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Strike911

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Everything posted by Strike911

  1. buddy this is all you need: Edward Hopper - Nighthawks
  2. ALMOST with the end credits music in Metal Gear Solid 4... BUT not really, and I'm not sure if it was the pure emotion of seeing everything come to a tightly packed conclusion, or just a lack of sleep.
  3. Yeah, definitely. I swear, I did like four or five Corneria remixes for the original starfox and they all kind of sucked. When I took the parts that worked from all the songs and combined them (and adapted them to fit) into one mix, it was a much stronger remix than any of the originals.
  4. Haha, Blizzard is making so much money they do things how they want to do it now. Meh, I'll wait until there's more details. If the campaigns are so huge and expansive that they warrant separate games, it won't be big deal for me... or if there's a way that you can get a discount for buying multiple games online or something. Not holding my breath though. Maybe this is a new way of battling piracy... force people to buy 3 copies of a game to offset the losses caused by piracy. lol. Kidding. Kidding. I keed. I keed.
  5. heh. Yeah. So just to reiterate and confirm your opinions, Squidfont should be okay for commercial use based on the fact that it's mostly a hardware based sample collection with no clear author? Thanks guys.
  6. I've scoured the internet, various soundfont forums, the OCRemix forums, and a zillion other places and I cannot for the life of me find any information on the license info for Squidfont. I've been given the opportunity to produce some commercial tracks, and if Squidfont isn't licensed for commercial use then I won't be able to use that great samples resource. I just can't find information on it at all. In the event that I can't find any info I just won't use it to be safe; I know a lot of soundfonts available online are just collections from various resources that aren't licensed commercially... sure would be nice though. Thanks.
  7. People that still think Duke Nukem Forever will actually be good give me a bad case of the lulz.
  8. ... oh ... ... my ... ... God ... *facepalm* I guess Hollywood likes to take all the charm away from the original tv show and manga, and then turn it into a generic looking martial arts movie. ... as far as game/anime adaptations go, I hope Metal Gear Solid isn't going to tank like this DB movie is.
  9. why must we endure another games as art thread? We all have an opinion, but in the big scheme of things it just doesn't matter right now. Video games as art. It's just another speculative non-issue for academics to argue about endlessly, then submit their theories to the masses to stir up more speculative non-issues just so that they can keep a job making wild conjecture that will get them in a book one day. Don't let people tell you what art is... because at that point, your going against the actual nature and subjectivity of the term.
  10. Ocarina of Time, Forest Temple... those damned hands that just came out of nowhere. In retrospect, while terrifying, it's one of my fondest moments of the game... I'm going to have to go back and play through Ocarina of Time now too, because now I really want to play it! All those memories of the dungeons that I've forgotten after 10 years. Haha. Yeah, the Forest Temple and Crazy Colonel from MGS2. Occurred right in the middle of the night while I was playing the game... really cool, but pretty jarring when you first experience it. Love it. I wish I could get that feeling more in games, but it just isn't really happening anymore. I got a feeling of awe from Shadow of the Colossus, nothing terrifying though... just by the presentation of everything. ... now that I think about it, for me, the common thing that ties these two situations are the fact that something is following me and I didn't realize it. The impending sense of urgency after seeing that shadow over you in OOT, having the Colonel commenting on my movements in MGS2... that's the scary stuff. If something follows me and watches me... and is just quiety observing a time to do something that I have not control of.... that's when I start to get freaked out I think. I wish this feeling was in more games. It's really compelling and a wonderful experience since it's not real.
  11. I guess he used his CO power. That would have taken like 100 turns just to get in range, unless he was using Grit. I bet he was using Grit. Sidenote: This makes me not want to talk to ANY of you ever again... Please don't kill me...
  12. StarFox 64 is kind of an enigma to me. It's so short, repetitive, and limited on paper... but I absolutely LOVE playing the game over and over again... and I just don't know why.
  13. Genesis, Dreamcast, PS1, PS2, PS3, Xbox, N64, VirtualBoy, Gamecube, Wii, GameBoy Pocket, GameBoy Color, DS Lite, PSP (2000 model) They're all hooked up EXCEPT for the PS1, and old GameBoys don't have batteries. The VirtualBoy has a AC adapter in the wall, and it's good to go. They're all in remarkable condition considering I've had some of them since I was a child... I'm surprised I was so concerned about their well-being even when I was little. Everything works just like it did years and years ago. Future plans are to purchase a Sega Saturn, an NES, an SNES, and possibly a SegaCD just to have it. I was thinking about playing through the old Pokemon games (you know when the true number of the damned things existed: 151). I've just been feeling nostalgic... ...in fact this thread makes me nostalgic. I might go play through RocketKnight Adventures now...
  14. Honestly, I don't care that Nintendo is greedy. A company's exists soley to make a profit. I just want some kind of evolution from things I played years ago, and Nintendo just keeps churning things with minimal innovation. I mean, I remember the days when people called Nintendo the innovative developer. Now, I mean, yeah, they have the Wii, but that's it. Usually when you see a company make MASSIVE amounts of money they're more willing to take creative/artistic risks, but with Nintendo it doesn't seem to be the case. Again, yes, they did take a risk with the Wii's input device, but that's it. In terms of games, there are no risks, nothing new being created that makes people say "wow." That's my issue with Nintendo. I hope they make gobs of money, but it's up to the consumer to tell them what's good and what's bad. It sucks though, because a lot of us are fans of franchises that they have, so we are going to buy the games they make and make a decision after the deed is done. ... I look back on all the good franchises Nintendo had, and honestly, they're kind of a shell of their former glory. I miss the old StarFox and StarFox64, the buzz when Mario64 and Super Mario World came out... Ocarina of Time and GoldenEye/Perfect Dark from Rare... hell, I remember Donkey Kong Country making a huge splash with people. When I saw the first Smash Bros screenshots in EGM I said wow. Then I saw the first screens of Melee and I was blown away. Those were truly days when things just blew you away and made you excited. Nintendo just isn't cutting it these days and it makes me kind of sad since I (and I'm sure all of you guys, too) have followed them for over 20 years. @ Bleck, that'd be cool, but I wouldn't mind seeing any kind of remix to the story done. Hell, let us play as Ganondorf and see his motivation besides just "being evil." Or maybe let someone be born with both the Triforce of courage and power, thus one person is both Ganon and Link, merged. Hell, I'm pulling it all out of my ass, but anything would be better than the "Go get 3 keys! Go get 7 keys! GO STOP EVIL GANON" formula. If they made it in a graphical style similar to Assassin's Creed I would whole heartedly approve. Zelda in a really realistic world... I don't know if that type of style would necessarily work, but it certainly would shake things up and that's all I'm asking for. Just don't want the same old games, over and over again. For what it's worth, I really enjoyed WindWaker's style, but it's glaring flaw was that it was just too short, and too many people didn't enjoy sailing. I happened to enjoy the whole treasure collecting thing, for some reason, but I do recognize that it could be tedious. I mean, that might work, but again, there was a lot of lost potential in WindWaker.
  15. I do not want to see the following: - Minigames, VC titles for new systems, VC titles in general, new peripherals/attachments, games coming out in 2+ years (which only guarantees that, gee, I won't be playing my Wii for another 2+ years), new Channels that mean nothing to me, eventual price drops, new accessories that don't classify as "Attachments" or "Peripherals" (whatever that might entail), casual games, applications for NDS (IE cooking utilities, language utilities, etc.), musical performances, more ways to use Friend Codes, a new version of Pokemon, and lastly, some kind of new As a hardcore gamer, I want to see Zelda, and a damn good Zelda. Nintendo has clearly forgotten the audience in which I would be classified into, thus a Zelda is what is required to get my attention. Without this I will merely not care. IF Nintendo announces a Zelda title, I expect to see the following additions to the game, and for it to be available Q3 to Q4 2009: - A free-roaming Hyrule field (a la Elder Scrolls). I NEVER want to see a mysterious black chasm separating me from another area EVER again. If I see another one of these I may give Zelda up for good. It's just a lack of innovative thinking. Come on Miyamoto. You're Mister innovative aren't you? You're wreaking of laziness ... and geritol. - Multiple side-quests. There's a reason GTA sells so much, and besides the stealing cars, shooting cops, and beating hookers, it's the amount of options and exploring you can do. - a REAL story that doesn't crap on you half-way by tricking you into thinking theres an actual story (I'M LOOKING AT YOU TWILIGHT PRINCESS... you give us an awesome new bad guy and presentation only to have the game go back into the "trying to be Ocarina of Time" formula... give me something fresh damn it!). OOT, for it's day, was amazing. TP was spending too much time trying to be OOT. Give me something meaty. Something with half a thought in it. I thought TP was going there during/after the first three dungeons (that half was amazing), but I quickly realized, wait, nope, same old thing. Fun game, but come on. A twisting storyline, an addition to the story as you progress from one dungeon to the next... *sigh* pipe dream. I'm okay with a completely linear story... I'm not even asking for choices because I realize that's asking too much. - Avoid cliches. That means reducing the number of element themed dungeons (earth, wind, fire, water, heart, go planet, sheesh) - AND PLEASE, don't limit interactivity. Twilight Princess gave you two freakin' clawshots that you couldn't use them unless you had a freakin' target to shoot at. If memory serves if didn't even latch on to trees. The hookshot in Ocarina of Time 10 years ago could do that and more!! You could climb up freakin' everything. COME ON! In fact, half the items you could get in TP were of virtually no use to you after each dungeon. There were so very few little areas you could grind on with that spinny thing, and clawshot (psh, already bitched about that). Same with those cool Magnetic areas. - Last but not least, add some shiney graphics. I liked both Twilight Princess and Wind Waker's style, so you pretty much get a free pass here as long as you don't go too crazy. If this series doesn't get shaken up then they should NOT make anothe Zelda title... oh but wait, I'm in my mid twenties now... surely there must be some little 10 year old that hasn't played ANY Zelda titles so anything rehashed and relabeled will be new to them... ... that's the "Nintendo new product model" for crying out loud. Rehash, Relabel, Repeat. AND BY NO MEANS DO I WANT TO SEE "ZELDA RACING" OR "ZELDA LINK'S CROSSBOW TRAINING 2" OR "ZELDA: COLLECT A CUCKOO" franchise based spin-off titles. Give me a traditional, yet ground breaking Zelda. Love ya Nintendo, but come on... *goes back to waiting for LittleBigPlanet* I've been enjoying atma's posts too much I think. ... OH, and if Miyamoto, Reggie, or any number of Nintendo execs want to commit ritualistic seppuku on stage in an act of forgiveness to the hardcore audience, then I MIGHT accept that. ... keyword, "MIGHT." You may substitute all of them for that annoying woman at E3 or, bonus points, for getting that goofy, spiky haired, Indian kid that played the drums at the E3 presentation (and I use the term "presentation" loosely here, as "Snoozefest," "sleepy-time," and "cluster-f" seem like more applicable descriptive terms). Honestly, this single post is the most interested I've been in Nintendo for almost half a year. /rant
  16. Wow. Amazing. I've never seen anything like that before! Thanks for the pictures! Let us know how long that color sticks around!! Wow.
  17. You know, in the big scheme of things, Mario parodies are nothing new... ...but seeing it in that Family Guy style is really cool. I approve. I demand more mainstream(ish, in this case) Mario spoofs.
  18. I'm waiting for a 12 year old to come in with a single word post exclaiming "ghey." so this is the Japanese equivalent of a Uwe Boll film except in game form?
  19. I think the common ground that we can agree upon is that a musically-inspired-dick is a rather humorous mental image.
  20. the only viable degrees? Oh please. I know plenty of med/law students that consistently tell me that those fields are especially becoming more difficult to get into UNLESS you go into business for yourself privately. I think this is the same with the games industry honestly... that's what I'm planning to do currently.Trade schools. They're almost always behind the curve, and the advertisements on TV alone should make you understand how ridiculous some are. If they show two idiots playing video games on a couch saying "I can't believe we're getting paid to play games" then they initially have an incorrect view of the industry. I'm sure people have got jobs before from them but I doubt it's common. .001%? I'm in the middle of a game-design program at my university. Honestly though, my plans are heavily bringing the business side of things into the mix. I don't plan on using my degree for long-term employment at some company, as I intend on opening up my own company/dev team, running the business, developing the profitability of the team. My degree has less to do with landing a job for the long-term, and more to do with learning the systems and tools so that I can administrate them. Again, I'm focusing my future on business administration in the gaming industry as well as focusing on a director/producer role. In my experience getting a 4-year degree will legitimize you when trying to get jobs in the industry. I haven't seen any job opportunities in the games industry, for actually making the game (IE not testers or interns), that didn't require a 4-year degree and a portfolio of completed work. Sure you can focus your skills in school, but you NEED the portfolio of work. School's a great way to fill up your portfolio but again, it doesn't guarantee anything especially in popular fields like 3D modeling, animating, etc., etc. 3D modelers are a dime a dozen. Just like regular old aspring artists and musicians. What a good university IS good for though is networking. I'm told that we have Gearbox execs (guys that did Brothers in Arms) swing by our university to see what students are doing since they're in close proximity to us. I've also heard things about Id as well, although not nearly as much. I know most of the professors are in contact with people working in the industry in reputable gaming companies, contract animation companies, and such. Anyway, the real issue I think isn't so much the game degree; it is the naive idea that "OH! VIDEO GAMES! MAKING THEM WILL BE FUN!" when they're unaware of the work required. It feels like 90% of the kids in all of the courses I've been taking are the lazy-slacker-typical-fanboy-gamer types that want to "OMG MAKe GaMEZ!" In all of my courses none of these kids take anything serious. Not the classes, not the work, none of it. I think it's a misconception with the industry and it draws in a lot of people that aren't cut out for it that EXPECT to get jobs with their "good game ideas." There are a place for good game ideas, but just in case you missed the memo, game developers already have game ideas before you start trying to get into the industry. They don't need yours unless you're absolutely groundbreaking, AND even then there are even fewer teams that are willing to take those kinds of risks with new games. I think the real issue in hiring is the TYPE of naive person that typically goes after a 4-year gaming degree, not necessarily the degree itself. In my experience most of them were completely naive about EVERYTHING. I feel like only 10% of my peers are actually cutout for the industry. I agree with the article in that you need to diversify your skill set in regular, traditional majors, but a good game dev program can really help your portfolio, help you network, and get some experience. As with all things it's all about who you know if you're seeking employment. In my case I'm really taking a look at those business courses too. I've had an avid interest in business since I was a young... and I love games, so combining knowledge of both will hopefully prepare me for my future, and as a safety net I've developed enough skills to get into other avenues for a job with my eventual uni degree. /end wall of text
  21. You know, at first I didn't believe you so I grabbed my PSP Slim and my DS Lite, and I was shocked... the DS feels like lifting a brick after holding the PSP. ... I cannot care less about a mic. Don't use Skype. And the current screen serves all purposes required. Home button!? Ah, I see, trying to go for uniformity with your systems... I don't really mind. It's when they start adding huge features that make new games inaccessible to me that I'll start getting bugged because less than 12 months ago I bought the PSP-2000. For instance, a vastly improved joystick... that would piss me off if they didn't offer some kind of upgrade for previous systems... I've seen mods to attach PS2 analog sticks onto the PSP, I might give that a try one of these days. Love my PSP and my DS, but that little joystick nub is hard to use. :/
  22. I remember VGMix. In it's hayday it was a fantastic site. It's one of those sites that to this day, I still check everyday even though everyone's fairly certain it's comatose. I have to agree though, I liked the VGMix 2.5 forums better. The sense of community was fantastic. Smaller, tight knit little group. I made a lot of friends with folks there that ordinarily I wouldn't have. And once VGMixX showed up it all kind of faded away.
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