-
Posts
7,570 -
Joined
-
Last visited
-
Days Won
81
Content Type
Articles
Profiles
Forums
Events
Everything posted by Gario
-
I'm hearing quite a bit of overcompressed clipping in this track, particularly when the drums hit (bass + snare). There's just not enough space in the track for it with all the textures - tone down some of the sound in there. The trumpet sample grates against my ears... Please change the sample to a higher quality one, or just change the sample completely. I think it's an interesting remix idea, making a dirty remix of this track, but right now the sound is just overlapping too much to allow room for the production. The repetitiveness of the track isn't good, and it'll be hard to tweak since it's not exactly the most varied source. However, there's certainly more in the original than the first few measures of the track that you use. Listen to at 1:38, for more source ideas. Also, don't be afraid to use the action sequence theme from that area, as well (it's also in that vid, towards the end). There's more than enough ideas to generate a varied remix from, you just need to break away from the most recognizable portion of it.It is a good remix, but it still has some way to go, as it stands. Good luck with it.
-
Pretty damn sweet soundtrack. Opened it up when it first went on Newgrounds to find some of the best chiptunage I've seen in a long time, which was an amazing surprise. Remixes, anyone?
-
Biiiiiiiirthdaaaaay! Have a good one, and be sure to keep on pumping out the sweet sweet musics .
-
wip Zelda: Ocarina of Time (Covers & remakes)
Gario replied to Clayjrjr2's topic in Post Your Game ReMixes!
Pretty much this. Having the samples is excellent (I can only hope to have them someday... soon), but the samples aren't everything. You need to learn about humanization of your instruments, as well. If a person played an instrument at the same volume levels, hit every note with the same articulation, had no variance in their tempo, no vibrato, etc., then they'd sound like the tracks you're providing. You need to work with the instruments at these levels - just using the samples (and adding reverb - is just not enough to make them realistic. There's more to performance than getting the notes right. I don't think you care about getting them onto OCR, so being conservative isn't a bad thing at all. Many (if not most) of us don't really care about being 'close to the source', though, so you probably won't find anyone to meet your challenge (I would try, but I have better things to do, I'm afraid). Make your request on Newgrounds Audio or Youtube and you might have some better luck - people there don't have the same restrictions as here. Oh, and don't beat down someone that's giving you advice when you post in here. There's always room for improvement, so blocking them off with retorts such as 'I know my tools inside and out. I think you don't know what you are talking about.' and 'I suggest you get a straight jacket because you might be crazy.' are unproductive. Like Rozo said, unless you were really trying to imitate the poor midi-ish sound that the N64 had, then you have some work in front of you. Take constructive criticism better and you might improve at your craft. -
... Fuck, guys, someone's asking for acapella mixes and NO ONE'S MENTIONED THIS GUY?! Sorry, Cyril, but his version of Gravity Beetle kicks more ass than yours . Also, I'm working on an acapella Lufia 2 choral track with Deia and OA for the project album. It's been on ice for some time, but when it comes out that's another acapella mix to look forward to.
-
Well shit, I've got save files with every class (and their subclasses), and it's easy to get through the game (I've gotten it down to a couple of hours, now - I've played that game a lot). Unfortunately I don't know what options I have to record with. Give me some suggestions with desktop recorders and I'll get all sorts of footage for you, if you'd like (we really don't have any choice but to emulate that game, really, so it's coming off my comp).
-
finished SMW - Ghost House (August 27th update!)
Gario replied to Chernabogue's topic in Post Your Game ReMixes!
Never say 'final' - this one needs some touching up before it's a passable mix, imo. I like the arrangement and the atmosphere is great, but the production sounds stifled and hollow. It's like you cut out the upper mids, which gives it a thin sounds throughout. If you did this on purpose, I'm letting you know it's disconcerting musically. Bring up some of your upper mids on the master track again (and/or turn down the lower mids & highs) so the sound is a bit more even. The piano sounds pretty heavy in the mix. Lighten up on the bass on the sample's EQ, since it's causing clipping on the lower end (lower mids to the lows) when it comes in. The panning is relatively well done, but I'd center the synth on the left a bit (perhaps 10-16 notches), since it's distracting to the ear. I like the chiptunage, in there. Then again, I'm a chiptune sucker, so... um, yeah, always take that with a grain of salt, from me . I agree with Tarnish that the last 1/6th of the track uses a strange assortment of synths. More importantly, though, those synths don't seem to cut it in the arrangement - you could change them to whatever instrument you want and they'd still sound off. Fix the arrangement at the end, there. It seems like a lot of harsh criticism, but I see this as a potential winner, here. It's really quite close to OCR's standards, so keep at it (and don't forget about the Mod Review tab in your title ). -
OCR Meetup: Las Vegas, August 2010: **PICS PAGE 43-44**
Gario replied to Monobrow's topic in General Discussion
Hemo, Long and I are headed out there tomorrow, so we'll see you all there... most likely in the evening (6 or 7pm, would be my guess). Just an FYI. -
You've been a calm, level-headed mod ever since I've been around here. For that you have my thanks and appreciation - you've filled a spot that required that natural ease you've had. I'm sure with that same evenness you'll do great in the Marines. Good luck, and don't hurt yourself out there. Too many people would be upset here if that happened.
-
Um... nice tune. Nice remix. Funk is the shit. I'm going to agree that the short chords in the guitar are a part of the genre, there, so lengthening the reverb and such would defeat the 'funk' sound. Just sayin', is all. More importantly, though... Why haven't you finished the Chariots of Fire remix yet?!
-
It would be incredible. However, I am not ready to take on a serious project like that one. Perhaps someday in a few years or so, but now right now. I was thinking something more along this line; considering we already have more tracks from Laguna than for that album I don't see why not . I think your track could use a hint of reverb on the master track... I suspect that's what it needs to really fill the space as much as possible. The synth that plays the texture throughout doesn't seem to mesh well, to me, either. Other than that, I'd say be happy with it, be glad that you've learned what you have with it and move to another mix. It's not a bad remix, by any means, but it really won't get on OCR since it's more of a soundwash than a track. Sound washes are awesome, but the powers that be would consider it repetition and lose interest too quickly. Much love to Laguna .
-
OCR Meetup: Las Vegas, August 2010: **PICS PAGE 43-44**
Gario replied to Monobrow's topic in General Discussion
That sounds awesome, actually. If you offer I'll come (most likely more will agree with me and come, too) -
From what I hear, Reaper is at the very least an equal to FL. Zircon gave a rave review of it, claiming that if he wasn't already entrenched in FL he would've been a Reaper user. Yeah, it's one person's opinion, but that person is Zircon so it's probably accurate. Reaper is also cheaper & legal (to a point) .
-
Mmm... I'm not sure if there's a place dedicated to DAW options. There probably is, but it's never been my concern. I'm sure Cubase can do whatever you need it to do, since it's pretty much top of the line stuff, from what I hear. FL can get the job done, but it certainly isn't free - only the demo is free, which is a pain since it doesn't allow you to save your projects. Reaper is probably a better choice if you're looking for a free product - it has a fully functioning demo that never expires. You need a license to publish anything on it, but it's quite functional. I'm stuck with Reason 3.0, which doesn't have nearly the functionality of these other programs. Reason is a pretty reliable sequencer as well, though... it just can't use any common soundfonts, vst/vsti plugins or the like, only Reason specific 'refills'. Alas. Um... I lost track of where we... Oh! A new version Wooooooaaaaaaah... this is WAY different from the older version, there. Well, let's see what we've got, here... That drum set is annoying. It just seems to get in the way, as it is. Personally, I would simply remove the drums entirely, since the ambient nature of the track really speaks for itself (and it would change the quality of the off-timing that's rampant throughout the track). They just... don't fit. You need something a whole lot less intrusive, if you want drums in this (shakers, light Japanese percussion, all hats, etc.. something that isn't so heavy). The synths really stick out like a sore thumb, here. They just don't mesh well with the more 'real' instruments you've got going in here. Mix them more into the background and add some reverb (not much, but some) so they blend with the other instruments better. The 'real' instruments need some humanization, here. Personally, without the drums I feel the off-kilter effect of the beat helps in this regard, but changing the dynamics to imitate a person playing the instruments would help a great deal more. Playing with the attacks and releases of the samples helps, too. I like the clarity of the instruments in this track. I don't hear clipping and the instruments are quite distinguishable, there. Nice work on that. I like the complex nature of the texture, here. Tasty texture doesn't make an OCRemix yet, though, so keep at it. As an FYI, though, the Laguna mix that I posted is actually a finished product (not a WIP, like No Escape suggested) that should get to (and hopefully through) the panel sometime next week. I submit it on March 10th, and they're on March 9th, right now, so we'll see if that's the bar we're all trying to reach .
-
Oh hell yeah.
-
You get a random birthday post.
Happy birthday.
Don't forget about your track in the WIP forums - people gave good advice, and it was a great track, so we all would like to see progress.
That is all. There is your first visitor's post. I hope you enjoy it. This post will self destruct.
*BOOM*
-
DAMN... I knew it. Ah well, there's always the next compo I got to admit mine sort of WAS a jam, since I wrote it in response to the lack of participants on the last day, there. Glad you liked it, though - chippy goodness needs more representation around these parts .
-
I suspect he might not know that FF2=4 & FF3=6, here. 2,3 & 5 could use some love too, though . Also, don't forget Battletoads, Double Dragon, Battletoads & Double Dragon, and the sega renditions of both Castlevania and Contra - they were amazing.
-
Reviews for an Artists Catalog - ReMixer: Children of the Monkey Machine
Gario replied to tweex's topic in General Discussion
I wondered what happened to this thread, actually. I know the feeling, though, of making a thread no one responds to - it's a bit depressing . Lemme try... JJT made an awesome Magnetman remix and commented on one of my own remixes ages ago. He's a cool guy who doesn't afraid of anything. ... nope, we need Tweek to comment on it - I just won't cut it. I'll follow it if it started up again . -
finished Sean Paul vs. FF6 - Get Busy on the Veldt
Gario replied to zircon's topic in Post Your Game ReMixes!
... Are you sure 'Get Busy' wasn't written for FF6? It's just... too perfect. -
Bionic Commando ReMixed: OK, We'll Groove - History
Gario replied to Brandon Strader's topic in Projects
Woo hoo. Glad to see you're back - and right on time, since today Super Joe is thanking the BC for his help. Oh yeah, 08.02.10... -
Hmm... I think your master track EQ could use some work. The whole thing feels like it has too much weight on the lower end and too little on the higher end. That creates a very 'heavy' mud throughout. Try decreasing the lower mids and raising the highs, to give the track some shimmer. Fixing around with the EQ can give you more room to increase the master track, when limiters and compressors create more problems than they solve. Tone down the areas that are too high (like, in this case, the low end) and you'll have room to increase the primary track. When that runs out of room the limiters can give you a SMALL boost to your sound, but overdo them and you'll come across the limiting issues that make a track sound like crap. Some of the instruments seem to have too short of an attack - giving them less than 50-150ms of attack can create a 'pop' when they come in. Try to avoid that, when possible. I hope that helps you master the technique of... mastering.
-
finished FF7 vs FF8 - The Man with the crazy moto
Gario replied to Anti-Syne's topic in Post Your Game ReMixes!
I'm not gonna lie - I really like this track. It just has a unique quality about it that's quite amazing. However... It feels like this would've been a great track for pre-OCR1000, not post-OCR2000. The sounds, although greatly improved, still seem too thin for the track. You need some thicker samples to apply to this track - the sine wave + saws just aren't enough to cut it, here. As for what No Escape heard in the beginning, try matching the bass to what's going on in the primary theme. For example, look at 0:29. The bass is playing an 'A', there, when a 'D' would make for a more appropriate bassline. This problem occurs primarily in the beginning, though - for most of the track it's not a problem. Again, I really like it, but the samples you're using seem weak. I'm sorry I can't give much advice on that, but that's a weak point of mine, really. Ask around for some advice on what synth to fill out the sound better with and see what you come up with. Even putting it on Mod-Review might not be a bad idea - they may be able to help more than I can, right now.