Perhaps, but this time it's a bit more true. I can play Ninja Gaiden, Devil May Cry, Heavenly Sword, Kingdom Hearts and many others without feeling God of War deja vu. There are enough unique qualities to each of them that set them apart. Dante's Inferno offers a new setting, but so much of the rest feels almost directly pulled from God of War that it's hard for me to ignore.
So they have very similar combat? No biggie.
And they're both set in some type of mythology? I can live with that. It makes for some epic set pieces.
Both feature a big, tough protagonist with a shameful past bent on challenging the gods and demons in their own domains? Well ... ok, but that could describe quite a few video game protagonists.
Fixation on brutality and nudity? Check.
New weapons are taken from conquered bosses? Check.
New magical abilities are bestowed periodically by characters from the mythological setting? Check.
Larger enemies that you beat into submission, mount and then use against their allies? Check.
Quicktime events for epic finishing moves? Check.
Chests (or "fountains" in this case) that contain health and mana which you must button mash to open? Check-ity check check.
I'm not even saying that this makes it a bad game. Their inspiration source may be obvious, but God of War is a game well worth copying. And Dante's Inferno could throw in some very original gameplay ideas further in for all I know. If the reviews are positive, I'll definitely be giving it a rental.
Obviously. And if I felt Dante's Inferno were ripping off any of those previous games, I would say so. But Dante's Inferno feels so very, very similar to God of War specifically that there's no point to bringing up any of the others.
Man, you're missing out! Excellent games.