Darlos9D Posted March 16, 2010 Share Posted March 16, 2010 Pretty much as I can't imagine drawing every single drop of oil splashing to be all that enjoyable. Actually, as I understand it BlazBlue (don't know about other HD 2D games) was made with 3D models that were then put through a 2D-ification process to end with the 2D sprites. So, they are indeed 2D animations, but they were created as "snapshots" of a 3D model and then touched up. I imagine Capcom would do something similar if they did 2D. Quote Link to comment Share on other sites More sharing options...
DJ Mighty Posted March 16, 2010 Share Posted March 16, 2010 does anyone here use the official SF4 fight stick? (The White Box) i am finding it on amazon pretty cheap and i am thinking about picking one up but the reviews are very mixed so i figured i would ask here. Quote Link to comment Share on other sites More sharing options...
BardicKnowledge Posted March 17, 2010 Share Posted March 17, 2010 does anyone here use the official SF4 fight stick? (The White Box)i am finding it on amazon pretty cheap and i am thinking about picking one up but the reviews are very mixed so i figured i would ask here. The Madcatz fightsticks are amazing. Newt, zircon, and myself have the SE version (the one you're probably looking at) and are very happy with them (newt and I have modded/upgraded our sticks with the TE Sanwa parts, not hard to do). Bahamut has the more expensive TE stick. If you're into fighting games at all, I highly recommend one. My SF2 game has been especially helped by it. The only thing is that there's definitely a learning curve -- all four of us mentioned above went through this phase of sucking while we adjusted to things like the difference between a fireball and a dragon punch again. Sounds really basic, but your control will improve IMMENSELY after you make the adjustment. Quote Link to comment Share on other sites More sharing options...
DJ Mighty Posted March 17, 2010 Share Posted March 17, 2010 The Madcatz fightsticks are amazing. Newt, zircon, and myself have the SE version (the one you're probably looking at) and are very happy with them (newt and I have modded/upgraded our sticks with the TE Sanwa parts, not hard to do). Bahamut has the more expensive TE stick.If you're into fighting games at all, I highly recommend one. My SF2 game has been especially helped by it. The only thing is that there's definitely a learning curve -- all four of us mentioned above went through this phase of sucking while we adjusted to things like the difference between a fireball and a dragon punch again. Sounds really basic, but your control will improve IMMENSELY after you make the adjustment. Awesome, thanks, i will prob pick one up soon then before SSF4 come out. Quote Link to comment Share on other sites More sharing options...
Red Kinikacha Posted March 17, 2010 Share Posted March 17, 2010 Actually, as I understand it BlazBlue (don't know about other HD 2D games) was made with 3D models that were then put through a 2D-ification process to end with the 2D sprites. So, they are indeed 2D animations, but they were created as "snapshots" of a 3D model and then touched up.I imagine Capcom would do something similar if they did 2D. I think you got Blazblue mixed up with King of Fighters. I don't recall Arksys saying they used anything except the concept art they were given. Quote Link to comment Share on other sites More sharing options...
Schwaltzvald Posted March 17, 2010 Share Posted March 17, 2010 I think you got Blazblue mixed up with King of Fighters. I don't recall Arksys saying they used anything except the concept art they were given. That he did... In the making of the designs, Nona first made 2D character graphics in dot-pixel forms. The team from SNK then takes Nona's works and uses 3D software tools to make the first 3D for character. After selecting the moves from each characters, they were all changed to 2D to be used as a base for the finished work. Then, Nona and the staff added details to the original designs such as expressions and more descriptive clothes. Finally, the staff makes fixes to each design to make the ones that would appear in the game. Nona found problems with the new designs since they were much bigger than the ones used in previous titles, noting them to be almost twice as big. As a result, the color palette and the details of the dot-pixels also increased. ~ King of Fighters XII Development Entry Quote Link to comment Share on other sites More sharing options...
Darlos9D Posted March 17, 2010 Share Posted March 17, 2010 Well, just because SNK did that doesn't mean ArkSys didn't do something similar. I was under the impression that you pretty much have to involve 3D models in the creation of such large high resolution sprite sets if you want to make it manageable. I'll admit I could be wrong, but I'd like some proof before we decide that's the case. Quote Link to comment Share on other sites More sharing options...
Schwaltzvald Posted March 17, 2010 Share Posted March 17, 2010 SHOW MAH DA POOF ASSHOLES!!! Here ya go buddy! BlazBlue: Calamity Trigger features twelve, extraordinarily detailed, hand-drawn characters in true high-definition glory. And here The first hi-res 2D fighter from the creators of the Guilty Gear series!Experience the beauty of high-resoluti on, hand-drawn sprites on 3D backgrounds, all in glorious high-definition. I did have one other link that explained it more but I forget where it was. Quote Link to comment Share on other sites More sharing options...
SoloGamer Posted March 17, 2010 Share Posted March 17, 2010 Yes, the BlazBlue sprites were hand drawn, but they used 3D models as a reference. I remember reading a KoF XII article where Nona compared their sprite making process to BlazBlue's. Quote Link to comment Share on other sites More sharing options...
Schwaltzvald Posted March 17, 2010 Share Posted March 17, 2010 Yes, the BlazBlue sprites were hand drawn, but they used 3D models as a reference. Entirely different from first creating pixel art to 3d models then reverting them back to 2d rather than using as a reference. Quote Link to comment Share on other sites More sharing options...
SoloGamer Posted March 18, 2010 Share Posted March 18, 2010 I can't find the article, but if I remember correctly, they more or less traced over the models to create the sprites. But Darlos is right in thinking 3D models were used in the spriting process of BlazBlue, which is what I was getting at with my previous post. Quote Link to comment Share on other sites More sharing options...
The Legendary Zoltan Posted March 18, 2010 Share Posted March 18, 2010 Wait a minute. Blazblue sprites aren't high definition. They're all pixelly like SNK sprites. Quote Link to comment Share on other sites More sharing options...
SoloGamer Posted March 18, 2010 Share Posted March 18, 2010 Wait a minute. Blazblue sprites aren't high definition. They're all pixelly like SNK sprites. Compare the size of a BB sprite to that of a KoF sprite (or even a Guilty Gear sprite) and you can easily see the difference in resolution. That's all high definition means; more pixels per image than standard def. It looks pixelly because there's no anti-aliasing applied to the image. Quote Link to comment Share on other sites More sharing options...
Jhawk Posted March 20, 2010 Share Posted March 20, 2010 Look what i found Sagat Vs Adon (High level players) Dudley Vs Balrog (Black on Black Crime) Makoto vs Fei long (i hate Makoto) Quote Link to comment Share on other sites More sharing options...
DarkeSword Posted March 20, 2010 Share Posted March 20, 2010 (i hate Makoto) Get the hell off my forum. Quote Link to comment Share on other sites More sharing options...
The Derrit Posted March 21, 2010 Share Posted March 21, 2010 Get the hell off my forum. where is the 5 day ban the darke i know would have no mercy Quote Link to comment Share on other sites More sharing options...
Arek the Absolute Posted March 21, 2010 Share Posted March 21, 2010 Get the hell off my forum. Now that she is in, we so need to play a few when the game comes out Quote Link to comment Share on other sites More sharing options...
zircon Posted March 21, 2010 Share Posted March 21, 2010 I just wish Capcom cared about balance in SSF4 more. Yeah, they're doing some tweaks to character like Sagat (and inexplicably buffing Chun-Li when she was never bad to begin with), but they basically say "yeah, there are tiers, and that's fine." Fei Long is one of the worst in the game but they gave him pretty much nothing new and instead encouraged people to just try harder with him. Come on, guys! Quote Link to comment Share on other sites More sharing options...
Jhawk Posted March 21, 2010 Share Posted March 21, 2010 Get the hell off my forum. why? I make this forum interesting Quote Link to comment Share on other sites More sharing options...
Jhawk Posted March 23, 2010 Share Posted March 23, 2010 anybody wanna see the intro videos for the new Warriors Adon http://gamevideos.1up.com/video/id/28524 Cody http://gamevideos.1up.com/video/id/28521 Dudley http://gamevideos.1up.com/video/id/28526 Guy http://gamevideos.1up.com/video/id/28527 Haken http://gamevideos.1up.com/video/id/28519 Ibuki http://gamevideos.1up.com/video/id/28523 Juri http://gamevideos.1up.com/video/id/28522 Makoto http://gamevideos.1up.com/video/id/28525 T Hawk http://gamevideos.1up.com/video/id/28528 No Dee jay for some reason and here is the intro the Game Quote Link to comment Share on other sites More sharing options...
Tinus Posted March 23, 2010 Share Posted March 23, 2010 anybody wanna see the intro videos for the new Warriors Awesome, thanks for the heads-up. I'll watch these when I get home from work. Quote Link to comment Share on other sites More sharing options...
Jhawk Posted March 23, 2010 Share Posted March 23, 2010 no problem. you see DarkeSword I make this forum interesting lol Quote Link to comment Share on other sites More sharing options...
Raziellink Posted March 23, 2010 Share Posted March 23, 2010 anybody wanna see the intro videos for the new WarriorsAdon http://gamevideos.1up.com/video/id/28524 Cody http://gamevideos.1up.com/video/id/28521 Dudley http://gamevideos.1up.com/video/id/28526 Guy http://gamevideos.1up.com/video/id/28527 Haken http://gamevideos.1up.com/video/id/28519 Ibuki http://gamevideos.1up.com/video/id/28523 Juri http://gamevideos.1up.com/video/id/28522 Makoto http://gamevideos.1up.com/video/id/28525 T Hawk http://gamevideos.1up.com/video/id/28528 No Dee jay for some reason and here is the intro the Game Ofcourse there isn't a intro video for Deejay. He's black. And it's a COMMON fact that Capcom is run by a bunch of racists. /joke. Quote Link to comment Share on other sites More sharing options...
Jhawk Posted March 24, 2010 Share Posted March 24, 2010 DAAAAMMMMMMNNNNNN lol Dudley is black what are you trying to say? Quote Link to comment Share on other sites More sharing options...
Malaki-LEGEND.sys Posted March 24, 2010 Share Posted March 24, 2010 Dudley's actually Indian. Quote Link to comment Share on other sites More sharing options...
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