Mmm... I'm not sure if there's a place dedicated to DAW options. There probably is, but it's never been my concern.
I'm sure Cubase can do whatever you need it to do, since it's pretty much top of the line stuff, from what I hear. FL can get the job done, but it certainly isn't free - only the demo is free, which is a pain since it doesn't allow you to save your projects. Reaper is probably a better choice if you're looking for a free product - it has a fully functioning demo that never expires. You need a license to publish anything on it, but it's quite functional.
I'm stuck with Reason 3.0, which doesn't have nearly the functionality of these other programs. Reason is a pretty reliable sequencer as well, though... it just can't use any common soundfonts, vst/vsti plugins or the like, only Reason specific 'refills'. Alas.
Um... I lost track of where we... Oh! A new version
Wooooooaaaaaaah... this is WAY different from the older version, there. Well, let's see what we've got, here...
That drum set is annoying. It just seems to get in the way, as it is. Personally, I would simply remove the drums entirely, since the ambient nature of the track really speaks for itself (and it would change the quality of the off-timing that's rampant throughout the track). They just... don't fit. You need something a whole lot less intrusive, if you want drums in this (shakers, light Japanese percussion, all hats, etc.. something that isn't so heavy).
The synths really stick out like a sore thumb, here. They just don't mesh well with the more 'real' instruments you've got going in here. Mix them more into the background and add some reverb (not much, but some) so they blend with the other instruments better.
The 'real' instruments need some humanization, here. Personally, without the drums I feel the off-kilter effect of the beat helps in this regard, but changing the dynamics to imitate a person playing the instruments would help a great deal more. Playing with the attacks and releases of the samples helps, too.
I like the clarity of the instruments in this track. I don't hear clipping and the instruments are quite distinguishable, there. Nice work on that.
I like the complex nature of the texture, here. Tasty texture doesn't make an OCRemix yet, though, so keep at it. As an FYI, though, the Laguna mix that I posted is actually a finished product (not a WIP, like No Escape suggested) that should get to (and hopefully through) the panel sometime next week. I submit it on March 10th, and they're on March 9th, right now, so we'll see if that's the bar we're all trying to reach .