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Liontamer

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Everything posted by Liontamer

  1. This was a corrupted Google Pages sub, and this was the only submission where I didn't hear back from the artist with a fixed copy. After periodically trying to redownload it, I checked the link again today, and it worked, so check it out. Please give this one your attention.
  2. Ain't NOBODY gets a free pass into the Follin project. You gotta deliver. But if you've got something good, and it's not quite ready for primetime, I'll help ya through!
  3. I've mulled over the idea of moving current competitions back to General in order to increase viewership. For selfish reasons, of course, as one is potentially related to my project. But the move underscores how many think stuff posted in Comps loses attention. When current compos complete, they will be moved back to Competitions as more of an archive. I haven't run this past anybody, so it's more of an impulse thing, and we'll see how it goes after I discuss things more with TO & Douli.
  4. I believe I asked djp and he said no. It hasn't been hashed out, primarily because we haven't had anything good enough as a submission to warrant the discussion. So the short answer is "not likely, but no one's significantly tried."
  5. -Contact Info- ReMixer Name: Lyrebird Real Name: Kyle Johnston E-mail Address: dirgefordecember@hotmail.com Userid: 21267 -ReMix Info- Game: Wonderboy III: The Dragon's Trap Song Title: Monster Town Additional Info: Originally released for the Sega Master System in 1989; later re-released on the TurboGrafx-16 as "Dragon's Curse." Original Soundtrack: http://www.vgmusic.com/music/console/sega/master/wb3town.mid -Comments- It astonishes me that this classic title hasn't received a single ReMix treatment on your site! It has been all but completely forgotten, it seems; and for this reason I began my arrangement with a solemn militaristic salute to a fantastic franchise that, sadly, has been relegated to the annals of gaming history. At the tender age of five, my only ambition in life was obtaining a Nintendo Entertainment System (by begging my parents, natch). Boy, was I thrilled on that fateful day when my dad brought home a... SEGA MASTER SYSTEM?!? At the time, it was a mistake and a concession; but that ol' system housed what quickly became and still remains as one of my favourite games of all time: Wonder Boy III. I call my ReMix, "The Hu-Man Condition" and anybody who has played the game will almost certainly groan at my dreadful pun. This is my first completed ReMix (after far too many aborted projects) and it was reasonably tough to realise; primarily due to how brief the original melody is. Though the beauty is in its simplicity, and so I didn't want to compromise it by introducing anything too radical. Instead, I focused on varying the instrumentation and adding some restrained melodic flourishes--here is the result. Thanks! - Lyrebird -------------------------------------------------------------------------------------- Quaint little track. Didn't strike me as the best arrangement material, but that of course doesn't mean you can't get some real mileage off of it. Let's see waddap. http://www.zophar.net/vgm/wonderb3.zip - "Monster-Town" Man, what was that crazy drumming video BGC had me check out before? The fast drumming here in the intro brought that to mind a little bit. Pretty authentic sounding drumwork, which was very cool. The brass was a little lacking, but was decent. The bowed string attacks starting around :32 were pretty awkward in places and could use more refinement. Plus the timing felt slightly off with the drumming; up until 1:05, the track felt slightly off. Cool harp idea at 1:05, followed by the mallet percussion at 1:36. The texture of the mallet percussion, piano and vox felt pretty awkward; vox didn't sound very good and the piano seemed to be doing it own thing half the time, out of step with the other instrumentation. Lots of good ideas/concepts, but not solidly put together yet. The textures felt pretty thin to me, like one or two more additional parts could have really helped this out, but we'll see how the others feel. Hope you revisit this one to attempt to tighten the screws, Kyle, if only as a learning experience. Cool first sub, I hope we hear from you again. NO
  6. Original Decision: http://ocremix.org/forums/showthread.php?t=8157 name: Shaun Wallace avaris.studios@gmail.com remixer name: avaris 88369 Andrew Leurs ReMixer name: OA Andrew@oceansend.com http://www.oceansend.com 13647 Andrew Skrypnyk djskrypnyk@gmail.com 6278 Alrrrighty so when redoing this song we tried to improve on everything you guys liked and trashed everything else. Big thanks goes to Hemophiliac for helping Skryp and I in the initial process of redoing this song. I tried to add some orchestral strings to fill out the mix but things weren't clicking. Then OA joined in on the fun providing some sweet string action and some little epiano riffs. Thanks for listening. ~Shaun --------------------------------------------------------------- http://www.zophar.net/gbs/ffa.zip - Track 1 ("Rising Sun") Mostly good. The intro sounded way better but was meandering from :21-:30. To me, the drums at :32 didn't fit at all and were too punchy and loud within the texture. Not sure what was up with the transition at :57; not the smoothest one I've ever heard. Overly thick drums returned at 1:12. Didn't understand how the cymbal crashes are nice and light, but the drums are so loud. And the drums just kept going until 1:55. The percussion changeup could have also been handled less abruptly. Aside from those drums returning at 2:40, 2:40-on was where things started locking together more as DarkeSword would say. I really liked the harmonies within the arrangement, and things developed well. Andy with some sexy but subtle e-piano work at 3:31; well done. The textures were extra swanky, and once things had picked up at 2:46, even those drums I disliked clicked a lot better with the other sounds. I hate to kick this one in the junk, as you guys are getting a lot of things right. But what's wrong feels very wrong and takes me out of listening experience, especially them drums. Is anybody feeling me on this? In any case, tweak it, send it on back. To me, the arrangement is fine and doesn't need to be touched. Now you just gotta tighten the bolts and screws for the first half as well as some of the transitions. NO (refine/resubmit)
  7. I may have to join Facebook after that post. It's more effective than djp going "Join the Facebook group, damn you!" Meanwhile, I love my hobby-job! Also, help Armcannon get more exposure and cast your vote for them before the end of Sunday, July 29.
  8. Done. You got my vote, bros, and good luck. VOTE: Center of the page, towards the bottom.
  9. Dear Lord, I think I've...seen that movie. I blame The Lady.
  10. For the record, I didn't hear any bad entries. Stop crapping on yourselves.
  11. Even if he was around, he might not have a fixed version at that bitrate, or the project files.
  12. Hey bro, sorry you missed the panel this year, as we definitely had it pretty early, both this year and last. We'll see what we can do about a Saturday time next year so that fans don't risk being stuck in line at the start of the con. Otakon is a must every year for us now, so we'll definitely be there next year.
  13. You receive the "X Project Coordinator" in your User Title (only editable by staff) if your project shows that it's likely to be completed. The only incomplete projects that have this AFAIK are the Tales project, zircon's FF7 project, TO's Doom 2 project, and my project. I know these projects will be completed, no question, which is why we get leeway. When other projects are very close to completion and demostrate that, then custom title shall forever be EMBLAZONED under your name. In other words, get crackin'.
  14. We've had general Aplus iffyness on account of djp's credit card changing since he registered with them. I believe he said earlier that they tried to bill the old one when renewal time came, and (of course) it didn't take, so the mirror went down. He can elaborate and/or go over the extent of what's working with that mirror.
  15. Name: Schmancy Real Name: Ronak Shah Email: schmancy47@gmail.com Website: None User ID: 13298 Game Remixed: Kirby Superstar and Chrono Trigger Songs Remixed: From KS--"Savehut Theme" From CT: "Crono's Theme" (I think everything else is already on the site.) Comments: Okay, this is my first submission, so it might be a little shaky. It's more like a third or fourth submission, but the earlier ones were also shaky, and quickly changed from "OCRemix Submissions" to "WIPs" that I still haven't gotten around to touching up and fixing and finishing because I am a very lazy man. I have this bad habit of trying to mash-up themes from different games, and it usually goes better in my head or in tinkering mode than in the real thing, but this is for the most part just a simple mix-up of the themes mentioned above going through a couple of genres. There's thematic linking and manipulation, although the flow from section to section functions more like short movements. Man, I really don't have too much commentary on this. I'll just let you guys do your thing. Cheers. Ronak ------------------------------------------------------------------------------------------------ http://snesmusic.org/v2/download.php?spcNow=kss - "Save Area" (kss-35.spc) http://snesmusic.org/v2/download.php?spcNow=ct - "Chrono Trigger (part 2)" [ct-1-02b.spc] Almost sounds like a "Secret of the Forest" reference for the intro intertwined with the Kirby source. :08's lead sample was pretty familiar to the point of sounding generic, but it's not Ronak's fault and it's of good quality regardless. The note movements were pretty good on the whole and the arrangement ideas were very interpretive, even if the texture was relatively spartan. Could have gone for something to provide a bit more connection between the sections, rather than the silence from 1:41-1:44. Just seems like there was a better way to handle it and not break the flow as drastically. This was sparse in a negative way, IMO. However this was produced, the soundscape could have been more realistically intimate with the instruments chosen. Not enough of an issue to kill it, but the way this was produced begs for refinement on that level, or for more parts to fill in the gaps. The dynamic contrast presented by the final section starting at 3:11 was good, though the overall volume felt a bit too quiet momentarily, but that was a personal preference and I see what you were going for. The last piano note faded down too quickly and there was 9 seconds of silence at the end that would need to be snipped off. Despite my minor hangups with the production, I'm loving that arrangement. It's creative and the two source themes mesh together seamlessly. Dominated by the Kirby Super Star material, I got the sense of the 1:44-2:16 section functioning to put your own Kirby-influenced take on the Chrono Trigger theme, which was very well done. Nice source interpretations and strong dynamics ended up with a solid result. Good luck with the rest of the vote, Ronak, I hope you make it with this one. YES
  16. Where's the concept art of 3-tan DJing? What was in progress looked awesome.
  17. I'm caught up on currently accepted avatars and pending fixes. You guys let me know when you have more, and thanks!
  18. "And next up on VG Frequency, we've got Tweek with a new one..."TEEM.FUKKIT", ladies and gentlemen..."
  19. Ha, that N.O. is definitely confirmed! I didn't have time to listen to the source on this one. Shows how much Tomb Raider I've played. But yeah, what TO said. Everything about this is a weak cover plus beats. All of the other sounds you used are similar to the original, only inferior. Read up on our Submission Standards.
  20. It's the same song, yes. Mixes can only be classified under one game. If the source tune is indeed part of the claimed soundtrack, we generally go by whatever game the artist says it's inspired from. DHS submitted is as a Human Race mix, so that's the game classification it received.
  21. http://ocremix.org/forums/showthread.php?t=2360
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