
Nutritious
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OCRA-0009 - Final Fantasy VII: Voices of the Lifestream
Nutritious replied to zircon's topic in Album Reviews & Comments
I keep beating you to the punch, eh? -
OCRA-0009 - Final Fantasy VII: Voices of the Lifestream
Nutritious replied to zircon's topic in Album Reviews & Comments
So you can burn the wavs onto 4 cd's (so it's actually an album) for cd-quality sound along with the CD art and labels. -
Answered elsewhere I think, but the torrent includes WAV files of all the songs so you can burn them to CD's without losing quality from mp3 compression.
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OCRA-0009 - Final Fantasy VII: Voices of the Lifestream
Nutritious replied to zircon's topic in Album Reviews & Comments
Created an account and logged in there, but nothing happens when I try to + it :/ -
OCRA-0009 - Final Fantasy VII: Voices of the Lifestream
Nutritious replied to zircon's topic in Album Reviews & Comments
Haven't gotten through all the tracks yet, but everything I've listened to so far has been incredible. Great job guys. Digg'd (Dugg?) it. -
Tim Follin: Dirge for the Follin - Musician Recruitment
Nutritious replied to Liontamer's topic in Projects
Hey Larry, Just realized that you're allowing multiple remixes for each song. I made this track last minute for PRC100 (I think I made it the night before). Is it worthy? Feedback to make it better? Also, PM'd with updated other track. -
The Legend of Zelda: A Link to the Past (ENTIRE Soundtrack!)
Nutritious replied to GashouseGorilla's topic in ReMix Requests
I guess it's a good thing we didn't start on music yet -
What kind of Graphics interface do you have on your motherboard? AGP, PCI-e, PCI?
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Vision of Celes WIP (resubmit from judges)
Nutritious replied to Gorgonian14's topic in Post Your Game ReMixes!
Not unusual for orchestral pieces, mainly because many musicians prefer to use no compression on them to preserve the sound quality. -
Vision of Celes WIP (resubmit from judges)
Nutritious replied to Gorgonian14's topic in Post Your Game ReMixes!
Ok, so I downloaded both versions and had quite a bit of criticism typed out when I realized I switched the two versions around. Time to start over. Jeremy has already given you some excellent criticism on the arrangement, so I'm just going to be nitpicking on technical stuff. Woodwinds are sounding a lot better at the beginning. The clarinet is still sounding a bit rigid on the attacks, like the player is tonguing each note on the attack. Listen to the three ascending notes at :20 to hear what I mean. It's real nitpicky, but I think it'll help if you can smooth it out. Oboe sounds a little awkward on the high note at :53, like it's a different timbre (probably due to sample setup). You can sometimes fix this by pitch bending a lower note (that is in the same timbre as the previous notes) to the pitch for the high note rather than just using the original sampled high note. That way, it's not changing to the higher register timbre and sounds more natural. If this is confusing, feel free to PM me or something and I'll try to explain better. Sustained fluteish notes at 1:57 and 2:08 are sounding a little weird. I think it's because of the fast vibrato rate and strong attack on the 2:08 note. Do you have a different sample you can use here? I think it wasn't as noticible before because you don't have long sustained notes at the beginning of the song as you do here. Brass is sounding a lot better, though something's sounding a bit synthetic on the left channel starting around 2:23. Strings I think, though other stuff might be layered with them. I'm not sure if it's the sample or the chord, but it sounds a little weird. Trumpet's getting really high at 2:54, at least I think it's a trumpet. Maybe it's high strings? It's sounding unnatural so high pitched and some of the notes are a little disonnent. For example, 3:06 - 3:10, conflicting vibrato is making things sound out of tune. Trumpet sample has a weird timbre for two notes at 3:47. Similar to the oboe before, I think this is due to changing timbre in the higher notes of the sample. Try pitch-bending lower notes up and see if it helps. I really like what you've done here, which is why I'm so critical of the small stuff in this song. Hope it didn't sound too negative, but I prefer to have specific things that I can work on in my music. Good luck to you. -
OCR01611 - Super Mario 64 "Devastation's Doorway"
Nutritious replied to djpretzel's topic in ReMix Reviews & Comments
Excellent, I was looking forward to this ever since hearing the WIP. Great rendition of the tune, no complaints. -
Corneria Spaceport (Hypothetical Starfox cutscene)
Nutritious replied to Nutritious's topic in Post Your Game ReMixes!
Ripped from the SPC using Meridian Advance. I can PM you more detail if you need. -
Secret of Mana - The Earth Speaks
Nutritious replied to rhythmicon's topic in Post Your Game ReMixes!
Ok, taking a listen: -Comes right in with drum loop and flutes. Not necessarily bad, but you may want to come up with a more creative start. -Sounds themselves are pretty good here, however this intro is too long and repetative. You've got the drum loop playing the same pattern, with no fills or changeups at all, from the beginning to 1:08. Same thing with flutes, but they go unchanged until 2:15. I think you get the idea, cut down the intro section and try to vary it more; it's repeating the same sections over and over and just adding another sound every 8 bars or so. -Yeah, as mentioned above, get rid of the hard-right kick panning -Nice voice clip, I like that. Also, good use of sound effects and interesting breakdown with the nature sound effects. -The bass sounds a bit weak for a drum n bass feel (I'm guessing that's what you're going for). It needs a stronger attack I think. Other sections in the song have good ideas, but I think the whole thing suffers from being very repetative. Consider changing up the instruments, the beat pattern, etc. The production sounds pretty good from what I can tell, it just needs some more lovin on the arrangement side. You've got a good thing going so far, so try to come up with additional arrangment ideas and vary things up. Keep at it, I look forward to hearing the next version. -
IIRC she collabed with someone on this song a long time ago, but it was rejected because of the arrangement/instrumentation (not the vocal performance).
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PRC101: It's-a-me, a living A4 cutout! (Paper Mario) [RESULTS]
Nutritious replied to Rexy's topic in Competitions
Sorry guys, life's been pretty hectic lately and I couldn't come up with anything from the source. Will be voting though and am looking forward to the next round. Highly recommended. I know it's helped my mixing out a lot just entering these and trying out new ideas. -
Wow, I usually don't dig minimalist piano, but I really like this. I can really hear another instrument soloing over top the power chords a little over halfway through - a saxophone or something played live.
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Pockets, You do orchestral, why not do some creepy orchestra ambience yourself?
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Larry needs a new laptop ($1,000 range)
Nutritious replied to Liontamer's topic in General Discussion
Did you check out Dyne's thread too? Several people gave input there which could help. -
Do you have your windows recovery disk? Might be the way to go here.
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Secret of Mana - The Earth Speaks
Nutritious replied to rhythmicon's topic in Post Your Game ReMixes!
Looks like the link is expired. Can you upload it somewhere else, like Googlepages or Soundclick? -
Taking a listen... Choir patch at the beginning sounds fakey and exposed. It's moving rigidly between notes, which isn't helping. This sample isn't the greatest, but it might be salvageable with some better processing. Try lowering the volume and adding some slow decay reverb to push it back further in the mix. Also, consider rewriting the part so it doesn't jump notes so much. The low string at the beginning has similar issues, but not quite as bad. It's awkwardly jumping between notes. Similar solution to above may help. Moving towards the end of the intro. The strings are still sounding pretty dry and low-heavy. Instead of fading out the whole track a couple times, try to come up with some transitions. If you can get creative in your transition between the orchestral/choral and the beat-driven section, it would really help this piece. I'm not the best person for feedback on the trance-type section, but I'll try to give a little. The lower end on the strings/pad seems a bit loud, but not constantly - it's coming in and out. Another couple sections where the beat drops and it goes to strings briefly. The transitions here also need some work as well. Kick suddenly gets louder on random beats several times after the halfway point - it could be due to a mistake in sequencing or that it's conflicting with other parts and is coming through louder when the other parts drop out. Good work so far, though I think it would be helpful if you can get more feedback from someone more experienced in trance.
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Heh, that band name made me think Autechure (sp?) I'm a big fan of the game, but it's been a while since I've played so the originals aren't fresh in my mind. It sounds like you're just giving samples of the songs rather than the songs themselves. It's hard to tell how far you've developed the themes without more. Also, are you planning to keep these as a medley or separate them into different songs? Anyway, right off the bat, the lower notes on that string thing are sounding slighty off-beat. Not sure why things all faded out at :43 even though it sounds like both sections are part of the same song. Instead of just dropping things and picking them back up, create a transition between the sections that moves the piece along. Things are still sounding a little sparse so far. You've basically laid down a loop with the low guitarish string part and then just add new parts in without any changeups. Drums, pads, other synths each come in and are on loop. This needs quite a bit more on the arrangement side to develop additional ideas. Things fade out again and a different sounding track comes in ~1:20. Hmm, same lead synth as last section, just playing different notes. This part doesn't develop much before fading out. Another section comes in for a short time. The trancey pad has some awkward gating on it. Doesn't quite sound like it's on beat properly in some places. I think it would be helpful to release more content of the songs if you want better criticism. You've got a good foundation for these tracks, but I can't tell any more at this point. Hope this helps. EDIT: Links to the originals would be very helpful also.
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Opinions on [yet another] Doom WIP
Nutritious replied to BlackOpsProject's topic in Post Your Game ReMixes!
OA gives some good criticism, but I just wanted to add a few things: Drums at the start sound a little dry to me. They need to sit back in the mix a bit more rather than being so exposed. Things get really muddy at 1:01 with everything coming in, and continue to get worse as more things come in. I can hear a lot of distortion on the cymbals and the backing pads. Might want to try EQing out the low end on the cymbals, but up the high end a bit more so they cut through more like what OA said (or use a different sample). You can clean this up by bringing some of the volume levels under control and EQing out frequencies that the parts don't need to occupy. Things get messy again as soon as those cymbals come in and things build up again later. Same advice as before. On the plus side, there are some cool, dark sounds going on here. Drum work at the end is nicely done, though it gets buried as soon as more things come in. Keep working on this one, it has a lot of potential. -
I'm not familiar with the originals, but it sounds like this needs quite a bit more development arrangement-wise. The track doesn't seem to be driving at anything. It just plays one theme, then the drums fade out, then come back in for the second theme with the same synths. You need to think about how you want to structure the song as a whole and then work on more dynamic variation. A little weird panning on this track. Not sure why the entired intro is panned hard left. Also, the objection samples seem more slapped on to the mix rather than acentuating anything or adding any value to the song. You might want to consider removing them completely. Either that, or save it for until it makes sense contextually in the song to have this sort of sample (i.e. as part of the climax of a big buildup or a transition between two sections of the song). Don't get too discouraged though, I just think you need to listen to the structure of songs in this genre to get an idea of how the piece should flow. I look forward to hearing your next version.
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Until DJP gets the site patched, maybe consider signing off your blog post with your name? It's very confusing right now