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Liontamer

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Everything posted by Liontamer

  1. Contact Information * Your ReMixer name : 8 Bit Instrumental * Your email addres: 8bitvgm@gmail.com * Your websit: 8bitinstrumental.com Submission Information * Name of game(s) arranged: Super Metroid * Name of individual song(s) arranged: Brinstar 1 * Your own comments about the mix, for example the inspiration behind it, how it was made, etc. On this arrangement we where inspired by the little phrase on the middle that uses the minor seventh and the first tones of the minor scale, which is also a traditionally used on “capoeira” (that is a kind of fight style originally from Brazil). So in we use a traditional instrument from “capoeira” that it is called Berimbau. So we decided to not use the B section of the original music because it was not in the same mood, so we use only the one part of the original music. Anyways this is a very kind of chill out tune with acoustic guitars, soft drums cool bass, guitar with some reverb to help up on the mood, some soft drums and the Berimbau. Of course the name that we decide for the song its totally inspired on the Berimbau. -- =x= 8 Bit Instrumental =x= Site Oficial: www.8bitinstrumental.com MySpace: www.myspace.com/8bitvgm LastFM: www.lastfm.com/music/8+bit+instrumental Fotologs: www.fotolog.com/8bitvgm www.fotolog.com/banda8bit Comunidade no orkut: http://www.orkut.com/Community.aspx?cmm=24327707 --------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=sm - "Brinstar Overgrown with Vegetation Area" (sm-19.spc) Getting the negative stuff out of the way, I thought the 1:27-2:02 section was boring. Aside from that though, I thought this was nice and mellow and a cool take on the theme. Short and sweet, this is some good work from 8 Bit Instrumental that doesn't reinvent the wheel; instead, it takes a familiar theme and gives it a laid back makeover. Good stuff. YES
  2. Hi! I'm Nov/\ (that's my name in the forum of OCRemix). Sorry if I do anything wrong...I'm a begginer in OCRemix and I don't know exactly how works the matter of remixes..I was read the submission standards and structions but I'm not sure if I do it well..hopefully I'm doing it well.. Oh..and sorry, my english is not very good.. Now, let's go to the Remix: CONTACT INFORMATION: Remixer name: Nov/\ Real name: Nova O. S. Email adress: The_LoneWolfie@hotmail.com Website: - Userid: I'm not sure but I think my userid is 28373..if this not match I'm sorry, I'm not sure how I can find it.. So I was watch in the other remixers profile that they have an Artist ID..how works this? you asign one to me when I acomplished my first remix? once again, sorry..I'm a little lost.. SUBMISSION INFORMATION: Name of game arranged: FINAL FANTASY IV Name of the song arranged: Rydia's theme Additional information: well, I called this arrangement "Good night little princess" because I think is soft and it follow a relaxing line..like a pacefull night.. Also, I was inspired in a girl, my best friend, my princess...every night I say good night to her with these words.. She's named Alexandra, and please please..if you accept this arrangement, I wish you say in the comentary that I want dedicate to she this arrangement because she always take care of me, I'm the most lucky man..And then I choose this song to remix, because she loves it..it's a present for she.. About the remix, I was make it with my Live Studio and I use all my guitars: acoustic and electric and a different effects to they. So, I combined this with another Fx effects and a percusion sounds (and more patience) and I think it looks pretty good.. Well that's all..the decision is in your hands..and once again sorry if something is wrong..be patient please, I'm new to this game.. THANKS FOR ALL AND CONGRATS FOR OCREMIX! --------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ff4 - "Rydia" (ff4-15.spc) The arrangement was pretty conservative, so I would have loved to have heard more interpretation there; it needs it. But the arrangement had some new supporting instrumentation and a new overall mood, which went in the right direction. Not bad, except the treble needed to be toned down, the bass seemed to distort, the percussion samples were weak and there was some empty space that needed to be filled out. I'm feeling the guitar arrangement for the most part, but the rest of the execution wasn't as strong. Need to tighten everything up before this one is ready to post. NO
  3. Remixer Name: Willrock07 Real Name: William Harby Email Address: Will.rock@hotmail.co.uk User Number: 24181 Remix Name: Waking The Fish Games Arranged: Legend Of Zelda: Links Awakening Songs Arranged: Ballad Of The Wind Fish Remix Link: (there is an attachment if the link doesn't work for whatever reason) Source: http://www.youtube.com/watch?v=OxplgXELFG4 Comments: God knows where the inspiration for this came from All I know is that I decided to remix the ballad of the wind fish, one of my favorite game themes, in a style that I have never tried before (and one that you guys are tbh probably sick of) Needless to say, it has taken me a while, but I have done it, and I think it is a little better polished than my previous subs so far. Hope you guys enjoy this one. --------------------------------------------------------------- http://www.zophar.net/download_file/15485 - Track 71 Some weird changes to the melody in places that I definitely would not have went with (), but otherwise this was pretty solid. The core beats got a bit repetitive, but the foundation was creative enough and the textures were cohesive enough where the repetition wasn't a detriment at all. Solidly developed arrangement with some creative interpretation. Another good one from Will; keep it up! YES
  4. Contact Info * Your ReMixer name: pu_freak * Your real name: Pieter van Os * Your email address: pu_freak@hotmail.com * Your userid (number, not name) on our forums: 27476 * Link to the mix: * Song Name: City of Vigor * Website: http://www.myspace.com/pufreakneo ReMix Info * Name of game(s) ReMixed: Tales of Phantasia * Name of individual song(s) ReMixed: Vigorous Town * Your own comments about the mix, for example the inspiration behind it, how it was made, etc.: This mix is the ReMix I did for Summoning of Spirits, the Tales project. It was actually the 2nd serious mix I did for the project, but I liked it a lot better, so this ended up being my main project contribution. I've taken a very classical approach to this theme, thus making this a heavier mix than the ones I usually make. I started with an original (very classical) intro, followed by hinting at the main theme at 0:42. Then I continiued with a version of the main theme, only then in minor, making it heavier. At 1:20, I made a transition to a more light style, followed by the main theme at 2:04. I ended the mix with a small piece from Zelda 3: A Link to the Past, the Ending theme to be exact (though it's too small to actually be credited imo). I made this, like all mixes, entirely with my Roland KR-107, so it's purely piano and no computer involved (except for the editing that is). You'll have to excuse me for the lacking of the correct id3-tags. Since I don't have webspace myself, I thought I'd link to the project track directly. Pieter --------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=top - "Vigorous Town" (top-106.spc) Not to be a douche, but the lack of realism of the piano kills this dead, even if the arrangement were a total pass. Other Js, is the fact that Pieter's using a Roland KR-107 holding him back; does it suck re: realistic velocities? This kind of execution on a sampled piano would have been cool here maybe 5 or 6 years ago, but you've gotta take it to a higher level now. Everything here now sounded too stiff. The texture also sounded too thin as well. If you can bring more richness & realism to the sound here, you'd have a better shot. NO
  5. Contact Information * PLAYUHH * Gunjan Patel * dj.playuhh@gmail.com * http://soundclick.com/djplayuhh Submission Information * F-Zero * Big Blue * Link to the original soundtrack (if it is not one of the sound archives already available on the site) * One day I was on Youtube and I decided to look up the theme song for the original F-Zero Big Blue because I remember it being one of the badassest compositions I have ever heard. After listening to it again after many years and finally being at the point in my musical abilities where I might be able to recreate it to at least something even remotely acceptable in comparison to its greatness; I decided to take a crack at it. Here is the my symphonic rendition of SNES F-Zero's Big Blue originally composed by Ishida and Kaneoke. Composed for Double Bass, Cello, Violins, French Horn, Trombone, Drums. I hope you like it--- the instrument set I chose was a nightmare to mix down. Enjoy! --------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=fz - "Big Blue" (fz-02.spc) The arrangement was conservative, but did a good job creating a new feel to it, especially with some good new original supporting instrumentation writing. Valiant effort, just super rough execution when it comes down to it. The string articulations were noticeably fake (though better that what a lot of beginners pull off), the textures weren't cohesive at all, and it felt like there was some minor, but constant distortion going on. The core beatwork was also extremely boring and needed more substance. The other Js will have more to say about everything. Decent first sub; keep at it, as you have a lot of potential, Gunjan. NO
  6. * Link to Song (Also in attachment) * Your ReMixer name : MrMilkcarton * Your real name : Nick Tomassetti * Your email address: Nicktomassetti@hotmail.com * Your website : www.myspace.com/mrmilkcartonmusic * Your userid 28401 * Legend of Zelda: Majoras Mask * Calling the Four Giants * ------------------------------------------------------------- http://www.zophar.net/download_file/12211 - 245 "Calling the Four Giants" At 1:17, the treble frequencies became piercing and stayed that way, so those would really need to be toned down. That issue also affected the overall mixing as the treble was obscuring other sounds. I like many of the interpretive ideas in the arrangement, and a lot of the supporting instrumentation ideas were cool. But by 2:50, I was bored by the lack of more pronounced dynamics within the piece. That was a good opportunity to take the track in another direction or develop the ideas more. The dynamic build from :55 until the end was basically just a parabola; slowy built up, crested and descended. At least in this case, that wasn't a particularly engaging way to handle it, IMO, since the stuttered rhythms were basically the same the entire time. It wouldn't take much, IMO, to add a bit more dynamic contrast and variation to the stuttered rhythms and overall dynamics to put this one over the top. I really hope we hear more from you Nick, you're ahead of maybe 80% of first-time submitters with something like this, and show some good potential. NO (resubmit)
  7. Hello OCRemix people - remixer name: aselectbselect userid: 28038 real names: Matt Lohkamp and Athena Wollin email addresses: 'aselectbselect@mattlohkamp.com' forwards to both of us, so send any correspondence there. crappy myspace page: http://myspace.com/aselectbselect URL: games: Tetris (NES) track remixed: 'music - 3' We both like video game music, and we wanted to get together and do some remixing, so we picked a tune that we hadn't heard anyone else do - that one song from Tetris which no one remember until you play it for them. We both like trace-type stuff, so it ended up going in that direction - and here we are. Enjoy! - m a t t - -------------------------------------------------------------- http://www.zophar.net/download_file/14758 - Track 5 ("Music - 3") The sound choices were on the generic trance/electronic side for me, but I was overall cool with the interpretation here. I would have loved to have heard more of the theme explored. Beyond 1:54, I basically heard the same arrangement ideas, as far as interpreting the melody, for the rest of the piece. It ended up dragging as a result. I just treated the direct sampling from 3:14 until the end as a bookend of the track, so I had no big problem with it. Explore the melodic interpretation with some more ideas and/or variation and I'd feel this was over the bear. Good stuff so far, Matt & Atehna. NO (resubmit)
  8. id 21613 Rozovian Name of game(s) arranged? Mega Man X Name of individual song(s) arranged? mmx-11 Chill Penguin I call it... Braincooler. It was originally planned to be something of a three track medley, which is why the name is alluding to Brainsick Metal. But... no. It just didn't want to go that way. I've recently started trying to keep the number of tracks to a minimum, which is the same approach I had with Beyond Velocity and it seemed to work out well. Here I had to route my 7 midi tracks (and two tracks with audio loops) to a myriad of buses and auxes. That, plus the dozens of automation tracks made it a bit scary to work on towards the end. I suppose I've found my style. Or a style, at least. Like EYOD, this is a bass-based track with long bends, long break-downs, key change... and eggshaker. Didn't expect the eggshaker to become such a success, but I don't mind. And here it is again. It wouldn't have taken this long or turned out this good without the help of the WIP board, the #ocrwip channel, and the Judges that I turned to during the making of this. Enjoy. -rozo ---------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=mmx - "Chill Penguin Stage" (mmx-11.spc) The beatwork was a bit plodding & underwhelming, IMO; I felt like there needed to be more movement to the piece. The mixing could have made the elements sharper and better separated. But this was still reasonably well put together. The interpretation was conservative with the melodic structure while giving it a nice new mood, even if I thought the key change at 3:37 was weak. The last section did a good job messing with the melody a bit while retaining the source's rhythms. I would have done some things differently, but this still has a lot clicking here, so I'm totally down. Not a tough call. YES EDIT (7/8): Whoops, forgot we had a revised version submitted since this version. No major changes, just minor modifications to some of the instrumentation and louder overall levels.
  9. http://liontamer.vgf.googlepages.com/Final_Fantasy_4_SNES_Battle_Medley_O.rar Try that. If that doesn't work, then I'm out of ideas.
  10. Dude, email me (larryoji@ocremix.org) & Dave (djpretzel@ocremix.org) your phone # so we can get in touch with you!
  11. I'm good with my revised call. I don't think the GSO sub, for all it's flaws, had mixing as imbalanced and negatively impactful. Have to be the bad guy, but not every track is meant to pass, and I still like the track. Execution still needs improvement.
  12. Fixed. Good luck finding a pianist!
  13. No, not really. Comparing the two tracks is apples and oranges. There's also no need to shit on a track just because you like another track. That's like the prophet of mephisto needlessly shitting on Armcannon a few days ago just because he loved Powerglove. Don't get into that stuff, it's pointless.
  14. Yeah, I agree with Mattias that if it's just the production-related fix of element, that's more likely to be a conditional YES. For the ones that believe in using it, anyway.
  15. That's all Tony fault; I'll never ask him anything on IRC again! In other words, kik Tony. (i.e. not a big deal, but I recall that's what he said) That's a pretty stupid thing to say. Exactly, the listeners generally couldn't care less about the site's guidelines or purpose as long as we posted enjoyable tracks. That underscores why it's good for the panel to scrutinize tracks; the fans generally don't. Some very enjoyable tracks just end up being outside the scope of the site. We almost passed Villainelle's Zelda 64 mix when it actually had barely anything to do with the source tune it was supposed to be arranging, until we took a closer look. A lot of people would have given it the benefit of the doubt. If we posted Hyadain's , we'd have lots of people in favor of that too, and I can't forget about the debate I had about removing Zelda 64 'Ocarina Boogie'. I r badmen's on this stuff. If it ends up that mixes are on the borderline like this one in terms of actually using the VGM, even though Joe Blow wouldn't care as long as the production was awesome, those are exactly the situations the Js will be checking out.
  16. Just for posterity's sake: http://www.ocremix.org/info/Frequently_Asked_Questions#Why_aren.27t_the_ReMixes_ranked_by_popularity_or_numerical_ratings.3F
  17. Oh yeah, we didn't recruit OA or anything, nice pick, Brad.
  18. You guys never think we're trying to improve anything. OA! Voting! GO! (Welcome!)
  19. Remixer Name: Nase Real Name: Joshu Skowronek Email: kaesomorph@hotmail.de UserID: 7599 Game: Castlevania: Harmony of Dissonance Track: Successor of Fate Comments: Not a whole lot to say...it converts the original into swing, and while I was pretty conservative with the melody (I just like it so damn much), I hope there are enough other variations and additions fitting in with the different style for ya, plus some original content in the middle part. Oh, one more thing: I found this one to be way more enjoyable with the volume cranked up. -------------------------------------------------------------- The instrumentation and textures were a bit ugly in a way (some of the instrument quality could have been better), and there were also some areas where the sound was piercing. That said, this was a very fun track, with a conservative but excellently personalized interpretation. Really upbeat, dynamic, high-spirited funk arrangement of a theme Shnabubula has already taken to the cleaners. His was more a fleshing out of the original, so it was cool to hear another take on it. It's a great source tune choice. Hope we hear more from you, Joshu! YES
  20. Song: Song Name: Symbol of Darkness Game Arranged: Dracula X: Rondo of Blood Song Arranged: Dance of Illusions Comments: Not much to say about this except its a heavily remixed version of Dance of Illusions. ReMixer Name: Corlen Belspar Real Name: Mike Crain E-Mail Address: corlenbelspar@hotmail.com Website: http://www.fifthindependent.com. UserID: 20415 ---------------------------------------------------------- Akumajo Dracula X: Rondo of Blood Original Version - 14 "Illusionary Dance" The articulations of the sampled strings were pretty fake and exposed at the beginning; the brass later on was flimsy as well. The (German?) vocals at 2:25 were mixed too low for the most part, and the overall textures were pretty empty. It was an interesting track combining orchestration with tribal drum rhythms, but unless I completely have the wrong tune, this didn't sound like the source tune at all. The linked video has the source start at :11. I didn't recognize much, but I'd love to hear from someone else more familiar with the tune. That said, the execution needed some work as well. NO
  21. Paneling just for the comparison to the mix this was inspired by - LT CONTACT INFORMATION ReMixer name: Olarin real name: Bradley Mellen email address: olarin42@yahoo.com website: http://bradleymellen.com/ forum userid: 23257 SUBMISSION INFORMATION game: The Legend of Zelda: A Link to the Past track: Sanctuary Dungeon COMMENTS This was recorded in January of 2007, when I got some fellow musicians together to make a short demo, and to see if I could manage a passable recording on cello (which I'd been playing less than two years at that point). I initially had little thought of submitting this to OCR, as the whole idea to record the tune had come from listening to the excellent Neskvartetten ReMix "Ganon's Temple", and I figured that track had already pretty effectively covered the idea of a euro-jazz rendition of Sanctuary Dungeon. However, after repeated listening, I've decided that although the approach was similar, our instantiation is sufficiently distinct from theirs in form, instrumentation, mood, and interpretation to be worth a submission. So I'll leave the decision to you guys as to whether this version warrants posting another jazz reading of Sanctuary Dungeon to the site. Of course, if posted, please make sure to include the names of my fellow musicians prominently in the write-up: piano: Ari Kessler bass: Marshall Skinner drums, recording/mixing: Keith Maxwell Button --------------------------------------------------------------- Just want to note that we generally co-credit performers, so I need to check with Brad how he wants to handle that. http://www.ocremix.org/remix/OCR01231/ - "Ganon's Temple" Yeah, clearly some similarities. If you do a loose jazz arragement of the theme, that's gonna happen. But these are different animals as far as I'm concerned. I'm OK with this though, as far as the comparison to Neskvartetten's arrangement. Short and sweet, I thought the levels were a little quiet, but that's probably just a result of the positioning of some of the instruments. Otherwise, a solid, chill arrangement that works very naturally and creatively with the source tune. Nice stuff. YES
  22. Worth noting, since we didn't mention it here before, that we later on sent Tony a copy of the judgments so he could read the production crits brought up and make some tweaks, which he addressed nicely. He also recruited Shnabubula to add some cool original comping wankery on top of some of the mellower sections. Tony mentioned that Sam cooked up his stuff in a matter of hours after offering to do it, so definitely props to Sam for some nice additions that further fleshed out the arrangement.
  23. Song - The Skies Hold no Angels for Us Remixer Names - Level 99 and AudioFidelity Real Names - Stevo Bortz and Jay Yaskin Email Address - level99remixteam@gmail.com ; bass10854@hotmail.com Website - None UserIDs - 13318 and 24748 Submission Information: Name of Game Arranged - Final Fantasy IV Name of Individual Song Arranged - Castle Damcyan Additional song information and original soundtrack already on OCR Comments: This is a song that was, from the get-go, envisioned to be an epic rock song. For those familiar with Final Fantasy IV's story, they know that what takes place at Castle Damcyan is a short, but pivotal and highly emotional, point in the game. I (Level 99) was already working on the Final Fantasy IV project and had finished my remix of Dancing Calcobrena, so I looked to see if any other songs were still available. Castle Damcyan was, so I started listening to the music and getting ideas in my head. Due to time and resources, I asked to have the song and asked for others to work on it with me. AudioFidelity offered to help a bit since even though he had a lot of tracks on his plate to finish but also felt that Damcyan warranted proper treatment in the project. I also asked Avaris to contribute some synth/soundscapes and make an intro to the song The result is an almost-six minute rock song containing elemental styles of classic rock, metal, acoustic, psychadelica (the intro), and a few others. It breaks down as follows: The song is introduced by a dark and heavily atmospheric synth/pad/fx composition written by Avaris, and the fx present here are sprinkled throughout the rest of the song. The intro bleeds into an interpretive A section from the original Damcyan song with a basic chord lead. After the drums kick up the A sections melody gets a little more interpretive but still hovers around the original writing. A second guitar comes in and starts to compliment the first as it goes to the B section. Following this, the drums switch to prominently syncopating the rhythm guitar as the two lead guitars duel into the second B section. A new C section arises, which is an elaboration of the original chord progression from the song, with new writing on all the guitars. Wind sweeps in at the end of the section to take us to a memory of what Damcyan once was as a piano plays a major-scale progression of section A as children play in the background. And then bomb blasts at the end of this as the guitars all come back for one last bit of battling. The final section is supposed to convey a person walking through the ruins of Damcyan while a woman cries and two acoustic guitars usher an end to the dream that was Castle Damcyan. Now, we really wanted to give feeling to the intensity of destruction at the Castle, and the broken dreams brought about by its demise. While Avaris did some FX and the intro, the majority of synths were played by AudioFidelity, along with the second lead guitar, the bass, the drums, the final mixing, the piano, and lastly adding in the ambient sounds. The song was led and arranged by me (Level 99) - providing the rhythm guitars, the first lead guitar, and the acoustic guitars later on. I hope you enjoy our remix of Castle Damcyan, and I'd like to thank OA for pushing so hard for the highest quality of mixes in the FFIV project. Thanks for listening! ~Stevo --------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ff4 - "Castle Damcyan" (ff4-16.spc) 5:46-long = >173 seconds for more than 50% source usage. :50-:55, :57-1:10, 1:12-1:17.75, 1:19-1:25, 1:26.75-1:39, 1:41-2:01, 2:03-2:06, 2:32-2:45.5, 3:15.75-3:21, 3:23-3:30, 3:31-3:35, 3:38-3:44, 3:45-3:46, 3:48.5-3:50, 4:38-4:39, 4:42-4:43.5, 4:44-4:47, 4:53-4:54, 4:56-5:04, 5:08-5:09, 5:10-5:17, 5:22-5:23, 5:25-5:32.5 Or about 134 seconds (38.73% source usage). I'm a stickler, that's my call. If you count all of the grace notes and all of the rests in tempo with the source, you have the simpler breakdown of :50-2:06, 2:32-2:45.5, 3:15.75-3:50, 4:38-5:32.5 or about 178.25 seconds. Shows the difference that counting that stuff can make. Given how long the track is, I'd rather have heard more elements used that kept the arrangement more strongly tied to the source in some way, but I can see why it would be passed if you're more relaxed (not a backhanded compliment). There were some great original ideas incorporated here, and then some super liberal backing element ideas that Steve & Jay felt were tied to the source, but IMO were not enough like the source. So ultimately, I love the track, but I'm gonna go borderline NO. That said, I'mma look at the overall execution. The opening guitar riffs at :19 were a great example of original writing that wasn't directly from the source, but was a stylistic fit with it. Just listening to it, it sounded like it was from the source, but it's actually too liberal IMO when trying to make an A-to-B connection. Source melody kicked in at :50. The mixing was on the muddy side from 1:18-2:03 once things got fuller with the backing guitars, but things were capably produced overall. 2:03 went into some extended soloing over a foundation inspired by the source, though too liberal to count as a direct connection IMO. Another chorus from 2:32-2:46 before going into more original writing. Then a pretty solid dropoff focusing on the piano at 3:16 before \m/'ing some more until the excellent acoustic guitar section at 4:38. Really strong, fluid dynamics throughout the track in this one, along with some great original part-writing that weaved together very cohesively with the source usage. Once I went into the details, I thought the overall composition could have integrated some more source elements during the soloing & original sections to keep it more grounded in the source. That's not to say that I don't like the arrangement or that I think it wouldn't pass. Solid, energetic contribution to the FF4 project that'll go over well, and shows how both artists, especially Stevo, have shown a good amount of growth. Even if they bitch about how long the judgments take.
  24. Pimped (and great jorb as usual), but you NEVER put the URLs in the actual YouTube descriptions. Why are you never doing this? It's like you don't want the traffic. Both your URL & Leigh's should have been at the top of the video description, e.g.
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