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Showing content with the highest reputation on 05/23/2016 in all areas

  1. OC ReMix & Impact Soundworks are pleased to officially announce the release of SUPER AUDIO CART, the definitive retro game instrument and a project eight years in the making! Instrument Page: Read More & Purchase Super Audio Cart features eight legendary video game systems recorded in exhaustive detail using a slew of specialized cartridges and hardware: Atari 2600 Commodore 64 Sega Master System Game Boy Sega Genesis (Mega Drive - Model 1, naturally) NES Famicom (w/ VRC6, VRC7, FDS) SNES (Super Famicom) These samples combine to form more than 630 multisampled sound sources: everything from pulse oscillators and noise generators, to essential FM patch layouts, true lo-fi PCM drums and hacked/circuit-bent setups. When you play a Commodore 64 PWM patch or an NES drum kit, you aren't hearing an emulation: these are the real sounds coming straight from each console. But Super Audio Cart goes far beyond authentic game sounds. We created an incredible KONTAKT PLAYER engine (with full NKS compatibility) pushing Kontakt to its limits to provide a huge range of sound design features and 1200 factory presets in total. This engine lets you transform simple pulses, saws, and 10kb samples into monumental pads, dirty EDM basses, hip hop leads and anything else you can think of. SAMPLE CONTENT Over 5,800 meticulously edited samples in total All-new bank of custom SNES samples (400+ instruments) 120+ classic FM instruments from the best Genesis soundtracks Hundreds of sound effects, both sound sources + presets Synthesized and DPCM sampled drumkits Tons of waveforms and circuit bent oscillators ENGINE FEATURES Up to 4 simultaneous and independent sound source layers Five total FX racks (one per layer and global) with a custom "SNESVERB" module Independent arpeggiator/sequencer & gate, including wave sequencer Full control over envelopes, mapping range, keytracking and tuning Customizable portamento (including poly portamento) Over a dozen filter models (LP, HP, BP, notch) MIDI learn / CC links to any parameter or control XY controller for layer blending or modulation (also MIDI learnable) And the crown jewel, a 64-slot custom mod matrix built from scratch. We'll be making a video just for this since it can do so much - create and assign custom LFOs to virtually any parameter, use MIDI CC, random numbers, velocity, key position, and aftertouch (to name a few), modulate FX and controls globally or per-layer... etc. And you can bet the factory library makes great use of it! AUDIO DEMOS https://soundcloud.com/isworks/sets/super-audio-cart-demos Super Audio Cart was produced as a collaboration between Impact Soundworks and the OverClocked ReMix video game music community, and is available now for the MSRP of $149 with FULL Kontakt Player and NKS compatibility! Get the library here! Let us know what you think! VIDEO TUTORIALS (Playlist) https://www.youtube.com/watch?v=n_kB2z4rCmo QUOTES "Super Audio Cart is so much fun, and absolutely spot-on for simulating retro game sounds. This is absolutely a fantastic sample library for all game music fans." -Yasunori Mitsuda (Chrono Trigger, Chrono Cross, Xenogears) "It's extremely convenient to be able to create arrangements with such diverse sounds so quickly, just using MIDI. Of course, Super Audio Cart isn't just for 'retro' sounds - it's also very useful for modern music as well." -Yuzo Koshiro (Streets of Rage, ActRaiser, Revenge of Shinobi, Etrian Odyssey) "Super Audio Cart is without doubt the best plugin for all your chiptune needs, it's got the lot and they're all glorious!! Having all these authentic sounds in one place is the best idea since someone said, 'Let's put a rap in Donkey Kong' ... oh wait." -Grant Kirkhope (Donkey Kong 64, GoldenEye, Banjo-Kazooie, Civilization: Beyond Earth) "Super Audio Cart fills a niche in my chiptune arsenal that has been sorely lacking. The SNES-style patches sound so authentic, and the multi-chip patches bring usability and versatility I haven't seen in a chiptune instrument before." -Danny Baranowsky (Crypt of the NecroDancer, Binding of Isaac, Super Meat Boy)
    8 points
  2. Final Fantasy V had an amazing, yet underrated soundtrack. Normally, a Final Fantasy OCR album would consist of arrangements of the entire soundtrack. DarkeSword does things differently with Final Fantasy V. Instead of arranging the ENTIRE soundtrack, the album is split into five smaller parts, with each part representing a specific element and specific characters. Part 1, Fire, was released in 2010. Part 2 came out last month. Very long wait to hear these nine tracks. And the result of that wait is one of the most creative arrangement albums on OCR. Track 1: La Princesa de Taikun –Theme of Leena- By Sixto Sounds Source Track: Leena’s Theme It’s difficult to put into words how great this track is. What it boils down to is that it’s Final Fantasy V music remastered for a modern audience with mariachi and chiptune influences abound. Some of the chiptune pitch bends were a little off-putting for me, but that doesn’t ruin the experience of listening to the track for me. It’s one of the most unique music style combinations I’ve come across recently, and that alone makes this track worth a listen. Track 2: Micker Cripper Mime –Theme of Mime- By Mazedude Source Track: Moogles’ Theme This track is a weird one for me. I did not like the distorted guitar. Sounded way too MIDI for my tastes. Everything else was very unusual (but still tolerable) for my tastes, but perhaps that was the intent? DrakeSword stated in the directors notes how for a theme to represent someone that is known for copying others it sounds very unique. Yeah I can totally see that. It does a good job representing what the Mime is as him/herself, and not as someone else. It tells a good story, but it’s not something I’d want to listen to on its own. Track 3: The Observer –Theme of Time Mage- By halc Source Track: Cursed Lands I could not think of a better genre to suit a time mage more than dubstep. halc brilliantly uses dubstep to represent the time altering abilities of a time mage without going overboard or taking any clichéd production routes (like intentionally changing the tempo of the track just for the hell of it) to represent someone with the ability to control time. On its own, from a production standpoint, this is oddly one of the more chilling dubstep tracks I’ve heard on Overclocked. And I don’t know if halc intended for this to happen, but the endings somewhat abruptness perfectly captures the other ability of a time mage, the ability to stop time. Brilliant way to incorporate a character. Track 4: A Silver Light Shines –Theme of Mystic Knight- By DarkeSword Source: Dungeon This is a nice blend of a traverse through a mysterious dungeon, and the brave warrior who traverses that same dungeon. The dungeon theme was one of my favorites from the original soundtrack. What is achieved with this arrangement is that it doesn’t deviate from the mood of the original, while simultaneously adding a sort of excitement to the original. It’s almost comparable to Yasunori Mitsuda’s style of composing dungeon tracks. Track 5: Remembrance –Theme of Cid- By prophetic music Source: Sorrows of Parting The evolution of this track (IE the slow percussion to the fast paced percussion and beats) does a good job exemplifying the start of an invention from Cid, to the finished product, while the rest of the music does a good job emphasizing the curiosity Cid may have of how this invention he is making. Or it could represent him studying a subject, and by the end of the track, he has come to master the subject. Final Fantasy V’s Cid. Then we get to the latter half of the track, where everything slows down. Perhaps to signify the transition to another invention or subject? It’s a very complex, and almost thought provoking arrangement. Track 6: BZKR –Theme of Berserker- By Sixto Sounds feat. Jeff Ball Source: Battle 1 In an album where genres and music styles are meshed into very different and unique combinations, it seemed very contrasting to include a hard rock arrangement of a Final Fantasy battle theme, something I’ve heard many times before. Thankfully, a violin is incorporated into this track to keep it from being a pure hard rock arrangement. I do wish that the violin could have been balanced just slightly so that it wouldn’t sound like the guitars are trying to drown it out. It’s not a terrible track, I just wish there was a better emphasis on the violin parts. Track 7: Eternal –Theme of Red Mage- By Brandon Strader Source: Unknown Lands For this track, I’m not so sure how the red mage is incorporated into this track. Maybe it’s because the Red Mage is a hybrid warrior of sorts. And hybrid, would be the best way to describe this track. Also to match the “hybrid” theme, it seems like the first half of this track is very chill, while the second half of this track is more exciting. Very interesting, and enjoyable production work here. And to be expected from a Brandon Strader track, the guitar work here is excellent. Track 8: The Wander –Theme of Summoner- By RiverSound Source: A New World The world is merged. Alone stands the summoner as he/she sweeps the battlefield with great creatures of power. At least that’s the story I get, as everything sounds so isolated at first. But as the track progresses, the track sounds more and more hopeful. The sweeping effects do a great job capturing the summoners power of….well, summoning. But the bottom line is, the production work here portrays hope in an almost hopeless situation in a beautiful way. Track 9: See You Next Time –WATER- By DarkeSword Source: The Prelude Argh this track frustrates me. It’s so beautiful, but at the same time it’s so short (it’s still good though). There’s not a lot that can be said about this track. It’s simple, well produced, pretty, and leaves you wanting more. And more will come when the Fire album is released. Overall, this was a very fascinating album. These artists cleverly did things that are generally difficult to achieve, or they did things that I didn’t think would be possible in an arrangement. It’s so experimental, and definitely worth a listen at least once. All of it. Even the ones I kind of griped at. This album does an excellent job exemplifying the motto “try something at least once.” And besides, it’s short, if you love video game music and OCR albums, you can afford to listen to this album at least once.
    2 points
  3. Gario

    RIP Nick Menza

    "Nick? NICK!" "Fuck me running..." ^ One of the great lines from metal, and it came from Nick. We'll miss you, man.
    2 points
  4. Well, time to get to work, and prove Ib worthy!
    1 point
  5. I found one for the Crystalis track but I did not have any luck finding any midis for Tales of the Abyss or Wild Arms 3's airship themes. I hope that does not become an issue for anyone. Crystalis - http://www.rpgamer.com/games/crystalis/cryst/sounds/midi/crysocen.mid
    1 point
  6. Hero Bracket Round One: Answering the Call Welcome to the first round of the ReMix Role-Playing Competition 2016! The first round of the Hero Bracket will be about traveling themes, specifically, themes associated with riding on mounts, boats, and airships. Here is a rundown of the match ups of the first round and their sources. @Garpocalypse (Ramza) and @alfredofreak (Ayla) : Wings of Hope - Tales of the Abyss @Touchstone (Ib) and @Xenonetix (Terra) : Lightning Blade in the Blue Sky - Wild Arms 3 @Chernabogue (Isaac) and @Ghetto Lee Lewis (Leliana) : Raging Sea - Crystalis ReMixers will have until noon on Monday, May 30 Eastern time to submit their music to me via PM. Please follow the instructions for submitting ReMixes I laid out in the opening post of the thread. Good luck heroes and safe travels!
    1 point
  7. If you are into rock and metal, you spent a considerable amount of time listening to Nick's fantastic drumming - especially on classic Megadeth albums like Rust In Peace. RIP Nick http://www.blabbermouth.net/news/former-megadeth-drummer-nick-menza-dies-at-51/
    1 point
  8. zykO

    RIP Nick Menza

    i am sad. i love nick menza.
    1 point
  9. That's interesting with regard to the cymbals. It is in fact different samples for each hit but maybe I could have exaggerated it with the velocity control. Lol, I didn't clock the spelling mistake xD
    1 point
  10. Kat

    Guns of Icarus Online

    Looks interesting. I may very well pick this up.
    1 point
  11. It is my dream that one day, we will have a sky full of badass airships irl.
    1 point
  12. Garpocalypse

    RIP Nick Menza

    Just heard about this a few minutes ago. I was a big into Megadeth back in the day and will definitely be mourning probably the second best drummer the band ever had. Menza and Friedman always played extremely well together and made some of megadeth's most successful albums. For the record, I was always ticked that Mustaine never seemed to want to get the guy back in though and went with Degrasso and opted to talk $%!# about Nick whenever he could but dave and co. have definitely fallen a long way since those days.
    1 point
  13. Chernabogue

    RIP Nick Menza

    51 is far too young. RIP.
    1 point
  14. **MINI UPDATE** It's with great pleasure I welcome @Chimpazilla to the team as a member of the Audio Support staff! Happy to have you join us Chimpazilla, I'm sure you'll be happy here, and we're delighted to have you lending your skills. NOTE TO REMIXERS: Any tracks submitted for appraisal/examination/mixing etc by Chimpazilla should go through me, and not directly to her, as she has kindly and understandably noted her already floating workload and doesn't want to be bombarded with PM's. Thanks peeps!
    1 point
  15. Ruby and Sapphire seemed to think more horns were better XD But jokes aside, I liked the mix. The percussion was pretty on point with level wise. The only big I think I have is when the cymbal is played multiple times in a row, it wounds completely the same. Which, it probably is, but in a live performance would sound somewhat different each time. But really, that's a small thing. Also, end credits "Originally", oops. XD Again, I really liked it. Bit low end a bit heavy, but who doesn't like some extra bass (I don't compose orchestra music myself, so if any of this seems off then just take away what makes sense for you!)
    1 point
  16. Finally got around to listening to the album, ironically after it was added to SoundCloud (and tweeted about) rather than from the torrent download. My song is most definitely the weakest of the bunch, and I'm not saying that to be humble, it's a reality I have to live with, so very thankful to have been allowed to be included on here. Not going to list any favorites, but I liked every song and I think it was very well done and worth the wait. I realize some of the mixes may be old, which is even more impressive that they have held up so well. In fact it is nice to hear the sound certain people used to have, such as halc or sixto, before innovating with new styles and elements in the future. Rather than feeling dejected by the quality, I embrace the diversity and quality amongst remixers, as it is the most beautiful and important aspect of the OCR community and OCR itself. The collaborative spirit and nature of the site will always be the most special part of having been here. A solid piece of the whole. As a fun side-note about my song, I doubled the voice at the end with my own falsetto, which I couldn't do today due to voice damage. I don't guess you can make it out too much though.
    1 point
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