Toadofsky Posted June 26, 2010 Share Posted June 26, 2010 ]The way I see it, people who haven't read this revelation are EXPECTING aquatic levels, and I think they'll be inclined to criticize negatively when they find out they were dropped. The 'slow' pacing of the aquatic levels was part of what made the original trilogy great; they created a nice balance. Not to mention THE MUSIC. Another thing: Slow? I guess they don't remember outswimming croctopi. You just summed up the argument for me right there, the music. Honestly, DKC 3's water levels were lagging, far too busy looking to me. And I agree with Retro, they do slow the games down. I honestly trust Retro to make this game. I wish they were making Metroid Other M, the more I see of that game and it's horrible dialog, the less interested I am in it. I'm just curious about the music. I'm sure they understand that's a big part of some fans attachment to DKC, I just hope this game will be one I can come back to again and again, unlike most games these days. Quote Link to comment Share on other sites More sharing options...
ocre Posted June 26, 2010 Share Posted June 26, 2010 For those of you who didn't watch, you didn't miss anything. 20 seconds of gameplay and then Jimmy FaIlon's ADD kicks into high gear and he ended up derailing the demo into Reggie showing him the 3DS, which of course they can't show effectively on tv. I hate anyone who watches that show regularly. Quote Link to comment Share on other sites More sharing options...
Hobocop Posted June 26, 2010 Author Share Posted June 26, 2010 I'm also worried about the music from the water levels... they said they want to retain the key themes of the series but some of the best songs were from those kinds of levels. Interesting to see how they show up, if they do. I'm also wondering why they always respond with "there are no crocodiles/alligators in this game" instead of just outright saying K.Rool isn't in DKCR. It's not a game breaker if he isn't in the game, but it's interesting to see these answers. I know I'm looking too far into it, but the fact that they referred to K.Rool as both a crocodile and an alligator in seperate interviews makes me wonder if they are playing with semantics. The way I see it, people who haven't read this revelation are EXPECTING aquatic levels, and I think they'll be inclined to criticize negatively when they find out they were dropped. The 'slow' pacing of the aquatic levels was part of what made the original trilogy great; they created a nice balance. Not to mention THE MUSIC. Another thing: Slow? I guess they don't remember outswimming croctopi. Also this http://www.youtube.com/watch?v=wdUNrVzT97s Quote Link to comment Share on other sites More sharing options...
linkspast Posted June 26, 2010 Share Posted June 26, 2010 Also this http://www.youtube.com/watch?v=wdUNrVzT97s Quote Link to comment Share on other sites More sharing options...
Bleck Posted June 26, 2010 Share Posted June 26, 2010 I'm also worried about the music from the water levels... they said they want to retain the key themes of the series but some of the best songs were from those kinds of levels. when they said key themes they basically meant leitmotifs that accompanied various facets of the series odds are that they aren't going to re-use every single song from the original three games just because some fans tend to think that they're good Quote Link to comment Share on other sites More sharing options...
Hobocop Posted June 26, 2010 Author Share Posted June 26, 2010 when they said key themes they basically meant leitmotifs that accompanied various facets of the seriesodds are that they aren't going to re-use every single song from the original three games just because some fans tend to think that they're good Tanabe: From the very beginning, there was a very strong desire on Mr. Miyamoto's part to offer up those original songs. Those original melodies. So those are the core of the music for this brand-new Donkey Kong Country. Retro: Just an interesting note, the same composer that did all the Metroid Prime stuff is working with Nintendo's composer on the NCL side, Mr. Yamamoto. We have a long relationship with him, and the goal was to use the familiar melodies but bring them into a more contemporary sound. We didn't want it any other way. How do you have DKC without that soundtrack? So we updated it, using the staff we've used with all the other games we've worked on. Sounds more substantial than that, in my opinion. And sorry if I gave off the impression that I thought every song in the originals would be preserved :s There are just some that are more familiar than others, and parts of that article seemed to put those "original songs" in an ambiguous area for the moment. Quote Link to comment Share on other sites More sharing options...
Bleck Posted June 26, 2010 Share Posted June 26, 2010 you just made yet another one of those posts where I can respond to it by quoting the post that I made that you were responding to I hope you're happy Quote Link to comment Share on other sites More sharing options...
Geoffrey Taucer Posted June 26, 2010 Share Posted June 26, 2010 So it's going to be a soundtrack of remixes? Goddamn I wish they'd contacted OCR to do that. Quote Link to comment Share on other sites More sharing options...
Jam Stunna Posted June 26, 2010 Share Posted June 26, 2010 I'm glad the underwater levels are gone too. Glimmer's Galleon was by far the worst stage in DKC 2. Quote Link to comment Share on other sites More sharing options...
EC2151 Posted June 27, 2010 Share Posted June 27, 2010 Some were fun, indeed, but I have an irrational dislike of water levels in gaming stemming from the first Super Mario Bros. Oh, because they are all slow and it's a pain in the ass to dodge anything. Quote Link to comment Share on other sites More sharing options...
Aninymouse Posted June 27, 2010 Share Posted June 27, 2010 So it's going to be a soundtrack of remixes?Goddamn I wish they'd contacted OCR to do that. HAHAHAHAHAHAHAHAHA NO as for enguarde the swordfish... they could introduce a level where you ride him on top of the water, kind of like a surfboard. that'd be a lot of fun, since it'd be pretty fast and include some nice particle effects too, i'd wager. Quote Link to comment Share on other sites More sharing options...
EC2151 Posted June 28, 2010 Share Posted June 28, 2010 I hope it ain't all remixes... As well, knowing Yamamoto's work from the Prime games, I'd say he is MORE than capable of getting into any game and making the soundtrack incredibly good. Quote Link to comment Share on other sites More sharing options...
The Derrit Posted June 28, 2010 Share Posted June 28, 2010 Some were fun, indeed, but I have an irrational dislike of water levels in gaming stemming from the first Super Mario Bros.Oh, because they are all slow and it's a pain in the ass to dodge anything. SAME HERE underwater levels suck. always Quote Link to comment Share on other sites More sharing options...
Hobocop Posted November 15, 2010 Author Share Posted November 15, 2010 So... with all the cross promotional copies breaking the street date, anyone get one yet? Game Informer was the first to review it and the game got a 9.5 It also got Game of the Month, and there are scans of the article around now. Edit: http://img580.imageshack.us/img580/9213/scan0004q.jpg The last paragraph states "I've been looking forward to this game for months, but the final product blew me away. It's gorgeous visuals, awesome boss battles, varied stages, and cleverly hidden secrets guarantee gamers will have a great time revisiting this classic franchise... One of the best platformers I've ever played" Quote Link to comment Share on other sites More sharing options...
Scufo Posted November 15, 2010 Share Posted November 15, 2010 Maybe (okay, almost certainly) it's the nostalgia talking but I kind of liked the underwater levels in DKC2. I'll miss you, Enguarde. Quote Link to comment Share on other sites More sharing options...
BardicKnowledge Posted November 15, 2010 Share Posted November 15, 2010 I always enjoyed mixed water/ground levels, both in DKC and Super Mario Bros. Too bad they didn't even add any of those in. Quote Link to comment Share on other sites More sharing options...
Invader_Quirk Posted November 15, 2010 Share Posted November 15, 2010 I stumbled upon some samples of music from the game. You can listen to them here. Thought you folks would be interested. Quote Link to comment Share on other sites More sharing options...
Tuned Logic Posted November 15, 2010 Share Posted November 15, 2010 That's cool that they are reworking the original melodies. Like most things, I'm sure some will be great and others blah. Either way, you've got to give Retro benefit of the doubt as to how DKCR will turn out, but after losing their three key developers, I'm not so sure. Following the commercial failure of "Other M," I'm worried as to how this one will turn out. Well it's not like Retro made Other M. Plus, Kenji Yamamoto is a beast; I wouldn't be too worried. Quote Link to comment Share on other sites More sharing options...
Hobocop Posted November 15, 2010 Author Share Posted November 15, 2010 Well it's not like Retro made Other M. Plus, Kenji Yamamoto is a beast; I wouldn't be too worried. I was about to say the music should be great considering who's doing it, but those samples provided earlier... I don't know, seems like those tracks were made more shallow. I hope I'm wrong but I'm apprehensive at this point. Quote Link to comment Share on other sites More sharing options...
The Derrit Posted November 15, 2010 Share Posted November 15, 2010 That's cool that they are reworking the original melodies. Like most things, I'm sure some will be great and others blah. Either way, you've got to give Retro benefit of the doubt as to how DKCR will turn out, but after losing their three key developers, I'm not so sure. Following the commercial failure of "Other M," I'm worried as to how this one will turn out. yeah it really pans poorly for retro that a game they didn't make didn't do well Quote Link to comment Share on other sites More sharing options...
Soul Splint Posted November 15, 2010 Share Posted November 15, 2010 I stumbled upon some samples of music from the game. You can listen to them here. Thought you folks would be interested. I was thrilled to hear they were doing remixes at first, but after listening I must say I'd rather they used the original melodies than these pale imitations. OCR would have done a much better job on these. Quote Link to comment Share on other sites More sharing options...
Kureejii Lea Posted November 15, 2010 Share Posted November 15, 2010 I stumbled upon some samples of music from the game. You can listen to them here. Thought you folks would be interested. They're hardly terrible, but... I dunno. At a glance it sorta seems like some of the sample/instrumentation choices are a little out of place. Quote Link to comment Share on other sites More sharing options...
Overflow Posted November 15, 2010 Share Posted November 15, 2010 As remixes, they're just okay. But as BGM, they're pretty good. I mean, you don't want the music to overpower the game. I mean, imagine if pokemon firered used the awesome TEEM.ROKIT remix. That song would be completely out of place in-game, you know? But I will agree, in the DKCR songs the instruments are a bit odd. The horns are pretty shrill, especially. Quote Link to comment Share on other sites More sharing options...
ocre Posted November 16, 2010 Share Posted November 16, 2010 Looks brilliant. Quote Link to comment Share on other sites More sharing options...
noTuX Posted November 16, 2010 Share Posted November 16, 2010 OMG this game looks freaking awesome!!!! Cant wait. Quote Link to comment Share on other sites More sharing options...
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