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Everything posted by Liontamer
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OCRA-0017 - Donkey Kong Country 2: Serious Monkey Business
Liontamer replied to Bahamut's topic in Album Reviews & Comments
Your fault for telling me it was Catonese. I will never ask you anything again. -
FF10 "Hurry!!": Apparently you guys are too scared to ReMix this
Liontamer replied to Liontamer's topic in ReMix Requests
Working on the panel stuff. Too many good things going on with the site. I need an intern. Also, I should have used a smiley, but I didn't take offense to the comment in any way. I think it would be fun to make a ReMix of an "unremixable" track. No one's butthurt; he was just saying "this song is so badass, I just can't envision anyone doing something to it." But since I know the community's so resourceful, I think we can. I don't need an album, though that would be pretty fun. Just 1 passable ReMix is good. Fasttrack offer still stands. -
OCR02006 - Donkey Kong Country 2 "Trapped in the Minds"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
This is assuming that the lyrics are rigidly defined as required to follow the game story 1-for-1. Creative license, on the other hand, says that they're not. I prefer lifeless assassins. -
OCRA-0017 - Donkey Kong Country 2: Serious Monkey Business
Liontamer replied to Bahamut's topic in Album Reviews & Comments
We're not selling any. We might do some promo copies for conventions though, but no selling. -
OCR01999 - *YES* Final Fantasy 4 'Rhymes with Elixir'
Liontamer replied to Liontamer's topic in Judges Decisions
Fuck the haters. We hate you too! -
*NO - djpretzel VETO* Final Fantasy 4 'Metal Mage'
Liontamer replied to OceansAndrew's topic in Judges Decisions
Jesse = <3 -
Winamp + Chipamp = nostalgia http://chipamp.org Once you have that, use Winamp 2 (download it from OldVersion.com) output settings to then encode any of those songs are WAVs, MP3s or whatever.
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That's funny y'all didn't make the connection to N-JekteD. Hey, ask Mick if he'd use The Orichalcon for something. Aussie support! Props to Andy for MI2! Say hi to everyone for me.
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http://twitter.com/ocremix/status/9745702087 Also, I totally called it as the winner to my lady.
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Right now, GDC (Game Developers Conference) is happening in San Francisco. zircon, pixietricks, Big Giant Circles, bustatunez, lots of OCR heavy hitters are there. We need your help on Twitter for game devs to hear the community musicians of OCR! CHOOSE YOUR WEAPON to populate your status with an OCR pimp, click either link and let it fly! http://bit.ly/ocrGDC or http://bit.ly/ocrGDC10 Thanks to everyone who helps out! OC ReMixers at GDC! Big Giant Circles bustatunez ceili Dale North Daniel Baranowsky N-JekteD pixietricks sephfire zircon
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*NO - djpretzel VETO* Final Fantasy 4 'Metal Mage'
Liontamer replied to OceansAndrew's topic in Judges Decisions
The original song was 19 seconds, so I don't have an issue with a 2:13-long mix as long as the development is there, which it obviously was. There were lots of good arrangement variations in there, including the section at :55. 1:36-on was unrelated wank though. The mixing was a little rougher than I remembered it being, but not a big deal. Why it was a dealbreaker for Vinnie, I'm not getting, even if wasn't ideal. The overall execution was on point and the production didn't push this toward being a close call at all. OK, so it's a joke mix, so what? It does that while also satisfying everything else we're looking for. That ain't a problem, Grandpa Viggie. Go listen to your quiet, humorless music with no Lil' Wolfie and drink your Ensure. The rest of us say \m/. YES -
Hello my name is Aaron Moody this is my (second) submission kinda got lazy so i just took the old email tweeked it so it fits this song: Remixer name: Moody ca Jones Real name: Aaron Moody email adress: aaronnmmoody@yahoo.com website(this is my myspace if you guys don't put like putting myspaces up please email me back ill try and make my own page): http://profile.myspace.com/index.cfm?fuseaction=user.viewprofile&friendid=58238970 Forum name: Moody ca Jones About the song Song name: Sed Rock Kingdom Hearts: Dearly Beloved Chrono Trigger: Leaving the Body, Time's Scar Zelda: Main theme(dont know the name of the song) Talk about the song: Second shot, Sometime ago i sent in a song from a school project this is that song ( i think) i just took some of the same games and fashioned them into a new style of song but instead of use'n a schools equipment i used my own hope you like it Ps. kidna hammerd right now -------------------------------------------------------------- Interesting stuff, though the sequenced electric guitar at :29 sounded pretty rough, which dragged this down. The Kingdom Hearts and Zelda and "Time's Scar" usage sounded pretty obvious while "Leaving the Body" was harder for me to make out. It's not as catchy a theme to me. I like the overall concept, and the arrangement was built out in a way where the transitions were decent. Definitely unorthodox dynamics and textures (with some goofy SFX usage here and there [e.g. Mario power-up, SEGA, PlayStation]). Others may not be down, because some of the SFX is gimmicky and arguably breaks the flow of the track, but they serve as transition signals. I can basically look past that and don't think that needs to be a big issue. After several listens just to make sure it wasn't a kneejerk reaction, I'd like to get behind this, but there's something about the way the various parts constantly interplay at nearly the same volume that makes the track come off as having too little cohesion and direction. Maybe all this needs is a better sense of space with some elements being decreased in volume so the track doesn't seem so cluttered and difficult to focus on. I could be wrong, so I'm willing to take more looks at this, but that issue seemed to be the main one holding this back to me. On the mixing side, seems like some levels would just need to be tweaked, but I have a feeling other Js may feel there are other issues. This was quirky and creative though, so I'd like to see it posted in some form. See if you can tweak some things Aaron, for a more streamlined track. You wouldn't have to drop/change parts, IMO, but once the song hit 1:01, things got very busy at the expense of sounding fully focused. NO (resubmit)
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Break a leg, y'all.
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The levels were way too quiet once the track kicked in and the textures were flimsy. The drums were basically the only thing filling out the back, so the track sounded empty. Unfortunately, the bridge at :36 was clearly dissonant, and the saw lead at 1:28 was extremely generic. After the breakdown around 3 1/2 minutes in, the textures were better with the jazzier instrumentation paired with the synths. Good cymbal writing brought better energy to the piece and filled things out nicely. Going back to the empty drums and older ideas around 4:22 just went back to the issues from earlier on in the track. Like Deia mentioned, the melodic interpretation was low, so do more to personalize that aspect of the arrangement. That said, you did at least present some ideas with the supporting writing to help it sound different. This would need a lot of work all around to get it to something passable, but definitely see what you can learn via our ReMixing and WIP forums. Keep at it, Casey, you have potential. NO
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OCR01996 - *YES* Dark Cloud 2 'Before Everything Happened'
Liontamer replied to Palpable's topic in Judges Decisions
Wanted to co-sign on this before it got posted. Also, points for the remix's intro and outro which referenced the ambient intro of the source. Not everyone will be able to make out that connection. As for the meat of the arrangement, it was great stuff, and a great example of using using relatively sparse sounds, but producing it to have a very full sound. Nice groove, and nice dynamics. I enjoyed listening to it in the car, it's pretty good driving music. While this was relatively conservative, there was definitely meaningful interpretation beyond the genre adaptation. Props for taking this theme and skillfully adapting it to an electronic sound, Mike, this is a strong debut. Keep 'em coming! YES -
Hate to copy that verbatim, but OA summarized it well. Like Vinnie also said, this is an interesting arrangement, but, as OA said, the sequencing is brutal and your sound balance makes zero sense. Your supporting drumwork is nearly buried, and the overall levels are too quiet. Yet the bass is super phat. You drastically need to address those issues just to make this properly listenable. On the plus side, your arrangement was interesting, so you seem to have that part clicking pretty well. Now you need to get the production and execution up to snuff to better realize the potential of your arrangement ideas. Keep at it, Asa. NO
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The arrangement was pretty conservative for the first few verses. Any melodic variation in the first few verses would really help this out. That said, it was expansive, so it generally gets the job done. The generic sounding synths at :53, 1:19 and 2:29 dragged this down as far as the sound quality. Those were really thin, dry, exposed, vanilla leads. Just changing those to something more polished sounding would really take this to the next level. 2:36-2:48 sounded pretty messy as well, with a slightly off beat and mostly dry sounds. Then ending was too abrupt and should have gone for maybe 2 more bars, or at least have something where the ending doesn't feel like a WIP suddenly stopped. I didn't mind the dynamic curve. Vinnie mentioned that the elements subtly changed throughout, which I also noticed, so I was cool with that. Really, I think you just need to polish up some of these sounds, follow the production crits of the other Js and get a solid ending in place to get this above the bar. Good stuff so far, John. Don't call this one a done deal, we're digging it so far. NO (resubmit)
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Yeah, the intro was awful in terms of the rigid sequencing. Beyond the genre adaptation, the arrangement was indeed pretty conservative, but the soloing over the theme was pretty cool. The drums also sounded too soft with a weak tone and not enough snap on 'em. This sounds like something a young Sixto could have put together. The mixing could be cleaned up a bit, and you need to get more interpretive with the melodic arrangement, but this is on track to be something really cool. Keep working on it, and definitely try to resub this after some improvements. We could use more Hang On! NO (resubmit)
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You said it was cool for me to PM this to you so here goes: Still sequenced Protodome deserves credit for helping me with velocity and slight timing changes for humanisation. I then took the midi off him, messed with getting a good piano sound, messed with tempo changes to try and make it less mechanical and remastered the track. And there you have it. Enjoy. ------------------------------------------------------------- http://ocremix.org/chip/2473 - Ending Theme http://ocremix.org/chip/2387 - Angel Island Zone: Act 1 Not gonna bother saying much, as this was definitely a significant improvement. There were parts that sounded a bit rigidly sequenced, but the overall flow was much smoother and more human. Nice assist from Blake to help Will get this where it needed to be. This is so much more in line with realizing the potential of this arrangement. YES
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Remixer Name: cK Name: Calvin Lieu Id: 31173 Game: Kingdom Hearts Song: Dearly Beloved Song is created with FL studios. My goal was to keep the relaxed feeling of the original and eventually build it into a more up tempo beat. I wanted to keep the melody true to the original song but also incorporate some originality. My favorite part of the song begins at 3:10 where it starts building up to the climax. -------------------------------------------------------------- Kingdom Hearts - "Dearly Beloved" Doesn't sound bad. The sequencing and (to a lesser extent) tone of the piano sounded mechanical, but the effects gave a lot more body to the sound. The gated saw first brought in at 1:22 sounded extremely dry and was generically written. The synth work around 1:51 was also very dry not a comfortable pairing with the piano. From 2:18-2:44, the original piano writing ornamenting the source melody wasn't a bad concept, but had an awkward lack of flow and synergy with the source melody. Better stuff at 3:12 when you went into some liberal variation on the source tune theme over the source's chords. Basically after that, it was a lot of the same ideas and textures changing around a bit. Not a bad concept. The original piano writing could use some tightening up, the synth work needs a lot more creative effects and processing for a sound that's less generic and more complementary to the rest of the track. Also, see what you can do to give some more meat to the drum beats in the background, which sounded pretty flimsy. The arrangement wasn't the most melodically interpretive, but did do enough overall to stand apart from the original, IMO. As long as you improve the sonic execution here and iron out some of the additive writing so it's a more comfortable fit, you could have a legit chance of getting something passed. Good start on this, Calvin, keep it up! NO (resubmit)
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Your ReMixer name: DJ Unkn0wn3 Your real name: JC Your website: None Your userid: 31092 Name of game(s) arranged: Parasite Eve Original Song Name: Consensus Remix Name: Mitochondrial Conspiracy Mitochondrial Conspiracy is a remix of the song Consensus found on Disc 2 of the Square game Parasite Eve, Written by Yoko Shimomura. I have taken general feel of the song and slowed it down, replaced the upbeat sounds with a low bass-line, trance style synths and a more heavy beat. The remix works because the sounds interact well, the trance synth lines cut through the bass-line and piano perks add depth. Sounds fab on a sub woofer Notes: Original and remix are attatchments. Thanks very much DJ Unkn0wn3 -------------------------------------------------------------- Before I even get into the rest of the vote, keep in mind, your levels were way too quiet. Boost 'em up. Paneled it because we don't get enough Parasite Eve, and this is a decent minimalist take. If there was more melodic interpretation here, and more creativity with the synth design and effects, this would have a better shot. As is, the arrangement was pretty straightforward. Beyond the fairly straightforward melody and all the parts using gating-style effects, there wasn't much else. You have a decent groove going, now expand the arrangement. You don't need to abandon the minimalist textures, but gimme more creativity, personalization and substance. NO
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* ReMixer name : G. M. Vinster * Real name : Galvin Martin Patrick * Email address : gmvinster@live.com * Your website : Facebook - http://www.facebook.com/home.php?ref=home#/gmvinster?ref=profile * Your userid : 30775 Submission Information (refer attachment) * Name of game arranged : Silent Hill * Name of individual song arranged : Silent Hill (Crazy Nurse Remix) * composer : Akira Yamaoka * system : Sony Playstation * Publisher : Konami * Year : 1999 * Download link to song : Comments about the mix I was wondering if there would be a dance team from Silent Hill: The Nurses of Alchemilla Hospital!!! I remixed and rearranged the Silent Hill Original Theme to a modern day pop dance song. I wish somebody would like to create a CGI video of the nurses dance into this particular remix, inspired by Michael Jackson's Thriller video. Therefore, the music was composed/rearranged just to fit into today's pop music genre which is more to electronic dance. Silent Hill is one my all time favorite! I will try and do another remix, perhaps from Silent Hill 2... coming soon. G. M. Vinster P.S. This is my first remix. Do send comments regarding the remix if my remix is not selected. Thank You. -------------------------------------------------------------- Silent Hill Original Soundtracks - "Silent Hill" Interesting take. The drum machine hits were a little weak sounding, as well as the synth lead. Texturally, there were interesting things going on, even if the end result was generally too sparse sounding, IMO. Strange changeup at 2:37. What part of the theme (or other theme) is that at 2:53, guys? Sounds more like the Morrowind theme than anything I heard in the source, but it's a harder one for me to make out. That section definitely dragged out until 4:06; the minor mutations happening with the supporting instrumentation weren't enough to keep things interesting, and I wouldn't have gone back to that for the ending. Develop the second half more, and flesh out the textures, and this would have a better shot. Solid start so far, Galvin! NO (resubmit)
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Submission Title: INVASION! General Info: Remixer Name: Beckett007 Real Name: Rich Douglas Website: http://www.richdouglas.net USERID: 7038 Submission Info: Game: Rush N' Attack Original Composer(s): Hevimeta Satoe, Iku Mizutani, Masanori Adachi, Shinya Sakamoto Systems: NES Song Arranged / Remixed: Intro and Level 1 Link to Source: http://www.youtube.com/watch?v=K8Qb1ErRZRQ Additional Info: Like all of my other mixes, this one is done in an orchestral / cinematic style and would be very fitting for a Rush N' Attack film. I was honestly very suprised to see that there's only ONE remix done for this game... the themes are insanely catchy and really truly lend themselves to an epic vibe... as you'll hear. This piece is basically a very straight forward reversion / remix of two of the themes heard in the NES classic... reorchestrated, and slightly re-arranged to make it fit OCR standards. ---------------------------------------------------------------- Loving it in principle. The arrangement is expansionist and strong overall. But at :57-1:11, the supporting strings sounded off-key with the lead instrumentation. And again and again ang again from 1:25-1:32, 1:40-1:54, 2:08-2:16 & 2:23-2:37. I'd much rather be DPing this, but that supporting string writing definitely gives me pause. Am I the only one that thinks the writing there sounds completely jacked up? Sorry, Rich. If the other Js & djp have no issue, I'll leave it alone, but I can't sign off on it as is. If the supporting strings were tweaked to have synergy with the rest of the track, I'd be down. As is, they sound off-key and cut-and-pasted, constantly breaking the flow of the song. NO (refine/resubmit)