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Imagist

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Everything posted by Imagist

  1. It wasn't Zeitgeist or anything else relatively new. I'm talking "Tonight, Tonight" and "1979," and it was enjoyable because I never hear them during my brief encounters with the radio, despite the fact that they're one of the few bands I can stand that actually get played.
  2. Because that hasn't been suggested before. A billion times.
  3. Not that I'm actually excited or anything. I was just musing about hearing Van Halen more than once in a day, especially given I don't actively listen to the radio. I also heard Smashing Pumpkins on the air twice today, and that was much more enjoyable.
  4. I think the best thing about this advertising kick is it's gotten Nintendo to finally release Super Metroid on VC. Super fuckin' Metroid! There go the 800 points I was saving for Earthbound.
  5. So that's why I heard them twice on the radio today.
  6. I'm really doubting playable characters would show up in other characters' final smashes. This for the same reason I really doubt playable characters would show up in stage backgrounds (Nook in Smashville => Nook's not playable). Unless someone can dig up a situation of which I'm not aware in which a playable Smasha has some other in-match appearance? Really, I'd like to know if there is such an instance, cause I can't think of one.
  7. The game isn't going to be sold for another four months. It'll be done quite a bit sooner than that.
  8. Hell, now that I've learned to make teh musicks, mastering might be the only thing standing in my way. Maybe I should try to whip up one of my old project ideas and drop you a line. We'll see if I have time.
  9. YES override
  10. less than 4-bar connection = rejection
  11. Is anyone else seeing the fonts for names and quote boxes obnoxiously enlarged at times?
  12. So PM: The Thousand-Year Door is a lot more fun than I remembered it being. I always thought it was a decent game but paled in comparison to its predecessor, but now I'm thinking it's almost on par. While it has a different comedic flair to it that brings the story and characters down below the original (the change can basically be summed up as "they're trying too hard"; much of the humor of Paper Mario seemed unintentional and was thus more hilarious), other aspects of the game are much improved. The action commands work so much better and have much more interesting and diverse variations, puzzles are in general more complex due to the wealth of new moves that don't rely on partners (although everything's still fairly predictable), and I just love the addition of the audience and the tolerable (when compared to, say, Paper Mario) sense of randomness it presents in many battles. I mean, just when you think the whole mode of fighting has become stale, boring routine, a member of the audience throws a poison mushroom at you, or a bucket falls on your head without warning--and there's almost no better feeling in this game than nailing the action command slots and seeing tons of little creatures rushing to fill in the empty seats. and guy this post is totally ontopic I mean the wii takes gcn discs cmon
  13. lol I have 30 less than you
  14. This is exactly the way I feel. People who are technically awesome but creatively strapped in music should specialize in learning to transcribe music from the technically inept. That would be an awesome symbiosis, especially if mind reading were involved.
  15. Yes, I investigated the timeline myself when I saw your comment and went "uhhh" to myself. Warcraft 3 may be "backstory" but the story of this movie is three years afterward, and only one year before World of Warcraft, so the events will most definitely be more connected to WoW, not based "around Warcraft 3." However, given that there's still a whole year of separation, the story is probably going to be stuff we haven't really seen yet. Also I like how the article refers to the Scourge aligning with the Horde, when the Scourge has done no such thing--only a small band of Undead that have broken free from the Lich King's control to follow Sylvanas as the Forsaken. Either way, I don't really see how they could get away with cutting the Undead from the film entirely, as they're sort of central to the main plot of both WC3 and WoW and to cut them would be to make the ridiculous assertion that they just kind of lay low and disappear in the intervening years.
  16. The bigger "coincidences" are between Harry and Ted. Both had their parents killed by dark wizards while still infants. Family friends turned godfathers become their last remaining family (in Ted's case he still had Andromeda, I guess, although he "practically lived" at Harry's anyway). Those godfather dies (even if Harry comes back to life, or didn't really die, or whatever). Both wind up falling for a Weasley, last we saw.
  17. "Teddy" lives, but his namesake (Tonks' dad) kicks the bucket. He was travelling with Dirk Cresswell and the goblins, remember? lol it's Lupin
  18. Plus, I said most.
  19. So... does it seem to anyone else like Ike's Up+B is useless for recovery purposes? I mean, he seems to come down pretty hard there, whereas most other characters just attack on the way up and then freefall (making recovery much simpler).
  20. Well then I'm not sure what happened, but it didn't go through his defenses. The hammer and jump are both affected by all enemies' defenses. You know his defense goes down when he's knocked over, right? Also, update? Meh, I'll probably try it tomorrow, because their servers are likely being shot to hell right now and I'm busy plugging away at The Thousand-Year Door.
  21. You can put him to sleep before stomping him, which is generally safer because he won't be able to attack you once to begin with. However, either way you won't be doing any real damage to him until Mario's had two whole turns. Also, your hammer was doing more damage because at the point when you can first fight him you have a better hammer than boots. But yes, the hammer is generally better because his defense only takes off damage for the one hit, rather than the two you have in jumping (i.e. it blocks one damage from a six-point hit rather than one damage from each three-point hit). Jumps are only better if you're a master of timing the action command for Power Bounce, in which case you can conceivably down the guy without ever putting him to sleep a second time. Anyway, that guy was much more a PITA than the final form of The Master, but that may have been because I fought The Master much later on. Not that it made a difference; as long as you have Goombario Ultra-ranked, The Master is actually a POC. C+M-B FTW LOL acronyms. Bowser II was much more annoying because every time I tried to have Goombario Charge more than once or twice, he'd do that annoying-ass impossible-to-block shockwave attack and knock the poor little Goomba out. But yeah, I beat the game today and it's made me want to play The Thousand-Year Door again. 416718 764967 let's go
  22. Holy shit Strikers does get hard. I agree with whoever said it must be designed for multiple human players, because it seems that the opponent's AI gets exponentially better with each cup while my sidekicks' AI goes down the drain.
  23. ya tis olde
  24. That song almost shooed me away in the first little bit, but when it picked up it was pretty good. He doesn't do the soft, slow and melodic sound (a la Rufus Wainwright) quite as well as the progressive-esque alternative business. I really like a few of his other songs so far: "Green Street" and "Moving Back to Paradise." Still listening to the second half of the album.
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