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Liontamer

Judges ⚖️
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Everything posted by Liontamer

  1. http://vgmdb.net/album/12788
  2. I have retweeted you! http://twitter.com/ocremix/status/1422449343 Very badass!
  3. http://www.ocremix.org/artist/4459/a-scholar-and-a-physician
  4. I weathered the hovering threat of B-Unit! I win!
  5. http://twitter.com/ocremix/status/1415999574
  6. Kick both of you. This is excellent all around. I keel u. I haven't got a thing against orchestration, but this is easily the most unique and creative approach to a Halo arrangement in existence so far.
  7. They work. AFAIK in Winamp, when you open up a zipped SPC set (i.e. an RSN), it plays the first track and adds the remainder of the tracks in the set at the bottom of the playlist. If you have a huge playlist, you need to scroll to the bottom of it to see the other tracks in the set. If you want, you can take any RSN, rename the extension to RAR, the unzip the RAR. You'll then have a folder with the individual SPC files.
  8. Ha! You ever hear the footage of that?
  9. Sub another great mix. I'm sure you have some awesome arrangement ideas left in the tank.
  10. Well honestly, it's not really anyone's business why something's not posted yet. I'm just planning to separate out the conditional YESs from the ones that are ready to go.
  11. PIMP! http://twitter.com/ocremix/status/1402477041
  12. Castlevania's evil, and I'm feeling the evil here. Solid stuff and a unique take on "Demon Seed", which is one of my favorites from the best Castlevania soundtrack of all time.
  13. He hasn't fallen off the face of the earth, just heavily into the nerdcore scene. http://www.myspace.com/myf1 http://www.myspace.com/mythrilnazgul
  14. Awesome; wish I was a fly on the wall! Thanks for lining that up, Susie! Hell if anyone at Google has requests, I'm pretty sure folks here would hop to it. Gimme some more backstory on how you got us in there when you have a chance; I'm always interested. I gave you some Twitter pimpage: http://twitter.com/ocremix/status/1398497237!
  15. Source - Original - Resub - * BlackPanther * Rashad Hill * rashad_hill@yahoo.com * http://www.myspace.com/dablackpantha * 17238 * Goldeneye 64 * Disused Military Depot * ? * ? * I took it kinda hard when I was told to resub this and I almost didn't do it. But I had a few people that I should and then I realized that I'm not that good and that the judges are here to help and not to down anyone lol. So here I am with the resubbed version and I hope all of you guys enjoy. -------------------------------------------------------------- Hahaha! Don't take it hard to be asked to resub. Most submissions don't even get that. Man up and continue to improve. http://www.zophar.net/download_file/12212 - 113 "Depot" Opening strings sounded a bit too distant, but the sample quality sounded pretty decent. Actually once things picked up at :49, there's still not much high-end. Synth lead at 1:31 is still a poor fit, IMO. It's too upfront and too grating. Pull it back and make it less abrasive. Treble on the cymbals was still too much, even though it was adjusted. That needs to be pulled back, yet the rest of the soundscape could have used more high-end to lend a little more clarity. The soundscape also still felt like it was missing one more element to glue everything together from 2:00-2:23 & 2:29-2:41; it was still fairly empty. The brass at 2:41 worked a lot better in filling out the soundfield a bit more. An improvement, but it still needs a couple of production tweaks to get this sounding fully balanced & cohesive. The arrangement ideas were interesting. Hopefully the other Js can really dissect the mixing issues so you can get this sounding it's best. I'd say it's about 80% of the way there, but you're not there yet in terms of making sure the fine details are in place. Don't get thin-skinned & wuss out. We've told you and we're continuing to tell you that your stuff shows good promise. Don't be discouraged, and keep working toward improvement so that your production skills become second nature. NO (resubmit)
  16. I also remember Shariq, Dave & I talking in #judges later about it while attempting to hash out details and then quickly realizing how much we still hated the idea for the specific reasons in the FAQ. Worth noting that genre or taxonomic labels might encourage people to check out ReMixes from games they're not interested in. Feel free to debate where the effect of labels is greater, i.e. encouraging or discouraging listening to more ReMixes.
  17. Even going away from genres completely and doing tags according to moods, it feels exclusionary, but that's just my opinion. I'd at least be open to non-genre tags, but I'd rather do without them entirely. Try everything.
  18. IN THE EVENT THIS TRACK IS ACCEPTED, PLEASE FLAG IT AS A PROJECT TRACK * OA and DragonAvenger Submission Information * Final Fantasy 4 * Another Moon * http://www.ocremix.org/game/final-fantasy-iv-snes/chiptunes/ OA comments: This was a really fun track to work on, and it seemed to come together really fast. I think DA's voice is perfect for the mood we were trying to convey, which is a sortof mysterious tension with sinister overtones. Projectwise, it's the lead-in track to the Climax of the final battle, so it needed to slowly build. The end leaves you expecting more, which is more effective in the album itself (with the next track resolving), but i think it works well enough to stand on it's own. Lyrics came together really fast, with DA making a few welcome suggestions at the end. The title is a reference to game storyline. Extra thanks to Jay, Connor, and Justin for whispers and effects. You guys are awesome. DA comments: When Andrew originally asked me what track I wanted to do on the project, I give him a few options, Another Moon being one of them. He immediately jumped on it, and I was pretty much along for the ride. He came up with lyrics when I was stuck, which I helped him complete later on. We both worked towards creating an ominous feel, in lyrics, voice, and during the track as a whole. Working with him was really easy, and he was always open to my ideas. The style of the song worked well with my voice, I love the effects that Andrew added. I look forward to working with him again. Lyrics: Something's sleeping In the darkness No one knows what Broken minds think Something's calling From the deep void Deathly intent Grasping midnight Awakened Something's waking Growing fury Second moon now Bleeding skies red Tonight Alive Tonight Something's coming Getting closer I can hear it Calling my name ---------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ff4 - "Another Moon" (ff4-40.spc) The timing of "second moon now" sounded awkward, but not a big deal. Those claps were way too loud & upfront. Not sure why y'all didn't realize that, but pull that stuff back for my sanity. Otherwise, really strong. Loved the synth section at 2:35. Cool glassy sounds added into the last verse at 3:14 as well. The arrangement was pretty straightforward, but very personalized. Great example of how you can retain the structure while completely enhancing with unique arrangement ideas. YES (conditional)
  19. Contact information remixer name: Sperzieb00n real name: Dennis malmberg email adress: thebest_jedi@hotmail.com website: www.last.fm/music/sperzieb00n userID: Submission information game(s) arranged: super mario bro's for the NES individual songs arranged: the tune that can be heard in all levels when being outside, part of the tune that can be heard when being under the ground. original composer: Koji Kondo source of the original samples: internet (sorry, lost the website), and self recorded comments: the genre is Drum & Bass, made in 9 hours with FLstudio8, in the netherlands. and my reasons for this song? when i was a kid i played super mario bro's almost daily on my nes, but i never got further then the first bossfight eventually the song got stuck in my head, nowadays i can play the theme on a chromonica (you can find me on youtube) and the piano. when i heard 1-up from spor on a DNB party i thought he could have done better, because i thought the song itself didn't sound "1-up" enough in my ears... so i decided to try to make something like that myself. have fun listening. ---------------------------------------------------------------- http://www.zophar.net/download_file/14690 - Tracks 1 ("Overworld BGM") & 2 ("Underworld BGM") :02-:10, :43-:45, :48-:50, :54-:56, :59-1:01, 1:25.5-2:18, 2:25-2:51, 3:34-3:36, 3:39-3:41, 3:45-3:47, 3:50-3:52, 4:17-4:41, 4:44-4:46, 4:49-4:51, 4:54-4:56, 5:00-5:12, 5:22-5:24 That's 146.5 seconds or 45.216% source usage. I'm not counting sampled in-game SFX. We don't allow tracks solely constructed of in-game SFX, thus I don't count SFX usage as music usage. Not a bad arrangement approach. Wholly original sections are OK, but most of the focus should be on arranging/using the actual themes, not the original melodic writing or sampling the in-game SFX . Someone might complain about the Mario themes souding very chiptune-y, but it wasn't direct sampled or verbatim, and it was coupled with the modern dNb sounds. Production-wise, this got blistering. The tss-es caused by the cymbals should be toned down. The melodic stuff could afford to be pushed up a little as well. I'd definitely like to see the balance tweaked a little, since (aside from the cymbals), this lacked clarity due to the high-end being neglected. Still, the dNb brought the power. Use a VBR encoding to get the filesize closer to 6MB and improve the sound-quality; 128kbps doesn't bring out the best here given how much is going on. If Protricity were still on the panel, and maybe Jesse will feel this way, I think the main criticism there would be that the source material mostly feels shoehorned into an original track. It does lack some synergy, so I agree with that to some extent and can understand that POV. Still, some sections had a really cool integration of the themes. Beyond 3:00 though, we basically got more of the same with the arrangement ideas; think about other ideas you can bring to the table to keep it fresh, rather than repeating them wholesale, and let's get some more of the Mario themes explicitly in there to boost up the source usage over 50%. Pretty interesting. Not sure whether the others will like it as much as I did, but it's got good potential. If you can address these various issues, Dennis, this could be good to go. NO (resubmit)
  20. Nutritious Justin Medford NutritiousMultimedia@gmail.com http://NutritiousMultimedia.googlepages.com 16520 Final Fantasy VI Martial Law, Serpent Trench This is not part of any project (amazingly enough). This remix was created in response to a post in the request forums for a new take on Martial Law. It's a very memorable theme from FFVI for me and very fitting for the point in the storyline where it's played. I tried to capture some of the same feeling as the original with the duets near the beginning, but also bring more dynamics to the piece with more full-on orchestra later. Eventually, I was starting to exhaust my ideas for takes on Martial Law and felt like the piece needed to have a contrasting section from the first half or so. Serpent Trench seemed to be a great fit for the mood I wanted to set in the next section, so I'm pleased with how the themes turned out together. I actually finished this mix about 6 months ago, but due to rendering problems (audio dropouts, pops, clicks, etc.) I never was able to get a clean render. I finally revisted this mix recently and was able to get a clean finished product (as far as I can tell). Hope you enjoy, Justin ---------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ff6 - "Under Martial Law" (ff6-121.spc) & "The Serpent Trench" (ff6-119.spc) I don't think I've ever heard an arrangement of Under Martial Law in the community before. Pretty easy YES, although my one big crit is the mixing being indistinct. Probably a delicate line to balance, mixing this too dry or too muddy, but the verb could have stood to be pulled back some. Still, it's serviceable enough, and thickening up the texture did downplay the lack of realism in some of the sounds; nothing sounded obscenely fake, but at the same time it doesn't sound played live. Make no mistake though, this was pretty strong. Good pacing & dynamics; the arrangement turned out pretty interesting. Nice work, man. YES
  21. Original Decision: http://www.ocremix.org/forums/showthread.php?t=18521 Contact Information * ReMixer name: Suitmonster * Real name: John J. Brandon * Email address: jjbrandon@gmail.com * Website: None at present. * Userid: 24383 Submission Information * Name of game(s) arranged - Chrono Trigger * Name of individual song(s) arranged - "Secret of the Forest", and a leg from the "Chrono Trigger" main theme. * A link to the file: * Additional information about game including composer, system, etc. (if it has not yet been added to the site) I'm sure sufficient information exists at OCReMix.org, but the original composer is Yasunori Mitsuda. * Link to the original soundtrack (if it is not one of the sound archives already available on the site) - Available through OCReMix.org, if by some chance there are Philistines who are not already intimately, nigh-sexually familiar with it. * Your own comments about the mix, for example the inspiration behind it, how it was made, etc.- I've always enjoy the source song, but I did not set out with intent to ReMix anything. This work started by writing an original piece, and while fiddling on the ivories I found that "Secret of the Forest" fit nicely, so I adapted, pushed and shoved until I got a terrible, horrible, stinky remix, and then asked for advice from the WiP forums. After months of reworking it and many emails from supportive ReMixers (huge thanks to Mustin in particular), I managed to come up with something vastly superior to my original shameful effort. I worked on that remix for a while, and submitted a version for the judges to chew on back in August. I received constructive feedback, but (as expected) my mix did not make the cut. I took that feedback to heart, and made several changes. Concerns were mostly with the production quality, and some instrumentation alteration was suggested. Percussion in particular was overhauled. The link above is the resultant resubmission, for your consideration. * For comparison, the original version submitted in August and rejected in October may be heard here: ---------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ct - "Secret of the Forest" (ct-111.spc) & "Chrono Trigger" (ct-102a.spc) I encourage everyone listening to compare the two versions. The arrangement's basically the same, and was pretty personalized as mentioned last time, so I thought that was a go. The production still holds this back, IMO. Still don't like the drums at :25, but the older style was better. These were just muffled, distant & muddy-sounding. Sounds like some rim hits would work better, something sharper. I did like whatever the percussion was at 2:34 though. Production-wise this was a step down from first version; a lot more cluttered. The leads did have more body and personality, but the soundscape just sounds devoid of highs and the parts weren't well separated. Still enjoying the arrangement ideas, but fixing all the production/mixing is still gonna be the key to get this where it needs to be. NO (resubmit)
  22. We never listen to him anyway. He smells.
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