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The Coop

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Everything posted by The Coop

  1. Especially when he adds at the end. It's like being mocked by Shao Khan.
  2. Judging by the copious lack of activity, I'm guessing this project's dead?
  3. That controller looks like it should be used with an RC helicopter, rather than a game.
  4. Suuuuuuuuure it iiiiiiiiiiis. Uh huh. ... Yep
  5. Wow. I don't come on the forums for a little bit, and I miss all the drama. Someone summarize everything that happened in the form of a Glee musical. GO!
  6. Just finished: "Bible of the Beast"- Powerwolf Moving on to: "Afterburner"- ZZ Top
  7. That it's not real. Those aren't real people, it's not real blood, those aren't real injuries, and no one's really dying. It's meant to basically bring into question why people are likening the violence and death in a video game, to the actual, real violence and death against/of a living and breathing person.
  8. The length of the game isn't as important as its girth. Whether it's two hours, forty hours, or twenty minutes long, how stuffed is the game when it comes to content? How full is it? Sure, a 40 hour game can be fun, as long as it keeps you interested by adding new bits to encounter and use. But if the new content ends 15 hours in, it becomes a chore to finish that last 25 hours. You're just working toward the end then, grinding your way through the same things over and over, instead of encountering new and exciting things. Meanwhile, the 30 minute shmup that has multiple ships with different weapons and attributes, branching paths, various score bonuses to learn how to acquire and utilize, and even hidden "final" bosses (say "hi" DonPachi series), will keep players coming back again and again for years on end. There's so much to learn and get a grip on, that it pulls you back in with the tease that you just know you can do better and get a higher score if you learn more of the game's tricks. Is this a sure-fire way to keep everyone interested? Nope. There's no such thing as a sure-fire way, as each person is different. But that can be countered at least a little if you pack that game with a steady stream of new things to learn, see, work toward, and do. So, does it hurt the games artistically if people aren't finishing it? Not really, no. Some will find it fun to plod through that aforementioned 25 hour stretch of nothing new. Others will get bored and turn it off for good. If anything hurts the game, it's what is and isn't put into it. If the content is there to support the game's length, look and feel (and done at least reasonably well), it won't be the game's fault that players lost interest. That blame can rest on the shoulders of the individuals holding the controllers, and their fickle, fleeting tastes. Like all art, what a person likes and dislikes is going to be damn subjective, and could change weekly. So trying to make your art/game appeal to all, all the time, just isn't possible. But if you can pack your art with gameplay/visuals/sound/story/whatever that's done well, and not slapped together in a half-assed manner, you'll have a better chance of keeping your audience there to see all you wanted to show them... assuming the audience doesn't have the attention span of a ADHD-riddled ferret.
  9. I said this in the chatroom, but I'll say it here as well... With the album preview done, I have to say that everyone did a great job on the mixes. This album got done pretty quickly, but the quality's there from start to finish. So thanks to DjM and DusK for letting me take part, thanks to Kyle and the crew for airing this online tonight, and thanks for the kind words about my work
  10. This could very well be the first time one of my remixes has been played during an online radio show, since LT was doing his thing a fair number of years ago.
  11. Powerwolf- "Preachers of the Night" (album) Powerwolf- "Blood of the Saints" (album) http://www.youtube.com/watch?v=HWbfztup-6Q Just found out about these guys less than a week ago. I already have their "Preachers of the Night" and "Blood of the Saints" albums, with "Lupus Dei" on the way. Power metal, hokey lyrical concepts (werewolves, demons, etc.), cheesy from start to finish... and I love it. The album art for their last two albums is also particularly cool.
  12. Having listened to some of the songs, there's a definite Devin Townsend vibe to it (which is a good thing, as Devin rocks). When I get some cash, I may have to pick up this album.
  13. I know people keep mentioning that they got this or that with a student discount. I feel I should mention, that the so-called Student/Education/Academnic editions of those software packages aren't supposed to be used for profit. Unless the licensing setup has changed in recent years, that stipulation is part of why students get such a big discount. That means if you want to use that software for profit/business, you gotta pay the full price to get a full license. Maybe it's changed with Adobe, but that's how it was when I got student discounts on software during college.
  14. These are two words I don't believe I've put side by side... ever.
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