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Rozovian

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Everything posted by Rozovian

  1. The organ does give the track a different feel, which works well, but I still heard that off-tempo thing. It's an effect (or lfo-controlled attribute in a synth). Changing the rate to something that syncs with the track bpm should fix it. Some of the leads could be a little louder (like in the section from around :40). You could also EQ the guitars a little more, cut 1-2 dB of highs (maybe high/mid mids as well) from the rhythm guitars and cut some lows (maybe low mids) from the leads. That should clear up the guitar sound more. 3:15... nice. I heard it before, but it was buried. Now it's much easier to hear. Drum writing gets a little hinky in some places. 3:30 hihats screw with the rhythm (or aren't backed up by another instrument), 2:09 drums are pretty boring but wouldn't need much fixing (just an extra fill somewhere and some extra kick notes here and there). Hihats could be a little louder, at least when during the loud parts. Better...
  2. It's come a long way... It sounds like it'd either get a NO (resub) or a conditional YES. The arrangement sounds YESable. There's a guitar screwup at 1:05, and the guitars are too loud and bury the drums sometimes. The overall mix is pretty thick and filled, which on one hand might be better than leaving big gaps in the sound, but on the other makes it kind'a messy. The intro has something, a phaser methinks, at a rate that kind'a screws with the tempo of the track, and keeps screwing when it comes back. Fixing that, and giving some tracks a quick, rough, and subtle EQ treatment to give the drums a little more punch and carve some frequencies from the guitar to give the other instruments some room. btw, do you have any crashes in this? I normally don't like sfx in games, but 2:52 was great. Overall, it's pretty much borderline at the time, some easy fixes should put it above it. Nice work man.
  3. Back in OA's review campaign, I got to hear a bunch of -1000 remixes that were great, some that were ok, and a bunch that I didn't dare review. While the 1000- tracks are technically better by far, a lot of the old ones have a charm that the newer ones rarely have. I've noticed ocr tends to piss off ppl, whether by means of sidebar or by rejecting their "awesome" remixes, which is such a shame since a lot of those people could have brought something fresh to ocr. ...not that stuff like The Shinra Shuffle and other recent tracks aren't fresh... Can someone say what I mean better?
  4. This is the internet. People don't read submission terms... even tho they should. If you put something on the net, you do that to show it to people. Of course there are juvenile ppl who are looking for music to claim as theirs and make money on it, but most of the time it's just random kids that do it, and the online music communities have their own ways of dealing with plagiarism. Newgrounds, for example, have "whistles". Txai is right about fileupyours, tho, and a lot of hosts don't link to uploads from anywhere, leaving that to you so you can control where it's shared. If you post your work here, you've got a large established music community to back you up if someone claims one of your songs as theirs. granted, this mostly applies to when random people on the net claim an ocremix track as their own, but it easily extends to supporting friends and fellow community members. Of course, if you make vgm remixes, you won't have to worry about the big legal issues, just random ppl posting your work under their name on newgrounds or youtube, and both sites have ways to deal with that. Txai already pointed you in the direction of the hosting thread, and ocremix has two Feedback forums for vgm remixes and other music, respectively. Feel free to post your work there. Additionally, if you upload your music up on other sites as well, you'll have some proof for when someone uploads one of your songs on those sites as theirs.
  5. FreeAlpha is a pretty good one. Seconded.
  6. I have a remix in the tbp queue that's synth only, another synth-only that was recently subbed. Making your own percussion with synths is fun, and a great way to learn how the synth works... and what the sounds are made of. I did use multiple synths, tho.
  7. Don't worry about it. The recent forum restructuring has left a lot of ppl confused.

  8. Welcome to ocr. If you're looking for feedback on your music, remixes go here, other songs go here.
  9. It's not your only malplaced thread, Sween. If it's not a vgm remix, it goes here.
  10. Yep, this belongs in ReMixing... which doesn't exist anymore, so it should have been put in Workshop. No problem, the mods are gonna move it when they see it. If MilkyTracker can use soundfonts, you could look up those. There are a number of free soundfont sites out there, use google. Soundfonts are a nice low-budget option for samples. Dunno where you can get raw samples tho, but google should help you out there as well. Also, since you're using trackers, modarchive.org and its forums are probably better resources for the tracker-specific stuff, since most ppl here use DAWs. Mixing and arrangement we can help you with, but you'd best talk to other tracker-users for the technical stuff specific to MilkyTracker. Not a bad remix, btw, but it's suffering from medley-itis, the sound is really unrefined, there's some weird key and tuning issues... But more about that when you post it in Feedback: Workshop ReMixes for ppl to hear and comment on. Good luck.
  11. A performance comes from playing instruments, not from writing notes. There are so many subtle things that a performed and recorded part does that you can't get otherwise without arduous velocity, timing, and length editing. Stage-keyboards tend to have pretty good sounds (especially keyboard sounds like piano, electric piano and organ), but the process of editing them once they're recorded is a problem. It's best to work with midi for most part. That means that at a later stage, when the arrangement is complete, you can run the midi through the keyboard, make use of the high-class samples it uses by recording the audio, and then processing the audio to fit with the samples and soundfonts you've used in the arrangement. neblix is right in that recording "sounds from your piano" isn't a good idea, but don't mistake that for recording a performance - which is a great idea. And chessdude... there is an edit button.
  12. We want more... jazz! We want more... Runaway Five! We want more... from other games. (and hey, that's the only complaint I can think of)
  13. Screw the bus. It's not that important _what_ you do as long as you get it to sound better.
  14. Vibrato, or tremolo, either would work. Tremolo might be easier to add as an effect. Chorus is a kind of vibrato tho it's on the whole strings track, not on the notes separately, but you could try that. By organic, I mean more complex, more changing. By amp sim I mean an amplifier simulation, a kind of effect that makes it sound like it's running through a guitar amp. By bus I mean it's added to the signal you already have instead of just being an effect on the channel and changing the whole sound. basically, anything that makes the sound a little more interesting should do, whether that's a delay, a flanger, an amp sim, or some envelope-controlled synth setting change. And yeah, the strings attack should be slower, Nubioso explained the reason well. ...and make sure to take a backup if you go screwing with compression and stuff. So close, would be a shame if you stopped working on this now.
  15. Not sure I like the strings sound in the intro, they sound a little too... inhuman. Hard to say what you should do about it, but a subtle vibrato might help, slightly longer attack might work... Not a big crit, tho. Once the track kicks into gear the bass does sound too big. This is a typical mistake when being relatively new to mixing, I think my posted track is over-bassed. Comparing them, I hear you've more bass than I do. Bring the bass down a few dB, and give it back some of its higher frequencies. I dunno how much you've changed the 1:32 lead, but I can see what Palp means. I don't think it's quite as bad as he makes it sound (you've probably done something about it, too). To me it doesn't bother me until 1:47 or so, it could use something else, something more organic from then on. The 3:00 mid-range lead is a little thin and stale, but not to the point where it bothers me much. Blending in an amp sim bus of it might give it that extra little phat it could use, but it's not _bad_. It works. See what you can do, just don't ruin it. This is a vast improvement over previous versions that I've heard, man. Great work, and good luck with next sub. May it be your last... of this track. -- btw Nubioso... "800-900Mhz range"? Man you've got to have good headphones... and ears.
  16. I'm missing the option to list only remixers and sort them after number of remixes. Solutions would be to put back the separate remixer and composer listings (in addition to the artist listing), or to implement an advanced search for the database.
  17. Terrible sound, nice drum writing, misunderstanding what ocremix is looking for, said to be a good pianist... Gonna be interesting to hear more from you. Just keep in mind that a common newb mistake is to take a source track, change the melodies, and call it a remix. Changing the melodies is actually not necessary, and you'll find a lot of remixes that use the melody verbatim but that change the backing, rhythm, chord progression, etc. Changing the progression, the structure, the backing,the genre, the sound, stuff like that; is a much more interesting way of remixing for ocr. Keep at it.
  18. Yep, I can hear the source there for a lot of the time. That's as far as I'll deal with the source, I suck at source analysis. My main complaint would be that it sounds kind'a empty. You could add another pad, with midrange chords, or some other mid-range backing. You might also want to balance your percussion more, it sounds like the whole track is leaning or bend sideways while you're using those congas or whatever.
  19. Decently mixed, but QT's instruments are terrible. I doubt it'd take long for this to get NO'd on the panel. Took until 2:30 or so until I recognized the source. Seems like there could be enough source (given that the ), and you could always lace it with something from another CT song, e.g. the over-remixed Corridor of Time intro/backing. The arrangement has potential. The sound doesn't.
  20. Doesn't work for me either. Might explain why you're not getting a lot of feedback
  21. That's a no. Besides, Neblix already pointed out some problems with the remix. To me, you sound like you need a year of practice before you have a shot at ocr. You could get there sooner, but you'd really have to work on it. Starting a remix channel on youtube means you have an outlet for your music, use that to your advantage and learn something new with every song. I wish you luck.
  22. That has been Usa's part of the project lately. From what I remember when we last talked about it, he said he'd do the site, we've both got a few artist connections, and when it comes to the rest of the tracks, we got another near-finished track today. We're considering different release plans atm, but we're not planning to release it before fall. It depends on the ocr project queue and stuff like that. The sooner we get tracks in, the sooner we'll know. (meaning: get ur trax in kthx)
  23. Welcome aboard, great to have you here. Also welcome to pu_freak. Also, first post update. Also, it's soon June. Guys, some of you have said you'd be able to get something done by then. Getting close...
  24. The graph doesn't say much about how proficient ppl are in those programs... or how active the people are. I think the FL dominance among posted remixers isn't that great, tho it may very well be #1 anyway.
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