Devyn Posted September 9, 2009 Share Posted September 9, 2009 It's going to suck. I used to think people were being ignorant when they said the next Sonic game was going to suck, but yeah, it's going to be decent at best. Quote Link to comment Share on other sites More sharing options...
Xenon Odyssey Posted September 9, 2009 Share Posted September 9, 2009 Fuck gameplay. I wanna know what the music's gonna be like. If there's any chance they'll go back to the kickin electro-funk music of the old sonic games, then the game can suck as much dick as it likes and I'll still buy it. Seriously. The music seems to be the only thing worth mentioning about Sonic nowadays. although my little brother is a fanyboy so i'll still get to play it Quote Link to comment Share on other sites More sharing options...
Sengin Posted September 9, 2009 Share Posted September 9, 2009 I wanna know what the music's gonna be like. If there's any chance they'll go back to the kickin electro-funk music of the old sonic games, then the game can suck as much dick as it likes and I'll still buy it. Oh yeah. Bring back the style of Sonic 3 & Knuckles please. Drossin? Hooooo yes please. Quote Link to comment Share on other sites More sharing options...
Geoffrey Taucer Posted September 9, 2009 Share Posted September 9, 2009 Um.... Drossin actually didn't write much (if any) of the music in S3&K... Quote Link to comment Share on other sites More sharing options...
Sindra Posted September 9, 2009 Share Posted September 9, 2009 Then he's the one credited with most of it, then. Can't help those of us who aren't on the inside regarding info. The only other one I know about is Jun Senoue. Quote Link to comment Share on other sites More sharing options...
Level 99 Posted September 9, 2009 Share Posted September 9, 2009 Then he's the one credited with most of it, then. Can't help those of us who aren't on the inside regarding info. The only other one I know about is Jun Senoue. Didn't Michael Jackson have something to do with them? Oh, internet rumors, how they entertain me! Regardless of the individual track credits, S3&K had some kickass music. Period. Just broadly say "get those guys and/or gals that did that one" and we'll call it a day. And was I the only one simultaneously annoyed with the Sonic R tracks yet I couldn't get them out of my head? Right, like anyone else besides me has played Sonic R AND will openly admit that. Quote Link to comment Share on other sites More sharing options...
Sindra Posted September 9, 2009 Share Posted September 9, 2009 And was I the only one simultaneously annoyed with the Sonic R tracks yet I couldn't get them out of my head? Right, like anyone else besides me has played Sonic R AND will openly admit that. Just gotta watch ScrewAttack's Top 10 Best and Worst Sonic games. They nailed it regarding Sonic R. Quote Link to comment Share on other sites More sharing options...
LuketheXjesse Posted September 9, 2009 Share Posted September 9, 2009 lol Sonic R I kinda liked that game. Quote Link to comment Share on other sites More sharing options...
cobaltstarfire Posted September 9, 2009 Share Posted September 9, 2009 The music in sonic R was sort of bearable if you turned off the lyrics. But I know how much you guys like cheese, so that probably didn't happen huh. Quote Link to comment Share on other sites More sharing options...
8BitBliss Posted September 9, 2009 Share Posted September 9, 2009 "aims to return to original game's speed-oriented play"What is it that Sega doesn't understand here. Sonic was never about speed. The gameplay was never speed-orientated. It was purely a platforming game with occasional bits of speed thrown in here and there, Fuck you Sega, fuck you Sonic, fuck anyone who hypes this piece of shit up. Sonic is dead, Sega is pissing on his grave. It was never about speed yet it was the fastest platformer ever to come out at the time. Also everything sonic did implied speed like the constant running (animating that his feet were moving so fast they just became a circle), the speed charges, the springs and ya... SUPER SONIC, oh yea his name SONIC. lol if you don't think the game was speed oriented maybe you were just playing it wrong. You sound very angry, like sega peed in your porridge . Quote Link to comment Share on other sites More sharing options...
jabond23 Posted September 9, 2009 Share Posted September 9, 2009 hmmm....I thought Sonic 2 and 3 were pretty damn awesome. Wait? What year is this again?.... Quote Link to comment Share on other sites More sharing options...
KyleJCrb Posted September 9, 2009 Share Posted September 9, 2009 I'm not going to even bother about saying whether this could be good or bad, but what I do want to say is, did anyone else find the silhouette of the character a little odd? I think I even see a tail there that reminds me of Pikachu's tail. And the name "Project Needlemouse?" I wonder, does this game even have anything to do with Sonic? Look at it again. It's not really a character, it's a silhouette of the title screen logo from Sonic 1. Quote Link to comment Share on other sites More sharing options...
Arrow Posted September 9, 2009 Share Posted September 9, 2009 Didn't Michael Jackson have something to do with them? Oh, internet rumors, how they entertain me! I was under the general impression that Jackson's production team (at the time) composed most of S3's tracks (several of which we know are in S&K as well), but after the legal firestorm, Drossin came in to finish up the rest of S&K's set. Quote Link to comment Share on other sites More sharing options...
Nekofrog Posted September 9, 2009 Share Posted September 9, 2009 It was never about speed yet it was the fastest platformer ever to come out at the time. Also everything sonic did implied speed like the constant running (animating that his feet were moving so fast they just became a circle), the speed charges, the springs and ya... SUPER SONIC, oh yea his name SONIC. lol if you don't think the game was speed oriented maybe you were just playing it wrong.You sound very angry, like sega peed in your porridge . Go back and play the 2d Genesis Sonics. It was 90% platforming, 10% on-rail speed running. Perhaps you should pull your head out of your ass before you post again, Hibiki. Quote Link to comment Share on other sites More sharing options...
Sindra Posted September 9, 2009 Share Posted September 9, 2009 Neko's just an angry, angry person. Can't be helped after all the let-downs Sega has created. I for one actually have refused to play a Sonic game that's not on a Sega console. It was a platformer that happened to be the fastest of its time. You can't say it's not speed oriented at all, since they made it so you could go so fast the screen had trouble keeping up with you. It can be a platforming game and still be speed-oriented. I don't get why there needs to be a divide between the two. Quote Link to comment Share on other sites More sharing options...
The Author Posted September 9, 2009 Share Posted September 9, 2009 Sonic 1 was about speed until you hit Marble Zone. For Sonic 2, I'd say somewhere in Chemical Plant you had to slow down, and the following levels had a smaller emphasis on speed and was a straight forwards amazing platformer. Speed is a tool in classic Sonic games, it is not the core of the gameplay. If it was it would suck balls. Quote Link to comment Share on other sites More sharing options...
DarkeSword Posted September 9, 2009 Share Posted September 9, 2009 Sonic Rush and Sonic Rush Adventure are good speed-focused Sonic games. And don't complain about the level design. You're supposed to die the first couple times you play through it and memorize where the deathtraps are; it's a speedrun game. The only area they're lacking in is boss battles. Quote Link to comment Share on other sites More sharing options...
Nabeel Ansari Posted September 9, 2009 Share Posted September 9, 2009 Aside from the "Epic movie" sounding BGM, this actually looks promising. The daytime stages of Unleashed were a step in the right direction, but if Sega can pull this off like they did in Genesis days... that'll be... like... a giant LEAP in the right direction. Quote Link to comment Share on other sites More sharing options...
Capa Langley Posted September 9, 2009 Share Posted September 9, 2009 Sorry Justin, but do you actually remember playing Sonic? The game is speed-oriented. It's just on a platform-based rhythm. So if anything it is 50/50. Get the rhythm down and you'll be running and jumping through the game in no time. It takes a bit of practice to know where to do what and stuff. The stage doesn't come to a complete halt nor does it continue on like a racing game. The genre also applies to Donkey Kong Country. Quote Link to comment Share on other sites More sharing options...
jabond23 Posted September 9, 2009 Share Posted September 9, 2009 Remember the Sonic Advance series? Yeah, neither do i, i only really played the first one. SUPPOSEDLY, the 3rd one was the better of the 3, but i dunno... Quote Link to comment Share on other sites More sharing options...
Nekofrog Posted September 9, 2009 Share Posted September 9, 2009 Sorry Justin, but do you actually remember playing Sonic? The game is speed-oriented. It's just on a platform-based rhythm. So if anything it is 50/50. Get the rhythm down and you'll be running and jumping through the game in no time. It takes a bit of practice to know where to do what and stuff. The stage doesn't come to a complete halt nor does it continue on like a racing game. The genre also applies to Donkey Kong Country. I seem to remember lots of stages coming to a complete halt as you wait for the stage obstacles to position themselves, or position them yourself. Marble zone, the underwater zone, and the other zone near the end of the game set at night in a city. Sorry, it's just not a fact that the game is speed-orientated. Momentum MAYBE, but that's still a stretch. It's the "gimmick" of the series, where platforming was still the core. What you say is true for the first zone only, honestly. And that's the only zone a lot of people remember. Quote Link to comment Share on other sites More sharing options...
BlackPhantom Posted September 9, 2009 Share Posted September 9, 2009 Look at it again. It's not really a character, it's a silhouette of the title screen logo from Sonic 1. Yes, I'm aware it's the title screen logo, but I'm refering to the character within the logo. It just doesn't look the same to me. Well, on second thought, it might be the same. Quote Link to comment Share on other sites More sharing options...
DarkeSword Posted September 9, 2009 Share Posted September 9, 2009 Aside from the "Epic movie" sounding BGM, this actually looks promising.The daytime stages of Unleashed were a step in the right direction, but if Sega can pull this off like they did in Genesis days... that'll be... like... a giant LEAP in the right direction. I think this is funny because you weren't even alive during "the genesis days." And yes, I know we have Mega Collection. Quote Link to comment Share on other sites More sharing options...
Elex Synn Posted September 9, 2009 Share Posted September 9, 2009 I seem to remember lots of stages coming to a complete halt as you wait for the stage obstacles to position themselves, or position them yourself. Marble zone, the underwater zone, and the other zone near the end of the game set at night in a city.Sorry, it's just not a fact that the game is speed-orientated. Momentum MAYBE, but that's still a stretch. It's the "gimmick" of the series, where platforming was still the core. What you say is true for the first zone only, honestly. And that's the only zone a lot of people remember. Okay... /hides from Nekofrog I suppose in theory just about any game can be speed oriented depending on how it's played. Super Mario Brothers, basket ball, and even chess. I'm sure everyone at some point has watched at least one speed run video of some kind? I find my beloved console hedgehog games to indeed be platformers at their core, but in many cases laid out to be played as speed runs with little effort. If that made sense... I'm making myself sick by eating this stupid gummi sour starburst right now. Can't stop eating them. EDIT: After looking at that silhouette again, what is resembling a pikachu tail should be Sonic's left hand. Looks like he's doing that finger-waggle thing as in the original game title screen. Quote Link to comment Share on other sites More sharing options...
Nabeel Ansari Posted September 9, 2009 Share Posted September 9, 2009 I think this is funny because you weren't even alive during "the genesis days." And yes, I know we have Mega Collection. But i still played THEM! Besides. I never said I lived during Genesis days. I am simply referring to the time period. SO TOMATO YOURSELF, BRO. :tomatoface: Quote Link to comment Share on other sites More sharing options...
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