Argle Posted June 30, 2008 Share Posted June 30, 2008 Awesome! I hope it's not going to be an MMO, I read somewhere it was. Quote Link to comment Share on other sites More sharing options...
Bigfoot Posted June 30, 2008 Share Posted June 30, 2008 Awesome! I hope it's not going to be an MMO, I read somewhere it was. I bet it was GameFAQs. Someone there seriously thought that the Barbarian and the Witch Doctor were the only classes that were going to be in the game. Quote Link to comment Share on other sites More sharing options...
Triad Orion Posted June 30, 2008 Share Posted June 30, 2008 But yeah, I like the new engine they are running D3 on. The bodies flying everywhere + blood gushing + walls crumbling = yes. Totally agreed, and I know I've said this, but I love how smoothly you can transition from one move to another. It looks like the melee classes will now get several more abilities they can use to mix it up and it looks like Mana regenerates fast enough that you can use them with some frequency. This could lead to some amazingly cool combos. Just by the video the combat system looks quite a bit deeper and I really like how it's looking so far. Quote Link to comment Share on other sites More sharing options...
Argle Posted June 30, 2008 Share Posted June 30, 2008 I bet it was GameFAQs.Someone there seriously thought that the Barbarian and the Witch Doctor were the only classes that were going to be in the game. It might've been on GameFAQs. It made me very angry, but obviously you can't believe all the rumors you hear. Quote Link to comment Share on other sites More sharing options...
vega12 Posted June 30, 2008 Share Posted June 30, 2008 To be successful in Hell, you almost needed one of those pre-defined cookie-cutter builds. Hell Difficulty was damn near unplayable in Single Player because short of using Open Battle Net, you rarely found the things you needed to just survive. Even on Battle.Net, good luck trying to beat anything alone if you didn't or if you weren't playing with helpful people. Well, this is mostly right... except in 1.10 my Necromancer could pretty much solo all difficulties with ease. Skeleton armies coupled with corpse explosion dominated everything in that patch. And if you get the right equipment (like, those boots that give something like level 33 bone prison, and if you don't put any points into that ability to start with, all 33 points act as synergies) you can have wicked bone spells too. They would've been enough damage-wise to dual even, except you can never hit a human target with bone spells . This being said, there were some parts were I still needed help to get through, due to monster resistances. Quote Link to comment Share on other sites More sharing options...
Blake Posted June 30, 2008 Share Posted June 30, 2008 But know this. If you are in college or military tech training and your roommate has a very important test the next day, please click quietly.^___^ This I agree with. I also agree with the request for quiet clicking. Quote Link to comment Share on other sites More sharing options...
Brim Posted July 1, 2008 Share Posted July 1, 2008 I am so happy this game is announced. It'll probably never hit us for awhile but I'm just glad to have the confirmation of its soon-to-be existence. Frankly, I liked the 1.10 patch, and its the way the game should have been from the start. However, its still got a lot of issues in that it is pretty constricting of builds, and calls for almost cookie-cutter (because most fully-realized synergies are cookie cutter, like say, Meteor and Blizzard sorcs, and Hammerdins). However, for those who like to play through the game, it helped balance by allowing you to pump lower-level skills. This made leveling easier, since you'd have access to skills on the way (instead of hoarding points to say up for, say, Frozen Orb). Still, it really killed off the customizability of the characters a bit, because you pretty much HAVE to invest in synergies or realize that you just can't get through the game. I can definitely understand how it wrecked PvP, though. Synergies killed off a lot of builds, and constricted them. I'd say 1.10 patch was for those who enjoyed soloing or playing through the game in its entirety (not a whole ton of people). I hope Diablo III presents a fresh new take on skills and stuff. The change between Diablo I's spellbook system to Diablo II's level-up system was quite nice, and I hope they have another jump like that. Quote Link to comment Share on other sites More sharing options...
sephfire Posted July 1, 2008 Share Posted July 1, 2008 Now THIS is how you announce a new game. I've barely played the older Diablo games and even I got chills. Quote Link to comment Share on other sites More sharing options...
Bren Posted July 1, 2008 Author Share Posted July 1, 2008 Now THIS is how you announce a new game. I've barely played the older Diablo games and even I got chills. Yep...it's pretty much like that =D I love the response of the audience after they show the face of Diablo. Quote Link to comment Share on other sites More sharing options...
Sensai Posted July 1, 2008 Share Posted July 1, 2008 You guys ever see the reactions to when they announced Starcraft 2...in Korea? It's amazing. Quote Link to comment Share on other sites More sharing options...
Zombie Posted July 1, 2008 Share Posted July 1, 2008 I will now commence playing through the diablo 2 once again. Amazing. Quote Link to comment Share on other sites More sharing options...
The wingless Posted July 1, 2008 Share Posted July 1, 2008 You guys ever see the reactions to when they announced Starcraft 2...in Korea?It's amazing. I was expecting something at the level of the Street Fighter III tournament level. Kinda disappointed, but your point is well taken Quote Link to comment Share on other sites More sharing options...
Dhsu Posted July 1, 2008 Share Posted July 1, 2008 "It's madness, it's unadulterated madness!" Quote Link to comment Share on other sites More sharing options...
Gamelore Posted July 1, 2008 Share Posted July 1, 2008 Glad it's finally seeing the light of day. Happy to see that it remains top-down and "M"-rated. Still looks rogue-like and scary, so I'm relatively happy. Still, unhappy about: 1) DRM. As announced in the FAQ (translated from marketing lingo). 2) WTF red healing balls. "Let's just abstract out the whole vampirism/healing stuff." 3) Overly smooth WoW-like environment (see dungeon gargoyles). Where's the grit and detail of the previous two? If 3D can't cut it, use 2D. 4) Over-the-top character designs. Give me the subtlety of the original, not WoW-inspired chaos! Looking kinda like George Lucas got his hands on Diablo. Quote Link to comment Share on other sites More sharing options...
Bigfoot Posted July 1, 2008 Share Posted July 1, 2008 Let's not forget the reaction for Twilight Princess.. http://www.youtube.com/watch?v=rsrcACV3Fjk Quote Link to comment Share on other sites More sharing options...
Brim Posted July 1, 2008 Share Posted July 1, 2008 Diablo already lost most of its dark grit in the second game, so there's no need to complain about that. Quote Link to comment Share on other sites More sharing options...
I-n-j-i-n Posted July 1, 2008 Share Posted July 1, 2008 What loss in darkness? I thought D2 was plenty creepy enough. It's just that you couldn't run in Diablo 1 and every monsters ran circles around you. Quote Link to comment Share on other sites More sharing options...
TehDonut Posted July 1, 2008 Share Posted July 1, 2008 Well diablo II didn't have "The Butcher," but it still had its fair share of "dark" parts. Good god, when I opened the door to fight the butcher for the first time I almost crapped my pants. Quote Link to comment Share on other sites More sharing options...
Argle Posted July 1, 2008 Share Posted July 1, 2008 I am so happy this game is announced. It'll probably never hit us for awhile but I'm just glad to have the confirmation of its soon-to-be existence.Frankly, I liked the 1.10 patch, and its the way the game should have been from the start. However, its still got a lot of issues in that it is pretty constricting of builds, and calls for almost cookie-cutter (because most fully-realized synergies are cookie cutter, like say, Meteor and Blizzard sorcs, and Hammerdins). However, for those who like to play through the game, it helped balance by allowing you to pump lower-level skills. This made leveling easier, since you'd have access to skills on the way (instead of hoarding points to say up for, say, Frozen Orb). Still, it really killed off the customizability of the characters a bit, because you pretty much HAVE to invest in synergies or realize that you just can't get through the game. I can definitely understand how it wrecked PvP, though. Synergies killed off a lot of builds, and constricted them. I'd say 1.10 patch was for those who enjoyed soloing or playing through the game in its entirety (not a whole ton of people). I hope Diablo III presents a fresh new take on skills and stuff. The change between Diablo I's spellbook system to Diablo II's level-up system was quite nice, and I hope they have another jump like that. At first I thought the synergies were sweet, but yah they are super restrictive and you can't really make creative builds. or at least effective ones. Hopefully D3 will stray away from that. Quote Link to comment Share on other sites More sharing options...
Darth Lime Posted July 1, 2008 Share Posted July 1, 2008 I, and like many others, have not played Diablo. But the Diablo Battlechest is only $20 at your local game store. Good buy, imo. I'm gonna load that up on my pc and nerdgasm before D3. Quote Link to comment Share on other sites More sharing options...
Bigfoot Posted July 1, 2008 Share Posted July 1, 2008 Wow, people are actually petitioning the game. First people complain about games having too much brown, and now they're complaining about too much color. http://www.petitiononline.com/d3art/petition.html Gamers these days are too spoiled. They should be happy there's even a Diablo III to begin with. Quote Link to comment Share on other sites More sharing options...
Zombie Posted July 1, 2008 Share Posted July 1, 2008 Wow. That is pretty ridiculous. I would like to see diablo 3 have its own art style independent of warcraft influence, but seriously, its not that big of a deal. The game still looks amazing. Quote Link to comment Share on other sites More sharing options...
Gamelore Posted July 1, 2008 Share Posted July 1, 2008 Well diablo II didn't have "The Butcher," but it still had its fair share of "dark" parts. Good god, when I opened the door to fight the butcher for the first time I almost crapped my pants. Yeah, but mostly it was just *really dark*, literally. The game was dark. And that was awesome. Pixel-level grit was present in both games. Some of the polygons in Diablo 3 are a bit too smooth, and it almost looks like it's done on purpose through the game engine -- not sure what's up with that. Ah well. My main gripe is the still the red hearts that appear after you kill monsters. I thought potion-use was the solution to that sort of cheap abstraction, not vice versa. I can't think of any precedent in the previous Diablo games, where something on the ground wasn't literally an object. WTF red orbs?... http://www.petitiononline.com/d3art/petition.html Haha, nice petition. Totally agreed w/ it! Quote Link to comment Share on other sites More sharing options...
Dhsu Posted July 1, 2008 Share Posted July 1, 2008 Despite being probably the worst-written petition ever, it really is amazing how dramatic the difference (and dare I say, improvement) in these edits is. Quote Link to comment Share on other sites More sharing options...
DarkeSword Posted July 1, 2008 Share Posted July 1, 2008 That petition is everything that's wrong with art direction in video games these days. As if we really need more games with that washed out brown-gray look. One of the things I like most about Blizzard is that they don't shy away from actually using colors with some saturation to them. Quote Link to comment Share on other sites More sharing options...
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