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Everything posted by The Coop
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ARR ME MASTURBATIES! Nibble me tit, and shiver me testicles! We set sail in Dawn, lads!
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(wait 18 seconds for the main groove to kick in) - "I Don't Feel Like Dancin'" Scissor Sistershttp://www.youtube.com/watch?v=OFKUnfwBPTU - "I Can't Decide" Scissor Sisters This group seems to be more miss than hit from what I've seen thus far when it comes to their music, but these two songs are basically earworms and catchy as hell.
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Weird is the norm on a site dedicated to remixing game music. If he was "normal" normal, that would be fucked up
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Tomorrow, yeah You haven't gotten to ride in it yet? It's pretty roomy... or at least the trunk is. That's where I got thrown after spying on their super secret sellout plans, before being dumped just outside of Tulsa. To be honest, the trunk was nicer than that place.
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Best YouTube Gamer Personalities
The Coop replied to The Legendary Zoltan's topic in General Discussion
Two Best Friends Play- It's basically two guys (with two other friends that occasionally sit in with them) doing commentary over the games they play. Some are full play throughs, others are just partial ones, but they're generally enjoyable thanks to the bantering of Matt and Pat. They're currently doing "Shitstorm 2," where they play through a supposedly scary game a day for the month. -
While I'll admit that I'm not familiar with the source tunes for over half of these remixes, I can still say that I enjoyed the album. Of the songs, my favorites would have to be "Soaring Dragon" (love the harmonies at times), "Burning Lion," "Password" (too bouncy for it's own good ), and "Prologue Stage." Nice job, man, and glad you liked the artwork.
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It's a crap shoot, really. Some soundtracks that w\ere midi-based (especially older PC games), have wound up having better midi instruments used for their OST (like the Doom OST releases), while others have the exact same instruments, but they can sound clearer thanks to the composers having better recording equipment to capture the sound chip's output (like some of Tecno Soft's and Konami's releases). Of course these days, since so much music already is CD quality, an OST can have absolutely no changes done over what you hear in the game. So it can differ from album to album. That said, a general rule of thumb is that if it's an official/original sound track release, you're going to be getting what you heard in the game. It might sound a bit clearer, or a little better, but it'll basically be what you heard overall.
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An OverClocked Christmas 2013 ~ Now Recruiting
The Coop replied to Dyne's topic in Recruit & Collaborate!
I'm in once again. Already have my track started. Dyne- The graphical stuff we discussed in under way. I have the idea for the album art, so I just have to make it. I'm also working on the other asset you wanted. -
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Happy GLORIOUS Day of Birth to Brandon Strader / Chiwalker!
The Coop replied to Rexy's topic in General Discussion
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"Moving on" from OC ReMix (split from BGC apology)
The Coop replied to djpretzel's topic in General Discussion
Especially when he adds at the end. It's like being mocked by Shao Khan. -
Judging by the copious lack of activity, I'm guessing this project's dead?
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Steam Triple Announcment (OS/Machine/Controller)
The Coop replied to Crowbar Man's topic in General Discussion
That controller looks like it should be used with an RC helicopter, rather than a game. -
Suuuuuuuuure it iiiiiiiiiiis. Uh huh. ... Yep
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"Moving on" from OC ReMix (split from BGC apology)
The Coop replied to djpretzel's topic in General Discussion
Wow. I don't come on the forums for a little bit, and I miss all the drama. Someone summarize everything that happened in the form of a Glee musical. GO! -
It's cake day for Jordan, a.k.a. Damashii!!
The Coop replied to BlackPanther's topic in General Discussion
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Just finished: "Bible of the Beast"- Powerwolf Moving on to: "Afterburner"- ZZ Top
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Others gamers who AREN'T down with all game violence?
The Coop replied to Avatar of Justice's topic in General Discussion
That it's not real. Those aren't real people, it's not real blood, those aren't real injuries, and no one's really dying. It's meant to basically bring into question why people are likening the violence and death in a video game, to the actual, real violence and death against/of a living and breathing person. -
The length of the game isn't as important as its girth. Whether it's two hours, forty hours, or twenty minutes long, how stuffed is the game when it comes to content? How full is it? Sure, a 40 hour game can be fun, as long as it keeps you interested by adding new bits to encounter and use. But if the new content ends 15 hours in, it becomes a chore to finish that last 25 hours. You're just working toward the end then, grinding your way through the same things over and over, instead of encountering new and exciting things. Meanwhile, the 30 minute shmup that has multiple ships with different weapons and attributes, branching paths, various score bonuses to learn how to acquire and utilize, and even hidden "final" bosses (say "hi" DonPachi series), will keep players coming back again and again for years on end. There's so much to learn and get a grip on, that it pulls you back in with the tease that you just know you can do better and get a higher score if you learn more of the game's tricks. Is this a sure-fire way to keep everyone interested? Nope. There's no such thing as a sure-fire way, as each person is different. But that can be countered at least a little if you pack that game with a steady stream of new things to learn, see, work toward, and do. So, does it hurt the games artistically if people aren't finishing it? Not really, no. Some will find it fun to plod through that aforementioned 25 hour stretch of nothing new. Others will get bored and turn it off for good. If anything hurts the game, it's what is and isn't put into it. If the content is there to support the game's length, look and feel (and done at least reasonably well), it won't be the game's fault that players lost interest. That blame can rest on the shoulders of the individuals holding the controllers, and their fickle, fleeting tastes. Like all art, what a person likes and dislikes is going to be damn subjective, and could change weekly. So trying to make your art/game appeal to all, all the time, just isn't possible. But if you can pack your art with gameplay/visuals/sound/story/whatever that's done well, and not slapped together in a half-assed manner, you'll have a better chance of keeping your audience there to see all you wanted to show them... assuming the audience doesn't have the attention span of a ADHD-riddled ferret.