Gollgagh

Minecraft [1.7.2/4?]

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Some Pictures!

First of all, this is what it looks like inside Capa's giant glass sphere of lava:

2011-05-11_011727.png

Second, I figured out how to edit my own blocks, so the first thing I did was to give myself actual clear glass and edit the ugly ugly ugly glowstone to something a bit more fitting of glowing rock, which you can see surrounding Mickey's face.

2011-05-26_233251.png

And finally, I got sick of red blankets, and made blue ones. And also, I put the batman logo on them. This is AngryItch's bed.

2011-05-27_000545.png

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Bukkit's dev team has made a post that they're likely going to wait a bit before updating due to numerous showstopping bugs in 1.6. Rest assured, as soon as bukkit is updated to match version parity with minecraft, OCAD will be upgraded.

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Yup. Bukkit runs without even downloading the server jar from minecraft.net

The problem with this is that you have to wait for them to build a new craftbukkit to run the compatible server

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Wouldn't it make more sense just to use the server jar until the bukkit update is released? Also, what does the server use bukkit for anyways? Like, what would be gone if the server was temporarily on the standard jar?

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Wouldn't it make more sense just to use the server jar until the bukkit update is released? Also, what does the server use bukkit for anyways? Like, what would be gone if the server was temporarily on the standard jar?

Open Minecraft. Create a single-player map and play it for awhile. That's what the server would be like without bukkit.

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Kyle: You're wrong. To find out what life without bukkit really is like, just connect to one of those public vanilla MC servers out there, filled with trolls and racism, just like momma likes. It's mostly the administration addons that make the difference; you wouldn't want to run bukkit on a single player game because you really have no need to.

Also, NOOOOOOOOOOOOOOOOOOOTCH :argh:

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Or /home, or /spawn, or player lists, or ... anything really.

A basic chat console with no features and online play is about all you get with vanilla.

As mentioned, 1.6 has been patched 4 times and its still very very broken. 100% CPU with a single user broken. Until Mojang fixes it, it pretty much makes hosting even Vanilla servers a problem now.

Edit: 1.6.5 released today might of finally fixed it, we shall see

Edit: Also, new map, and Multipaly has this neat banner thing I've added to my sig.

Edited by Crowbar Man

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Edit: Also, new map, and Multipaly has this neat banner thing I've added to my sig.

Updated my <<map>> and created a way for people to make their own claims <<here>> To use, right-click, select "add claim", then click around until your area is outline; right-click again and "save claim". At the moment, it does not automagically add the claim, you have to send me whatever the pop-up says along with whatever your MC name is.

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wnndDbe`nGcyWswg@??he_Cpg{A??hqnB_rkl??dxyCkooG??anvJy`sZ??lw|Aurzl??catCy|_D??o`wFmaiG??s~lElb|Q??h{pNb~vo@??

Abandoned OCAD Compound

Edited by Brushfire

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For those who may not have noticed, the OCAD server is back up and running with 1.6 support :D

On a related note, my shop will now start selling Netherrack, Glowstone, and Soul Sand since the nether is now reachable.

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For those who may not have noticed, the OCAD server is back up and running with 1.6 support :D

On a related note, my shop will now start selling Netherrack, Glowstone, and Soul Sand since the nether is now reachable.

Its basically a test to see what is supported and how badly the server is going to bog down. Using the latest unsupported bukkit build from a few days ago, but right now essentials seems to be only partially working. Monster spawn choice works, but things like creeper-block-damage do not, so Creepers have been turned off. Ghasts have been enabled now that Nether is working. Nether has been built, not really explored by me.

Once bukkit gets a stable version based on a Minecraft official stable version, I'll start updating the plugins. In the meantime, report errors and I'll let you know if they're fixable in this build.

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