HalcyonSpirit Posted December 15, 2010 Report Share Posted December 15, 2010 (edited) I never said anything about anything other than you calling these things "game-breaking," so don't start taking issue with things I've never said anything about. Your issues with the game getting popular because of mods, and that they're important for having a better experience right now? Not important to this discussion. Favorable game experience is not a factor when talking about bugs that supposedly break the game. User experience is a different issue from the game's overall playability. As for the bugs themselves, I'm not sure why you aren't getting this simple fact: if you can still generally play the game, a glitch is not "game breaking." Not being able to use a particular function to its full intended purpose is not the same thing as it breaking the game. Mobs not working well is not game breaking. They're annoying as hell to deal with because of the server-client (mis)communication, but they still function. You can play the game of mining and building (i.e. advancing in the game) with them on, even if it is frustrating. Furthermore, you're given the option to turn them off via the difficulty setting so that the building/mining experience is more favorable. Dealing with mobs is an aspect of the game separate from the other parts of the game, and mobs having issues in the ways they do right now does not directly affect being able to do other things in the rest of the game. In other words, not game breaking. It's not as if there was a bug that caused you to get swarmed by mobs no matter what setting you were on and where you were, and had no way of dealing with them to go do other stuff. If that was the case, yeah, I think that'd qualify as game breaking. Boats were toeing the line on game breaking prior to the crash issue being fixed, but still weren't game breaking (or rather, gameplay breaking) because all you had to do to keep playing the game was not use them. So all it did to the gameplay was keep you from crossing water faster. It did not affect your ability to play the game, it affected your ability to use boats. That's it. As for boats and minecarts now, they certainly aren't game breaking. Again, their ability to be used is quite diminished, but the ability to use a single aspect of the game does not affect your ability to play the core of the game. If it is less fun for you because of that, fine, but that's in the realm of user experience, not game playability. Game breaking means breaking the game. It does not mean making it less fun, or causing certain isolated problems using specific parts of the game. If any of these were actually game breaking, no one would be playing the game on multiplayer, simply because there would be no "game" within Minecraft's multiplayer mode to play. User experience is an issue that's almost universally taken up in the Beta phase, since there's less actual game breaking bugs to deal with. And as for bugs introduced by changing things (such as server-side inventory)? That happens, even in Beta. But a bug being introduced doesn't mean it's going to break the game, and if it does, you'll have a legit criticism if it is not dealt with promptly (in Beta, developers HAVE TO deal with them promptly so further user experience and functionality tweaking and polish can resume). But criticizing something before it even happens is not legitimate in the least. Edited December 15, 2010 by HalcyonSpirit Quote Link to comment Share on other sites More sharing options...
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