BardicKnowledge Posted June 7, 2009 Posted June 7, 2009 Are you guys talking about the very young kid that was running around doing nothing but healing zircon 95% of the time yesterday?
EdgeCrusher Posted June 7, 2009 Posted June 7, 2009 Some guy named bryonthebulb apparently. I got on right after he started DDOSing, and around that time, some random guy added me to his friends, then proceeded to try to join the server 20 times, then the server crashed. So I guess it was the same guy. I added him back on my friends list but he never answered. Name was stairmasternem
Bahamut Posted June 8, 2009 Author Posted June 8, 2009 So here's a suggestion for tonight, since we're getting DDOS'd [19:43] <atmuh> edgecrusher or someone post my other server ip on the ocr forums and use that for tonight if you guys want a server to play on [19:43] <atmuh> (it is not a micspam server) [19:43] <atmuh> 68.232.171.177:27015
Abyss Posted June 8, 2009 Posted June 8, 2009 Every class is different. No two classes are the same. http://www.youtube.com/watch?v=KFAnrdZvUtU
Bahamut Posted June 8, 2009 Author Posted June 8, 2009 Alright, Gameservers blocked the IP of the person doing the DDOS attack.
EdgeCrusher Posted June 8, 2009 Posted June 8, 2009 Too bad you can't get the person VAC banned as well.
Bahamut Posted June 8, 2009 Author Posted June 8, 2009 Distributed Denial of Service attack - one that involves multiple computers. This might've been just a regular DOS (Denial of Service) attack, who knows.
BardicKnowledge Posted June 8, 2009 Posted June 8, 2009 Every class is different. No two classes are the same.http://www.youtube.com/watch?v=KFAnrdZvUtU Hahahahaha. Especially "Pyro is a soul-less monster!"
Brushfire Posted June 8, 2009 Posted June 8, 2009 Hahahahaha. Especially "Pyro is a soul-less monster!" Direct parody of this: http://www.homestarrunner.com/sbemail84.html
Sensai Posted June 9, 2009 Posted June 9, 2009 Who the hell would DDoS the OCR server, of all places? Man...kids are getting more and more bored, eh?
SirChadlyOC Posted June 9, 2009 Posted June 9, 2009 TF2 update today. Here's the copy pasta (I've bolded interesting/important changes): Added a "Discard" button to the item pickup panel.Added a backstab custom death animation to the Heavy. Changed default for tf_arena_use_queue to 1. This was the original behavior prior to the last update. Changed the Dead Ringer so it can be activated while carrying the flag. Increased the Force-A-Nature's damage by 10%. Fixed not being able to reflect arrows with the Flamethrower. Fixed The Huntsman drawing a muzzle flash under lagged conditions. Fixed the background color of the Spy disguise panel not always matching his disguise team. Fixed idle players being kicked when the server has tf_arena_use_queue set to 0. Fixed Spies not being able to sap a building if an enemy player was colliding with the building. Fixed getting a real target ID on an enemy Spy that's disguised as one of your teammates if you are disguised as an enemy. Fixed the Ambassador not shooting enemy sticky bombs. Fixed Spies being able to automatically cloak after uncloaking at the moment of a weapon switch. Fixed Jarate instantly exploding when thrown in some places, like the final area of Badwater. Fixed spectators not having their items removed when they enter spectator mode. Fixed Sniper "civilian" exploit where players could crash the server. Fixed a couple of cases where viable backstabs would fail. Obviously the last part about backstabs is the punchline to a joke that hasn't been told yet. I'm a little sad that you will now be able to sap "occupied" buildings. I used to like hiding in a dispenser as a pyro or heavy to help protect against spies. That and I get sad whenever they nerf an engineer, even if it's something as small as this.
Powerlord Posted June 9, 2009 Posted June 9, 2009 TF2 update today. Here's the copy pasta (I've bolded interesting/important changes):Obviously the last part about backstabs is the punchline to a joke that hasn't been told yet. The only reason that "joke" hasn't been told is because I didn't come here and bitch about it the other day after missing a clear backstab on a medic and ragequitting shortly thereafter. I suspect this was in relation to the hitboxes also being messed up. Earlier yesterday, I missed an obvious backstab on a Spy, who then turned around and facestabbed me. My point here being that I was apparently close enough to him that it counted the stab as to his face, so when he turned, he was close enough to me for the stab to count as my back.
Sensai Posted June 9, 2009 Posted June 9, 2009 Oh right, I forgot to jump with joy that I can sap and backstab to my heart's content now! /huzzah! Also, sorry for my absence on the server: I've been getting into Mass Effect pretty heavily.
Nekofrog Posted June 9, 2009 Posted June 9, 2009 They must have upped the fan's crit rate too, because I've crit with it more times tonight than I have the rest of my fan career all put together.
Brycepops Posted June 9, 2009 Posted June 9, 2009 I'm glad they fixed the problem with Jarate going off in midair in some places. That, and that you can FINALLY reflect arrows with the Flamethrower :3
Clefairy Posted June 9, 2009 Posted June 9, 2009 I may have gotten the server first arrow reflect kill. Stats haven't updated yet, so can't be sure. Anyway, it was on goldrush stage 2. I charged into the side tunnel at start, lit a bunch of people up, AB'ed on a hunch. Got meatball with his own arrow EDIT: They must have upped the fan's crit rate too Indirectly, yes. Crits for all weapons are based on how much damage you've recently done (20 seconds as I recall), and now you're doing 10% more damage per shot flat out. Toss in a decent amount of luck, and it makes sense to see your crit rate spike.
Hemophiliac Posted June 10, 2009 Posted June 10, 2009 So what happened to getting patches June 1st? It's almost two weeks later and I still haven't recieved mine yet.
Bleck Posted June 10, 2009 Posted June 10, 2009 Also, sorry for my absence on the server: I've been getting into Mass Effect pretty heavily. hey cool me too
Vivi22 Posted June 10, 2009 Posted June 10, 2009 So what happened to getting patches June 1st?It's almost two weeks later and I still haven't recieved mine yet. Christ, that reminds me that I need to give Brushfire my address.
Secret Agent Man Posted June 10, 2009 Posted June 10, 2009 So how about we give alltalk a rest for a while, eh? The idea of a team talk night was tossed around, then quickly disappeared when dissent was made.
Powerlord Posted June 10, 2009 Posted June 10, 2009 So how about we give alltalk a rest for a while, eh? The idea of a team talk night was tossed around, then quickly disappeared when dissent was made. Every time alltalk has been turned off, people here have started to complain about it.
Clefairy Posted June 11, 2009 Posted June 11, 2009 I think it's worth considering if those complaints have merit. Personally, I think people bitch about it just because it's different. I wouldn't mind it at all. Server events increase the feeling of community, and I was very sad to see them disappear. Now we're right back to doing Goldbowl every night, with a little Badwater and Pipeline on the side. I honestly can't think of a way to properly express my annoyance over this. Additionally, despite our professions toward being a casual server, a substantive portion of the regulars are, for lack of a better term, in it to win it. I'm all for fun and games, but there comes a point where getting stomped into the ground because your team has 3 spies/snipers and their team has 2, as well as a mysterious ability to ACTUALLY CO-ORDINATE, the game stops being fun. Suffice to say, I just want a little teamwork from my team. Suspending alltalk occasionally would do a lot toward that end.
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