Merk Posted December 22, 2006 Share Posted December 22, 2006 You could also hit up the various guides at Gamefaqs. If you're referring to me, even that doesn't tell me which ones I've already gotten. Quote Link to comment Share on other sites More sharing options...
The Damned Posted December 22, 2006 Share Posted December 22, 2006 Really? Because I remembered most of the ones I've already fought, just by reading the list. The rest I either found for the first time or when I got there, I realized I had already beat them. And then there's the half dozen I accidentally came across while working on other side-quests. Quote Link to comment Share on other sites More sharing options...
The Mutericator Posted December 22, 2006 Share Posted December 22, 2006 I still hate the spinner though, that item needs to go die in a fire I still don't understand why you hate it so much - it's extremely original, if moderately underused. Quote Link to comment Share on other sites More sharing options...
Bahamut Posted December 22, 2006 Share Posted December 22, 2006 I still hate the spinner though, that item needs to go die in a fire I still don't understand why you hate it so much - it's extremely original, if moderately underused. It's not original by a longshot (pun not intended) - it's a fucking skateboard for crying out loud. Quote Link to comment Share on other sites More sharing options...
Red Shadow Posted December 22, 2006 Share Posted December 22, 2006 and there you go WEVE NEVER SEEN LINK ON A SKATEBOARD BEFORE Quote Link to comment Share on other sites More sharing options...
KakTheInfected Posted December 22, 2006 Share Posted December 22, 2006 I still hate the spinner though, that item needs to go die in a fire I still don't understand why you hate it so much - it's extremely original, if moderately underused. It's not original by a longshot (pun not intended) - it's a fucking skateboard for crying out loud. Eh, I liked it. The only thing I didn't like about it is that it became nearly useless after the fourth dungeon. Quote Link to comment Share on other sites More sharing options...
Bahamut Posted December 22, 2006 Share Posted December 22, 2006 I guess it's just me, but the whole notion of Link skateboarding rubs me the wrong way. Quote Link to comment Share on other sites More sharing options...
I-n-j-i-n Posted December 22, 2006 Share Posted December 22, 2006 Zelda games throughout the years always had their share of useless items though. Skateboarding Link/Legolas for the LOL Quote Link to comment Share on other sites More sharing options...
Fire in the Hole Posted December 22, 2006 Share Posted December 22, 2006 I didn't love it and I didn't hate it. It was fun at first and the novelty wore off; now I couldn't care either way about it. Maybe having it persist throughout the rest of the game would have changed this for better or worse. Quote Link to comment Share on other sites More sharing options...
KWarp Posted December 22, 2006 Share Posted December 22, 2006 You guys probably never used the spinner to shred the crap out of those little spider enemies in dungeon 6. Good times. Quote Link to comment Share on other sites More sharing options...
Fire in the Hole Posted December 22, 2006 Share Posted December 22, 2006 You guys probably never used the spinner to shred the crap out of those little spider enemies in dungeon 6. Good times. No I did that. It wasn't that much fun. Now what would have been awesome would have been alternative methods for beating bosses. Perhaps one stage of each boss could have multiple possibilities for defeating it, so say dungeon 5's boss could have been defeated with either item 5 or item 4 (or bomb arrows!). Quote Link to comment Share on other sites More sharing options...
The Mutericator Posted December 22, 2006 Share Posted December 22, 2006 Okay, I want the music from this. Some while ago someone posted an explanation on how to rip the music from the GCN ROM file, and I'm willing to put the time and effort into doing it - but I can't find the explanation on how. Can someone help me out? Quote Link to comment Share on other sites More sharing options...
The Damned Posted December 22, 2006 Share Posted December 22, 2006 Some guy on the Gamefaqs Twilight Princess board seems to have discovered some interesting things that were left in the game. He apparently used a few cheats to alter the properties, namely infinite range, instant targeting, and can attach to any surface. Using this, he tried to go into all the areas of the game that are normally unreachable, and he found some interesting places. Nothing really "OMFG! THATS TEH AWESOME!", but it is rather interesting to see how far they developed the world beyond what the player normally sees. Quote Link to comment Share on other sites More sharing options...
Mouser X Posted December 22, 2006 Share Posted December 22, 2006 Sure thing! Actually though, it'll save time, bandwidth, and effort, if you can find the ripped files themselves... The streamed audio (there's a lot of sequenced music in Twilight Princess which isn't currently playable) is 380 MB uncompressed, and about 311 MB in the RAR/7z (I don't remember which it is). As I said, this is the streamed stuff. A lot of it is what you hear during cut scenes, movies, etc. Still good stuff though. Anyway, get Winamp (if you don't have it already) and install the in_cube plugin. In_cube can play a plethora of music from GC games (as long as it's streamed, like CDA, MP3, etc). As for ripping the audio from the GC ISO, that's reasonably easy, once you have the ISO. I use GCE (Gamecube Explorer) to read the GCM file. A Google search turned up very little, so get GCE from my site. Be nice, it's Geocities. The files you want would be in the Audiores directory. Specifically, AST files. Extract those, and then rename them to AFC. Once that's done, load them into Winamp (with in_cube installed, of course) and they're playable!. Hopefully, that helps out. Of course, if you have any questions, feel free to ask/PM . Mouser X out. Quote Link to comment Share on other sites More sharing options...
The Joker Posted December 22, 2006 Share Posted December 22, 2006 I finally finished the game last night. Friggin Hardcore fights (though a bit on the easy side). Anyway, I ended up transcribing "Ilia's Theme", for the heck of it. Probably has some wrong notes in the backing harp/celeste thingy. Anyway, here! http://www.vgmusic.com/new-files/ZeldaTP-IliasTheme.mid Quote Link to comment Share on other sites More sharing options...
WesPip Posted December 23, 2006 Share Posted December 23, 2006 All I have to say is that the Ball and Chain is one of the awesomest weapons evar. Quote Link to comment Share on other sites More sharing options...
Decoy Octopus Posted December 23, 2006 Share Posted December 23, 2006 All I have to say is that the Ball and Chain is one of the awesomest weapons evar. As clumsy and unwieldy as it is, it has a certain charm to it. Quote Link to comment Share on other sites More sharing options...
Doulifée Posted December 23, 2006 Share Posted December 23, 2006 All I have to say is that the Ball and Chain is one of the awesomest weapons evar. As clumsy and unwieldy as it is, it has a certain charm to it. It's a weapon and a shield. Quote Link to comment Share on other sites More sharing options...
Ruth Loose Posted December 23, 2006 Share Posted December 23, 2006 Did anyone else take advantage of the Wii's split controller to make TP a two-player co-op game? It is so awesome to have to coordinate your attacks to kill a boss and actually add some challenge to this game. Quote Link to comment Share on other sites More sharing options...
CE Posted December 23, 2006 Author Share Posted December 23, 2006 Did anyone else take advantage of the Wii's split controller to make TP a two-player co-op game? It is so awesome to have to coordinate your attacks to kill a boss and actually add some challenge to this game. Nah, I just used it to be able to play with my hands in any position I like. Comfortable! Quote Link to comment Share on other sites More sharing options...
The Author Posted December 23, 2006 Share Posted December 23, 2006 Did anyone else take advantage of the Wii's split controller to make TP a two-player co-op game? It is so awesome to have to coordinate your attacks to kill a boss and actually add some challenge to this game. Nah, I just used it to be able to play with my hands in any position I like. Comfortable! Yeah, even if motion sensing would not pick up, that new 2 part controller is a genius piece of design. Quote Link to comment Share on other sites More sharing options...
Linkjing Donuts Posted December 23, 2006 Share Posted December 23, 2006 All I have to say is that the Ball and Chain is one of the awesomest weapons evar. It's my favorite weapon out of all of them. It doesn't need you to use bombs on some rocks sometimes. Quote Link to comment Share on other sites More sharing options...
Toadofsky Posted December 23, 2006 Share Posted December 23, 2006 I've watched a few of these pages, and I have to say this. If you don't like the game as much as Ocarina, fine. It's an evolution of that game. Remember how long we had to wait for this game? Oh it's not hard, very few games are nowadays anyway. But everyone's free to their own opinion, so whatever... Quote Link to comment Share on other sites More sharing options...
The Damned Posted December 23, 2006 Share Posted December 23, 2006 QUICK! HE'S STATING HIS OPINION! GET HIM! Quote Link to comment Share on other sites More sharing options...
Linkjing Donuts Posted December 23, 2006 Share Posted December 23, 2006 How the hell do you get the hawkeye? What does it do? It never appeared in the store. Quote Link to comment Share on other sites More sharing options...
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