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Everything posted by The Coop
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OverClocked ReMix Design ?'s and Issues
The Coop replied to Liontamer's topic in Site Issues & Feedback
I have a question. Why do we still not have a button that appears on/with your posts when you plug in your website into your profile? I know you folks are busy, but doesn't it seem kind of odd that after over two years, you can put your website URL in, yet there's nothing that allows people to visit it when you post? A button next to "Quote" and "Edit" might not work, but what about something along the top with your AIM, Yahoo! and whatnot icons? Pretty please? -
It served it's purpose at the time, but all the other ingredients needed to make it so the engine could run weren't exactly environmentally friendly... ... as you can see.
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The Newbie Introduction Thread: Come on in and say hello!
The Coop replied to Mahaboo's topic in General Discussion
Yeeesssss. Come play with ussss... Plaaaayyyyy... Foreeeeeeverrrrrrrrrr... -
Zero Punctuation (Hilarious) Game Reviews
The Coop replied to sephfire's topic in General Discussion
A bit late, but, thanks As for the review, it wasn't bad. Not his funniest, but it still make me chuckle several times along the way. Of course, I've yet to play Dead Space, so... -
Games & the Uncanny Valley: yet ANOTHER lecture by me
The Coop replied to sephfire's topic in General Discussion
Not really. One aspect that can be delved into is if a reviewer did a good job telling the reader what the game's about, what flaws are in the game, etc. If you want a prime example of how not to review a game, look at gamespot's and IGN's reviews for Taito Legends 2 on the PS2. -
Games & the Uncanny Valley: yet ANOTHER lecture by me
The Coop replied to sephfire's topic in General Discussion
The funny part of all this, is that once people do make an engine that allows for a glimpse of that oh so tough to get to other side of the valley, it'll still likely have women with size double F tits, men with muscles that can't be achieved without steroids, and soulless eyes that whisper dark secrets into your mind late at night. -
That last part can be taken care of by watching a rerun of last week's Dirty Jobs.
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Zero Punctuation (Hilarious) Game Reviews
The Coop replied to sephfire's topic in General Discussion
Saints Row 2 -
This is probably going to sound a bit goofy, but I still have the last two sixty-minute tapes I made when I was kid. One was a selection of faster tunes (Revenge of Shinobi, TF3 + TF4, TMNT: The Hyperstone Heist, etc.), the other was for slower tunes (Castlevania: Bloodlines ending, Batman ending, etc.).
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I still have my Genesis 1, which I got for Christmas for the year it came out (the original one that came with Altered Beast as a pack-in). Everything on it still works too (volume control, headphone jack, etc). I've spent countless hours playing the likes of Thunder Force IV, Sonic the Hedgehog, Ristar, Herzog Zwei, Ghouls 'N Ghosts, along with the many other fun filled simulators, racing games, shmups, RPGs, hack 'n slashes, and platformers the system has. Add on the fact that over the last few years, I've been able to play imports on it, and it's safe to say my old system has really seen a lot of use... and still does to this day. It's a great older system with a lot to offer. It may be a day late, but...
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It doesn't show up because you have it chosen. If you pick a different avatar, your old one will show up on the list again, and your new one will disappear from it. It's just how the setup works.
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Sitar Nation Sample Library - OC ReMix Promotion!
The Coop replied to zircon's topic in Announcements
Nice work on the project, guys. Next stop, Sitar Hero -
Reserve Tank: VARIAtions (Need Mirror Infos)
The Coop replied to DarkeSword's topic in General Discussion
Think Duke Nukem. -
Reserve Tank: VARIAtions (Need Mirror Infos)
The Coop replied to DarkeSword's topic in General Discussion
A couple more delays, and the album could be called "Super Metroid- Reserve Tank VARIAtions Forever". ... ... I know, I know... or "Super Metroid- Reserve Tank VARIAtions sans The Coop". -
If the project requirements were below "OCR quality", I'd jump on board happily. It would give me a perfect excuse to do another remix of Requiem For The Nameless Victims
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Actually, I was being sarcastic. That track from Sky Target is certainly so weird that it's memorable, but it wouldn't be close to anything I'd place at the top of my list. Themes like Metal Squad from Thunder Force IV, Requiem For The Nameless Victims from Castlevania: Bloodlines, Setting Out from Elemental Master, and the ongoing level 1 theme from the "Ghosts" series (Ghosts 'N Goblins, Ghouls 'N Ghosts, etc.) would being among my personal top picks.
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http://www.youtube.com/watch?v=D6vr5DEOJsE Go to 3:46. How that's not on the list is truly a mystery for the ages.
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Who says I killed it? I mean, there are all sorts of ways for someone to still be up and walking about after all. By the way... your braaaaiiiii- er, cologne, smells nice today.
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Yes?̣̣̣̣̣̣
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I've never played up to the half-way point in the Terran campaign, and I'm still here
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Veteran Gamer Opinion Polls - for everyone!
The Coop replied to glasfen's topic in General Discussion
A) A Time Limit. In platformers, there's usually an exploratory element involved... you know, finding hidden rooms, finding the hidden path to a powerup of some kind, finding the portal to a hidden level or sub-level, stuff like that. It gets to be a pain in the ass to have fun exploring, when you have a ten minute time limit. Sure, it makes the game more "challenging" in some respects, but it does so not by making it more difficult, but by simply telling you in essence, "Okay, that's enough. Get to the end of the level now." Giving someone a bonus for how fast they finished the level is one thing. But only giving them a set amount of time to explore that level has gotten old. -
Up next, Blizzard reveals that Diablo III will be a septology, divided up between the eventual seven characters. There will be one main game with the Barbarian, followed by six expansions for the other characters, each including a new level, character specific weapons, one new move for the original Barbarian pack, and a fuzzy sweater for the eventual eighth part of the game, Petz. After that, Blizzard will release Johnny Long-Torso, the man who comes in pieces.
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I realize there's a lot being said right now, as well as a lot of misinformation floating about. But I personally find it an iffy choice to split the game up, whether it's via expansions, three full games, or whatever. Going from three sides to one side to play as in a game, no matter how many missions are in it, feels like some of the game's been stripped away and held back until the makers decide you're ready to get to experience it. We know there are three sides (at least) to the SCII story, but two of them are being locked away right off the bat so that they can be released later. No explanation is going to wash away that "cash run" smell for a lot of people.
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The Sega Genesis lives! New games coming...
The Coop replied to The Coop's topic in General Discussion
Because they like the Genesis. It's also a known fact that people really like a physical copy in their hands, and getting a "new" Genesis game, box, cart and all, is a great selling point. The fact that BP has sold a lot of it's copies (the last number I saw was 1200+ of 1500), shows this. They're appealing to the people who still have and love their Genesis systems. It may be gimmicky, but the fact that people are interested in this, and have bought/preordered it, shows there's a market for this kind of thing. Perhaps someday when all the physical copies of BP, LoW and SP are gone, we'll see them show up as a ROM somewhere. But for now, they're all focused on giving a physical object to the people who want it. And it's pretty obvious, that people want it. -
The Sega Genesis lives! New games coming...
The Coop replied to The Coop's topic in General Discussion
My understanding is that Super Street Fighter II is 40Mb. I also read in the past that Sonic & Knuckles is as well, but that was in a game magazine a long time ago.