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XZero

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Everything posted by XZero

  1. You've got an interesting problem with this song. If I took 0:30-1:45 out and placed it in a playlist with the tracks from Mega Man Anniversary Collection, it would sound right at home, and for all intents and purposes, it's perfect for such an experiment. As a ReMix, it really needs more arrangement, as has been indicated before. For the record, whether or not it ends up on OCR, I for one absolutely love it.
  2. The type of game I find this problem stemming from the most is the RPG. Once 35-70+ hours of your life has been dedicated to one pursuit, it's hard to move on to another game immediately after finishing the last one. I try to balance gaming with other hobbies. I know exactly what you're talking about, though. In March of 2006 I got Dragon Quest VIII, but because of being busy with school, I only played it for about an hour between March and the middle of May. Then, from sometime around May 15th through to July 4th, I played Dragon Quest VIII for about 75 hours. After beating it, I tried to play Grandia III, but couldn't get into it like I did with my previous obsession. Instead, I read a couple of books. It keeps you from obsessing too much, and gives some nice variety.
  3. Assuming the *full* thing is a minute or so longer, this is great stuff. Excellent work, and a unique interpretation of the track.
  4. I like the Magus laugh at the end. The rest of it is pretty good. I can definitely make out both source tracks here, and I think you did a nice job mixing. No really constructive stuff to add here; just wanted to say that I like it thus far.
  5. There doesn't seem to be a federal case on point here. Nonetheless, I believe that the "license" is not so much a legal necessity as an evidentiary requirement. In property law, with respect to the conveyance of real property, I can see a valid analogy between deeds and title and the issue here. A deed is a document which purports to convey land from one party to another. Title is the legal ownership a recipient gets pursuant to the conveyance. To that end, if A conveys a parcel of land to B, the deed functions as legal evidence of the conveyance, but B's receipt of the deed means nothing absent a conveyance of title to the parcel in question. Here, Sony is conveying to the game producing companies two things. It gives them the software through which a PS2-compatible game can be made, and a license, the evidentiary equivalent of the deed. The license is indicative of the right to use the technology. Absent the evidence of a legal conveyance, i.e. the license, a company using the software does not have a legal interest in using it. The software was not conveyed to them properly, and Sony can sue them under other Intellectual Property laws. With respect to the issue on point, Sony's removal of the evidentiary requirement is indicative of their forfeiture of the right to pursue civil claims against those who illegally used the technology to which they once controlled the right. Now, based on the article, anyone who acquires the software can legally create and distribute games compatible with the PS2, as license (evidence of the legal transfer) is no longer necessary. In short, the legal basis is simply that Sony is the owner of the software (they, and they ALONE legally control the IP rights to that software). License is evidence of their conveyance to others of the right to use that software.
  6. I'm kind of on the fence with this one. I own GH II and III, and I really liked III (though on my new setup, the mono thing on the Wii version really hits hard). The answer to this question could be the decision maker, though, so I hope someone will be able to answer it: Using the music editor, can I, absent the full package (e.g. no drums/mic) make a GH version of, for example, Wily Stage 1 from Mega Man 2?
  7. I checked this out a while ago, and it's great to see such an improvement over the various versions. I only have two constructive comments: 1) In the source version for Concrete Jungle, between 0:10 and 0:11 there are 2 higher notes that play in between the lower ones which I think would be nice to hear in your version (I hope that made sense) 2) There are two sections, one of which is 1:52-2:03, which sound muffled compared to the rest of the track. Given what you've done with this song, I have to assume that this is more of an issue with whatever program you're using for samples, but if possible, de-muffling it (the epitome of my lack of knowledge of any musical technical work) might improve those sections Otherwise, I think this is great stuff. I'm not an authority on which tracks will survive the submission process, but I think with a bit more work, we have a definite winner here. Excellent job.
  8. NES - Super Mario Bros. 3 GB - Super Mario Land 2 SNES - Mega Man X N64 - [tie] Banjo-Kazooie, Zelda: Majora's Mask PC - King's Quest 1 For perspective, I'm 22, so the most recent game on this list is from 2000, at which time I was 14.
  9. Was the last one they released the N64 one?
  10. I usually don't post requests, but I think this theme ranks up there with many of the Castlevania greats. To that end, I'd love to hear a remix of it, preferably rock style; if I had musical talent, I'd do it myself, but alas I do not. If anyone is looking for a fun song to mix, check this one out, and (though it probably doesn't need to be said) check out Order of Ecclesia if you haven't already. Amazing game, great music.
  11. While I liked the blender idea, I have a real suggestion. The mall I work in has an event once a month on a Saturday morning where card collectors of all sorts come to trade and sell cards (Pokemon, Yu-Gi-Oh!, Magic, sports cards, etc.). Perhaps you could look into either renting a table at one of these events if a mall nearby has any or trying to sell them to one of the vendors in such a situation. Honestly I'm not sure what Pokemon cards are really worth (on Ebay they're all over the map, including some idiot wanting $30,000 for three Charizard cards). If such an event takes place near you, it might benefit you to check it out.
  12. I guess I liked it... not really sure. It reminded me of an Inspector Gadget type of beat at one point ... then it didn't ... I don't know. The one suggestion I have is the same as every one else's: work on improving the ending. I think something that might work would be to add some reverb that fades out at the end. If I actually had any abilities in doing that sort of thing, I'd be more specific. At any rate, I hope this suggestion is useful. You know what, I listened to it a couple more times, and while I stick by the ending comment, I do like it. Quite a bit, actually. Nice work!
  13. The main theme for Dracula's castle is amazing. Someone needs to ReMix it at some point.
  14. So after redeeming themselves last week with what proved to be a really enjoyable episode, this week's was the epitome of WTF. Honestly, I may have laughed once (when Craig told the boys that everyone at school thinks that they're a-holes). What's with the Peruvian Flute Band thing, why did they feel the need to reference yet ANOTHER movie (Cloverfield this week), and why did this otherwise pointless episode need to be *SPOILER* a 2-parter *END SPOILER*? It didn't make sense, and it wasn't very funny. I laughed more during House this week than I did South Park; there's something wrong with that.
  15. I love it! This track's got a New Age feel to it; it reminds me of my favorite New Age artist, David Arkenstone, in both overall style and approach. In particular, it reminds me of this song: I absolutely look forward to the finished product. Wonderful job so far!
  16. This is the Wii game I'm most excited about for the holiday season. Nintendo's lineup is really weak, replete with casual games and the like. In the absence of a Mario, Metroid, or Zelda, I'll take a good, hardcore Tales game. According to the developers, it's a sequel taking place 2 years after the original, though none of the marketing is really labeling it as Tales of Symphonia II. Regardless, I can't wait.
  17. This one's gonna be Christmas for me. I am a huge Castlevania fan, but I really don't have the time to play it. I just got Dragon Quest IV last week, though I haven't played it yet. On another note, does anyone know if Konami is releasing a soundtrack for this like they did with the last one?
  18. Nice job, Siamey! It's got an interesting funky vibe about it that you don't hear too often. I also like the originality with the combination of 'Magic House' and 'Succession of Witches.' You gave me some awesome music, and gave my subwoofer a nice little workout in the process. Great stuff!
  19. I just got home from the convention; I had a great time, got quite a few things I've been searching for, and even got a $4 copy of Ghostbusters for the NES signed by James Rolfe aka the Angry Video Game Nerd. One of my friends had him sign a copy of Deadly Towers as well. I'm sure James will never read this, but if he does, thanks! For any of the few who were there, does anyone know who the girl was that was singing to Mega Man songs around 2:45 in the lobby?
  20. I don't have time to play it now, so I figured I'd get it for Christmas. Can't wait; everything I've heard about Wario is positive. Plus, he is my favorite game character.
  21. Because someone (Konami) already has remixed it and it rocked: http://www.youtube.com/watch?v=JUSuwI5LbbU
  22. http://www.gametrailers.com/player/41663.html The list is as follows: 10 - Green Hill Zone Theme (Sonic the Hedghog) 09 - Gangplank Galleon (Donkey Kong Country) 08 - Prelude (Final Fantasy) 07 - Fear of the Heavens (Secret of Mana) 06 - The Moon (Ducktales) 05 - Super Mario Bros. Theme (Super Mario Bros.) 04 - Super Metroid Theme (Super Metroid) 03 - Grabbag - Duke Nukem Theme (Duke Nukem 3D) 02 - Wily Stage 1 (Mega Man 2) 01 - Legend of Zelda Theme (Zelda Series) Without turning this into an individual top-10 thread, do you guys agree with this listing, or should a theme/franchise have been represented instead?
  23. I'm going with some friends from work. I hope the place is bigger than last time, though. It really felt tight trying to walk through. Either way, Saturday is my day to take a break from all of the work I have piled up and go to the convetion. Can't wait!
  24. The music in games has always been, for me, the second most important aspect of the game (after being fun to play, e.g. good gameplay). I would actually take a game with mediocre graphics and a good soundtrack over a game with great graphics and a terrible soundtrack any day. The primary effect of the music is to really draw the player into the experience at an aural level. The music, used in conjunction with the visuals, sets the mood of the game. This is, or at least should be, universally applicable. For example, in Metal Gear Solid, there's quiet, atmospheric music playing throughout most of the game. It doesn't intrude on the experience; to the contrary, it brings you in. On the other end of the spectrum, there is Mega Man, a series known for particularly good music throughout its various incarnations. Often times, the 8 boss stages set this fun mood, while the Wily Stages have music that conveys this feeling of "this is it, Dr. Wily, I'm coming for you!" In between these two examples, you have Final Fantasy and Zelda. A Final Fantasy game without that Main Theme at the beginning just feels like something is missing, but when you hear it, it's like "this is the beginning of an epic adventure," and it gets you into that mood and mindset. Addressing the Zelda example, when I hear that heroic overworld theme, I just want to go out and slash some stuff up while exploring everything around me. I have one final example I'd like to address. In the N64 game Aidyn Chronicles: The First Mage, the music was practically nonexistent, and unquestionably without any semblance of memorability. The graphics were terrible as well, but I actually was able to get past the graphics. The horrible music, however, I was not able to get past. It tried to set an ambient mood, but failed to do so effectively, and thus further worsened an already bad game. I still say that THQ owes me my $50 back for that game. I know this is kind of long-winded, so I'll get to the point. Game soundtracks are indispensible aspects of the medium because they help to fill in the void left in their absence. A bad soundtrack can militate against the quality of a game just as much as bad graphics (though less than terrible gameplay). A good soundtrack can improve the quality of a game, even if the game has certain other flaws. As a result, developers need to recognize the necessity of a good (and appropriate) soundtrack, and they must then put the proper resources into the development of one.
  25. Mario 3 didn't break because Mario 3 is the devil. Regarding the Atari case, the language of the act states, in part, that it is not an infringement to make a copy of a computer program if "such new copy or adaptation is for archival purposes only and that all archival copies are destroyed in the event that continued possession of the computer program should cease to be rightful." Therefore, you actually have to have possession of the program you are copying in order to justify an archival copy.
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