Penfold Posted April 18, 2008 Posted April 18, 2008 You need to time it well. If you don't just attack rapidly you can continously hit. Though I still have trouble getting the 4 hit reflector combo perfect(usually only make it to 3). If you attack like crazy you seem to lose the ability to do so for a few seconds. Sure enough, that fixed it...thanks again, man. Now that I'm not swinging around like an idiot, the battles are significantly more enjoyable. The funny thing with getting that 4 hit reflector combo for me is I would either mess up the timing on the 2nd hit or I would get all 4 (at least at the dojo when I purchased it). Great game so far. Quote
Cecilff2 Posted April 18, 2008 Posted April 18, 2008 PS, don't get fleetfoot. It's pretty worthless. It rarely dodges the way you want it to, unless you want to go backwards. Quote
Bigfoot Posted April 20, 2008 Posted April 20, 2008 Question to those who bought Okami for the Wii. Did you happen to notice an IGN watermark located to the right of the mouth? lol Quote
Thalzon Posted April 20, 2008 Posted April 20, 2008 That was pointed out to me last night. I think marketing is in charge of things like box art, so I can only assume the port team's marketing department is lazy, incompetent, or both. *sigh* And the box art is so cool otherwise... Quote
Drack Posted April 20, 2008 Posted April 20, 2008 After 44 hours, I beat Okami. Wow, what an incredible game. Quote
Schwaltzvald Posted April 22, 2008 Posted April 22, 2008 After 44 hours, I beat Okami.Wow, what an incredible game. Which has made me wonder... Would a sequel to the first one do justice at all..? When you finish the game, you get an ending that both feels as if it truly is an incredible conclusion, yet also hints of the possibility of a continuation. Quote
Animae Posted April 22, 2008 Posted April 22, 2008 Which has made me wonder... Would a sequel to the first one do justice at all..? When you finish the game, you get an ending that both feels as if it truly is an incredible conclusion, yet also hints of the possibility of a continuation. As Clover Studios was shut down by Capcom just after the release of the game, I seriously doubt that it will get a sequel. Quote
Schwaltzvald Posted April 22, 2008 Posted April 22, 2008 As Clover Studios was shut down by Capcom just after the release of the game, I seriously doubt that it will get a sequel. Old news slowpoke, as I'm more or less referring to "Platinumgames" which before that was formed as "Seeds Inc." possibly continueing it. Regardless right now, I'd say it's just fine as it is. Expecially since I'm hesitant in a possible lackluster sequel... Quote
Devyn Posted April 23, 2008 Posted April 23, 2008 I just got Fire Emblem: Path Of Radiance. It's pretty much a Gamecube game, albeit a good one. If any of you guys are looking for a good strategy RPG, this one is top notch. Still, it would've been nice to have some pointer controls. Only a week left until Kart! Quote
Lemonectric Posted April 23, 2008 Posted April 23, 2008 Hahaha the IGN logo on the Okami box art is even more obvious when you have the actual thing in front of you. I just got it today, and the waggle-fighting has been a lot more responsive than Twilight Princess's, so I'm happy. Everything about the game is pretty sweet. I can't get over how beautiful it looks. Quote
Zombie Posted April 23, 2008 Posted April 23, 2008 I just got Fire Emblem: Path Of Radiance. It's pretty much a Gamecube game, albeit a good one. If any of you guys are looking for a good strategy RPG, this one is top notch. Still, it would've been nice to have some pointer controls. Only a week left until Kart! Um. That is because it is a gamecube game. Quote
Devyn Posted April 23, 2008 Posted April 23, 2008 Yeah, I did. Sorry about that. They both sound the same. Anyway, it's pretty damn fun. Quote
Bigfoot Posted April 24, 2008 Posted April 24, 2008 Capcom is offering to replace the cover for Okami for the Wii. They even have 2 different covers to choose from over the original. Pretty sweet. http://www.capcom.com/artredemption/ Quote
MechaFone Posted April 24, 2008 Posted April 24, 2008 I've already got Okami for the PS2, I don't need two copies. Still, I might just rent sometime and see how it controls. I remember playing Okami. The visuals were beautiful, the story was so rich and interesting, and I think I loved the music the best, along with it's humor. Issun is a fantastic little sidekick/imp/fairy/bug. His pervy tendencies are a breath of fresh air compared to some of the lackluster little sidekicks *coughnavicough* He likes to talk about Sakuya's boobs more than yelling "HEY! HEY!! LISTEN!" That's something that warms my heart. Quote
Effector Posted April 24, 2008 Posted April 24, 2008 Is it just me, or is "Art Redemption" very, very accurate? Made me chuckle at least. Quote
prophetik music Posted April 24, 2008 Posted April 24, 2008 boy, i just read the review on okami on gamespot. was it me, or is kevin waxing poetical throughout the entire thing? he seems so...happy...about the game. Quote
Penfold Posted April 24, 2008 Posted April 24, 2008 Hmm, this is potentially disconcerting new: Retro Studios Lead Designer, Engineer, and Art Director leave the company. Not sure what their future projects will be, but I wonder if they're going to be so atmospheric and engaging without these individuals. EDIT: Maybe it's just me, but looking at the "artwork redemption" (which, I agree with Effector, it's extremely fitting ), it's kinda funny that their thumbnail version for the "redesigned original cover art" looks to still have the IGN logo . Quote
Zombie Posted April 25, 2008 Posted April 25, 2008 I wonder if the quality of their games will be significantly effected by this. Quote
Antipode Posted April 25, 2008 Posted April 25, 2008 Man and I was so curious what the team would come out with after Prime 3. Quote
JCvgluvr Posted April 25, 2008 Posted April 25, 2008 I wonder if the quality of their games will be significantly effected by this. Well, lets look at history. When Yuji Naka left Sega (or was it Sonic Team, I can't remember), the Sonic series still maintained its quality in its titles, right? Or when Sakurai left Hal Laboratories, Kirby games still had that ageless charm, didn't they? *Note the inaudible, troubled hint of sarcasm in my voice* Here's hoping Retro Studios never touches another Metroid again. We need a new 2-D one, anyways. Quote
Bigfoot Posted April 26, 2008 Posted April 26, 2008 I'm pretty sure I remember them saying after MP3, they were done with Metroid. Quote
Cecilff2 Posted April 26, 2008 Posted April 26, 2008 Was it simply Metroid? I remember them saying something like that but I wasn't sure if it was the Prime series or just Metroid altogether. Quote
Overflow Posted April 26, 2008 Posted April 26, 2008 I never heard of any metroid plans from retro after MP3, but I'm sure Nintendo plans on making more metroid, but I think they always said MP3 would be the last MP game. It's good, too; MP was an experiment that worked, but I think it's time to leave it before Nintendo accidentally maims it. Plus, if they can't get the atmosphere in it, then they CAN'T DARE to make another one. Atmosphere is what makes the metroid games, the MP ones in particular. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.