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Dj Mokram

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Everything posted by Dj Mokram

  1. Been out of practice for an eternity, but I'm definitely hoping to get back in the game (pun intended) at some point. Probably not this round, but hopefully for the next ones. This compo helped me grow so much in the past. Good on you Bundeslang for keeping the flame of underrated VGM alive.
  2. So great to see this VGM christmas tradition still rockin'. Congrats to Dyne and team for keeping OCC alive for so many years. Hoping to be able to partake in the next one. Cheers.
  3. If any of my remixes fits the mood/context of your project, feel free to use it. Bonne chance dans l'obtention de ton diplome, Alex.
  4. T'was my resolution for this past year. And if I of all people made it, so shall you in 2015, good sir. For 2015, my goals would be: 1-stay alive, stay afloat 2-reconnect with the VGM community 3-it's a long shot, but: try to maek music/remixes again 4-find who hacked all my online accounts and get my id(s) back 5-challenge Neblix to a danceoff and win back my custom avatar? Happy new year to the good folks of OverClocked ReMix! Stand resolute in 2015.
  5. As the one who first pushed for Bloodlines, I'm excited to see this album drop. Sorry again for not being able to come through with a proper remix for VV2, Alex. Btw, since KNGI went under, where are you guys gonna release this? Bandcamp?
  6. Did what I could to help at the time, sadly I'm not in a position to do so anymore. However, I'm glad you didn't gave up on that project, for it has a lot of potential ...I mean, come on people, it's Motoi-freaking-Sakuraba we're talking about here! However, you're gonna need to move mountains to get this show on the road. As I previously told you, it wouldn't hurt to gain the assistance of someone experienced to co-direct this beast. It's really a matter of getting the ball rolling and not dropping it halfway through, if possible. Lastly, and even though the play on words is justified in this case, you might wanna consider changing the album title, in light of some of the negative connotations that it carries. Your call though. Good luck with this project SwordBreaker.
  7. Nah, it's actually Maruyama jamming the Judges inbox. In reality there are hundreds of Dynamite Headdy remixes being sent to OCR every single day. @Trism: The remix you mention used to be part of an album, before the KNGI-pocalypse. @Eino: Thanks for linking to the thread via twitter. Would have missed it otherwise. Posting in this thread to reiterate my undying love for the People Remixing Competition. I've learned so much during the course of this compo, and some of my best works originated from it. Major props to Bundeslang for soldiering-on and pushing forward despite the (at times) lukewarm reception and modest attendance. I cannot recommend this compo enough, whether you're a newbie or a veteran. Just drop the mainstream stuff and step in the arena to challenge yourself at remixing some amazing under-appreciated gems. You won't regret it!
  8. Oh, I know. But as evidenced by the fact this thread was made in community instead of R&C forums: not everyone reads the guidelines.
  9. Upon seeing the "Capcom & OC ReMix announce..." bit, I kinda hoped this was gonna be 'Megaman 2 Powered-Up'. Gotta admit, a 2.5D remake of MM2 would have been a great way to celebrate Rockman's 25th. Not to mention, no one would have been more suited to remake that soundtrack than OCR peeps. Nevertheless, I'm still stoked for this album.
  10. ^This. Having small albums reduces the workload on directors, contributors and evaluators, while allowing better turnover and recovery for project jugglers. ^This pretty much. Especially since a Suikoden album has already been attempted this year, but never quite took off.There really should be a "Is this your first project? Here's what you should know" sticky in the Recruit & Collab forum.
  11. Thanks for all the wishes and kind words everyone. I'll make a proper post about the aforementioned album. It's FREE!
  12. This quote should be added up there, right under the OCR header logo, to go alongside the SNES gamepad. Joke aside, I do hope you get to play this gem someday, without our bias affecting your enjoyment of either the game or the music. Hearing this coming from a fellow Sega and Gunstar fan makes my day. Thank you for making your point in such a thoughtful way. Personally, I find that with remixes, even more so than with original music, the nature of the interpretation somehow makes it even more of a subjective matter. We did our best to preserve the feel of NON's soundtrack, and that of the game itself as a whole. As both the album's co-director and a fan, my only hope is that you can find at least a few remixes that represent the right balance between your undying love of the game/soundtrack and the musicians personal vision for each track. Reading the rest of your post, I see that you did, and to me this means that we've done our job. Thanks again for listening and sharing your thoughts. For the sake of your ears, pray that you won't. XD Thanks Bev. That's quite the honor. I'll do my utmost to join the fun at RS. And I'll be rocking your remix for a long, long time, sir.
  13. Happy 20th Anniversary Gunstar Heroes! Everyone onboard poured their hearts into this project, and we hope you guys will enjoy this album when it releases later today. Huge thanks again to the talented artists who joined our little tribute, and were willing to take risks on a non-mainstream game. Mad props to OCR for not only accepting/publishing the album, but also allowing us to celebrate the game's 20th anniversary. Be on the lookout for DusK's next album project, for some more Sega goodness.
  14. Takeshi Miura - Episode End (from Biohazard Revelations original soundtrack)
  15. Most mainstream gaming sites already include columns on the subject, not to mention you'd still be competing for attention with outlets like OSV and SEM, unless your focus is on the VG remix/cover scene, in particular. However, you proly won't be able to compete with big outlets/networks in terms of promotion.Bottom line is: chances of an individual getting the kind of attention/success you're craving for are slim, regardless of your dedication/passion. There are ways to accomplish what you seek, and it's certainly possible to some extend, but super tough. Especially if you start splitting your attention in twenty different directions by wearing too many hats (musician, teacher, game maker, journalist, etc.) Nonetheless, best of luck to you Zoltan.
  16. Used to be an emcee back in the days, with a different name. During a radio show, I mispronounced a few words and it later became an inside joke. A good friend of mine dared me to use it for my beatmaker handle, and that's how Dj Mokram was born. Soon after joining the VG community, I was told by some folks that having DJ in my nick was hurting my chances. Against all odds, I decided to keep it. Now a few years later, I'm thinking of switching things up a bit, but haven't found a clever or not already taken pun yet. So I remain DjM for now. Oh, and since I was asked a few times: the green moon & star in my logo is actually a platform from Jumping Flash, a game dear to my heart.
  17. Last reminder for everyone to sign the OCR consent form if you haven't already. Otherwise your track(s) might be cut from the album. Once everything's been cleared up on that front, we'll iron out last minute details and proceed with the submission/eval process. We're hard at work behind the scenes in preparation for the release, and will keep everyone informed on the progress.
  18. Publishers initially rejected the game because, and I quote: "You can't have a female character in games. It has to be a male character, simple as that."The full article is here if you're interested: http://www.gamesindustry.biz/articles/2013-03-19-dontnod-publishers-said-you-cant-have-a-female-character
  19. If you enjoy classic chiptunes sounds and FM-synth goodness infused with a healthy dose of jazz/VGM influences and modern sound design, you're in for a treat. Very highly recommended.
  20. Great birthday to a badass album director and a badass musician.
  21. In most cases, project directors are given the option to pick what will constitute the mixflood, likely with some input from djp & the OCR staff. But submitting remixes to the judge panel opens the possibility for more tracks to get posted past the initial album flood. If YES'd of course.
  22. The VG moments that scared the **** out of me: First was in Zelda II, upon entering the last temple, feeling confident and waltzing around unsuspecting, before suddenly being greeted by a freaking giant blue Bot falling down from the ceiling. Not having seen this coming, I dropped the controller on the floor and remained there speechless, watching Link get killed. Correct me if I'm wrong, but this sequence might be the first effective jump-scare in gaming history. Second was in Resident Evil 2, right after falling down from the dust-chute to the parking lot, and witnessing Ben Bertolucci getting his face mauled by mutated William Birkin. The sheer brutality of that scene (for the time), and the thought of what might happen to my character if I were to head in that direction, froze me. Took me days to find the courage to make that corridor. Last was in Dead Space, and it's dumb to say, but because the trailer showed an engineer with a necromorph head, for the entire game I thought Isaac was gonna face an old colleague of his as a reflection of himself. Spent the entire game cold-sweating for that fated encounter, but then the credits rolled and I realized, not only did I miss out on most of the game's actual scares, but what the trailer was showing was one of Isaac's own death scene. Yeah, the stupid is strong in that one. Amnesia the Dark Descent did a number on me, but for all the wrong reasons. As your character supposedly succumbs to panic, he starts experiencing blurry vision and aural pain. Being someone who lives with heavy tinnitus pretty much all day long, having to go through this in a video game just ruined the whole thing. Especially since the protagonist can't so much as take two steps forward or make eye contact with the furniture without cowering in fear on the floor. Phun thymes.
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