Jump to content

Liontamer

Judges
  • Posts

    13,905
  • Joined

  • Last visited

  • Days Won

    130

Everything posted by Liontamer

  1. Remixer Name: AZ-Solii Real Name: Kyle Solii Email Adress: AZSolii@gmail.com Website: http://azsolii.sheezyart.com/ Forum ID Number: 20907 Game Remixed: Earthbound (AKA Mother 2) Song Remixed: Sound Stone Melody Title of Remix: The Melody Complete (from Earthbound) Link: http://www.sheezyart.com/view/1277070/ I'm new to the composing and arranging world and have just begun to practice the art. Earlier, I decided to do a remix of a song which is quite important to me. So I wanted to practice my skills in dictation and arrangement on this piece and this submission was the product of it. After hearing it, a friend told me I should submit it here. I realize that the standards are quite brutal; however, I don't think I'll get much better without some constructive criticism. So, after debating a bit, I decided to give it a go and submit it. There's really not much more to say except that I eagerly await your decision and comments. Thank you, K. "AZ" Solii ---------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=mo2 - "Eight Melodies" (mo2-111.spc) The samples chosen were pretty serviceable. Could use some refinements in terms of realism, but some other Js would be better equipped to say what worked and what didn't. The very robotic, sustained woodwind fluttering from 3:48-4:04 really exposed the sample. The ending at 4:04 also decayed too quickly, exposing every sample. Those were the only major issues I heard there. The base was taken verbatim from the original, which is already pretty dangerous in terms of the standards. It was only by 1:06 when some added writing ideas come in with the strings, then we got some more new stuff from 2:10-2:46 with the woodwind and brass before going back to the source melody with added embellishments. This simply holds too hard and fast to the structure of the original, and sounds so verbatim it might as well be MIDI-ripped if it isn't. At that point, I had to double-check the Mother arrange album just to make sure everything wasn't cribbed. You've gotta move way more beyond that framework with more ideas that alter and personalize the delivery compared to the original. You're starting to go in the right direction in terms of subsequently adding new ideas/part-writing, but copying the original verbatim is still going to hurt you in terms of a lack of interpretation. Keep at it, you've clearly got some potential for growth as a musician. NO
  2. Evan Arnett evanarnettmusic@gmail.com www.evanarnett.com ID= 20858 Gmae: Legend of Zelda Arrangment of: Overworld Theme and Ocarina of Time: Hyrule Field Title: "Legend of Zelda Overture" I've always been a huge Zelda fan, and decided to create an orchestral arrangement. It's conceived as a piece of dramatic concert music that could be performed by a real orchestra. Rather than being based on one single Zelda tune, I took a few of my favorite themes, developed and combined them. So the point was more to communicate an overall feeling of "Zelda" with my own musical fingerprint, hence the label "overture". I got some really helpful advice from the folks on the forums and made some revisions accordingly. I hope you enjoy it! ---------------------------------------------------------------------------------------------- http://www.zophar.net/nsf/zelda.zip - Track 1 http://www.zophar.net/usf/lozusf.rar - 19 "Hyrule Field Main Theme" What is that intro an arrangement of? I know that sounds familiar. Anyway, arrangement of the Zelda title theme showed up at :31 with some nice variations on the melody, followed by a very energetic move into "Hyrule Field Main Theme" at :50. Solid orchestration, and I was loving the variations on the source melodies. A little thing, but the brass and string phrasing from 1:41-1:47 was excellent; I liked the choices there. Moved back into some of the ole' faithful of the Zelda title theme with a more straightforward (but expansionist) take from 2:35-3:03. 3:07 ratcheted things back up with a return to the Hyrule Field theme and the arrangement easily could have suffered by lazily retreading the :50's section. Props for not resting on your laurels. Would have loved to have heard more attention to the Hyrule Field theme, if only because the last section at 3:50 focused on the classic theme and it's played a bit too straight for my tastes there. Strong stuff overall though. Every time I feel like "Zelda + orchestration = beating a dead horse", someone in this community surprises me. Nice work, Evan. Keep 'em coming. YES
  3. Contact Info: remixer name: Preferably use my real name, Luke Lenhart. If you "require" an alias though, you may use Rarrum. real name: Luke Lenhart email: rarrum@gmail.com website: www.neoclaw.net user id: 12902 ReMix Info: original game: Chrono Trigger original song: Showdown with Magus (Many places label it "Battle with Magus") game is already on your site: http://www.ocremix.org/game/chronotrigger/ from the official soundtrack: name of my arrangement: Through the Eyes of Magus I'm still somewhat new to doing arrangements, having mostly written original works for game projects over the years. Magus's theme had always been one of my favorites (alongside Frog's) while growing up, so I decided give it a shot. This was late last year using an ancient version of Cakewalk Home Studio that had to be run in Windows98 still. After writing the first section, I got busy with other things and forgot about it for a while. A few months ago after getting Sonar6, I needed something to play with, so I dug this work back up. Of course it was all written for my trusty old Soundblaster Live's synthesizer, so I had to move all that stuff over to my newer PC where Sonar was. The end result was that I was able to make use of both newer software synthesizers and my older familiar SBLive. After completing most of the composition, I took another break from working on it (which ended up lasting around a month) so I could come back with a fresh perspective. This past weekend I returned and worked out the ending, as well as making dozens of tweaks to rest of it. I can easily say that I spent more time on this piece throughout it's life than any other single composition I've done. For those interested in the technical details of what I used: Synthesis is mostly a Soundblaster Live with my own custom soundfont and EAX settings. I also made some use of the "Cakewalk TTS" synthesizer in sonar6. The only non-synthesized parts are the section with the flute near the middle, and the section with the soprano recorder near the end. I played both of those myself (and I'm much rustier than I'd prefer). MIDI input was mostly with a Yamaha CS1x keyboard controller, but some parts were done with a Yamaha WX5 wind controller. link to mix: (In the hopeful event you'll accept Ogg Vorbis someday): As mp3: --------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ct - "Battle with Magus" (ct-2-24.spc) Encoding felt kind of lo-fi; the overall sound could use some polish to sound cleaner. The opening texture was a lil' thin for the first minute, but the instrumentation ideas were cool even though there was some empty space where some more driving drums could be. Decent transition from 1:06-1:15. Definitely a different take on the source material. The vox starting at 1:35 sounded too exposed but was serviceable. The strings at 2:00 were really flimsy and mechanical-sounding with the bow movements. Where you had a borderline YES and then lost it was at 2:36 after trying to up the intensity for the close and instead coming up with really quiet and flimsy instrumentation. It's because you did a good job though taking the original and really personalizing the arrangement approach that the potential was there for approval. Now, you've just gotta refine the sounds to deliver more richness for your textures and significantly more intensity for the closing section. Good work so far, Luke, definitely work on it further. NO (resubmit)
  4. We've had plenty of web spiders from Inktomi and Yahoo crawling the site in the past few weeks. It perhaps had something to do with that.
  5. I'm jealous of you jet-setting Euros. Someone buy me a ticket. :'-(
  6. Remixer Name: Infyuthsion Game: Donkey Kong Country Song Remixed: Fear Factory ::2007:: Dck Fear Factory ( Infyuthsion Remix ) Just thought I might as well submit this, though you guys seems pretty critical of your remixes. I made it without OC remix in mind but I figure, hey why not? ----------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=dkc - "Fear Factory" (dkc-20.spc) The production is solid enough, at least; what's here is clean and well separated. The textures are still pretty sparse, relatively speaking. There's not much complexity or interplay here; boils down to some basic ambiance, droning/plodding beatwork and the lead with some light harmonization. And it never really changes or goes anywhere. Dynamically, this doesn't have any highs or lows. Arrangement-wise, the "Fear Factory" melody is basically given simplified, uninterpretive treatment over the 3 minutes. No interpretive ideas for the melody beyond the genre adaptation, this just plays it by-the-numbers. A decent base, but this needs a lot more interpretation, dynamic contrast/evolution and textural complexity to get above the bar. NO
  7. At least try the mixer info page. It has email, personal homepage and forum profile info. His forum profile also has a MySpace link. I know, because I put it there yesterday. No offense, but please be more resourceful yourself before making a topic. You need only make a topic when you feel you've exhausted other available means. Good job getting your friend hooked on his material though. R3forged is a good choice.
  8. In the future, be aware that providing the entire source tune is much better than a clip. You can always highlight what portion of the sources provided most of the ideas for the arrangement if necessary. Providing whole tracks just makes it easier to verify that the tracks are indeed from the game. Thanks to CHz, as usual, for the obscure soundtrack hookup. There are thankfully only 5 tracks, so I got lucky. I was just commenting to 'Ili that the game synopsis for Syberia was one of the strangest I'd heard of. Interesting premise, and certainly an interesting game choice to arrange. Syberia (Game Rip) - music0 & music3 The samples here pale in comparison to the organic originals, but they're ok and there's some good ideas within the piece for making it more grandiose. I agreed with Malcos in that there are some mushy souding parts, but felt like there were more affected areas. :53-1:13, 2:41-3:19, 3:27-3:33 & 4:39 felt pretty lossy and seemed like there were some light areas of distortion or crowding. Could have to do with some of the lower-sounding instruments, I wouldn't know for sure, but if any other J has some tips to mitigate those issues, we can pass those along and request a re-encoding. In any case, solid stuff on the arrangement side to give this a different, more dynamic feel than the original while remaining in the same genre, always a difficult task. The sample quality is a little on the bleh side as I've heard these sounds so many times, but they're used capably enough to put things enough on the affirmative side of the bar. Cool game choice, Prasa, and good luck with the rest of the vote. If passed, we'd need a refined version to fix those buzziness problems. YES EDIT (7/26): Listening to this a few more times, my production issues were valid, but I don't think they were impactful enough where we'd need a tweaked version. I'm ok with it going up as is.
  9. While we've had 2 cases of ReMixes of a ReMix, we've never had one dealing with vocals. I don't speak for the panel, so this is just my singular opinion, but I would suggest alterations with the vocal style/delivery as well as the lyrics. This is all keeping with the standard of making this different enough from the original ReMix to also stand on its own. Sounds cool so far, Nicole; good luck.
  10. http://ocremix.org/info/Submission_Standards_and_Instructions#What_qualifies_as_a_.27ReMix.27.3F http://www.ocremix.org/info/ReMix_Changelog#Pre-OCR01500_Removal_Process_.28Lockdown_2.29 The lockdowns were done to enforce the site standards fairly across the board. In this case, the guidelines, as stated and intended since the site started, you can't just sample the original game audio as the major VGM component and then lay new stuff on top. It wouldn't be fair to current submitters to state that wasn't allowable if other hosted mixes clearly did that. It's unfortunate that the track was pulled, but it was done because in retrospect it was always a violation of the site guidelines. That's the short of it. Like any mix that is no longer hosted, the review thread is deleted. No reason to retain it when there's no corresponding track to download.
  11. Remixer Name: Jaybell Real Name: Ben Leveille Userid: 20622 Game: Hotel Dusk: Room 215 Song Remixed: Secrets Remix Name: Right Angel System: Nintendo DS Composer: Satoshi Okubo, Yuhki Mori (These guys were credited with the sound, so I'm assuming at least one of them helped out with the music. Link to Song Remixed: Link to the Remix Itself: http://brainwashingdirtbike.googlepages.com/RightAngel.mp3 (Note Regarding Links: I've heard some bad things about googlepages. I haven't had any trouble yet, but just in case the links decide to stop working, then please let me know. PM me or something. Also, if this gets rejected from the panel, please leave the links up for all to see.) Comments: Well, my last song got instant rejected within the hour of submitting it, so let's hope this one does a bit better. Too many people I know are approaching Hotel Dusk with an attitude of "moer liek hotel suck amirite". They are missing out on an amazing game. The music is relatively meh, with the exception of the song "Secrets". It's so haunting. (Maybe you heard it; it was in pretty much every promo for the game, ever.) So I sat down with Modplug Tracker, and came out with this song. It's probably quite reflective of my short attention span, since it jumps from this to that to the other and back to this. Or maybe it doesn't and I'm making this all up in my head, WHO KNOWS. Enjoy. --------------------------------------------------------------- Hotel Dusk: Room 215 (Game Rip) - 09 "Secrets" That previous sub actually got the letter in 9 minutes. For anyone listening to the hosted source, it accidentally cuts off and starts over at :47. It's that Google Pages corruption error going around, so just listen to it from there. The weak transitions hurt this. A good example to study that's somewhat similar to your sub would be Shnabubula's first ReMix Guardian Legend 'Red Spiders'. Even if you change the sounds and ideas from one section to the next, you generally need to be able to chain them together and retain a coherent structure. You were trying to do that with some of the sound or stylistic changes with some degree of success (e.g. 1:07, 1:36), but the transition at 2:53 was pretty poor. How can you completely fade the track out there, but then transition back to the previous ideas at 3:41 without a complete fadeout? It demonstrates to me that you should have been able to not completely fade out for the first changeup. Arrangement-wise, you have some decent ideas in terms of personalizing the approach. Your textures however are really flimsy. This really could have used some appropriate beatwork to drive the track forward. As is, there's tons of empty space in the soundfield that could stand to be filled out and give the track more substance. More substance would also make the change to the lonely mallet percussion section at 1:36 have a lot more dynamic impact, which was a cool idea for a section. Mallet sequencing was a bit too rigid to not sound robotic playing all the way until 2:53 though. That's a lonnnnnnnng time. Overall, Ben, some good arrangement ideas, but the execution is pretty rough so far. Keep working on this one with help from our forums and any other places you can find help, and treat it as a learning experience. NO
  12. Hi! I tried to compose OverClocked Remix of "Battle Theme 1" on "Romancing Saga" (Square Enix). "Dance Like You Want To Win" My OCRemix info is below. Contact Info My ReMixer name : WIRBELWIND My real name : syuichi SHIINA My email address : wx2@wirbelwind.jp My website : http://wirbelwind.jp/ My userid : 20879 ReMix Info Name of game ReMixed : Romancing Saga Name of individual song ReMixed : Battle Theme 1 Additional information about game : Composer : Kenji Ito System : SNES ------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=rs - "The Conflict" (rs-11.spc) Decent groove, but not a lot of power behind the production or complexity in the textures. You could definitely flesh out the background more to give this some more substance, and the synths employed here are flimsy-sounding overall. The beat-driven groove until 2:31 is catchy, but repetitive. Decent changeup afterward, but again you need something to pad the track out in the background. There's too much empty space. As for the arrangement, this is also too repetitive for a 5-minute piece. There's some evolution, but the changes generally come from changing the effects in place and adding/subtracting parts rather that developing any new writing ideas interpreting the source material. Good base, but needs a lot more development. You should keep working on it. NO
  13. The new job is awesome, by the way. A really great enviroment to work in. Part 5 is up, which talks about how I've worked to trick out the OCR database with info. Many of you old schooler remember when everything used to be very, VERY empty. Part 6, getting invited to join the evil judges panel is written, is also up, as is the last part in my introduction series. It's soon time to add other capable parties to the blog to get stuff moving with material. I just had to blogwhore my hobby's life story before any of that got underway. After all, VGF has been my pet project for 4 years. Dhsu & CHz are both important peeps who will hopefully be contributing with their geeky insights. Comments are now (whoops) enabled on every post, so enjoy, and thanks for reading.
  14. Contact Info: Patronjude (John den Otter) patronjude@hotmail.com Remix Info: The Legend of Zelda Title This remix was made using FruityLoops 7 and a small handfull of non-FL VST plugins. It is, admittedly, a test to see whether or not I've grown to a level that would be acceptable on www.ocremix.org. I'm attempting to get a dark-future style feel to the original song, with an emphasis on a heavy, but slow driving beat, overuse of static effects, and a familiar, well-loved tune slowly moving into obscurity. Any feedback would be very appreciated. --------------------------------------------------------------- Please bother giving your mix a name. http://www.zophar.net/nsf/zelda.zip - Track 1 The approach tries to be interpretive, but the execution is weak. The textures somewhat fill out the soundfield, but there's tons of empty space and no complexity. A lot of the electrosynths are extremely generic and just sound corny. The volume gets piercing at times especially with the woodwind lead and beats, with some slight distortion going on at times; all that just need to be scaled back. Not much going on harmonically either. Contrary to the intent stated in the sub letter, the plodding beatwork also did nothing for this and didn't drive things along. Not even sure what the idea was behind the weird stuff fading in at 4:48, but it's a mess and makes for a really haphazard ending. Beginner-ish results, sure, but some decent base ideas. Keep at it as you strive to increase your skills. NO
  15. Hey again. Its Maxo. I never got the chance to thank you for posting up my remix did I? Well, I guess I made up for my success with one bad one (ha ha). I sincerely apologize about Grand Blue Speedway. It was kind of a joke between me and my friends, but I probably shouldn't have submitted it. As for this one, well I went on a weird streak again. I went to Vegas, and I was playing Pokemon Trading Card Game (for gameboy) for a lot of the time (since I was with my parents). Upon replaying it, I discovered a little ditty that played during fighting some crazy mouse fucker named Imakuni. Quite catchy. So I made a remix of it. I kinda went overboard, but its all good... ReMixer name: Maxo Real name: Max Email: maximum28@aol.com Website: www.myspace.com/maxoelectronic (I never update it anymore) Game: Pokemon Trading Card Game Song: Imakuni's Theme Add. Info: Composer: Ichiro Shimakura, System: Gameboy Link: (the first one, an mp3 might not work, due to problems with the site, so the second link is a MIDI just in case) 1. 2. http://www.vgmusic.com/music/console/nintendo/gameboy/Pktcimak.mid Comments: See above. ReMix title: Crazy Douchebag Mouseman Ok, enjoy. -------------------------------------------------------------------------------------- http://www.zophar.net/gbs/pokemtcg.zip - Track 17 Heh. Eye-catching arrangement title. And a catchy enough source tune. I can definitely see why it was deemed good arrangement material. The instrumentation definitely sounds like some of Shna's stuff, only this isn't nearly fleshed out enough. The beats at :06 are boring and repetitive, and barely fill any of the space up, providing a very weak foundation. The clap cameo at 1:26 was just as vanilla. The piano at 2:23 sounded way too mechanically sequenced and exposed, and needs some refinement. Kind of oddball/out-of-place with some of the melodic phrasing, but it was purposeful and nothing too jarring. It'll sit better in the track once the other parts are fleshed out. The arrangement ideas and variation are in the right places. Now you've gotta put more meat on the bones for the drums, vary them up more, and also humanize the piano. Good base so far, as this is on the close-to-finished WIP-level side of things. But this ain't a house of WIPs, boy. You best be learnin'. NO (resubmit)
  16. Jealous of you guys. When I have the $ to take the train from DC, I'm definitely coming by the next Philly meetup, whenever that is. The trip's shorter than I thought.
  17. I wonder how many then-kids owe their later scientific careers to Mr. Wizard. It was definitely a fun show back in the day.
  18. Contact info: Mike Dissonant Mike Isel www.myspace.com/mikedissonant Remix Info: Donkey Kong Country Gangplank Galleon The original song is very dramatic(at least it was back in the day), so I wanted to make a "dramatic" sounding mix feeding into the dramatisim. I wanted to keep some of the original qualities while arranging others. You'll find when listening to this mix, there are parts slightly rearranged to fit. But don't fret the parts are easily recognized. The mix is called "The Final Conflict". Enjoy. ------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=dkc - "Gang-Plank Galleon" (dkc-21.spc) Opened up with some decent strings. A bit awkward with the bow movements, but nice on the production side in terms of creating a roomy atmosphere. Didn't sound like anything derived from the source material, but I could be wrong. In any case, with nearly 6 minutes of song, the 1:22-long intro didn't overplay its hand. Switched over into some distorted geetar and confusingly thin drums at 1:23. The drum writing was decent, but IMO didn't fill out the background space enough. You need that main snare to move the track forward; right now the patterns on it aren't driving enough. Guitar here definitely cried out synth; the tone wasn't meaty at all, even though there's an admirable attempt to get it sounding authentic. Why it doesn't play with a heavier tone and more power/volume here, I also don't understand. Solo at 4:01 was so quiet and the licks just sounded awkward. For some reason the strings sound way worse in the background, starting at 1:35, than they ever did in the intro. They're meant to pad out the back, but the bow movements are so rigid that they pull my attention. You need something with more natural sounding movements and more density to adequately pad the track. I'd say more, but the track just exhibits the same core issues the whole way. In short, you need to refine this by fleshing out the sounds. The drums are thin and could use more complexity, the guitar is too quiet and subdued compared to your writing for it, and the string need to sound more natural. The arrangement is in a creative place and is at the interpretation/creativity level we're looking for, IMO. Beef up your sounds and tighten the screws on the production. Cool first sub, Mike. Stick around the community here and learn more at our ReMixing forums. NO (resubmit)
  19. I am submitting Vision of Celes for review by the judges at ocremix.org. Vision of Celes is a full orchestra arrangment of The Celes Theme from the Final Fantasy series. It was arranged using Finale, sequenced using FL Studio, and tampered with using Audacity. The arrangement is meant to be a simple yet emotional treatment of the theme. The setting is intentionally straightforward in an attempt to capture the majesty and beauty of the melody. I hope you enjoy it. I am somewhat new to this idiom, but I have done a few projects as a hobby. I am a musician by profession, and I teach high school band in Oklahoma. Gorgonian. mp3 file: --------------------------------------------------------------- Props on teaching high school band. Get 'em to play some video game music. Share the love! http://snesmusic.org/v2/download.php?spcNow=ff6 - "Celes" (ff6-122.spc) A bit on the stiff side in terms of the the timing; the beginning in particular felt pretty rigid with the woodwinds sounding pretty exposed. The higher brass in particular was pretty rough-sounding and fakey (technical term) with the note movements, but the issue was mitigated somewhat by some much needed layering. As I've had it said to me time and time again, it's hard to get nice-sounding sequenced brass, so I understand. But every time it takes the foreground, I cringe a little on this one. As much as I wanna give it to you because the arrangement is creative and solid, I feel like I'm making a potentially dissenting decision by pushing for some touchups to get the textures sounding a bit more cohesive. Right now, the overall texture is on the thin side and the artificial nature of the samples is pretty exposed for something that's trying to sound more organic. Even if this passes, you're likely to get some usable tips from other Js for this or future submissions. I look forward to hearing more from you, and good luck with the rest of the vote on this one. NO (refine/resubmit)
  20. Terms of Use, part C specifically says: "Modifications for personal use not involving redistribution, such as burning personal mix CDs or reformatting files for other devices, is acceptable."
  21. Dream Theater! Ok, so maybe this doesn't remind me OF Dream Theater directly (I only know "Scenes from a Memory" thanks to Jared Hudson), but they're a great band to draw inspiration from. http://tzone.org/~llin/psf/packs2/FF7_psf.rar - 204 "On That Day, 5 Years Ago" Man, I wish I remembered the term I use that TO was talking about. Hopefully something else will jog my memory. Honestly though, I don't think the notion applies here. Not that I'm giving TO a lesson by the quote below, but I feel like I'm seeing this from a different angle:
  22. Xenogears - Torn Apart (from the song "The One Who Is Torn Apart"... yeah it's not very original, so shoot me - the original name definitely fits the remix's sound/feel). Firstly, it's been a long time since I've posted on ocremix, I have a lot of songs I've recently gone back and started trying to finish. This piece I worked on for quite some time - initially decided to do something like Astral Projection or Infected Mushroom would do, but resorted to more of an industrial techno mix. After composing "Revenge" (which I'm still re-working before I submit that as well to ocr) and the success we got from the competition - people started bombarding ryan and I for our next work together. This was the first song after "Revenge" - I'm unsure if you guys have heard it (IMC 14 I believe, yeah it was a while ago), but there are quite a few similarities. Secondly, I am no longer "dj carbunk1e", I got rid of this name a while ago. My original artist name was Xaleph. It was what I was called in the several industrial and rock bands I played in which toured in various places on the east coast. DJ Carbunk1e initially was a joke, and I'd prefer if you guys change my artist name to Xaleph (I know it's confusing, but the change is long overdue). As far as this piece, I don't think this is probably my 'best' work, but it is certainly one of those songs that I keep going back to just to listen - it just starts getting catchy and it's much different than the original piece. I had to go back and do a decent amount of sound engineering and replacing some percussion components because well... it sounded ridiculously cheezy initially. The kick was replaced by some of my new kicks, the clap was actually recently added (yeah it adds a lot, I'm pretty content with the addition), and I replaced one of the synth guitars as the previous one was... very obviously fake (yeah the new one that is also obviously fake isn't quite as obviously fake >.<). You'll also notice that I used a fadeout - I generally hate any kind of fadeout and feel that it's just a crappy tool for any ending. The reason I used it here, is that I'm putting together a super mix, and it actually ties into some other songs. I doubt ocr would allow a 60 minute techno mix of various songs as a single submission, so I'm doing my best to keep the integrity of the song, while still submitting it to the site. Also, I don't think Ryan8bit even knows I am now submitting the song. I was supposed to submit this a little over 2 years ago - but well... I was busy getting married, having babies, buying houses, and being successful as a developer at my job. So anyways, here you have it, the first of 5-8 songs that will be back to back submitted (within the allowed timeframe... I think it used to be 3 months, but I'll have to check). --------------------------------------------------------------- http://tzone.org/~llin/psf/packs2/Xenogears_psf.rar - 213 "The One Who is Torn Apart" Opening's a little cheesy, but whatchugonnado brother? Ryan's guitar work meshed very nicely with the electronic stuff, quickly getting rid of any fears of a lack of synergy. Not that I was truly worried. I do indeed remember Tales of Phantasia "Revenge" from IMC14 and always wondered why that never got sent this way. The production was a bit on the crowded side (e.g. :54's chorus), but the seperation was good enough where clutter wasn't a serious issue in the big picture. The volume was a bit on the loud side for me, but Matt clearly went for as loud and phat of a sound as he could reach without clipping and realized those goals. Piano at 2:46 was a little thin, but was couched well enough in the soundfield that it wasn't an issue. That's a pretty sweet trance adaptation. Retains the structure of the original, but drives the bitch home with power and some great expansive writing ideas that build off of the source. Right from :26, you're getting some excellent power. Nice groove, but the arrangement substance and overall development was there, so you don't feel guilty for the groove bias. The volume fade at 5:36 felt a little too fast; I would have doubled the ending's length to end it more gradually. Not a huge deal, but some peeps will wish it wasn't as sudden. Score one for trance. While not specifically a fan of trance music, I love good "anything". You don't hear much solid trance on the panel, let alone half-decent attempts at trance. If you only knew, the inbox is frightening. This was a very welcome exception. Really nice to see you back after such a long hiatus, Matt. YES R.I.P. Crunk1e
×
×
  • Create New...