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Everything posted by Geoffrey Taucer
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EVAL: Arrangement is on the conservative side, but I think there's just enough variation here to clear the bar in that regard. The original soloing at 1:48 is excellent. However, the percussion could use more variation. You have a few changeups, but on the whole the rhythm is too samey throughout the mix. I'd also like to hear more in the final chorus (starting at 2:40) to make it stand out and feel different from earlier iterations. This would be a great place to add in some guitar fills, since the melody leaves plenty of space for those sorts of flourishes. Production is mostly good, but there are a few issues that stand out to me. First, back off on the compression and saturation, especially in the percussion. I'd also bump up the volume on some of the harmonic squeals (ie at 1:03). The lead guitars, while they don't sound 100% authentic, have some really pretty tone, though again I'd back off on the compression so that tone can still shine through in the busier sections. The rhythm guitars sound a bit thin by comparison. There's several ways this could be addressed; my first impulse would be to see how they sound an octave lower. If that doesn't suit your tastes, then probably double them (or at least double the bass note) with something to give it a bit more low-end punch. I like your use of reverb throughout; I think you did a good job of using it in such a way to make the mix sound big and spacious without making it too muddy. This definitely has potential, but I don't think it's sub-ready yet.
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1. work-in-progress Kirby's Adventure ReMix
Geoffrey Taucer replied to Stunning Cactus's topic in Post Your Game ReMixes!
[This is an automatically generated message] I've reviewed your remix and have returned it to Work-in-Progress status, indicating that I think there are some things you still need to work on. After you work on your track and feel that you'd like some more feedback, please change the prefix back to Ready for Review and I'll review it again! Good luck! -
1. work-in-progress Kirby's Adventure ReMix
Geoffrey Taucer replied to Stunning Cactus's topic in Post Your Game ReMixes!
EVAL: The bass seems much better balanced than in previous versions. Piano and violin both sound pretty nice; you could go the extra mile by adding a bit more variation in velocity to the piano, but on the whole I think the piano is one of the strong points of this mix. Synth coming in at 0:24 still feels a bit bland, but not enough to be a dealbreaker. The biggest issue in your earlier version was percussion, and I can definitely hear that you've put some time into that. It sounds much better than in the earlier version, both with regards to EQ and arrangement. It still sounds mechanical, though. My biggest gripe is that the instruments sound a bit too mechanical; they sound like some high-quality midi samples, but won't fool anybody into thinking they're real instruments played by a real player. In some arrangements, this is fine, but this arrangement relies very heavily on "real" instruments; piano, violin, bass, and percussion all sound like they want to sound like live performances, but fall short. Bass and violin, while they won't fool anybody, are acceptable; they have room for improvement, but they aren't deal breakers, imo. Piano has gorgeous tone, but could use some more variation in velocity and timing. Percussion... still sounds pretty mechanical. It's enormously improved over earlier versions, but is still, I think, the weakest link. Where this really stands out the most is in the sections where the tempo changes. In general terms, gradual tempo changes are really hard for a live band to pull off, and when the percussion is keeping the same rhythm while gradually changing tempo and still hitting every beat exactly right, it makes the whole thing feel more mechanical. I'm not sure how best to address this, but my first impulse would be to make the tempo changes happen a little quicker, and try not to have multiple instruments playing anything complex during those changes; hopefully that all makes sense. If you haven't already, take a look at Zircon's tips for "live" instruments. For now I'm inclined to say this still needs a bit more work before resubmission; it's close, but it's not there yet. -
1. work-in-progress Kirby's Adventure ReMix
Geoffrey Taucer replied to Stunning Cactus's topic in Post Your Game ReMixes!
[This is an automatically generated message] I've reviewed your remix and have returned it to Work-in-Progress status, indicating that I think there are some things you still need to work on. After you work on your track and feel that you'd like some more feedback, please change the prefix back to Ready for Review and I'll review it again! Good luck! -
1. work-in-progress Kirby's Adventure ReMix
Geoffrey Taucer replied to Stunning Cactus's topic in Post Your Game ReMixes!
Ok, sorry it took me so long to get to this. Anyway EVAL: Source is easily recognizable, with more than enough original variation. The slowdown at 1:12 is awkward, but I don't think this is a big enough issue to prevent it from passing the panel. As for production, though, this is a mixed bag. The piano sample sounds gorgeous! But the bass feels a bit too loud and a bit too present; I see the judges thought the bass was too quiet in your original submission, but I think you've overcompensated in this version. The synth coming in at 0:25 feels like it could use more high-end sizzle, but the percussion is the biggest weakness in this section (and throughout the rest of the mix). Comparing this to the version you subbed to the panel, I like the older version better with regards to EQ on the drums. The percussion needs more punch, and needs more high-end; bump up the treble on the snares and hats, and bring down the low/low mids on the snare. Percussion also needs more variation in velocity to keep it from feeling monotonous. I would take a look at zircon's percussion tutorial; just spicing up the percussion would immensely improve this mix. The judges mentioned the violin was panned to the left in your submission, and it's still panned a bit left here, it's a minor issue, but I'd probably move it slightly towards the center -- it doesn't have to be dead center, but it feels too far left right now. It does sound clearer in the current version; that's a definite improvement. tl;dr: I think the percussion would prevent this from getting past the judges right now. There are a few other minor issues (the bass being too loud is the biggest one for me), but I think spicing up the percussion should be your main focus. -
1. work-in-progress Kirby's Adventure ReMix
Geoffrey Taucer replied to Stunning Cactus's topic in Post Your Game ReMixes!
Do you have a link to the original source for comparison? EDIT: nvm, found the link and added it to your first post. I'll take a look when I get a chance, hopefully later tonight -
JSYK, the "ready for review" tag is intended for use on tracks that you plan on submitting to the judges' panel. Since you don't plan on submitting this, I'll switch this track to "work-in-progress," though feel free to switch it to "completed" if you prefer. As for the lead tones, I agree that they sound too thin. My first impulse would be to decrease the wet/dry ratio on the reverb, and slightly bump up the level, but there's probably more that can be done. What are you using for the guitars? (ie, are you recording an amp, or using a vst amp modeler and if so which one?)
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[This is an automatically generated message] I've reviewed your remix and have returned it to Work-in-Progress status, indicating that I think there are some things you still need to work on. After you work on your track and feel that you'd like some more feedback, please change the prefix back to Ready for Review and I'll review it again! Good luck!
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Evaluation: Ok, before I get to anything else: the use of the lavos scream sample at 0:30 would instantly disqualify this mix, as OCR cannot accept mixes with samples from Square games. With that out of the way, let's see how the rest of the mix holds up. Production: The whole thing is very compressed and busy, and my ears feel tired long before the track ends. Go lighter on the compression, let the parts breathe. The bass synth has too much presence in the mid range. Arrangement: The melody isn't changed much, but the accompaniment/background is sufficiently interpretive. However, at 1:05, you repeat the previous section with no variation that I can detect; if you're going to repeat the main melody immediately, it should have some sort of variation to keep it interesting. The brief slowdown at 1:50 was awkward. The already-repeated section from earlier repeats once again at 2:30. The fadeout ending, while characteristic of the synthwave style, still felt disappointing. On the whole, the mix feels very busy and repetitive, but I feel like you have enough material here to make a much more interesting mix. First of all, I recommend backing off on the compression. But arrangement is, I think, where the most work needs to be done. Throughout much of the mix, you have a lot of different synths competing for the listener's attention; by allowing these various parts to take the spotlight at different points, rather than having them all going at once for pretty much the whole mix, you could use most of the same sounds and ideas to craft a much more captivating arrangement. As-is, I think this mix would very likely be rejected.
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OCR03670 - Deus Ex "God from the Machine"
Geoffrey Taucer replied to Liontamer's topic in ReMix Reviews & Comments
I loves me some Linkin Park, and these guys absolutely nailed the style -
Flexstyle's OCR Showcase set at MAGFest -- recording here!
Geoffrey Taucer replied to Flexstyle's topic in General Discussion
Was a great set! -
So with Texas being Texas, I'm thinking either spring or fall would be a better time to do this. This spring is too soon, this fall conflicts with MAGLabs, so I'm thinking spring of 2019 in Fayetteville, Texas. That work for everybody? Also, if all goes according to plan, I'll be spending the next six months or so building a house, which means I will have neither the money for the initial deposit nor the time to get this put together. If somebody else can take the lead, that would be awesome.
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If we do Texas, This is the one I have in mind
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Two reasons I like this place in Texas: 1) It's cheap 2) I'm hoping hosting in Texas will make @Sixto more likely to show up
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Ok, sent messages to several places requesting details; I won't know for sure until I hear back, but it seems likely that we'll be able to keep the price under $270/person for the weekend (not counting food) EDIT: I found a 10-bedroom farm in Fayetteville, TX that's uber-cheap; if we manage to fill all 10 rooms, it would come to about $50/room/night. My guess is that's about the best deal we'd be likely to get.
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Depending on interest, I'll research other possible locations to try to keep the price down. It would be a bit difficult, because I don't know how many people will share rooms and how many people will get their own rooms. Goal is to keep it under $100/night/person, but obviously that can't be guaranteed. Depending on numbers and location, it could be cheaper than that -- possibly a LOT cheaper (for example, I found one in Boone NC that -- if we filled every bedroom -- would be about $175/room for the entire weekend).
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So after this past MAGFest, I was left feeling like we need a different focal point for an annual community meeting. A chance for people of the OCR tribe to get together and hang/game/rock the fuck out, without being hampered by an inability to get hotel rooms at the Gaylord. The overall impression I got from talking to other people is that I would not be the only one interested in such a thing. SO If, hypothetically, I were to rent a bigass mansion (say, something like this) for a weekend in the summer (say, July 6-8), and distribute the cost among participants, how many people would realistically be likely to sign up? The goal would be to keep the cost under $250/room for the weekend. Keeping a list of people interested, just so I can keep count: Taucer + S Bahamut Nabeel Ansari Earth Kid Dyne zyko Theory of N +1 Sixto Shaggy Hemo Arrow Gario Prophetik Phonetic Hero Liontamer Mazedude JohnStacy Garpocalypse DA + OA Flexstyle DarkeSword Rama EDIT: IF SOMEBODY ELSE CAN STEP IN AND TAKE LEAD, I THINK THIS WILL HAPPEN. IF NOT, IT WON'T. I don't have the time or organizational skills to run this, and I don't have the money to make the up front deposit. I can provide contact info for what looks like a great place to hold it, if somebody else wants to step in and take over.
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RFB I didn't see you at all this year
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Building a house with a studio
Geoffrey Taucer replied to Geoffrey Taucer's topic in Music Composition & Production
Recording and production. It's where I'll be making remixes. (and also where I'll be doing my PC gaming) Will take a look, thanks! -
So my fiance and I are preparing to buy land and have a house built. The house will not be huge, but it will have a space set aside specifically for use as a recording studio. The room will be 8' wide, by up to 13' long (I was thinking 10' room with a 3' deep closet, but that's flexible). The ceiling will be somewhere around 9'. Anyway, given that I have this opportunity to build a studio literally from the ground up, what advice can you give me? Obviously the space is fairly small, but I can do pretty much whatever I want as far as building materials, wiring, windows, etc -- basically, the structural planning of the room can be whatever the hell I want as long as it fits within 8' x 10' by 9'. Either advice or links to useful resources would be awesome.
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Sarah and I will be there
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Consent given to monetize my mixes
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3. completed Street Fighter II Ken's Theme Remix
Geoffrey Taucer replied to Dreamcast Gamer's topic in Post Your Game ReMixes!
Submit as in submit to OCR for judging? This is a fun cover, and some good work after only a couple months of remixing, but this is very unlikely to make it past the judges' panel. The arrangement is far too conservative, and the instruments sound very midi-ish. Don't get me wrong; it's a fun listen. But it won't make it past the panel. -
1. work-in-progress FF6 - Kefka's Theme Remix
Geoffrey Taucer replied to Shid0's topic in Post Your Game ReMixes!
Boy, I seem to be in disagreement with the rest of the people commenting on this, because I just. Fucking. Love. This. Mix. As-is.