6.3. Equality Predicates

Common Lisp provides a spectrum of predicates for testing for equality of two objects: `eq`

(the most specific), `eql`

, `equal`

, and `equalp`

(the most general).

`eq`

and `equal`

have the meanings traditional in Lisp.

`eql`

was added because it is frequently needed, and `equalp`

was added primarily in order to have a version of `equal`

that would ignore type differences when comparing numbers and case differences when comparing characters.

If two objects satisfy any one of these equality predicates, then they also satisfy all those that are more general.

.

[Function]

`eq x y`

`(eq x y)`

is true if and only if `x`

and `y`

are the same identical object. (Implementationally, `x`

and `y`

are usually `eq`

if and only if they address the same identical memory location.)

.

The predicate `eql`

is the same as `eq`

, except that if the arguments are characters or numbers of the same type then their values are compared. Thus `eql`

tells whether two objects are *conceptually* the same, whereas eq tells whether two objects are *implementationally* identical. It is for this reason that `eql`

, not `eq`

, is the default comparison predicate for the sequence functions defined in chapter 14.

.

[Function]

`eql x y`

The `eql`

predicate is true if its arguments are `eq`

, or if they are numbers of the same type with the same value, or if they are character objects that represent the same character.

.

[Function]

`equal x y`

The `equal`

predicate is true if its arguments are structurally similar (isomorphic) objects. A rough rule of thumb is that two objects are `equal`

if and only if their printed representations are the same.

Numbers and characters are compared as for `eql`

. Symbols are compared as for `eq`

. This method of comparing symbols can violate the rule of thumb for `equal`

and printed representations, but only in the infrequently occurring case of two distinct symbols with the same print name.

.

[Function]

`equalp x y`

Two objects are `equalp`

if they are `equal`

; if they are characters and satisfy `char-equal`

, which ignores alphabetic case and certain other attributes of characters; if they are numbers and have the same numerical value, even if they are of different types; or if they have components that are all `equalp`

.

— Common Lisp the Language, 2nd Edition

— Guy L. Steele Jr.

.

Conrad’s Rule of Thumb for Comparing Stuff:

1. Use `eq`

to compare symbols

2. Use `equal`

for everything else

— Land of Lisp, p.63

— Conrad Barski, M. D.

.

.

2019.01.16 Wednesday ACHK

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