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Everything posted by prophetik music
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there are definitely issues pacing some sections - not in fighting, but in weaponry. i've been stuck at long range against enemies with only, say, a plasma pistol and an assault rifle, so many times that it wasn't really funny anymore. like, the section where you're shutting down jammers - for all three of them, i wound up getting stuck with terrible weapons for the enemies that i was fighting each time. i'm usually pretty frugal with my bullets, but this was ridiculous.
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i've only got the last level to get my solo legendary run completed. it's been about an hour and a half per level so far - i'm not the best halo player, but i can get a headshot when i need it.
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what was so bad about it? i guess i'm missing something here - it's a solid shooter with an excellent campaign mode and one of the most popular multiplayer components available. i'd say it's easily one of the best shooters on a console - the slower pace of the gameplay as compared to CS or games based on the HL2 engine like TF2 or L4D, with the added sensation of momentum and weight that is unheard of in most computer shooters, easily put it head and shoulders above others in that category.
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wip Thunder Force IV - Lightning Striker
prophetik music replied to Dew's topic in Post Your Game ReMixes!
my studio headphones - both the open-ear and closed-ear - are giving me a decent amount of bass. i don't think there's an issue there. seriously, through, real rhythm guitars (at least!) would make a huge difference. -
updated to current.
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Problem while exporting in FL Studio
prophetik music replied to Chernabogue's topic in General Discussion
yeah, it's still an issue. it's just better at RAM performance when lots of crap is streamed from disc. -
title says it all. let's play some halo reach on this saturday night. Halo: Reach, firefight/customs/matchmaking depending on how many we get. i know brushfire, alexis, and zeklan have it. make sure you've got a mic! my gamertag is prophetofsax - send me a friend request before then and look for me online, and just join my party. brushfire: David Hubbard nonsensicalexis: same darke: shariq ansari jhawk: hall hawk24 zeklan: zeklan
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i'd be up for some firefight or matchmaking. 8pm EST sounds good. let's make another thread about it =) http://ocremix.org/forums/showthread.php?p=716128 - say that you're coming there, so that i can keep track. cerrax, if you don't come to this, i'm going to cut you.
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Problem while exporting in FL Studio
prophetik music replied to Chernabogue's topic in General Discussion
i'm always surprised by the number of people claiming that 4gb isn't enough for big files. i mean, i realize they don't know that FL uses a 2gb or 3gb limit depending on if you use the switch executable or not, but still, i've maxed out FL studio once. if you're using more than that, just render a track out as an mp3 and use that instead of the memory-hungry vst that you're using. not to mention fl 9.5 has way better performance with limited resources. but yeah, OP, you've gotta be using like if you've got VSTs that use 50mb a piece, you're using like 40 instances of them to max it out. get simpler seriously, though, your issue is likely related to the 2gb limitation that FL has. use the 3gb switch .exe in your FL directory, and you should be able to render. edit: you all know that image-line has a program that allows you to disable corrupted plugins outside of FL on your .flp files so that you can load a corrupted file, right? it'll just open that channel as a sampler or something. -
The Newbie Introduction Thread: Come on in and say hello!
prophetik music replied to Mahaboo's topic in General Discussion
hey, a fellow sax player! welcome! -
yeah, mcnabb would have had what, two years behind our line? maybe three? not what we're looking for. i'd rather have a mediocre talent who is younger and might develop a bit as opposed to a known commodity. they picked up WR marcus easley (6-2, 22x) in the fourth round this year, and he had an incredible camp and then ended up on the IR. awesome. having TE shawn nelson back from his suspension will help (got two weeks left). he's an incredible receiver, really talented, and came a long way on his blocking last year. we've got a UDFA and a hack we signed a week before the season at TE right now. it's not turning out well. oh well. the team is what the team is. can't do anything about it this year.
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blah, we have no skill at WR. evans is a WR2 at best - he can get shut down by double-coverage all game and there's no one else to throw to. now that reed's gone, we literally only have one WR who should ever be on the field on any team, and he's not really even that good. our gm and coach both weren't too high on mcnabb, and since we have terrible weather you can't take a mccoy or clausen, guys with just average arm strength. they'd never be able to make any throws past mid-october. there really wasn't anyone else who was any good - at all - last year in free agency.
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Mega Man X: The Grand Maverick Remix Battle 2010
prophetik music replied to DarkeSword's topic in Competitions
whoops. missed that. -
Mega Man X: The Grand Maverick Remix Battle 2010
prophetik music replied to DarkeSword's topic in Competitions
bubble crab's already taken, isn't it? -
naw, that's not even the issue. the bills consistently find late-round talent that sticks with the team. like, we kept five UDFAs this year, and they're not just bodies - there's lots of skill there. the issue is that we've never had a consistent rebuilding program for more than a year or so. i know we're rebuilding now, but regardless of how it turns out i think the spiller pick didn't make much sense. troup and carrington (our 2nd and 3rd round picks) are going to be excellent starters maybe as early as next year, but when you've got two starting-quality RBs, drafting another RB at 11th overall is pretty dumb. our new GM was the guy who picked LaToeInjury Tomlinson with the chargers in 2002, and he thought he had the next big thing.
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Mega Man X: The Grand Maverick Remix Battle 2010
prophetik music replied to DarkeSword's topic in Competitions
1) cyber peacock (X4) 2) rainy turtloid (X6) 3) blast hornet (X3) i know so little about these games, i had to look up a list of mavericks to make sure i was looking at the right guys -
i'm a big fan of football. too bad my hometown team (the bills) is terrible this year.
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Legend of Zelda: Link's Awakening: Threshold of a Dream - History
prophetik music replied to Aetherius's topic in Projects
man, it's not going to be out, like, tomorrow or something. i haven't even heard back from larry yet about anything, and we're still waiting on one wave (someone's out of town until wednesday at the earliest). so just chill, and enjoy the project that just came out a week ago. that one needs its props, too, you know. -
huh. it saved my life quite a bit in solo heroic campaign, and particularly in coop legendary and firefight (where you can hunker down and get help from teammates). i must be doing it wrong or something.