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prophetik music

Judges
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Everything posted by prophetik music

  1. i had a thing for lost causes, but i seem to have misplaced it.
  2. trilogy, like spectrasonic's trilogy? the bass synth? i love that thing. it's soooooo phat when you need something warm and big on the bottom.
  3. so, i know that this has been repeated ad nauseum, but it appears that people don't understand how to explain themselves or use normal english in their answers over at the FLStudio forums, so as a whole i have no idea what's going on. this is for either FL 8 or 8.5 beta 4. please don't take anything for granted - i honestly don't know squat about MIDI anything. i need most everything explained to me because i don't understand the crappy tuts that are out there already. 1. is it possible to change MIDI channels from an axiom 49? i don't want to change channels in FL Studio (VSTs like orchestral or omnisphere require multiple MIDI channels per instance), rather i want to be able to select a VST in fl and then change channels directly from my keyboard. if that's not possible, what do i have to do in FL to allow me to switch between them? i use edirol orchestral and spectrasonic's omnisphere a lot, and i can't trigger anything other than whatever's in channel one for anything. i want to be able to switch between channels/layers so that i can play any of them whenever i want to - and i can't right now. it's incredibly frustrating. 2. i got the transport keys working - play, pause, and stop - but FF and REW don't appear to do anything other than bring it back to the start of the piece regardless of when i use them. i watched kablam's guide from the FL forums, but his settings don't appear to work in the 8.5 beta, at least. 3. so, is there a working way to get aftertouch into FL? i've tried about fifteen different workarounds to make it work, and nothing seems to run properly. i use both NI's massive synth and Kontakt's string modelers (gofriller, mostly), but both VSTs require the use of aftertouch to make the instruments they create sound real. gofriller is horrid without vibrato, and the only way to make it work is with aftertouch. i know my keyboard's putting it out right - both synths work fine in standalone mode - but i can't make FL actually do what it's supposed to do, no matter how i do it. i've tried doing the "link to controller" thing, the midi out thing, all that - nothing works. how is it possible that a major keyboard company like m-audio's products don't work with this program without having to tie yourself in knots? m-audio blames fl, fl blames m-audio. seriously, man up and make it work. this is ridiculous. image-line recommends buying m-audio keyboards and then nothing bloody works in their program.
  4. wait, there was an article about this and they didn't mention me at all? what a crock. i was integral to that project's fulfillment of destinies untold.
  5. http://bethblog.com/index.php/2009/07/09/daggerfall-now-available-for-free/ one of the better RPGs to ever come out for DOS. you'll need DOSbox to make it work, but that's easy to get and they've got a tut on how to make it work in your system. check it out! totally worth the money edit: stop changing thread titles, mods. it's not your business, there's nothing in the rules that says everything has to look pretty or some bullcrap like that. you changing what i write makes me look differently, not you.
  6. well, larry confirmed it in his post there: no project until 2010. he's got THE shittiest broadband in the country.
  7. i heard djp say that there actually wasn't an ff4 project at all, and it was just a way to get people to go to otakon.
  8. a mission statement? really? pretentious, if nothing else :

  9. the game was called SYMPHONY of the night, for goodness sakes. if course the sound quality would be of higher importance (this is a joke kthnx)
  10. zircon's Lunatic Moon with sixto is pretty friggin rawkin.
  11. see, i never minded that. it forced me to actually go have an idea and run with it rather than puttering around for ages. guess it's an opinion thing, then.
  12. you're mistaking me here, yoozer. you're saying it's a brilliant marketing ploy. i happen to agree with you. i also think that garbageband is complete shit, because the thing they removed is not something like saving or writing more than ten minutes of music or printing or something - they removed midi functionality, which is something that more than 75% of the people that ever touch garageband don't even know exists. which is really lame. if it was something a little more basic, they'd have a lot more people gateway-drugging up to the next level than already do. this is why logic is illogical.
  13. don't forget that ff7 had (at the time) ground-breaking graphics, which was a major reason that it was on so many discs. they didn't know as much about compression and hadn't worked out some of the techniques to take up less space on a disc that they did with ff8. it wasn't lazy, vyse, it was just a technical choice to have better graphics and lower-quality music rather than the other way around.
  14. maybe. it depends on what you do with it. if you make a song that sounds like everyone else's garageband creations, then you might be. if you actually attempt to do something unique with it, we don't care what you use.
  15. they didn't use mp3s on the N64 until way late because it took until then for the carts to be able to hold their maximum (64mb). mp3s were just too large of a file format to use for audio when they had to cram all the rest of that content into the system. ps1 didn't have that limitation. once they figured out how to real-time compress the files so that it didn't take up half the cart, they were fine. by then, though, the n64 was on its way out. ff7 used midi because it was early in development, yes.
  16. there is a lot of software that should run on 32-bit windows but doesn't, for some reason. i don't really know why the manufacturers (melodyne comes to mind) haven't taken the time to do it. you should wipe and start over on your install drive. the reason for this is because xp64 isn't an enhanced version of xp32 - if it was there'd be way more support for it. it's a complete architecture and coding paradigm shift over 32, meaning that code has to be written specifically for it (in most instances). that's why no one actually writes for it.
  17. the works in progress (WIP) forums are where you would go for something like that.
  18. right, i know. i was explaining why the issue was happening to begin with.
  19. something to remember is that no application can access more than a certain amount of RAM. like, in 32-bit there's a limit of 2000mb, and in 64-bit there's a limit that i don't remember off the top of my head (i think it's 3000mb, but don't quote me on it).
  20. your sig is hilarious

  21. kotor and halo 1 come to mind. halo 1 was such a grind in the library, i hate that section.
  22. welcome! you're actually farther along than a lot of the people around here =)
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