-
Posts
251 -
Joined
-
Last visited
Content Type
Articles
Profiles
Forums
Events
Everything posted by BONKERS
-
That title is horrible lol! The Arrangement is pretty slow paced but , that's hardly a problem. In fact the pace is one of it's strengths I think in contrast to the really fast pace the original song had and it really gives you feelings reminiscent of late 80's early 90's material. Synth bass is really great ,as well as the leads. The Synth or sampled guitar (whichever it is) sounds pretty bad honestly. But everything overall sounds nice.
-
Jordan Steven (bLiNd) composes JRPG OST "Dragons' Odyssey"
BONKERS replied to bLiNd's topic in General Discussion
Oh very interesting! I am also interested in a steam version -
Why don't any OC ReMixes sound like this?
BONKERS replied to Thin Crust's topic in General Discussion
Symphonic Metal is hard for many reasons. For one, Production and mixing; How do you keep such frequency hogging things like Distorted Guitars with natural acoustic instruments that are much less harsh. Perspective;how do you mix everything as a whole? Dry guitars and stage mic'd Orchestral instruments? What about the drums? Do you do player position or Audience position where there is a lot less stereo width to the drums but it gives the illusion of them being up on a stage? To that effect, how does this affect drum production/eq/reverb? How do you get good quality/very realistic orchestral sounds without it costing you out the ass in money,sounding stiff, or too computerized or even generic? What songs can you even apply this style to in the first place that wouldn't sound too different from the original in a way that destroys the feelings? There are a million other other questions like this. In the song the OP posted, the low end is a bit on the hum drum side, the bass is barely audible. The Kick drum takes up most of the low end and the rhythm guitars overpower EVERYTHING but the vocals. The orchestral parts are mostly in the background(Where as Rhythms are dry/foreground) and it's a bit muddy overall when the actual orchestral parts are concerned. It's a really hard and confusing area to dabble in. A decent example I can think of is one of my own tracks on Vampire Variations (Minus something like vocals) http://www.kngi.org/vampirevariations/ The gate of nightmares puts more emphasis on the orchestral side where, even though the rhythms are basically dry/foreground they are eq'd to the point where a lot of the natural low end frequencies of instruments like Timpani/Cello/French Horn/synths/Trombones/Tubular bells can fit in and sound more natural. Drums are player position rather than audience position(Also when I finished the song, I was rushed for time so the drum overheads;crashes/rides and whatnot; came out subdued , which in the end kind of counterbalanced player position drums) Also as others have suggested, PuD is likely someone who's music you'd enjoy if you like Symphonic Metal. -
Just a suggestion, http://nitrotracker.tobw.net/ if you have a homebrew capable DS you could write the music with NitroTracker. What'd be more authentic than that eh? Also: You may want all new music. But I think it is important to retain Character Themes, and trial themes on a per character basis for User familiarity. Trust me, as a user that would make sense to me.
-
For certain things, like character themes. Melodies can be kept from the original songs or just general arrangements of those songs because those are THOSE character's Theme's. I would also recommend keeping tunes like Because it is used throughout the series in many games.( I may be remembering this one wrong actually lol) If not the original, some variation/arrangement of it. I can't stress that enough. Character Themes and the suspense theme are just how the music has worked in those games and it should stay that way to retain the Gyakuten Saiban feeling when playing the game.
-
Whoah, hm. I dunno. I am a huge Ace Attorney/Gyakuten Saiban/Kenji fan! I'm so much of a loser that for the past 9+ months I have listened to the OST's of Phoenix Wright 1,Apollo Justice and Miles edgeworth in bed nearly every night as I go to sleep. Who did the music for the trailer or is it a mash up of various arrangements like the official Orchestral albums? Personally, I think if you want it in the style of the games. Then the same styles of instrumentation/low quality sampled instruments should be used. And the only real barrier with that is getting down the near exact same audio/sample quality. Perhaps modern samples can be used(unless someone for example, makes a soundfont of the instruments from GS4/AJ) and then plugins can be used to degrade the sound quality to give off that same sort of feeling.(The samples would also have to be Dry. So that means no to samples that have un removeable reverb) Also: Possibly the sound limitations of the DS should also be taken into mind in order to get similar results to the originals. From: http://kiwi.ds.googlepages.com/sdat.html
-
Random Encounter: Help Fight Chaos!
BONKERS replied to Brandon Strader's topic in General Discussion
Oh Dear:sleepzzz: -
OCRA-0033 - Mega Man X: Maverick Rising
BONKERS replied to Bahamut's topic in Album Reviews & Comments
Don't like it, don't listen to it. There are 3 songs that use Iris Voice clips. Big deal. -
OCRA-0033 - Mega Man X: Maverick Rising
BONKERS replied to Bahamut's topic in Album Reviews & Comments
Yeah, that's it. -
OCRA-0033 - Mega Man X: Maverick Rising
BONKERS replied to Bahamut's topic in Album Reviews & Comments
^^ ahahahahah That's HILARIOUS! -
8-O8-O8-O:-D:-D:-D:-P:-P:puppyeyes:
-
Without a MIDI?? ....I transcribe 99.99% of my music by ear. Either directly into a sequencer, to sheet music or on to an instrument. :< Learn to use your ear folks! It comes in so much more handy than just being able to transcribe music. It helps oodles with mixing and production on audio/music. But most importantly, how you arrange a song depends on the feeling/mood and style you are going for. Always though, ALWAYS keep the melody relatively conservative (not always during a song, just long enough for people to recognize what the song is) IMHO. Some amazing arrangements completely change everything but the melody and end up sounding totally unique.
-
OCR02401 - Mega Man X "Tuck 'n Roll"
BONKERS replied to djpretzel's topic in ReMix Reviews & Comments
I remember the first time I heard this. My reaction was "HOLY SHIT!". Because it just sounded so cool. True, final mix is overcompressed with some ducking and whatnot. Loudness isn't an issue for me. But it's a great song. Whether the listener likes vocals or not. -
OCRA-0033 - Mega Man X: Maverick Rising
BONKERS replied to Bahamut's topic in Album Reviews & Comments
Gotta say I agree with Tuck and roll being over compressed. You also did the mastering on Thorn in my slide didn't you?(if not then the person who did read it, and still read it for Tuck an roll) Listen to the Hi Hats and the Crashes, That is Ducking from over-compression. That's a big no-no i've learned the hard way. The songs still sound good, but i'm surprised none of the higher ups gave you crap about it. Because I had a similar situation on an un-released album and they made me fix it from ducking/over compression AFIK, Just Gario's Track and one of mine. Mine actually had me imitating General for the first 2 years with my shitty 8$ mic. Until I figured out how to rip the voices from the PC version of the game. I have conflicted feelings about it. Because I almost feel like me immitating him sounded better. See: @the end -
If you've got a problem with a so called "Nerd scene" and you aren't even comfortable admitting to what you like ,and don't give a fuck what it's labeled. Then good riddance. (it's one thing to be upset, or disgruntled about something you disagree with , but this is another whole story) We need less people like you around. Honestly, i'm glad really. I can't stand people like you. And there are relatively few people who irk me enough to dislike them. Paying tribute to something we love in a way everyone can be proud of is serious business.(Though that doesn't mean we can't have fun while doing it or anything else related to it) Video Game Music ;so called "Nerd music"; is 90% (other 5% being John Williams, and the other 5% Various bands I heard growing up)of the reason why I became interested in music like I am today. And it means a lot to me. Without it, I have no idea who I would be right now. So , see ya! PS. I'm probably completely mis-understanding this whole thread. Some stuff seems like /Troll.
-
OCRA-0033 - Mega Man X: Maverick Rising
BONKERS replied to Bahamut's topic in Album Reviews & Comments
I just listened to the majority of the songs. (since the last time I listened to old versions a long time ago)(not all because I am tired as shitsonabrickaBon. yeah I haven't slept since I got up yesterday) Everyone else's seemed so much better than mine.(that's probably because i've heard mine a BillionFregginTimes!) Fuck, everything is super polished and almost near consistent in quality. Except for Gario's amazing Final Weapon track! Something must've gone wrong during mastering , because it's got some distortion/clipping shit going on in various places(mostly the high end it seems like) Whoever mastered this , should be slapped. And then Hugged for a good effort! PS. DJ SymBiotiX, I still love the hell out of your Zero Song! Such a great arrangement. It chills me to the bone! I'm getting goosebumps just listening to it again right now! Otay, I think I need to go to bed. KBAI. -
OCRA-0033 - Mega Man X: Maverick Rising
BONKERS replied to Bahamut's topic in Album Reviews & Comments
Oh hey:< WakaWakaWakaWaka.. :<:< I will be eating this album like Pacman eat's pellets. -
"must like this page X here in order to get album released" "the album will not be available only to those who liked OCR on Facebook, but to everyone." So, it's going to be available to everyone, but everyone only get's it if 27,000 other various people(who have a Facebook and actually "like" things on Facebook.) like OCR's Facebook page. And not everyone uses Facebook. You might as well make Google+ and Twitter pages and all that other junk(if you can make pages on those types of things. I wouldnt' know I dont' use 'em) and link all the follows, etc together and tally it to 27,000. Maybe'd that'd work better.
-
-
This is how I feel about all of this. Already been worked on for 2+ years(off and on personally for me). I suppose we can wait another 2 until we reach 27,000 likes. Just being honest, not every legitimate VGM fan uses Facebook. Also : Some hipster or closet VGM fans may be like that hahahah How is it entitlement? You guys are all like (FFS you guys are already the biggest and most well known VGM remixing community left on the Interweb. Nearly Every fan of VGM knows about you already. You've been around for 10+ years already) It's a punch to the gut to people who've been patiently waiting. I'm not saying it's wrong or right. Just you guys seriously could've picked a better way of going about this. And anything I say or do won't change anything. So i'm not going to be super critical and say stuff like "YOU GUYS ARE ATTENTION WHORING DICKS" or shit like that. Hey , off topic. Maybe you guys can get around to the backlog of songs that need to be posted to the site while we wait eh?
-
A Realm Reborn: Final Fantasy XIV Online
BONKERS replied to Malaki-LEGEND.sys's topic in General Discussion
Would love to get back into this. Stopped playing just a bit before around the time subscriptions were implemented. MMO's are a tough sell for me. But I enjoyed this, more than I enjoyed my time with XI. Or at least I enjoyed it when it was broken and it was easy to pick it up and play solo for an hour and make good progress. Need a job to pay for it first though. -
finished Brandon Strader(The Viking Guy)
BONKERS replied to MichaelTheCrow's topic in Post Your Original Music!
I am brandon i am brandon strraaaadderr the viking guyyyyyyyyyyyyyyyy -
What about other audio formats? (FLAC/OGG/M4A/etc)
BONKERS replied to lightkuragari's topic in Site Issues & Feedback
I agree. 320Kbs Mp3 is much smaller in size than say a FLAC file. 320kbs MP3's aren't even really that large. Size should only be a problem if you are using a cheap low storage MP3 player or are using MP3 players from years ago that only have small amount of storage. Next to VBR (and OGG)320Kbs MP3's is the best way to go imho for audio quality/Storage tradeoffs. Sure it's a known fact that down at the basic level 320Kbs is not lossless and there IS information loss. But, audible? I don't hear it. But If you can tell me now, that you can hear an significant audible difference between this. A Lossless .Wav of one of my songs recorded @24-bit downsampled to 16-bit for the .Wav http://kiwi6.com/file/3r60o4j5rq And this 320Kbs MP3 http://kiwi6.com/file/g67g2jk657 Then you are full of shit I think the OP's intent was merely as he said "This, in order to support the campaign and to have a free and high quality audio format in which we can rely on, with no patent issues or particular owners." With MP3 when you use it commercially you have to pay licensing fees depending on several factors. THIS, is why you RIP the Music/audio from MANY modern PC games. You will find .OGG format music files. Still, there really isn't much point for a place like OCR to use .OGG anyways because OCR is not selling music commercially. Or anything remotely like it.