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Liontamer

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Everything posted by Liontamer

  1. Yeah, that's not a huge problem. If you're able to simply replace the link with the updated version, that's cool, but otherwise, Rozo's right in that you just mail the submissions inbox ASAP about the replacement.
  2. No idea, but I'm sure we'll figure something out. Also, IF YOU WANTED TO BUY A T-SHIRT OR HOODIE FROM US DIRECTLY TONIGHT, mail me (larryoji@ocremix.org) with what you color/size want, and be sure to bring cash.
  3. I feel as if I know these guys like family - LT hey hey * Your ReMixer name : GSlicer, The Scarborough Joker * Your real name : ?, Tyler Durden * Your email address : ?, this one * Your website : ?, ? * Your userid : ?, ? * Name of game(s) arranged : Super Mario (NES) * Name of individual song(s) arranged : Underground theme (Level 1-2) * Additional information about game including composer, system, etc. : ? * Link to the original soundtrack : ? * Your own comments about the mix : uhhh... it's different? more info in the file. please do not eat mp3s. cheers. ---------------------------------------------------------------- http://www.zophar.net/download_file/14690 - Track 2 ("Underground BGM") Short and sweet, I'm feeling a lot of what's there, but the arrangement got boring after 1:43 when I realized that you were only using the first 6 notes of the source melody, and then it never went anywhere else. This had really cool beats, good dropoffs, great effects, etc. But the usage of the source melody and all of the ideas, for that matter, became too repetitive. Once you get past :56, you've basically heard the entire thing. Needs more substance, guys, but this is off to a great start. Use more of the source tune and employ more variation. NO (resubmit)
  4. 0 issue with either link to me. Maybe it's just you.
  5. Contact Information * Artist Name: Sonic Dilerium * Real Name: Marc Tardif * lepape_tardif@hotmail.com * Forum Userid: 28679 Submission Information (in attachement or in links below) * Halo 2 * In Amber Clad * Martin O'Donnell, Michael Salvatori * Original Song Link: http://www.youtube.com/watch?v=HLS5NShCwzA&fmt=18 * Comments: I was in a halo remix roll some months ago and found that this song needed a slight retouch. I started from scratch, gathered my beat samples, assembled the intruments, added the original melody, and then came the real me. Another experiment that turned into a real piece... at least I hope so. Even when most people tell me it sounds "awesome", In my heart i always still believe improvement is something that never dims. I'm opened to severe critics so feel free to say whatever you want. If its bad, its bad; if its good, okay; if it's perfect, I won't belive you Just a side note. Since I'm new to the OC community I just wanted to say Hi and that I find your criteria more than adequate for song submissions. Whoever is juging this song, I salute you and all your other colleges! Best Regards. Marc LINKS: Youtube Stream: Garageband(Not <192kbps): Other Songs(3 other Halo remixes): http://www.youtube.com/user/lepape2 THANK YOU VERY MUCH FOR YOUR TIME AND DEVOTION. REALLY APPRECIATED! -------------------------------------------------------------------------- HALO 2 Original Soundtrack and New Music Vol. 1 - (12) "In Amber Clad" Structurally, it was too similar to the original. The strings, the bassline, the pads, the percussion writing, the overall mood to start. Too close. It did have some differences in instrumentation, but nothing that significantly made it seem much different than a MIDI rip for the opening minute. 1:19 introduced some nice original piano writing sprinkled on top of the source. Wasn't quite feeling the percussion, and the fakeness of the string articulations was badly exposed when the notes changed. Things got very buzzy/distorted on the low end from 2:20-2:41. Nice dropoff at 2:42. 2:20-onward was more along the lines of the interpretation I was looking for. Retained the structure of the original, but had more substantive additions. Maybe the others won't have as much a problem as I am, but to me this walks a fine line with apeing nearly every part of the source verbatim. Even cover-ish stuff like Castlevania "Wicked Six" or Star Fox "Space Cowboys" featured brand new supporting writing to complement melodically conservative stuff. The mood with this one was a bit different compared to "In Amber Clad", and I liked the additions, so that's not to say there wasn't going in the right direction personalizing the theme. But I needed something less cut-and-paste structurally. Refining the strings and fixing the distorted section would also be great. Lemme clarify that this isn't to say we hate cover-ish material or that it's bad music. I liked this in a vacuum, but as far as the site's arrangement standards, we're looking for arrangements with a bit more interpretation. You had some ideas going in the right direction, so if you'd be interested in going that route on your material, Marc, we'd definitely look forward to hearing it! NO (resubmit)
  6. CONTACT INFORMATION ReMixer Name: Jormungand Real Name: Joe Schwebke Email: jschwebke @ gmail.com Web: www.js-music.com userid: 14092 SUBMISSION INFORMATION Game: Valkyria Chronicles Music Arranged: "Gallant Fight" (first battle); "Main Theme" Game Info: Valkyria Chronicles (2008) PS3 Composer: Hitoshi Sakimoto Developer & Publisher: Sega OST: http://vgmdb.net/album/7796 ReMix Title: "Valkyrie of the Battlefield" Comments: This piece marks my first foray into prog-rock arrangement as well as my first Hitoshi Sakimoto remix. Each and every note was lovingly hand-crafted with synth and sequencer; no live instruments, and no CD loop samples. The arrangement's name is a slight variation on the original JP game title, Senjou no Valkyria. ----------------------------------------------------------------------------------- Valkyria Chronicles Original Sound Track - & I'm loving the concept here, but the execution is too robotic. The EP at 1:06 was devoid of energy, and the guitar sample first used at 1:19 sounded brutal. There's gotta be something out there that's better quality; right now the sample had no body and the timing was super robotic. Synth at 1:46 was also very mechanically sequenced. The textures also sounded too sparse sometimes, when the padding was very subtle. I liked the arrangement though, and the writing was generally nice throughout. It had a nice relaxed rock style to it. Great dropoff at 6:32. The arrangement became repetitive in a bad way before that, around the 5 minute mark, so it desperately needed the change. I thought the transition at 7:12 could have been handled better though; felt like an abrupt key change. It's worth pointing out that the drum programming sounded better/more comfortable (cymbals in particular sounded very nice, IMO), and the bass was rigid, but fine. Some of the sequencing sounded pretty nice and pretty natural (e.g. the opening guitar, the guitar part at 6:45). But the leads and main supporting elements sounding so robotic killed this. Definitely a shame the production is lacking, because I love this arrangement. Many of the instruments needed more body, but I liked the writing, which had a pretty authentic arrange album feel. You could easily imagine a Japanese composer band performing this. Can anyone offer some advice to Joe on better samples to use in the future that are either free or don't break the bank, or how to prop up what's in use right now? We've gotta get this posted in some form. NO (resubmit)
  7. Reminding everyone who hasn't sent their tracks in yet, to make sure you get them submitted before tomorrow night, the 10th, and 11:59PM EST! Instructions are up top. Good luck! EDIT: For Analog-X, yeah, we can try to host all the entries somewhere, that sounds reasonable!
  8. I'm going to look through and reconfirm everything, no worries.
  9. Kabukibear Justin Lincoln kabukibear@gmail.com Donkey Kong Level 1 comments: Well, this started out as something of a joke. Someone had tabbed the five note theme to the first level of Donkey Kong and I, jokingly, sad I would attempt to arrange it. Surprisingly enough, I found myself humming the theme to myself and the more I did the more the "theme," seemed like a backing track that could be built upon. So, in the arrangement, the initial statement of the theme is in the accented notes at the beginning, note for note, with a few extra notes thrown in to make it slightly more interesting. After that the bass progresses down while still holding on to the rhytmic feel the theme presented and then finishes up with a little bit of my own writing to flesh out a bit of movement and drive the music back up to the original theme. Once the melody comes in you'll notice that the melody is actually the main theme, pushed up an octave and augmented so as to stretch the theme out into a melodic line while it accompanies itself in the rhytmic pattern you heard in the intro. This moves into a slightly altered section where the rhythm is familiar, but the theme has now been moved up and augmented even further, allowing me to play around with some chords before each note of the theme appears. I eventually kick it into a fun little bridge that brings me back to the main theme. The reason I kept jumping back to the main theme was to provide a ground to the next severe altering of the theme. The next is the most of all in the piece, where it becomes almost unrecognizable, but the notes and order of notes are still there. It ends with a recapitulation of the theme to draw in all the loose ends. Thank you! I hope you accept it! ~bear ------------------------------------------------------------- http://www.zophar.net/download_file/13624 - Track 4 I didn't catch much. Not even gonna tally up the seconds or percentages: :00-:05.5, :14.5-:20, :29-:34, 1:02.5-1:07, 1:16.5-1:21, 1:57.5-2:03, 2:12-2:17 The source is just a simple 5-note pattern. When expansion and original sections are necessary for such a minimal theme, it's mission critical you don't lose sight of recognizably using the original theme throughout the arrangement. A lot of writing that was derived from the source was too liberal simply through changing the notes. Awesome piece of music, Justin, but way off the rails as far as being an overtly recognizably ReMix of this source tune. If you'd ever be willing to revisit this concept, keep the variations of the source less drastic and keep them constantly in play. Primarily altering rhythms and tempos instead may be more the way to go. Looking forward to the next one from you, because you play a mean geetar. NO
  10. ReMixer name: Detuned Logic Real Name: Mike Feinstein Email: feinstein.mike@gmail.com User ID: 19721 ReMix Name: Tree Hopper Name of game: Chrono Trigger Name of song: Secret of the Forest -- Source: http://www.youtube.com/watch?v=ZPjRTvMAptg Comments: I've always loved Chrono Trigger; its soundtrack sparked my love for remixing in general. This track in particular really moved me, and I noticed that the percussion swayed towards nonexistent with a bit of light rhythm. I decided to use similar "light" sounding percussion to keep the airy feel for the most of the Mix, but it is much more present with focus on mids and highs. The original's best qualities are its melody and atmosphere, so I emphasized those as much as I could; I dare say this is not a "conventional" ReMix, but then again, variety is the spice of life. Enjoy! --------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ct - "Secret of the Forest" (ct-111.spc) Later in the mix, some of the percussion patterns felt shoehorned, so I'd be interested to know whether drumloop presets were used. At times, I thought the dynamics were underwhelming, even keeping the mood of this piece in mind. That said, I thought the arrangement was pretty solid and the personalization of the theme worked for the most part. The dynamic curve could have had more ups and downs, but what was in place clicked enough where I don't have a huge problem with it. Good job giving this theme a new coat of paint, Mike. YES
  11. remixer name: OA game: powerblade song: sector 4 remix: I worked on this when I wasn't getting any sleep because of my new baby doing baby things, like not letting me sleep. -_____- Things were super stressful, but music has an awesome way of getting you through tough times. This source track is awesome, and I love how there are so many little cool sounding riffs packed into it; it really gives the opportunity to take a few of them out and let them shine. This is also the debut of my harpsichord sample! Source breakdown: 0:00 - 0:05 chorus segment of the source 0:06 - 0:11 original riff 0:12 - 0:25 verse of the source 0:26 - 0:30 original riff 0:31 - 0:45 chorus of the source 0:46 - 0:55 verse response motif in the strings 0:56 - 1:06 original riff 1:07 - 1:25 tricked out counterpoint verse (my favorite part) 1:26 - 1:41 main melody in the strings 1:42 - 1:50 sliced notes from the melody, but nothing verbatim until 1:48 1:51 - 2:01 trying to be Sixto 2:02 - 2:42 solo section featuring the chord progression and melodic references in the low strings throughout 2:43 - 3:02 source motif in the guitar (0:15 - 0:17 in the source version) 3:03 - 3:05 big transition 3:06 - 3:22 chorus x2 with a chord change leading to the end! ----------------------------------------------------------------- http://www.zophar.net/download_file/14477 - Track 76 The string articulations (rough with the fast note movements) and mixing (more important) need work to get this sounding its best. I thought the way the sounds were balanced obscured some details. Leads in some sections (e.g. :31) were buried and some elements seemed to occupy the same frequency ranges. Aside from the percussion, the track seemed to lack high end and sounded lo-fi and distant. "Holiday with Mia Fey" sounded a lot better balanced, so maybe this one's just a matter of coming at it with fresh ears. That said, I was feeling the arrangement, although it came up a bit short on overt source usage for me. Breakdown: :01-:05, :12-:25.75, :31.5-:45, :46-:47.5, :52-:53.75, 1:07-1:41, 1:48-1:51, 2:18-2:21, 2:25-2:26, 2:31-2:37, 2:38.75-2:40, 2:41.5-2:45, 2:48-2:50, 2:53-2.55, 2:58-3:00, 3:05-3:13 which was about 95.25 seconds of a 3:21-long mix, or 47.39% source usage. So I'll say I'm enjoying it, but I need a little bit more source usage and some production TLC for the win. Sorry, bro. NO (refine/resubmit)
  12. AFAIK, it wasn't quite done yet, even in light of the plug for it. I would have submitted that version instead too, but this instrumental is still nice.
  13. Just create some interpretive, unique variations of portions of the source throughout the arrangement and you should be fine. It doesn't matter it the source is short as long as it's used throughout. http://www.ocremix.org/remix/OCR01403/ http://www.ocremix.org/remix/OCR01842/ http://www.ocremix.org/remix/OCR01719/ http://www.ocremix.org/remix/OCR01583/
  14. Contact Information * LunarHeartHeaven * Names: Dan Johansen & Frank Johansen * johansen_frank_dan@yahoo.com * http://www.thedualdragons.com/ Submission Information * Final Fantasy VIII * The Landing * The name of the ReMake: SeeD Mission (The Landing) It's a track that have been requested on numerous forums online and it hadn't been done as Metal version so we went ahead and did it after in won the poll on our website. Link to source: ------------------------------------------------------------- http://tzone.org/~llin/psf/packs2/FF8_minipsf.rar - (108) "The Landing" Same crits as the Lost Odyssey piece (weak snare drum tone and mixing could be cleaner), but otherwise nearly as strong stuff. Loved the touches of strings, though I wasn't feeling the synth lead at 1:36 at all. The arrangement had me worried that it was going to be repetitive when 2:17 cut & paste a previous section, but the changeup at 2:37 was welcome. Hated the synth lead combined with the flimsy drums and bassline at 2:46, which created a very empty texture until 3:11; dynamically it was a good idea, but the execution should have been better. Wouldn't mind the mixing cleaned up a bit. Ultimately, even though the weaker parts bugged the hell out of me and dragged this down, most of the ideas clicked, so let's roll with it. YES (borderline)
  15. Contact Information * LunarHeartHeaven * Names: Dan Johansen & Frank Johansen * johansen_frank_dan@yahoo.com * http://www.thedualdragons.com/ Submission Information * Lost Odyssey * Battlefield & A mighty enemy appears * The name of the ReMake: A mighty enemy on the battlefield. We thought the tunes had great potential of being made into Hard Rock. And since no one else had made it into a metal track, we thought it was a cool and original thing to do. Link to source: ---------------------------------------------------------------- Lost Odyssey Original Soundtrack - (102) "Battlefield" & (124) "A Formidable Enemy Appears!" Some of the drum tone was a little weak for the piece, which I always complain about, and the mixing could have been a bit cleaner. But otherwise, this was pretty fun to listen to. Great energy and emotion conveyed in the arrangement, with some overall strong textures and dynamics. Nothing much to say other than nice work and welcome aboard! Good to see Frank in particular officially joint the OC ReMixer ranks after he contributed way back to Chrono Symphonic! Definitely looking forward to more from you guys! YES
  16. ReMixer name: Fabien Porée Real name: Fabien Porée E-mail adress: poutrelle@gmail.com Website: http://www.myspace.com/fabienporee Userid: 28585 Name of game(s) arranged: Final Fantasy VII Name of individual song(s) arranged: Aerith's Theme Comments: I made back in 2007. I was listening to a lot of happy hardcore at the time and I thought this would be a fun thing to do. So, what the hell. The 6.00MB limit is a little low for long submissions such as this; the sound quality suffered quite a bit but there's not much I can do about that, I encoded it the best I could. ---------------------------------------------------------------- http://tzone.org/~llin/psf/packs2/FF7_psf.rar - 319 "Aeris' Theme" More melodic interpretation would have been great. Much of the first half sounded like a rather conservative happy hardcore adaptation with Aerith piano shoehorned in and not meshing with the other sounds (though the supporting instrumentation had a lot going on). The change in the lead at 4:56 worked a bit better, though the original stuttered rhythms introduced at 5:16 were lame, IMO. Honestly, as annoying as this genre is to me, I think something like this could ultimately click as long as the elements were properly balanced. The leads here always played second or third fiddle to the beats and other synths, so I'd like to see the balance adjusted. The abrupt return to the source tune on piano at 6:59 ultimately led to some interesting arrangement of the theme, even if it was abrasive and sometimes undermined the melodiousness of the theme. Completely not my thing, and definitely a weird patchwork of sounds, but it did have some stuff going for it. Something with more melodic interpretation, better balanced sounds and a couple of things added to better pad out the sparse soundscape would have a better shot at passing, IMO. See what else you can do to tweak this. NO (resubmit)
  17. Contact Information * ReMixer name: Schmancy * Real name: Ronak Shah * Email address: schmancy47@gmail.com * Userid: 13298 Submission Information * Title: "Following the Footsteps of Dinosaurs" * Link to Remix: * Game: Star Fox Adventures * Name of individual song(s) arranged: "Options Menu," "Krazoa Palace Inside" * Composer: David Wise * System: Nintendo GameCube * Year: 2002 * Developer: Rare * Publisher: Nintendo * Link to the original soundtrack: * Commentary: There's not much to say about this one. I thought the music for the Options Menu in this game was one of the coolest songs in the entire soundtrack, which always interested me--there aren't many other games that have their own song just for pressing "start." I wanted to mess around with it a little bit, and this is what came up. Hope you like! Cheers, Ronak ---------------------------------------------------------------- Star Fox Adventures - "Options Menu" & Opened up with percussion that basically sounded like the original, followed by some original writing on top of the original at :17, where the sequencing was way too mechanical, particularly for the lead until :52. Stiff, robotic-sounding sequencing has been the production downside to all of your submissions, Ronak; you've got to step it up. The arrangement was pretty decent, even though the first half could have set a more different mood compared to the Options Menu music. You have to add realism and richness to your sounds to have the total package. NO (resubmit)
  18. Original Decision: http://www.ocremix.org/forums/showthread.php?t=4164 Contact Information * ReMixer name : Khemael * Real Name : Colin Brigato * Colinbrigato440@msn.com * UserID : 16988 Submission Information * Arrangement From Final Fantasy VI * Arrangement From The Decisive Battle * Arrangement Name A World Of Decisions ( - Piano Solo ) Hi. Be Aware I'm French, so please excuse any english mistake I might do here. It's been a long long time I was wondering "How could be something new in remixing Final Fantasy VI ?". The challenge there was to not obtain another "Oh no, another Vanilla FFVI Remix", and I think, after feedbacks and feedbacks of OC-Remix members around there, I finally got something. The Decisive Battle Score is simple. Repetitive. The Difficulty was to not obtain another "This World of decision was over just when it started", which was what was said at the very beginning of my work. Creating a new Piano Piece of Decisive Battle, with a real taste of novelty was something which took hours and hours of editing, re-editing, refinement and real...decisions. Because the score of Decisive Battle is so simple that it was a real challenge not to over-work the score with too much weird chords and harmonics. Anyway, I'm quite happy with the actual 4-Part style of the overall piece. It start smooth, become fast, staccato, and ends as smooth as it started. There really are Four Worlds here, four Worlds Of Decisions. Have Fun Hearing the piece. Best Regards, Colin Brigato aka. Khemael --------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ff6 - "The Decisive Battle" (ff6-124.spc) Reading through the WIP thread for this, a bunch of the comments completely missed the boat on the arrangement, including Rozovian who said the source usage sounded fine. The performance was definitely excellent, but the source usage was not enough, IMO. For a 4:13-long arrangement, I needed more than 126.5 of overt source usage for a YES. :14.5-:16, :18-:20, :26.25-:37.5, :40.5-:1:00, 1:03.5-1:07.5, 1:27-1:28, 2:17-2:39 ("The Prelude), 2:39-2:46, 2:55-3:07 (minor key of :20.5-:21.5 of the source), 3:13-3:25 (minor key), 3:30.5-3:36 (minor key) That was about 95.75 seconds or 37.84% source usage if I added correctly. The lengthy minor key stuff in the last few minutes was definitely pushing it as far as something recognizably like the source, but I ultimately included it to show how little source I could really make out. We're talking whiffs of it. All the more unfortunately given that the beginning didn't make me think using the source enough would have ended up an issue. Maybe someone really knows the source inside and out and can pick out more of the source being used, but I think this arrangement swung the other way compared to the first conservative sub and overcompensated with something way too liberal. I loved the performance and writing in a vacuum, but as far as the standards go, it can't be at the expense of the source material. Sorry, man. NO
  19. ReMixer name: Wallonia real name: John email address: walloniamusic@gmail.com website: http://last.fm/music/wallonia userid: 27229 Submission Information Name of game(s) arranged: Final Fantasy X Name of individual song(s) arranged: This Is Your Story Additional information about game: Composed by Nobuo Uematsu, Final Fantasy X is an RPG for PlayStation 2 Link to the original soundtrack: Here's a youtube version of the song: http://www.youtube.com/watch?v=sY-QgGlDirs Your own comments about the mix, for example the inspiration behind it, how it was made, etc: I used to follow ocremix pretty closely back in my college days, around the time Relics of the Chozo came out. I thought that someday I would throw my hat into the ring... 2 bands and a college degree later here I am! My background is primarily in guitar-based rock music, but I have recently fallen in love with electronic music. After getting some tools and playing around with them a bit I thought I would go ahead and try submitting a song. Everybody including myself loves the music of Nobuo Uematsu, and I thought it would be a proper start. I chose this song/game because I think the FFX soundtrack is severely underrated and is one of the most atmospheric and subtle RPG soundtracks I've ever heard. "This Is Your Story" is a song that is played pretty early on in the game right as Auron is speaking with Tidus as he is getting pulled away from his world. The scene serves as a great introduction to the game and its soundtrack as it has both light and dark elements wrapped in an airy package. I wanted to retain this notion of combining both light and dark elements, but I tried to take some of the lighter parts of the original and darken them up for my version, entitled Lucid Tale. As the title implies the overall color of the song is meant to invoke a sense of lucidity in an otherwise unearthly story. The song was created using an M-Audio Axiom 49 and Apple's Logic Studio 8. Thanks for your time and for creating such a great community. I hope to become a bigger part of it and I look forward to learning from all of you and the other remixers. Sincerely, John (a.k.a. Wallonia) ------------------------------------------------------------------- Final Fantasy X Original Soundtrack - (107) "This Is Your Story" Props for choosing an FF10 theme that no one arranges. Definitely a fan of tackling less-appreciated themes, so good on ya. The texture once things picked up at :38 was too sparse, IMO, and not fully cohesive. The piano sequencing was reasonably OK, but could have sounded more realistic. From 2:37-on, I felt like the foreground ideas were somewhat repetitive. The biggest killer IMO was that the overall dynamic curve wasn't that interesting. Refining the existing sounds and fleshing out the texture would bring this closer to passing. You have a good foundation in place, and there's legit potential behind this mix. NO (resubmit)
  20. Need someone who has a good handle on the sources to break this down; sounds mostly original offhand - LT Hi! This is my first submission. I'm very excited to be a part of your community! (Actually, I've been lurking in the forums for months.... but now my sequencing computer is finally working again, I can finally participate in this grand project of yours). Contact Information ReMixer Name: Tamias My Real Name: Benjamin Paric My Email: tamias.squirrel@gmail.com My User ID on the forums: 24807 Submission Information Submission Title: Island in the Eye of the Storm Games Arranged: The Legend of Zelda: Link's Awakening (primary), The Legend of Zelda: Ocarina of Time Songs Arranged: The Storm (Opening Sequence) (Zelda: LA), Zelda's Lullaby (Zelda: OoT), other more obscure themes and motifs from several Zelda games Information About the Games: Themes from Zelda: LA by Yuichi Ozaki, Kazumi Totaka, Minako Hamano, and Kazue Ishikawa; Zelda's Lullaby by Koji Kondo About the Submission A couple years back, I got this wild idea to remake the entire soundtrack to The Legend of Zelda: Link's Awakening, add some original cinematic themes and flair, expand the storyline with infected woodland creatures and nightmares and backstories for the Sirens and release it on an April Fool's day during one of these terrible Zelda droughts as the official soundtrack to a remake :3 That turned out to be very ambitious for one person -- over two hundred tracks. I don't know if I'll ever finish it. This one came out all right, though. I'm still unhappy about the slight "muddiness" the artificial reverb caused, but I think it's still nice to listen to. There are many original themes sprinkled around that are prevalent in other pieces in my soundtrack, such as "Link's Theme" (1:40 to 2:16 area), which I am not ashamed to say I think is very beautiful. I'm so modest :3 Many instruments here are sampled, mostly by myself. The strings sections (and trumpets, trombone, and horns, for a few passages) were recorded in a cramped room at a local music hall, and I personally provided the glockenspiel, piano and flute. The track took about two weeks to pull together. I used Audacity and FL Studio for most of the mastering and post-processing. The idea was that this was to play behind a beautiful, voice acted CG intro (screw Nintendo traditionalisms, I've got money) where Link has become something of a soulless, depressed clod after searching the high sea for weeks away from Hyrule and his beloved searching for "purpose." When his ship is caught in an incredible storm and he and his crew are thrown overboard, he spies a mysterious island in the calm of the storm... And the rest is history :3 Anyhoo, regardless of what you guys decide, I'm so happy to be a part of what you're doing. I'll have more coming at you, you can be sure of that, and I'm only gonna get better and better. Thanks, ~Ben LT EDIT (8/27): Uh, I'm gonna ignore the emo stuff that implied we hate the track or whatever. Seems as if it's just 2 sources, then original motifs by the artist.
  21. Link: * Your ReMixer name: Andy Kelley * Your real name: Andy Kelley * Your email address: superjoe30@gmail.com * Your website: http://www.superjoesoftware.com/ * Your userid: 16537 * Name of game(s) arranged: California Games * Name of individual song(s) arranged: Title Theme * Additional information about game including composer, system, etc. (if it has not yet been added to the site) o System: Sega Genesis o Composer: ?? + Mark Jansen? It was in the midi, but that may have been the midi author. * Link to the original soundtrack (if it is not one of the sound archives already available on the site) o http://project2612.org/details.php?id=529 * Your own comments about the mix, for example the inspiration behind it, how it was made, etc. o I used to play this game just to sit there on the title screen and listen to the music. When you selected another button it made a cool ticking sound too, so I could pretend I was a DJ just by moving the cursor around on the title screen. Nobody else remixed this song, so I had to. --------------------------------------------------------------- http://project2612.org/download.php?id=529 - 01 "Title Theme" Pretty chill opening. The synths at :23, :36 & :48 were generic, and the textures were pretty basic and bland. 1:18 had more energy though. Pretty much at any point though, the synth design was vanilla, and that held back an otherwise decent arrangement. Some of the supporting instrumentation changed throughout the track, but from 2:29-on, we basically heard the same lead ideas recycled over and over, so the latter half of the track wasn't interesting. The basic premise was definitely headed in the right direction and shows promise, Andy, but this mix needs more sophisticated sounds and a further developed arrangement. NO
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