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XPRTNovice

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Posts posted by XPRTNovice

  1. REVIEW OF THE MOD KIND

    - The kick drum seems panned to the right? That's a little distracting for me. I kept wanting to turn my head to get it centered.

    - I could stand to have a stronger melody at :35 in the mix. It seems buried, especially by the arpy-thingie going on up top. It's nice and strong at :52 though.

    - Again at 1:09, the melody could come out just a touch. I'm being nitpicky, but that's my job.

    - The transition sound at 2:19 is a little strange. I see what you're trying to do there, and I appreciate it, but it's not quite working. I might try to fade out that noise a little quicker or pick a different sweep.

    - The whole piano section feels out of place with the rest of the piece to me, like we've transitioned to another song entirely. I can't decide if I personally like the electronic/new age piano mix. And that idea doesn't really continue, it just seems more like an out of place interlude that, if you dropped it, might not harm the track very much.

    - Aurally, there seems to be something not very full about it. It feels like it's not complete to me, and doesn't really draw me in as a listener.

    - the ending from 4:00 on was just too empty for me, and the cymbal swell that closed it out seemed sort of tacked on. For such a bombastic piece, I felt like it needed more of a balsy ending.

    In general, the mixing seems pretty solid, aside from the melody issues and the kick drum thing that I mentioned at the beginning. It's some of your arrangement choices that had me scratching my head, and the overall lack of oomph that I think comes from the way you filled out the parts.

    Good luck!

    MOD REVIEW IT IS OVER

  2. I just wanna pop in here and say that the Shure SM7B is a fantastic mic for voiceover purposes, especially since it tends to be MUUUUUCH better about rejecting background noise than any condenser mic, yet still has a great "deep" sound to it. I've used it to record in a noisy room with several computers going, etc., and couldn't tell that they were there at all when I listened again on headphones.

    SM7B was my mid-range mic; I moved from the MXL 990 to the SM7B, then hung out on that for a long time before I made my next purchase which was expensive.

  3. Hey MX, I'll do my best here.

    I would probably want to start with about $500 investment capital, but you can do less. You'll need a mic, a DAW, an IO interface, and, ideally, a good place to record and a way to block room reflections.

    You can skip the IO interface and just use a USB mic for now if you'd like. I know people that have success with that.

    You also need the startup capital to "pay to play" if you want to audition for jobs outside of a place like eLance or Fiverr, both of which are bottom feeding and not worth it IMO. I recommend Voices.com; I can probably get you a free month or a discount if you'd like, but the going rate is $40 per month, which gives you access to 20-50 auditions a day. DO ALL OF THEM. If you book ONE gig a month on Voices.com it pays for the membership; no job on Voices.com is worth less than $100. They also handle payment for you in an escrow system, so it's much friendlier than some of the other sites I use to generate business.

    As for room reflections, when I was starting out I would do most of my recording under a blanket. You can get high tech and buy some stuff - I would say you could isolate yourself for less than another $500 - but you can start with a thick blanket and sweat until you raise enough money. I'd be willing to give you some feedback on your audition takes (or I can coach you for $200 an hour :D ) and we can work on getting your auditions good enough for low end jobs.

  4. I seriously love watching the forums, and I figure it's time to dive in. I haven't felt like I "belonged" because I was out of commission, musically speaking, for months, but this seems like a really supportive community and I'd love to be part of it.

    ONE OF US. ONE OF US.

    Seriously though don't be afraid to chime in and hang around even if you don't have a musical bone in your body. People who listen to music always belong with people who make it. Unless they're jerks. Then they don't belong with anyone.

  5. You might want to put that as your New Years resolution for 2021. Although my reference so far is that the publishing dirge is a bit more forgiving now than it was even a few years ago, you really need to work your way further up first.

    You would do better to amend it as "1. Have solo novel manuscript accepted by indie publisher and market the hell out of it." if you'd like to stand a better (i.e. actual) chance at realizing the majors. Major publishers don't "buy" novels from authors whose biggest accomplishment yet is getting on an anthology at a failing business (unless I'm mistaken and Barnes and Noble took a huge upswing last year that I wasn't aware of).

    I respect the success you've made so far in your endeavors, and it's BECAUSE I respect that that I'm telling you to focus better and get more realistic sights ahead. It kinda sounds like you're trying to be an expert at... everything... in twelve short months when you've only fully accomplished one of your seven goals from 2014. Ambition only goes so far, the real world has other plans.

    Little doubt do I have you could accomplish them someday, but only if you save a bunch of those items for future resolutions. Focus first, one goal at a time, and forget the time frame. That will be how you check off that list.

    Oh man, if publicly telling me I can't do this isn't a good inspiration for me to accomplish all of these, I'm not sure what is. I appreciate your cautionary advice, but I plan on hitting most of these this year, and I listed them because I have good leads on all of them.

    But re: publishing. Indie publisher? Yuck. That's how to get yourself stuck in low-end publishing for the rest of your career and work your tail off to get 1/100th of the exposure a major pub house can offer you. Nobody I know in the industry started there and ended up at Tor. There's a big debate going on between traditional/indie publishing right now, but as of right now the big pendulum swing hasn't happened.

    Maybe I'm nitpicking because I have ego issues, but Barnes and Noble is just a distributor. The publisher was Baen, one of the biggest fantasy/SF publishers in existence. Citing B&N was just me wanting to walk into a place and be like hey, shit, I wrote that.

    But you're right in that most of the big pub houses don't buy direct from authors (Tor does, but it's rare. The others simply don't accept manuscripts from authors direct). They buy from agents. Which is lucky for me, as mine also reps Brandon Sanderson :D

    Love you, Meteo. :twisted:

  6. Last year I said:

    1.) Get a book on the shelves at Barnes and Noble (that's only me, not an anthology) - Nope. I did get a book on the shelves at B&N, but it's part of an anthology.

    2.) Level up in Parkour to a red wristband, possibly become an instructor. - Didn't get my red band, but I did become an instructor.

    3.) Land at least 3 video game OST gigs - I landed 2 small time gigs and one SFX gig.

    4.) Write the first draft of at least 3 more novels - I wrote 2.

    5.) Win a Hugo award (bahahah) - Hahaha no.

    6.) Learn a whole lot more about music production and these sample libraries I have. - I'm still a moron.

    7.) Expand my voiceover business and quit my day job. - DONE AND LOVING IT.

    Now for 2015:

    1.) Sell a novel to a major publisher

    2.) Get my red band in parkour (think of it like making "advanced")

    3.) Land a national TV commercial for voiceover

    4.) Land a high profile video game gig as an actor

    5.) Release an album of original songs.

    6.) Decide where my family is going to settle

    7.) Complain less, be more positive, and try to serve others more

  7. Hi everyone. Here's a list. Nothing too sexy, but I want to get rid of these and giving them to gamestop makes me feel like a bad person. Unless otherwise stated they have cases, but probably not the manual. Shipping is $2 via media mail. PM me with offers. Yeah, I know some of these are old and crappy and nobody wants them. I'm just listing them. Payment via PayPal only and you have to eat the fees.

    PS2:

    Digital Devil Saga

    Digital Devil Saga 2

    Dirge of Cerberus

    Echo: Night Beyond

    Enter the Matrix

    Final Fantasy X-2

    God of War

    Guitar Hero III

    Indigo Prophecy

    Legacy of Kain: Defiance (no case)

    Metal Gear Solid 2 (no case)

    Metal Gear Solid 3

    Odin Sphere

    Prince of Persia: The Sands of Time

    Prince of Persia: The Two Thrones

    Prince of Persia: The Warrior Within

    Shadow Hearts

    Shadow Hearts: Covenant

    Tomb Raider: The Angel of Darkness

    Transformers (no case)

    Tsugunai: Atonement

    PS3:

    Eternal Sonata

    Guitar Hero 5

    Heavy Rain

    Infamous

    LA Noire

    Metal Gear Solid 4

    Rock Band 2

    Rock Band: Beatles

    PC:

    Baldur's Gate 2 (w/throne of Bhaal)

    BioShock

    DragonAge Origins

    Star Wars: Empire at War

    Thief: Deadly Shadows

    3DS:

    Legend of Zelda: A Link Between Worlds

  8. I don't think it was a tear. It just needs rest. I didn't realize what I had done when I was in the kitchen (seriously, who injures their rotator cuff reaching for a dish) and I went and worked out afterwards, which was a bad idea. Been about 10 days now and it's getting better, but it's so easy to re-injure.

    Edit: Here's a 10 second parkour video of me in London to depress me further at the things I cannot do right now

  9. [MODREVIEW]

    Hey there, nice mix.

    - Right away the mixing doesn't seem full enough to me. Your life instruments are way in the background and you have a beat way up front.

    - I appreciate the American Patrol reference

    - The live performances are fantastic. There's some intonation issues when you're doubling the saxes - I might also suggest separating them by panning them a bit differently to add dimension to the mix. Right now they sound both dead center, creating a strange wave effect that might not be a problem if you panned them.

    - In general, the live stuff needs to come forward and the synthetic stuff needs to go back. With more nuanced mixing, this could sound really, really nice.

    - There's also a "flat" sound to the mix. You might want to try some EQing on the master while listening to a reference track to see if you can't get it to develop a little more.

    - I would have appreciated a little more variation in the drums. With as slow as it was, I kind of felt like I was being dragged along rather than moved along.

    All in all, this is a great mix, fresh take on a cool source. I think the mixing needs some work before it'll pass, though, and I think that you can help yourself learn by using reference tracks. I might suggest Caravan Palace, but that's a little bit too much electro for this, so I'm not sure where to suggest you turn.

    Great job!

    [/MODREVIEW]

  10. To put it in perspective, the 'base rate' I have in my head for my own work is $375/min. For an AAA project I would ask more. For indie projects, I still list that rate, but I rarely get paid that much because they usually don't have a budget like that. Instead I might accept $100 or $150/min and negotiate royalties instead.

    Another option you can offer to devs with low budget is licensing. You could write them a little bit of custom music, and then let them license something you've already written for $50, $75, $100, $150, etc. That is competitive with music libraries and you're still getting credit.

    This kind of creative and flexible budgeting will get you gigs AND create a good image for yourself as a businessman/woman and just not being a douche. The last couple projects I've done for $$, I've done for less than my "rate" (which I list as $300/min but also make clear it's flexible) but I retained the rights and plan on compiling an album. With music you have a lot more options other than buyout, which is great.

    That being said, if someone is like "dude I'm a student I can only pay you x" and then you find out they're an indie developer with a dozen properties, etc, then you call them on it (professionally). But, by and large, I find that most people are honest.

  11. You really want a steady second job till you become well known enough to let your music become your main profession, rather than your "career goal"

    I think this is some of the most important advice. I hit it in the voiceover world (not music, but still pretty elusive career-wise) but I did it by working 16 hours a day for about half a year as I built up one career and still kept my day job so that I wasn't going to bury my family if I didn't make it in VO. Now I've quit my day job, am supporting myself solely with voiceover work, and can begin to expand my music business as well.

  12. Dylan Wiest (Wiesty) and I collabed for this track like a year ago and I never mastered it. Now I mastered it and thought I'd throw it up here. Unfortunately the project files are trashed so I can't make any changes. Feel free to throw out critiques, but I can't actually make changes.

    Me: Live sax and arrangement

    Wiesty: Live keys and drums

    https://soundcloud.com/xprtnovice/how-many-heavens-are-there

  13. [ModReview]

    I'll give you your MR on this one, but I also like to encourage new folks to comment on other people's tracks. You've got 4 posts to your name total, so maybe some more interaction would have inspired some discussion before you had to use the ModReview card.

    - First, err, have you listened to smooth jazz? This is like hyper techno samba! :) Smooth jazz is like...Kenny G.

    - You are seriously missing some low end action to support what's going on in the beginning. I thought it was an intro, and was willing to let it go, but it continued for a long time into the mix. I hear it come in later in the tune, but by the time the beat drops, my tweeters are tired.

    - The drum stuff going on at the 1:30 drop is a little on the muddy side, and it almost sounds like you have all of those elements in mono right in the center. You have those great bongo things going

    - by 2:04 there's just too much going on and not enough mixing to taper it. I get some relief at 2:14, but between 1:30-2:14 it's messy.

    - The concept of the ending is really cool. Something really weird happens in my right ear at 3:19...like something just drops out. Take a listen to that.

    You did a nice job of making a relatively repetitive source sound fairly diverse. But you've got some work to do on the mixing end, in my opinion, particularly in that section in the middle. the 80s drums are cool, but they're muddy. I'm not sure you could find something comparable to reference, but try listening to some other stuff in this style and hear how it's all put together.

    Good luck!

    [/ModReview]

  14. [ModReview]

    I'm a little disappointed that this spent a couple of weeks on the forums with no comments, and I'm sorry you didn't get a lot of community feedback before the mod review. Regardless, here goes:

    - The bass feels a touch dry/in my face at the beginning. Perhaps consider adding a TOUCH of verb to see if you can't get it to blend better with the plinky plinkies at the beginning; or maybe just turn it down.

    - That bass in your face problem continues for me at :55. Still seems to forward to me, and the melody takes a back seat. I'm not a back seat melody guy.

    - I was starting to get pretty tired of that bass riff by 2:00, even though you were adding in other elements.

    - By 3:23 on my first listen, when it finally gave me a break from the 8 measure thing, I was starting to feel like this was an exercise in looping. From an arrangement standpoint, 3 minutes of the same progression is a bit much, especially when there aren't VARIATIONS, there are only ADDITIONS.

    - The little ethereal break at 3:30 ish is nice, but by 4:00 we're back to the beginning. At least it makes me think we're back to the beginning. So I'm noticing immediately that my major beef with this piece is going to be the arrangement side.

    - The mixing, in general, with the exception of my comments about maybe the bass being a little too flat/dry, is actually quite good. Things are panned nicely and everything is in its right place, so to speak. I never feel like it gets overloaded or muddy.

    - Another similar woooooshhh break at 5:30 to the one at 3:30, though I have to say I like this one a lot.

    - Buuut then we're right back at the beginning at 6:00. And it kind of goes out the same way.

    - The repetition is made worse by the fade out at the end. With how much you leaned on the source, you could compose an ending completely from scratch and still be well within OCR's requirements for source.

    So, my final word on this is that the arrangement is far, far too repetitive. I won't rehash what I've said above, but you basically have 7 minutes of the same 8 measures with different layers.

    The good news is, you have 7 minutes of material. Cut this song in half and mix it up a bit, and the repetition problem will largely be solved, perhaps. I won't try to tell you what to do artistically, but you might consider writing some kind of chorus/bridge using another Halo source. The source itself is kind of repetitive, so I can see how you'd fall into that trap.

    Good luck!

    [/ModReview]

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