Tex Posted June 18, 2010 Share Posted June 18, 2010 I am like many others looking forward to an authentic orchestral musical score, not the cheap midi we're used to. None of these games had MIDIs. MIDI is just information sent between different types of hardware/software. It has nothing to do with cheap sounding instruments. Quote Link to comment Share on other sites More sharing options...
Raziellink Posted June 18, 2010 Share Posted June 18, 2010 thats just your opinion buddyi agree with sengin though yeah i turned the music off in galaxy after a certain point it didnt do anything for me Pffff, I haven't even PLAYED Mario Galaxy yet. So there. Quote Link to comment Share on other sites More sharing options...
EC2151 Posted June 18, 2010 Share Posted June 18, 2010 So am I insulting the composer of FFXII if I say I can't remember a single song from the game, and think they were all pretty similar-sounding, or at least similar in their forgetfulness? Anyhoo, you better believe I am excited for this... But priorities, you know? I have to get Metroid first, ha. I think the watercolor look is looking really cool for the game, though I am on the fence about the Link model, between "it's good" and "it a'ight". I would have gone for a little younger, like say young Link in OoT (though that's where I would want my OoT similarities to end). As a huge Majora fan (being my favorite Zelda and one of all time favorite games), I was pleased as punch to see it in the litany of Zelda games shown during the trailer. Quote Link to comment Share on other sites More sharing options...
Overflow Posted June 21, 2010 Share Posted June 21, 2010 I had a cool idea for Skyward Sword. Picture this: Link lives in SkyLoft, a island above the clouds. From here, all around is a sea of clouds. One day, Link accidentally falls off the island and into the clouds. He lands on a cliff and sees a landscape of steam factories. The clouds are actually the steam rising from the factories of an advanced race of monsters living below skyloft, where locomotives, warmechs and other steam-punk style technology is produced. Link has to fight his way through one of the factories, where he finds an awesome treasure: A steam powered jetpack! http://www.youtube.com/watch?v=k07cS_yNtck&feature=related (Skip to 2:07) The Boss of the dungeon would be a monster using an enormous flying machine: http://www.youtube.com/watch?v=za0oktTQh8Y&feature=related I think that would be neat. Quote Link to comment Share on other sites More sharing options...
Geoffrey Taucer Posted June 21, 2010 Share Posted June 21, 2010 I had a cool idea for Skyward Sword. Picture this: Link lives in SkyLoft, a island above the clouds. From here, all around is a sea of clouds. One day, Link accidentally falls off the island and into the clouds. He lands on a cliff and sees a landscape of steam factories. The clouds are actually the steam rising from the factories of an advanced race of monsters living below skyloft, where locomotives, warmechs and other steam-punk style technology is produced. Link has to fight his way through one of the factories, where he finds an awesome treasure: A steam powered jetpack! http://www.youtube.com/watch?v=k07cS_yNtck&feature=related (Skip to 2:07) The Boss of the dungeon would be a monster using an enormous flying machine: http://www.youtube.com/watch?v=za0oktTQh8Y&feature=related I think that would be neat. This... would actually be a pretty awesome premise. Not one I'd use for a Zelda game, but you could spin a really neat original story out of this. Quote Link to comment Share on other sites More sharing options...
TSori Posted June 21, 2010 Share Posted June 21, 2010 This... would actually be a pretty awesome premise. Not one I'd use for a Zelda game, but you could spin a really neat original story out of this. I was actually thinking the exact same thing. I'm very excited at the prospect of an orchestral score. I would assume that means a live score. so we could still end up with some live recordings of pieces that don't utilize the full orchestra. I'm also excited to not have seen a "helper" character anywhere in that trailer. Midna was an excellent character, and I really liked her role in TP. but 4 console Zeldas with a helper of some sort got old fast, probably somewhere around the eleventy billionth time Navi said "Hey, Listen!" before you made it to Death Mountain. I'm looking forward to another zelda. Visually I think this looks as close to a 3d representation of lttp as you can get. And the controls look like they'll be engaging rather than gimmicky. Now I just need a wii.... Quote Link to comment Share on other sites More sharing options...
Modus Posted February 11, 2011 Share Posted February 11, 2011 Wow, guys... I hate the design of this game. Cartoony is cool, but this is very "Animal Crossing". Nintendo says, "BRIGHT COLORS WILL WIN US A NEW GENERATION OF YOUNG ZELDA GAMERS!" Even the monster design is seriously laughable. Lame goblins enclosed I know these are early screens, so I'm hoping they tweak some stuff. To continue, the textures don't blend all that well and overall look very 'blah' despite the bright colors. I love cartoony, Wind Waker being my second favorite game ever, but this is just poor execution. Quote Link to comment Share on other sites More sharing options...
Abadoss Posted February 11, 2011 Share Posted February 11, 2011 Oh, hey. I just pre-ordered this. Yay! Quote Link to comment Share on other sites More sharing options...
DarkeSword Posted February 11, 2011 Author Share Posted February 11, 2011 Wow, guys... I hate the design of this game. Cartoony is cool, but this is very "Animal Crossing".Nintendo says, "BRIGHT COLORS WILL WIN US A NEW GENERATION OF YOUNG ZELDA GAMERS!" Even the monster design is seriously laughable. Lame goblins enclosed I know these are early screens, so I'm hoping they tweak some stuff. To continue, the textures don't blend all that well and overall look very 'blah' despite the bright colors. I love cartoony, Wind Waker being my second favorite game ever, but this is just poor execution. No, you're wrong, this looks great. Quote Link to comment Share on other sites More sharing options...
Modus Posted February 11, 2011 Share Posted February 11, 2011 I dunno what to say then I hate it. It looks stupid. Quote Link to comment Share on other sites More sharing options...
ocre Posted February 11, 2011 Share Posted February 11, 2011 I agree with DarkeSword. It looks brilliant. This watercolory look is a great design choice after Twilight Princess. The whole "dark and mature" thing felt a tad forced. I think the character design was particularly bad; a mish-mash of cartoonish and realism that ventured too far into uncanny valley. That damn Ordon Village store keeper. And the BABY man. Quote Link to comment Share on other sites More sharing options...
Bleck Posted February 11, 2011 Share Posted February 11, 2011 the art style is basically the everything that was good about wind waker and everything that was good about twilight princess I like it a lot Quote Link to comment Share on other sites More sharing options...
RDX Posted February 11, 2011 Share Posted February 11, 2011 the art style is basically the everything that was good about wind waker and everything that was good about twilight princessI like it a lot I disagree. I can't be the only one who thinks that's hideous. And before you say it, imagine if she didn't have boobs. Yes, she would still be ugly. The art design is really a large part of why I couldn't appreciate Twilight Princess. Colin with his massive forehead didn't do much for me. The plot also pales in comparison to Majora's Mask, and I can say make that comparison because TP tried really hard to be edgy and mature. I don't think it succeeded. And to the guy who bumped this thread, damn you for getting my hopes up. Quote Link to comment Share on other sites More sharing options...
Scufo Posted February 11, 2011 Share Posted February 11, 2011 ^You're right. Whereas Wind Waker had an original and (dare I say) timeless art style, TP defaulted to the same tired, bloom-heavy "realism" that we see in every other game. I like SS's approach a lot better. Although, I will say that TP got some stuff right on the art direction side of things, even if the graphics style was pretty boring. Quote Link to comment Share on other sites More sharing options...
EC2151 Posted February 11, 2011 Share Posted February 11, 2011 I love the style of Wind Waker, but I have a feeling these screens won't do the game justice. Mainly because if I judge these screens themselves, they look more Gamecubish in graphical power than TP and WW do. I can't be the only one to think that. Quote Link to comment Share on other sites More sharing options...
Kenogu Labz Posted February 11, 2011 Share Posted February 11, 2011 Part of it's the fact that you can still see terrible tree-leaf-modeling in the first. And the textures feel like Kirby games to me, which is a bit... out of place. Then again, why am I comparing to Kirby when I've never played it? 0.o Quote Link to comment Share on other sites More sharing options...
Bleck Posted February 11, 2011 Share Posted February 11, 2011 blah blah blah I hate twilight princess yeah this isn't really what I was saying nor is this the thread for that Quote Link to comment Share on other sites More sharing options...
Zombie Posted February 11, 2011 Share Posted February 11, 2011 I like skyward swords style a lot. I made a new game file in TP a couple days ago, and the visuals are bland and really tough to get used to after playing so many games with better graphics, even other wii games. I just hope the game is more challenging and deviates away from the traditional Zelda formula a bit. From what I've heard they are working on that. Quote Link to comment Share on other sites More sharing options...
OceansAndrew Posted February 11, 2011 Share Posted February 11, 2011 the art style looks pretty awesome to me, and the color palate is excellent. I agree the trees could be a little tighter, and maybe have some more variation, but the models are excellent, and it looks super good in motion. Quote Link to comment Share on other sites More sharing options...
Ferret Posted February 11, 2011 Share Posted February 11, 2011 Part of it's the fact that you can still see terrible tree-leaf-modeling in the first. And the textures feel like Kirby games to me, which is a bit... out of place.Then again, why am I comparing to Kirby when I've never played it? 0.o I don't really think it's fair to focus on tree-leaf modeling as an issue. If anything minor environmental details like that should be an afterthought. At least the trees are actually rendered and not just decals on the skybox. Quote Link to comment Share on other sites More sharing options...
PROTO·DOME Posted February 11, 2011 Share Posted February 11, 2011 Looks awesome, but I gotta say I'm a bit disappointed that Link is likely to be right handed in all future iterations. EXACTLY what came to my mind. I discriminate against right handed people. Quote Link to comment Share on other sites More sharing options...
Gollgagh Posted February 11, 2011 Share Posted February 11, 2011 rather than saying that right-handed characters are bad, I like to say that left-handed characters are awesome Quote Link to comment Share on other sites More sharing options...
RDX Posted February 12, 2011 Share Posted February 12, 2011 yeah this isn't really what I was saying nor is this the thread for that factually incorrect i disagreed with your statement that tp had good art direction. Quote Link to comment Share on other sites More sharing options...
The Phalanx Posted February 12, 2011 Share Posted February 12, 2011 I'm in love with the graphics, BECAUSE it's bright and cheerful. Fuck this brown n' bloom realistic bullshit. I'm tired of it. Let's have more COLOR in the gaming world. I can't be the only one who thinks that's hideous. I'd still hit it. Quote Link to comment Share on other sites More sharing options...
Bleck Posted February 12, 2011 Share Posted February 12, 2011 i disagreed with your statement that tp had good art direction. I didn't say tp had good art direction (it doesn't) I said that skyward sword takes everything that was good about twilight princess Quote Link to comment Share on other sites More sharing options...
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