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Super Mario World and Quantum Physics


DarkeSword
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What's the most interesting is how many of the runs overlap EXACTLY down to the last millisecond, for at least 30 seconds or so.

You know when you're playing on an emulator, and it takes you a couple tried to get somewhere, then you save the state? Each time the Mario splits up, it's all from one savestate.

So they're not perfectly overlapped, until a certain spot, it's just one until the savestate.

If that makes any sense at all.

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I wonder how he gets the "camera" to follow only one Mario. In other words, why are there not multiple background instances the way there are multiple Marios and enemies?

I guess he's just using the sprite layer and not the 4 background layers.

But yes, this is very cool and informative. :-) As he said, it gives us the best of both worlds: the perfect run and the humor of all the attempts.

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That was insane. Loved it. :D

http://msm.grumpybumpers.com/?p=17 - Here's another one he did talking about whether it would be possible (if you have futuristic tech to do so) to build the type of small spherical planetoids you see in Super Mario Galaxy in a way that would give them normal Earth gravity like they seem to have in that game.

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