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All Time Hardest Boss


The Coop
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It has probably been said, but The final boss of Tales of Destiny 2 sucked! Having to do that special attack right at the perfect time was totally rediculous.

You can just hold the buttons down while she starts and it'll trigger at the right time, so you don't have to wait and try to time it right.

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In Armored Core 3, there's a particular mission that drove a friend and I simply insane for the longest time. In it, you have to defeat a giant AC in the desert. It starts off by firing a barrage of missiles, in a swarm as endless as the stars in the sky--his range is limited, thankfully, and you can sort of cheese him out by backing away with a good FCS and keep a broken wreckage between you and him.

However, when you deal enough damage, he splits into two forms, one of which continues to fire missiles and move around at an annoyingly fast rate. The other lumbers along and fires a high-powered laser. They will circle you, putting you in a pincher tactic and utterly RAPE your AP.

Its only marginally difficult if you decide to bring in a friendly AC to help out, but if you want the Moonlight you have to do it alone. My friend beat it, barely, but he called me up and screamed fuck louder than an Xbox live kid in joy. Which, really, is what a tough boss should do to you.

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Way back when, Atari made an arcade game based off of "Return of the Jedi". Unlike their first two Star Wars games, this one wasn't a vector graphics one. It was sprite-based, and set in a Zaxxon-like isometric view. I remember this game rather well because I enjoyed playing it. I also remember it well, because the last stage is a complete bitch and a half.

See, much like the movie, you had to go into the Death Star, blow up the core, and then get the hell out before you become a charcoal briquette. Also like the movie, there are TIE Fighters around you all the time, and pipes that you have to dodge both horizontally and vertically. Not that bad going in, as you have a lot of screen above you to see what's coming. It's the getting out that's retardedly mean.

The Millennium Falcon turns around, and now you're racing out of the Death Star with a line of fire slowly coming up behind you. The thing is, you have very little screen to see the barriers and such that you have to dodge until you're damn near slamming into them as you fly faster going out than you did going in. Perhaps the machine I used to play on was broken, since the amount of screen distance for object viewing leaving was so much smaller, but somehow I don't think so.

I'm sure it's really a boss, but since the Death Star is the goal, and you have to dodge around inside it so you can hit it's core, I think it's close enough... especially since it gets a chance to keep you from leaving. The rest of the game's not too bad, but this last section was just bastardly.

I wish I could find another cabinet and give this game a play again. I was quite young when a local arcade got the machine. And even though I was good at the rest of the game, I'd like to see if that final part was really that mean spirited, or if my pre-teenage brain just couldn't get the hang of it.

The SNES version is exactly the same as that except in first person view and it's still damn hard (thanks to SNES's horrible draw distance). I love it. One of my favorite parts of any Star Wars game.

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It has probably been said, but The final boss of Tales of Destiny 2 sucked! Having to do that special attack right at the perfect time was totally rediculous.

You can just hold the buttons down while she starts and it'll trigger at the right time, so you don't have to wait and try to time it right.

Yeah well i was like 9 when did the fight so is was tough then...

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Another difficult boss i could think of was the final boss of Vagrant Story, a truly shitty squaresoft game that used the same basic system as Parasite Eve, only more retarded.

Anyway, the boss usually stayed completely out of attack range, and he had one attack that, if this was your first time through the game, would kill in one hit if you didnt perfectly time a special blocking move that was a pain in the ass to do (believe me, I tried).

Possibly the worst Squaresoft game ever.

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[stuff about AC3]

Its only marginally difficult if you decide to bring in a friendly AC to help out, but if you...

Yea, that thing was a paiWHAT

YOU COULD TAKE SOMEONE WITH YOU IN MISSIONS DURING THE CAMPAIGN?

I knew I should have read the instruction manual. :(

...actually, the toughest thing for me in AC3 was the silly control scheme they kept from when analog sticks didn't exist.

I would think 'Strafe right!'

My fingers agreed 'Strafe right!'

And a giant robot would look down, as if contemplating touching his toes.

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King K Rool on Donkey Kong 64.

I always get to the Diddy part of the fight, but the control is so loose and hard to hit the targets, I just end up shutting the game off in fear. I can't even imagine the other parts of the fight.

Not that the battle was that difficult, but I had the hardest time with Lanky's part. I think it took me like 3 tries before I even figured out how to defeat K. Rool.

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Shadow of the Colossus' last fight was rather difficult. I finally figure out how to get from its hand to its back. After that it was fairly simple.

Also, FFX's Lady Yunalesca is tuff.

I'm going on a leveling binge so I can get Ultima and actually do some damage.

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  • 2 weeks later...

During a thunderstorm a few days ago, I decided to pick up my little GBA SP, and pop in Gunstar Super Heroes. I'd been stuck on level four for a while, and I figured I'd give it another whirl. Sure enough, I got passed level four... only to have my moment of victory crushed by a boss that, if I recall, you fought earlier in the game.

Seven Force. That little son of a... I remember this boss from the original Gunstar Heroes on the Genesis, and yet I don't recall having this much trouble with the damn thing back then.

For those no familiar, Seven Force is a boss that literally has seven different forms. Each form attacks in it's own unique way, and it can change into any of these seven forms on the fly. So one second you're fighting a bird-like robot, and the next you're fighting a huge buzzsaw blade robot. This makes for a pretty intense fight, as you're jumping, sliding, upper cutting and shooting nearly constantly. However, for the life of me, I can't get this thing down past the 200 health mark. I start out doing alright, but along the way, the various tail whips, laser spreads, dash attacks, punt kicks, back flips and the like take their toll on my little character, and she goes screaming into the night.

I know I'm missing something. In the Genesis game, he was a tough fight, but I was able to best him without taking too much damage. And while the attacks on this one are somewhat similar at times, I'm not getting the timing down (that bird shape is what really kicks my ass with it's two attacks).

I'm this close to getting to see the Normal ending. I'll figure this bastard out yet...

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I dont know if anyone has mentioned these ones yet, but they are EXTREMELY HARD!!!

First, the SOMBRERO GUY that you fight at the end of the third level in a really obscure NES game made by Milton Bradley called Time Lord. I DARE you to try beating him without a turbo controller.

Secondly, and even more difficult is the final boss of Ninja Gaiden II. He has like 4 INCREDIBLY DIFFICULT forms that you have to fight in a row. You'll have a hard enough time trying to kill just one of these f***ers, but THEN, after you've lost all your damn health on the previous form, your health carries over to the next. TRY beating him without using emulator savestates or exploits - I dare you!

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I'd have a bunch of bosses to list, but the first that most actively pops into my head like... right away?

Mizar. From Jet Force Gemini. That sunbitch is HARD if you didn't go weapon crate hunting for Juno before hand. Even with all the Tri-Rockets you can muster, Mizar's still really a challenging fight. He can just last for so long and do so much damage to you with that Lightning Claw attack. Good thing you get a save point IMMEDIATELY before him, because the Asteroid level's a bitch too.

Then there are basically any of the end bosses from the R-Type Series. R-Type is freakin' hard... but addictive.

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The boss that was the hardest for me was from the orignal Chrono Trigger. HE WOULDN'T FRICKEN DIE! I had to fight him in forms of all the mini bosses through out the game. I don't know about you, but I don't like taking a half hour to kill the main boss of any game.

On a side note, trying to beat Kefka from FF3/6 when all your characters are only level 17-20 is a real kick and a tickle, too.

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I dont know if anyone has mentioned these ones yet, but they are EXTREMELY HARD!!!

First, the SOMBRERO GUY that you fight at the end of the third level in a really obscure NES game made by Milton Bradley called Time Lord. I DARE you to try beating him without a turbo controller.

Secondly, and even more difficult is the final boss of Ninja Gaiden II. He has like 4 INCREDIBLY DIFFICULT forms that you have to fight in a row. You'll have a hard enough time trying to kill just one of these f***ers, but THEN, after you've lost all your damn health on the previous form, your health carries over to the next. TRY beating him without using emulator savestates or exploits - I dare you!

I've done it, and I have the mental scars to prove it! Also, anyone try beating Final Joker in Batman: Return of the Joker for NES? You have 80,000 HP compared to his 250,000, which sounds like a lot til you consider his attacks do 5000 damage to the 5-10 your attacks do to him. Still haven't beaten it.

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Nah, Ninja Gaiden II isn't that difficult. Maybe it's because I play those games like they're going out of style though.

Anyway, I've been playing Dragon Quest VIII recently and just got to where you get to actually fight Dhoulmagus. What I'm going to put here is probably one of the most frustrating fights I've ever been a part of (not like any game in this series is really easy anyway). So when the battle starts against him his very first move is probably the gayest. He clones himself...twice. So now you have three Dhoulmaguses to deal with. Luckily the two clones don't have near the HP that the real one does, but they're just as strong, and they sometimes get to attack twice in a round, so you're dealing with anywhere from 3-6 attacks against you in one round. Once you take down the clones the battle becomes much more manageable, and once I leveled a bit and took down the clones the real one fell easily. I was overjoyed and half spent on HP and MP. And then it happened...

He transforms into a bird-like demon and attacks you again, without the chance to heal. And this form has more HP and is considerably more powerful than the last. This form always gets two attacks per round, and it could either be a harmful area attack that does 50-80+ damage to everyone, a powerful combo attack that does about 100 damage to a single character, or a wave of ice that cancels all status bonuses for the party, including psyche ups (the previous Dhoulmagus could use this as well). So psyching up is not advised in these fights, since by the time you get to a 20 or 50 tension level, he'll probably cancel it out and you'll have wasted three turns.

If you can beat this guy without dying, congratu-freaking-lations. By not giving you the chance to heal, the game puts you in two very difficult fights back to back, and I just didn't have enough healing to outlast the second form. Good luck.

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  • 2 weeks later...

Congrats again on bringing down the evil jester, Warmech.

Now, have you ever had a game where after so many tries, you questioned what it was exactly that made you buy it? I had just such a moment two days ago while playing the questionable in quality Playstation game Jupiter Strike. Sure, it was $2 and complete at Funcoland long ago, and curiosity made me grab it, but...

Basically, what this game tries to do, is be like an updated version of the Sega classic, Galaxy Force II. Graphically, it's alright. Musically, it's pretty rough. Control-wise, it could benefit from a good tightening up. It's not even really a hard game... up until your reach the boss of stage 6. Then the game decides it hates you like the Jewish community hates Mel Gibson.

The boss is really just a funky looking polygonal wasp-like creature. It has a few attacks, with one being a string of homing lasers that fire, come out from the boss, and then one by one, home in on you. That's not the attack that gets you. It's the one where the boss "births" smaller versions of itself, and these smaller wasp-like bastards proceed to bounce around, and fire a homing missile at you. I believe they also charge you shortly after firing. I say "believe" because I'm too busy watching explosions and dodging like mad to be 100% sure, even after getting my ass kicked repeatedly there. I have burned off so many continues there, you'd think this boss was designed by SNK.

How many stages are in Jupiter Strike? I honestly don't know. I know there are at least six though, as I always get to that sixth stage whenever I get the urge to try see if I can get by this boss once again. I will find a way to beat this boss, you can be sure of that. I know the game's rough in just about ever aspect of its programming, but much like the final boss of MechAssault that took me a long time to finally beat, and that stage in Omega Boost that kills my character as it flies backwards down a tunnel, I will get by this wasp-like monstrosity, and at least see the next stage if nothing else.

It's basically a matter of principle now.

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Warmech- Thus far, my main character is level 32, and I'm about to go to the island after the whole Casino murder deal. I've still got a ways to go I'd wager.

And yes, you're both right that Omega Boost is a cool game. But that doesn't change the fact that the tunnel stage kicks my ass every time :lol:

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