XeroZohar Posted February 19, 2011 Share Posted February 19, 2011 On a related note, I've always wondered why waffleshots are on. Maybe BLU could be the more vanilla server with random crits, damage spread, and no waffleshots (random shot spread? Not sure what it's called.), while RED has no random crits, no damage spread, and waffleshots on. If I understand the thinking behind the stuff anyway. Link to comment Share on other sites More sharing options...
Brushfire Posted February 19, 2011 Share Posted February 19, 2011 We need 100% crits during pregame mayhem. Link to comment Share on other sites More sharing options...
Aeronaut Posted February 19, 2011 Share Posted February 19, 2011 On a related note, I've always wondered why waffleshots are on. Maybe BLU could be the more vanilla server with random crits, damage spread, and no waffleshots (random shot spread? Not sure what it's called.), while RED has no random crits, no damage spread, and waffleshots on. If I understand the thinking behind the stuff anyway. Wouldn't it fit a bit better the other way around, though? RED is typically the "event" or "customs" server (in my eyes, at any rate). I've never liked the "waffle shotguns" feature on either server, so I'd enjoy seeing it "off" on one or both. As for crits, I'd like the idea of having them off by default on one server so long as they could be re-enabled by vote (as unlikely as that might be). Link to comment Share on other sites More sharing options...
Necro Posted February 19, 2011 Share Posted February 19, 2011 On a related note, I've always wondered why waffleshots are on. I believe it was done to make shotguns behave more like shotguns. Previously, it was possible to do 20 damage at long range using a shot gun based on how the pellets lined up. This led to instances where a crit shotgun blast from long range would do +100 damage. I was able to play Scout and kill Snipers at range, which is unfair in a lot of ways. Then you would have instances where a perfect shotgun shot only did minimal damage because the pellets all spawned at the edge of the recticle. This was annoying to any class that relies on their shotgun. Link to comment Share on other sites More sharing options...
Brycepops Posted February 19, 2011 Share Posted February 19, 2011 - They did a pretty good job on this, me thinks Link to comment Share on other sites More sharing options...
Top Gun Posted February 19, 2011 Share Posted February 19, 2011 We need 100% crits during pregame mayhem. This. (10char) Link to comment Share on other sites More sharing options...
XeroZohar Posted February 20, 2011 Share Posted February 20, 2011 I believe it was done to make shotguns behave more like shotguns. Previously, it was possible to do 20 damage at long range using a shot gun based on how the pellets lined up. This led to instances where a crit shotgun blast from long range would do +100 damage. I was able to play Scout and kill Snipers at range, which is unfair in a lot of ways. Then you would have instances where a perfect shotgun shot only did minimal damage because the pellets all spawned at the edge of the recticle. This was annoying to any class that relies on their shotgun. Ok, yeah, in that case, forget I said anything. Edit: That FemSpy is AWESOME. Link to comment Share on other sites More sharing options...
Super-Duper Sombrero Posted February 20, 2011 Share Posted February 20, 2011 I would like to see BLU with crits off by default. Playing well and lining up a kill, only to be thwarted by a random crit can be very frustrating. I would like to mention that I support no random spread for shotguns to remain off. The amount of damage variance can be staggering when it's randomized. Also worth noting; even though I honestly have very little understanding of how the map vote works, would it be at all possible to make it so that it only pops up after a round ends? I've been killed by the vote popup weapon denial than I'd like to admit. Link to comment Share on other sites More sharing options...
Krug Posted February 20, 2011 Share Posted February 20, 2011 Some of our crits aren't random... Link to comment Share on other sites More sharing options...
Super-Duper Sombrero Posted February 20, 2011 Share Posted February 20, 2011 Some of our crits aren't random... I'm well aware of that. I'm saying that suddenly doing 3x(?) damage at a critical time could very well turn the tide of the entire match. Such as a crit rocket taking out an entire front, or a Pyro getting near instant kills on an entire cart at once. These can be fine, but it's rather upsetting if it's based entirely on luck, and not anything on the player's (or allies') planning or ability. Link to comment Share on other sites More sharing options...
Powerlord Posted February 20, 2011 Share Posted February 20, 2011 I'd be good if even one of the servers had random crits as well as damage spread turned off. If that's not an option what about reserved slot holders having the ability to bring up a crit vote without having to get a majority? I would love nothing more than shutting random crits off (tf_weapon_criticals 0) on BLU. Disabling damage spread (tf_damage_disablespread 1) couldn't hurt either. Of course, it wouldn't make sense to turn waffle shots back on if you've disabled those two. Having said that, over a distance, unless you get lucky, turning waffles shots on lowers your over-distance damage rather than raising it. We need 100% crits during pregame mayhem. Likely won't happen. As far as I'm aware, the current plugin hasn't been updated for two and a half years, and even if it was, I don't think 100% crits is a simple cvar toggle like instant respawn and friendly fire are. Some of our crits aren't random... Yes, and those crits (Kritzkrieg-created or any weapons that does crits/mini-crits) aren't affected by disabling random crits. I haven't really seen anyone opposing a change to disable random crits on one of the servers. My preference would be to disable them on BLU, along with damage spread. If no one opposes this change over the next few days, I'm tempted to just throw the switch to change it. I don't want this to do some long, drawn out process like the "should we reset stats" thing originally was. The ONLY downside I've seen on no-crit servers is that the Spy's backstab animation no longer plays (even though players still die in one hit), which is extremely confusing if you're using Your Eternal Reward. Link to comment Share on other sites More sharing options...
ParanoidDrone Posted February 20, 2011 Share Posted February 20, 2011 I have no objections. Link to comment Share on other sites More sharing options...
XeroZohar Posted February 20, 2011 Share Posted February 20, 2011 No objection here. I don't mind random crits or damage spread, personally, but not having them wouldn't affect my enjoyment of the game. Probably. Plus, it'll nerf Krug's uncanny ability to get (random, non-targe) crits with that blasted skullcutter. Link to comment Share on other sites More sharing options...
RussellChamp Posted February 22, 2011 Share Posted February 22, 2011 These can be fine, but it's rather upsetting if it's based entirely on luck, and not anything on the player's (or allies') planning or ability. I'll assume this is frustrated hyperbole since crits are not "based entirely on luck" and actually happen more frequently to players based on damage done in the past 20 seconds. The wiki has a nice article here http://tf2wiki.net/wiki/Critical_hits#Critical_hit_chance Cheers! -Krowbar Link to comment Share on other sites More sharing options...
BardicKnowledge Posted February 22, 2011 Share Posted February 22, 2011 Honestly, the only weapon where passive, random crits are occasionally an issue is the rocket launcher. Usually it's the soldier's 2nd rocket that is the crit because he deals damage to a clump of people on a cart / point with the first shot, raising his % chance on shots 2 and 3. This is a reward for doing well and shouldn't be taken away imo...but if everyone else feels otherwise I won't make a big fuss about it. Link to comment Share on other sites More sharing options...
Brushfire Posted February 22, 2011 Share Posted February 22, 2011 This is an admin vote kinda thing. I vote no to turning of crits. Don't like how the game was designed, go play CoD. Link to comment Share on other sites More sharing options...
Powerlord Posted February 22, 2011 Share Posted February 22, 2011 This is an admin vote kinda thing.I vote no to turning of crits. Don't like how the game was designed, go play CoD. OK, one vote for not turning off crits, turning on ctf crits, and turning off waffleshots. Or did you forget those were how the game was designed? Link to comment Share on other sites More sharing options...
Brushfire Posted February 22, 2011 Share Posted February 22, 2011 Wouldn't bother me if those were turned on. Link to comment Share on other sites More sharing options...
Chili Con Carnage Posted February 22, 2011 Share Posted February 22, 2011 I vote no to turning off crits. Yeah, they can totally change the tide of battle. Shit happens, get over it. Combat should not be easily predictable. Link to comment Share on other sites More sharing options...
Bleck Posted February 22, 2011 Share Posted February 22, 2011 crits are kind of silly because the game is designed to give people who do better more crits which just basically serves to give already better players an advantage they do not require which sort of goes against the concept of crits in the first place that being said I am against turning them off because boo hoo cry some more Link to comment Share on other sites More sharing options...
DarkeSword Posted February 22, 2011 Share Posted February 22, 2011 Don't turn them off. I like crits. It's like finding candy. As an aside, I wouldn't mind if CTF crits were turned on either. Or if we shut off waffleshots. Link to comment Share on other sites More sharing options...
AfroNick Posted February 22, 2011 Share Posted February 22, 2011 I am also one for leaving crits on. Aside from the occasional spawn-door-faring crocket when I have 100% Kritz or Uber, I don't really see the problem with it. Random crits don't happen enough to be bothersome in my eyes, unless they don't happen near me at all and there's plenty of reason for everyone to cry out "votecrits" in the chat. It's like I always say when I cut someone with my Vita-Saw: Crit Happens. Link to comment Share on other sites More sharing options...
Scufo Posted February 22, 2011 Share Posted February 22, 2011 I am against crits and for waffle shots because if I wanted to play a game based on luck I'd play Mario Party. Although I don't mind if they're on because they don't really happen all that often anyway. Link to comment Share on other sites More sharing options...
Top Gun Posted February 22, 2011 Share Posted February 22, 2011 I don't really mind crits myself, other than the occasional "CURSE YOU CRIIIIITS" when I catch an unfortunate crocket to the face. It's a fun little random element thrown in there to spice up the game, and I think it fits in with the general fun aesthetic of TF2, as opposed to the SRS BZNS of Grimdark War-Themed Shooter #65. Live by the crits, die by the crits. (Also, I don't think I've ever noticed waffleshots either way other than being amused by the neat patterns they make on walls, so I could take or leave those.) Link to comment Share on other sites More sharing options...
Powerlord Posted February 22, 2011 Share Posted February 22, 2011 This happened while I was gone, but... Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a server crash exploit caused by malformed network packets. Team Fortress 2 - Fixed the Amputator and the Crusader's Crossbow healing teammates that have the Equalizer as their active weapon. - Updated the Red team skin for the Fists of Steel. Link to comment Share on other sites More sharing options...
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