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Theophany

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Everything posted by Theophany

  1. happy birthday, halc. too bad you're being replaced. hal9000 is capable of producing advanced 16-bit waveforms and can synthesize drums without broken-ass glitches. yes and it's about time
  2. Jokes aside, your Water World remix is quite awesome :)

  3. Rise from your grave, remix?
  4. Super Mario Galaxy 2.. fun shit
  5. ReMIX ALL VIDEO GAME WEDDING THEMES COLLABORATION? Congratulations DJP!
  6. Am I the only one who kept wanting to yell giga drill breaker during the drill galaxy boss? This game is awesome but it makes me dizzy Cosmic Cove remix? <3
  7. i might could go... but i'd need carpool help. i currently live in orange, ca. i just moved here and i don't have a car. anyone else around here considering going/carpooling?
  8. fuck yeah kraftwerk this is awesome11111111111111
  9. That would be Jenn Grant, sir n00b :P

  10. I'd say some of the "eras" of game music could almost be broken up by decades. In the 70s, it was mostly 8-bit sound effects, and maybe a few melodies or jingles, which I guess you could call the arcade era. The music got more complex in the 80s, and I think a lot of stuff had definite melodies for different levels, etc, themes, etc. You could say the next "era" of game music was around the time when stuff like Nintendo came out, which is mid to late 80s. There had been consoles before the original Nintendo, for sure, but I wasn't really around for that stuff. If you're going to try to divide things into eras, you may have to be a bit arbitrary, and do it in terms of "generations" of music and game composers. With stuff like nintendo, then sega genesis, super nintendo, I'd say games had pretty full and memorable soundtracks with higher resolution sounds and fuller, melody-driven compositions than the 70s and early 80s arcade stuff (someone correct me if that's inaccurate). You also had more types of soundtracks because you had more types of games--especially RPG games, which began to use music more like films use music, for things like cues and cinematic sequences, and characters, other than just zone and level area music. That stuff wasn't totally unique to RPGs, because even level-based fighting games had cinematique sequences, but the music in RPG games very quickly became more story-driven. I think this is the era when game music first started to earn a lot more respect and notoriety in a lot of ways. I'd say now in the current era game music is much higher profile. Game OSTs and composers are kind of a big deal for a lot of people in the gaming community. It's no longer as much of a niche thing, like it was when overclocked remix started. Music now has a much higher production value, and in many games, a more pronounced cinematic influence. In a lot of ways, games are replacing movies as a more interactive cinematic experience, and the music has definitely moved into that territory for a lot of titles. I'm not an expert by any means, but that's kind of the simplified way I look at it. I'm not well versed in older game music, since I grew up in the 90s, but like I said before, I think the evolution of game music has been pretty fluid, so the "eras" I speak of are kind of arbitrarily drawn up and probably a bit inaccurate. Hopefully some 70s and 80s game music buffs can give you better insight into the early days. Or just better insight period. I think OCR originally started as a spin-off from people remixing Commodore 64 tunes from the 80s. You should really be looking this stuff up though Cheers
  11. Twentieth Century Fox just fucked with the wrong Mexican.
  12. http://www.myspace.com/speechdebellemusic
  13. Bad zircon!!! Don't defend James Horner!!!
  14. Your WIP is really solid. The intro is a little weak until the beats come as you said, but otherwise this is awesome. The problem is, you're not supposed to post it here. You're supposed to send this to Jade and bLiNd for feedback via PM. Anyone else's opinion doesn't really matter at this point, unless she said it was okay to post a WIP thread. If everyone leaked their WIPs on the forums before the projects came out, there would be no real point in having a release. I know Jade's been MIA recently, but I recommend deleting this thread and waiting till she and bLiNd get back to you. Solid work on the track, though
  15. I don't know how much this was touched on in the thread, but I'm glad this point was made. One cue in particular has been recycled by Horner repeated since Willow (1988 ). The cue was recycled in Troy after Gabriel Yared's score was rejected and Horner stepped in to do it, and recycled again in Avatar. That's why I wish Cameron would have found someone else for the score. With the huge budget on this film, I just think something unique could have been done with the score instead of the trite ethnic wailing and recycled horn cues. Invent some instruments, mix it up with new sounds to make the music something more alien than just another big Hollywood score.
  16. good luck brad, wish i could be there to support you but i live on the other side of the country, so i'll be waiting on those uploads we need to collaborate sometime
  17. Ask djp... he used it in his remix, didn't he? EDIT: Actually, you can sample it directly from his mix: http://ocremix.org/remix/OCR00160/ EDIT2: Oh... you mean, yeah... it doesn't "fit".
  18. RISE FROM YOUR GRAVE, because this is fucking awesome
  19. Probably the best 30 seconds of the episode
  20. I have some pretty major problems setting up in LA, so it's going take some time. I could be up by this weekend, but I'll keep you posted...

  21. If you're using a drum loop and you're not familiar with slicing, just do a google search for some free drum samples that contain individual kicks, snares, and try to recreate your original beat and some variations.
  22. I like some of what you have, but the piano gets pretty shaky later on, and the beats really don't do it for me. Besides the fact that they only last a minute at most. Keep going with this, though. Do your best to find some free drum samples and mix them up, and really make drums/percussion a part of the track. Don't be afraid to experiment or do something you think might change the mood, it's good to mix it up on a chilled out track like this
  23. Remixers, if we stay the course, we are DEAD. We are ALL DEAD.
  24. finally a kid icarus remix. automatic points! i wasn't expecting orchestral, but it works really well. then the drums kick in and it gets kind of lame. sorry, bro. the writing doesn't get lame, i'm just not feeling the instrumentation and folk rock sound. i'm kind of stumped on what to recommend. i'd be up for hearing more electronic drums, maybe with some chiptunes mixed with the orchestral instead the folk rock instrumentation you got going. first part of the remix is solid, though, so i suggest you just try things out until you get a sound you like, unless you're happy with it as is, in which case just put it up for people's enjoyment. i'd like to hear the melody completed at some point though
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