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DarkeSword   Administrators 🎮

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Everything posted by DarkeSword

  1. We talked about this a bit on Talkback tonight, but let's put it on the forums to make it official. There's some staffing changes at OCR that are pretty awesome. First up: the always excellent Chimpazilla is joining us on the Judges Panel, and she's pretty revved about burning through the queue! Next we've got Flexstyle, who's moving up from his position as a Workshop Mod. Together they will crush dreams! Finally, filling in Flexstyle's vacated Workshop Mod position is XPRTNovice, OCR's favorite multi-instrumentalist. He'll be stalking the Workshop forums doling out XPRT advice. Make sure you all take advantage of what he has to offer! Welcome aboard and good luck guys!
  2. Probably not gonna happen. Not worth mucking around with vB when we're planning on exploring other options for forum software, and it's such an obscure case that there's not a lot of value in putting the time in. Just zoom before you tap the link.
  3. I feel like this just isn't enough. I agree that the source is really wonderful, and I like your treatment here. But even as a sub-2-minute mix, it's gets repetitive. It's just that melody over and over again (albeit played well), not even so much as a small section where you vamp on the chords. I'd consider pulling in another Mario 64 source; maybe some bits from the ending credits theme, which has a similar happy vibe. A nice preview, but needs more. NO, resub
  4. This isn't bad, but what happened to the bassline? A pumping track like this needs something in the low-range to support what's happening up top. The whole thing ends up sounding thin. Needs a strong bassline. The track goes a bit long, I feel, which is such a weird thing to say about a trance piece. The energy levels on this feel so static; you've got one short little bit where the percussion drops out, but that lasts all of 30 seconds and then we're just back into it. I don't feel like there's enough push and pull in this arrangement. It just relentlessly plods forward. A good start, but needs work, IMO. Definitely needs a bassline, some more highs and lows in the arrangement, etc. NO
  5. See, I agree agree with this sentiment so much that I'm gonna have to vote NO on this. It's a really well done track and it's very fun, but I feel like the main parts of this track are wholly original. This feels to me like an original song that uses Goron City as a framing device. And yes, I do see that source breakdown up top, but I'm actually not a big fan of the stop-watched approach to source usage, nor am I fan of the original-vocal-melody approach to remixing either. There's a ton of melodic work throughout the Zelda series that could be mined for material here.
  6. Yeah, digging this a lot more. I agree that the tempo change works a lot better here. Love the percussion too. Really nice soundscape, great rhythmic variations on the sources. I LIKE IT YES
  7. That lead is killing me. I know what kind of sound you're going for but honestly it's too much. Especially around :50 with that massive wall of sound there. I love your rhythmic variations and general approach to the arrangement, but the sound design on the electronic stuff is so bright and splashy that's it's bordering on abrasive. NO, resub
  8. OA and Vig are on the money. Those strings are way too loud and have practically no definition. You need something more interesting happening in the accompaniment. Guitar playing is great and solos are killer. Resub this ASAP NO
  9. Yeah I'm not really feeling this one either. Justin says it best; it feels very repetitive and simplistic. There's some variation with effects which is good, but I feel like there needs to be more happening with the part-writing. You don't seem to have a good sense of when to modulate up and back down again the melody. Sometimes you go up and then stay there too long. It feels like it's very arbitrary. Needs work. Maybe consider pulling in Zero's other theme from this game to give yourself more material to work with. NO
  10. caaaaaaaaaaaaaaaaaake
  11. Music and Gaming Festival
  12. Guys you gotta open them up. Don't you know how much time rnn and I spent on that disc art and layout?!
  13. That's probably a bad idea. For the sake of fairness in these competitions, everybody should find out what they're supposed to remix at the same time. If you have a public voting thread for the next track, people in the Darkness Bracket can just watch that thread and see what theme is most likely going to win and then start their remix early. If you want people to pick the Darkness Bracket track for round 3, have them PM you their suggestions. Or stick to your original plan and have someone who isn't you choose the theme, which is probably the best, considering you're in the Darkness Bracket and can potentially be tasked with mixing in the upcoming round.
  14. .hack isn't Shonen Jump. Also it was originally conceived as a video game series with LOTS of multimedia tie-in. It's not really a game based on anime.
  15. My advice, as a judge, in the ASK A JUDGE thread, is to learn basic music theory.
  16. You really need to stop doing this thing where you post about how you didn't read something or you're not interested. If you aren't interested in the subject at hand, don't post, because you're not contributing to any kind of discussion. If you'd read the article you'd realize that it's not an article about "the whole thing with females and video games," but a historical look at how market forces affected demographics and created stereotypes. We all know that girls and women have been playing for years. That's not the point of the article. I see you post one more "I didn't really read it" post and you'll get a temp ban.
  17. Yeah, we'll do one this Friday night.
  18. I've marked the tracks I've gotten as green in the first post. Still need the rest!
  19. Sounds awesome, game looks beautiful too. Dropped some cash on this. EDIT: oh man, getting major SaGa Frontier 2 vibes from this. So good!
  20. Clearly you didn't read the first post.
  21. Have an artist friend working on this. Thanks everyone.
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