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Souperion

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Posts posted by Souperion

  1. Sorry it took so long to get to this, welcome to the workshop! Always good to find some synthwave. I'm not really familiar with the mechanics of the genre, but I like what I'm hearing. I think you might be laying on a little heavy with the higher frequencies of this piece, particularly in the later half of the song. Still some good work here, nice work!

  2. Strings can be tough to work with, keep trying! And this is a lovely. I could think of a number of games/franchises where this would fit right into a sentimental scene. Good effect on the separate moods: the repetitive piano chords and uh, whatever particular percussive instrument makes that shaky noise, to emulate the anxious waiting and the effect of a train, the sweet release of tension, the return of anxiety before parting, and the delicate joy to end on. This is a great piece, Blooming, you ought to be proud. Keep it up!

  3. Whoa, and whoa again. I always love to see Ridley's theme reworked, and this is... bestial. Them drums, though. I love the distorted, almost chippy elements of the intro before they give way to the pounding percussion and your distorted synthesizers (of which I am envious and wish I could make my guitar samples sound as good as.) Your subtle (and not so subtle) variations on the oh-so-simple and ravenous source are excellent, I can just hear the roars and missile explosions of a good boss fight. Good work here!

  4. Slick and smooth synths, somnolent bass, then the rise of chill percussion to consummate a mix that gently glides across the auditory landscape. Except when it suddenly picks up at 2:36. Love that unexpected turn. Very good atmosphere and mood, the first half of this sounds like it belongs on the OCR album "Esther's Dream's." Actually, we'll just throw the whole thing in. Furthermore, the second half reminds me somewhat of some pieces from Tales of Symphonia. Nice work, Brink, nice work.

  5. Thanks, Randomcity! I've been trying to make my strings sound better. I use Eastwest's Symphonic Orchestra, which has some good samples, but clearly need more attention. Flex looks awesome, where was it when I started on FL last summer? 

    I remember when I heard "Never Forget" in Halo 3, right at the menu screen. Gave me chills. It was a lot of fun to work with. What kind of approach are you taking on it, Randomcity? I think we all need more Halo mixes in our day.

    I've already posted a "finished" copy of this remix on my collab channel, but I still appreciate the feedback for future projects. Here it is in case anyone's interested.

     

  6. Halo's Soundtrack is rightly revered, and I've been humbly trying to arrange one of my favorites. "Unforgotten" beautifully captures a wistful longing and determination that simultaneously uplifts and crushes the heart, in a merciful way. I can't make strings sing like Martin O'Donnell, but I hope to convey some feeling through this piece. And yes, the gunfire sfx is from Halo 3 with some doctoring.

    Feedback welcome as always. Thanks, and enjoy.

    Halo_Immortal Memory.mp3

  7. A fellow fruity composer! Huzzah. I'm no expert on balance either, but I've learned a little. I'd suggest working with individual instrument channel volume before you tweak the master volume. Start with your leads, since those usually are the showcase. For more flexibility, try using the variable channel volume: open the piano roll on the instrument's pattern, then find the "control" button on the lower left side. Click it, and it'll bring down a little menu. Hit "Channel Volume" under "Channel Control", and then you can make an automation that changes the channel volume as it plays the pattern. I'll include a couple pictures, in case my instructions are as confusing to you as they were to me.

    So yeah. Take a look at your instruments in their plugins, fiddle with them if volume alone isn't enough. Balancing takes a long time, so don't lose too much sleep over it right now. Keep making new songs and experimenting with things like volume, reverb, and EQ, it comes with experience. 

    Channel 2 (2).png

    Channel 3 (2).png

  8. WOAH! That screaming-thing intro though. Love your variations on this repetitive, beloved piece. The piano roll at 1:55-1:58 made my heart skip. The synth lead at 1:04-1:12 was sweet. And that distant, longing outro... ah, it's good. This is nice piece of work, you should be proud.
    Side thought: does anyone else keep a file of their first composition ever? Sometimes, when I feel like I can't make anything worth listening to, I hit play on it and grate my teeth for 4:22. It's nice to see progress. Thanks for sharing this one!

  9. Always good to hear mixes of Metroid! You've made some mean dubsteppin' here, and its cast as the centerpiece of the song. Impressive as that percussion/bassline is, it gets a little tedious alongside the simplistic melodies of the sources. 2;23-2:40 is one of the more interesting parts, when you elaborated on the item room's motif. Pump some more life into the leads, make 'em a little more equal to the work you put into the dub-step, and this will be even better. Nice work, keep it up!

  10. There's a DAW called Cakewalk? I wasted a whole lot of money...
    ANYWAYS! I like this new direction. Energy and spunk, punctuated the breather segments and that oh-so-nice minor movement with the organ. Seriously, high-five for that part alone. It flows nicely back into the bold, brave, and peppy mood of the beginning, and I'm quite fond of your melodic variations with that last 45 seconds-ish. Nice work on this piece!

  11. Well, you're in the right place for remix posting! I know just about nothing about NiGHTS, but I like this piece. It's got spunk, flows nicely, and has a strong inclination towards toe-tapping. Reminds me of the music of Sonic Adventure 1 and 2, for some reason. Almost wish it were longer, sounds like excellent BGM for just about any high-speed activity. Nice work, high-five headed your way!

  12. Welcome to the VGM scene then! Good to hear some chiptune, let's see what we've got here...

    -Whimsical Something: Definitely whimsical. A plucky, energetic mass of audio that sort of makes me think of a retro-style RPG's town theme. If that town had a casino or similar justification for big flashing lights. The constant development makes it feel like one is drawing closer and closer to the big attraction. Decidedly fun piece!

    -Mild Apprehension: Makes me think of caves and encounters with antagonists. The building tension is nicely done, I'm just waiting for some 8Bit lightning to announce the beginning of a boss fight.

    -Some Alien Place: Yup, the name is accurate. Makes me want to play some Earthbound. The twisting pitch is a nice touch.

    -It Gets Better: Touching in a way only chippy tunes can be. Also makes me think of Earthbound.

    Nice work all around!

  13. An orchestral arrangement with a piano solo in the first minute? Sweet. I'm envious of your brass (that's a rare statement, isn't it,) especially right on 1:01 to 1:13. I think a little dramatic emphasis could really give this some (dragon) punch. Take 1:14 to 1:16, one of the repeating parts of the song. The E flat and the F right at the end of the measure. Each time you play that segment, those notes are a little quiet. Each time I heard it, I wanted them to punch out, you know? Probably wouldn't be good for that emphasis each time, but just a suggestion. Anyways, this is good work with some real nice innovation. 

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