Altermentality Posted December 1, 2010 Share Posted December 1, 2010 Sadly I don't have much time these days, and am having to take the game really slowly, but the farther I get the more impressed I am. Especially with the fast-paced nonstop levels (mine carts/rocket barrels). Those were always my favorites in the original trilogy, and they have so much going on here. This truly is an amazing and beautiful platformer. With better music and controls that felt a bit more natural, it could've been a masterpiece. Here's hoping ardently for the sequel. I also rescind what I said about the enemies. While some of them are still generic-looking (the crabs, the moles), others are cute and loveable. I just adore the bats and those weird little blue things in the forest. And the struttin' turkeys on stilts. Quote Link to comment Share on other sites More sharing options...
BardicKnowledge Posted December 1, 2010 Share Posted December 1, 2010 Details? I want to know how to do this. This website has all of the codes that you'll need. Make a .CHT file out of them and launch the game through GeckoOS as if you were playing Brawl+ or Balanced Brawl. Quote Link to comment Share on other sites More sharing options...
EC2151 Posted December 1, 2010 Share Posted December 1, 2010 Retro still cares about the Metroid world. As well they should, considering its recent permutation! Come back Retro.... ;_; Quote Link to comment Share on other sites More sharing options...
ocre Posted December 1, 2010 Share Posted December 1, 2010 Dude. Retro gave you three Metroid Prime games. It's our time now. It's DK's time. He has his own awful permutation to recover from too, you know. *cough*Jungle Beat*wheeze* Quote Link to comment Share on other sites More sharing options...
EC2151 Posted December 2, 2010 Share Posted December 2, 2010 Is that the same as the Konga games? I'm not sure.... However, I thought the King of Swing and Jungle Climber games were pretty tight. Quote Link to comment Share on other sites More sharing options...
Arek the Absolute Posted December 2, 2010 Share Posted December 2, 2010 Retro still cares about the Metroid world. As well they should, considering its recent permutation! Come back Retro.... ;_; eh? all i am seeing is a reference to the original donkey kong in the background Quote Link to comment Share on other sites More sharing options...
ocre Posted December 2, 2010 Share Posted December 2, 2010 Jungle Beat is the non-music oriented, bongo-controller game that portrayed DK as a mindless ape punching his way through various Fruit worlds in his quest to become "king of the jungle". It's as if Nintendo Japan went out of it's way to totally shed every element of progress that Rare had injected into the series with the game. That said, notice how the PAON-developed KoS and Jungle Climber retained a WHOLE lot more of what made the DKC games great, even without bringing over the series staple gameplay. Good man. Quote Link to comment Share on other sites More sharing options...
Toadofsky Posted December 2, 2010 Share Posted December 2, 2010 eh?all i am seeing is a reference to the original donkey kong in the background The boss from Super Metroid, Crocomire, if I'm not mistaken... Quote Link to comment Share on other sites More sharing options...
Arek the Absolute Posted December 2, 2010 Share Posted December 2, 2010 The boss from Super Metroid, Crocomire, if I'm not mistaken... thats a stretch... Quote Link to comment Share on other sites More sharing options...
EC2151 Posted December 2, 2010 Share Posted December 2, 2010 Really? Look closely. Besides, Retro knows its fans. Heck they snuck in the Parasites from Metroid Prime in too! They loves their Metroid. Quote Link to comment Share on other sites More sharing options...
Overflow Posted December 2, 2010 Share Posted December 2, 2010 Wow. A reference to the classic arcade Donkey Kong and Super Metroid in one screenshot. That's not something a lot of developers can claim to have done. Quote Link to comment Share on other sites More sharing options...
Ray Falling Posted December 2, 2010 Share Posted December 2, 2010 There's also a Mr. Game and Watch character in the background of the steamy factory level Okay, so I finished the game today. Spent about 15 hours total I guess. Some levels are really, REALLY evil; I don't handle frustration well at all Overall, I dunno, I guess the game is alright. I was a little sad when I realized that there were no real surprises since the few trailers I saw pretty much showed every single level there is T__T; The roll thing definitely lacks the awesomeness of the original DKC. I get the mechanic, I just don't like it. Especially when I lose Diddy and I have to put an effort into making even the simplest jumps. I may try and get those last secret levels (one more to unlock, and one more that I haven't beaten yet). Quote Link to comment Share on other sites More sharing options...
linkspast Posted December 2, 2010 Share Posted December 2, 2010 Yeah count me as another for another who is not too fond of the roll. Not so much the shake to roll but the actual mechanics. I dont like how you cant change direction in air either. But I am loving the level design, and the music is so nostalgic. Quote Link to comment Share on other sites More sharing options...
Thalzon Posted December 2, 2010 Share Posted December 2, 2010 Retro's gonna do the next Smash Bros. I'm calling it here. Quote me when it's released. Quote Link to comment Share on other sites More sharing options...
EC2151 Posted December 3, 2010 Share Posted December 3, 2010 Retro and Treasure are pretty much my favorite developers. Quote Link to comment Share on other sites More sharing options...
JCvgluvr Posted December 7, 2010 Share Posted December 7, 2010 Well, according to my sig, I seem to be playing this game. It is undoubtedly fantastic! I'm almost to world 7, now. If I had to guess how many problems waggle has caused, I'd say...10 times. I've either gotten hurt or killed 10 different times during this playthrough. And that's counting the "K" levels, and every attempt I've made for all KONG letters and puzzle pieces. The complaints are understandable, but they're definitely overblown. They're not a deal breaker, by any means. This game definitely surpassed my expectations (the ones I mentioned here a couple weeks ago). DKCR is definitely better than DKC1. At the moment, I'd say it's greater than or equal to DKC3 (in other words, it's the second banana, right behind my all-time favorite of DKC2). I'm really enjoying my time with the game, whether I play by myself, or with my sister tagging along as Diddy. I'm gonna take my sweet time with this game, it's a masterpiece! Quote Link to comment Share on other sites More sharing options...
EC2151 Posted December 7, 2010 Share Posted December 7, 2010 Me and my friends beat it today. The last world was a bitch and a half to beat- especially on co-op, that shit got hard, and fast. The fact that DK jumps and drops like a bag of wet fucking cement didn't help things. Though the last boss was disappointingly easy once the pattern was down. The same can be said of all the game's bosses (and I was disappointed that they reused World 1's boss for World 6). Now I gotta collect all the goodies, and I think that's gunna take a loooooong time. Great game, though. Lots of fun, and probably underneath DKC2 as far as arbitrary rankings go. Retro once again gets all of my love. Quote Link to comment Share on other sites More sharing options...
Invader_Quirk Posted December 7, 2010 Share Posted December 7, 2010 I currently have 119%. Still got a lot to do. This game has a hell of a lot of replay value. Quote Link to comment Share on other sites More sharing options...
The Phalanx Posted December 7, 2010 Share Posted December 7, 2010 (and I was disappointed that they reused World 1's boss for World 6). tbh, they did that in the first DKC, so I think it's supposed to be a throwback. A lazy one, admittedly. Quote Link to comment Share on other sites More sharing options...
EC2151 Posted December 7, 2010 Share Posted December 7, 2010 Well in DKC2 they re-used Kreepy Krow as a boss several worlds later too, so I guess it's kind of a tradition (can't remember the re-used boss in DKC3... Kaos?), but ehhh... the ghost Krow was same sprite different fight. Not too sure about Thugga Thuggly. Quote Link to comment Share on other sites More sharing options...
friendlyHunter Posted December 8, 2010 Share Posted December 8, 2010 Waaait a second- *finds DK64 instruction manual* Yep, world 1 and world 6. Throwback confirmed! Although come to think of it, DK64 used the same boss for two worlds TWICE, so I don't know if it counts... Quote Link to comment Share on other sites More sharing options...
EC2151 Posted December 8, 2010 Share Posted December 8, 2010 huh. Can't believe I never noticed that before. Quote Link to comment Share on other sites More sharing options...
Toadofsky Posted December 8, 2010 Share Posted December 8, 2010 Okay, so I finished the game today. Spent about 15 hours total I guess. Some levels are really, REALLY evil; I don't handle frustration well at all The roll thing definitely lacks the awesomeness of the original DKC. I get the mechanic, I just don't like it. Especially when I lose Diddy and I have to put an effort into making even the simplest jumps. That's actually the reason I sold it to a friend of mine, I didn't even finish it, it was just too frustrating to me. Quote Link to comment Share on other sites More sharing options...
Jam Stunna Posted December 9, 2010 Share Posted December 9, 2010 Retro's gonna do the next Smash Bros.I'm calling it here. Quote me when it's released. I would explode with joy if this turned out to be true. I'm on World 7 now, and I've really enjoyed this game, except for the rocket barrel stages. FUCK those stages. Quote Link to comment Share on other sites More sharing options...
liquid wind Posted December 9, 2010 Share Posted December 9, 2010 Retro's gonna do the next Smash Bros.I'm calling it here. Quote me when it's released. waggle to shield confirmed Quote Link to comment Share on other sites More sharing options...
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