Trism

Paths Less Travelled Volume 2: Secret of Evermore

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ALBUM PROJECT: Paths Less Travelled: Secret of Evermore

Project Director: Trism

FINAL COMPLETED SUBMISSION DEADLINE: TBC

PROPOSED ALBUM RELEASE: TBC


Current Remixers: NyxTheShield, Jean Of mArc, Clement Panchout, HoboKa, rebrained, Manji, djpretzel,
LongBoxofChocolate, brink-of-time, about:blank, Dj Mokram, Argle, RebeccaETripp, TSori,
guitarSVD, Siolfor the Jackal, theconsoloist


Current Performers: Trev (violin), TSori (trumpet)
Sound Designers/Audio Support:  Chimpazilla

STATEMENT REGARDING JEREMY SOULE HERE

- PROJECT CONCEPT -

Howdy folks, we’re back! Hot on the heels of the previous album, we’re raring to go at another. We’re doing Paths Less Travelled Volume 2!

For those who missed the first instalment, PLT is a series of albums paying homage to overlooked and underrated games from yesteryear. Whether it be from poor marketing, limited localisation or plain bad timing, we celebrate the gems that undeservedly missed the limelight.

Volume 1 covered a little-known game, originally available only in Asia & Europe, named Terranigma and was RELEASED in December 2019. The game we’ll be bringing to the forefront this time is:

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Secret of Evermore is an RPG released on the SNES by Squaresoft on October 1, 1995. With gameplay and a menu system reminiscent to the hugely successful Secret of Mana, it featured real-time battles, ring-shaped displays, and the ability to switch control between characters. This is where similarities ended. Unlike its similarly-named cousin, Secret of Evermore is unique in that it is the only game developed by Squaresoft of America, a small studio beholden to the Japanese parent company. Secret of Evermore was their first and only title. It did not receive a release in Japan.  While the game was generally very well received by reviewers upon its release, it was criticised for not being even similar to Secret of Mana in story or art direction, an expectation likely exacerbated by their similar game titles.

Secret of Evermore is a curiously dark tale following a cinema-obsessed boy and his dog as they fight their way through a virtual world gone awry, filled with characters and locations from the neolithic era to the far future. Think The Goonies x Last Action Hero x Bill and Ted in 90’s RPG form. And the dog can shapeshift. You should play it.

This game also marks the debut of Jeremy Soule, who got the job straight out from composition studies on the back of a demo cassette. Jeremy has gone on to score and compose music for modern classics Neverwinter Nights, Star Wars: Knights of the Old Republic and Elder Scrolls V: Skyrim (amongst many, many others). His debut directly utilises environmental and ambient soundscapes to emphasise the feelings of loneliness and exploration. This technique was hardly ever implemented in gaming at the time; and was used to great effect alongside the more traditional music to be expected in an RPG; using the sound of nature to actively enhance an already atmospheric score. 

Here is a link to the selected soundtrack. The track order has been randomised: https://www.youtube.com/playlist?list=PLKu09f66XIaTvXnXFQUPFQvY0NoxjlcpL
And here’s a link to the midi files. Unfortunately they have slightly different titles: https://www.khinsider.com/midi/snes/secret-of-evermore


- WHAT WE NEED -

GENERAL ROLES

Arrangers/Remixers: This is where the bulk of the recognisable work will be. We need folks to claim tracks and conjure them into beautiful remixes.

Live Musicians: Performers who are experienced with any type of instrument and have a high-quality recording setup. We would like to get quality live performers on remixes in every instance where remixer's sample quality “isn’t quite there”. Put simply, there are Quality Control standard requirements for the official OCR stamp

Audio Support: We may also require people to provide part input or collaborate with remixers who are struggling for any reason

 

BOARD ROLES

Environmental FX Person: Secret of Evermore was notable for its atmospherics and natural sound. We need ONE person to create approximately 6 audio tracks that are based entirely around environmental and ambient sound. These tracks will be fed and woven throughout the album. This is NOT a first-come-first-served position. Experienced applicants only please. Please don’t be shy, but at the same time this is an imperative role.

Sound Engineers/Audio Support: We need folks skilled in balancing, mixing and mastering for the project. We found with the previous instalment that having one person oversee the final phase of all the tracks produced a very sympathetically tuned album where every track had an even field to perform on. We’d like it to be the same again. Can you do this?

If you're interested in contributing to one or more of the above areas, please get in touch with us.

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- THE SPECIFICS -

Claiming & Auditioning: All remixers wishing to claim a track should PM me or Drawn by Dai, or comment on the thread about any they are interested in and we'll go from there. If you are not a posted remixer, please PM some of your completed work. It needn't be a remix, but something that demonstrates the quality of your skills. Once a track is claimed, a first deadline will be set that is reasonable. We're keeping it casual at the moment, stricter requirements will be implemented as the project progresses. While we want to do this right, there’s no pressure early on. However. If nothing is heard from you in a reasonable time after contact is attempted, you will be dropped from the project and your track will revert to ‘unclaimed’.

Genre Guidelines: There is no genre one should adhere to when remixing tracks for the album, A central theme in the album, as with the game, will be the use of environmental effects. You are NOT required to use any of that stuff in any way, but we WOULD like your blessing to allow us to implement some at the mixing stage. Now hold on! We very well may not, but if we do, it will be with soundscapes created specifically for the album; and used both sympathetically and subtly, to convey a greater sense of atmosphere to the album overall.

If you’ve got a specific idea for a track, by all means run it by us, We’re open to ideas.

Flexible Deadlines: Deadlines will be handled on a case-by-case basis at first, and based on the preference of the remixer, we're not trying to rush things here. Try to maintain contact with us, We know things are scary in the world at the moment. We’re really easy.
 

- CORE TRACK LIST -


Black - Unclaimed Track
Red - Track Claimed, no submission
Orange - Concept Submitted
Yellow - WIP submitted
Green- Significant WIP submitted
Blue - Finished Track submitted
Purple - Finished and Mastered Track

Main Title - theconsoloist

Storekeepers - guitarSVD

Boss Theme 2

Pirates of Crustacia - djpretzel

Elephant Graveyard - Manji

Boss Theme 1 - HoboKa

Fire Eyes - about:blank

Intro Credits - Jean Of mArc

Freak Show!

Merchant in the Cave

Horace - Argle

Collossia Chamber 1 - Clement Panchout

Ivor Tower Side Chambers - TSori

Pyramid - Dj Mokram

Control Room

Ivor Tower Town - brink-of-time

Ivor Tower Castle

Podunk, 1995

Puppet Show

Final Battle Carltron - Siolfor the Jackal

Queen Bluegarden - LongBoxofChoclate

Collosia Chamber 2 - RebeccaETripp

Tinker

Ebon Keep Town

Escape

Ebon Keep Castle - NyxTheShield

Omnitopia Surface - rebrained

Fields of Gothic

Flying

So… all that’s left to be said is welcome aboard and get claiming!

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Edited by Trism

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6 minutes ago, NyxTheShield said:

I would like to claim either Ebon Keep - Town or if possible, add the dark castle theme to the list of tracks (

Welcome aboard, @NyxTheShield! Of course you're welcome to claim a track. The dark Castle theme you refer to is Ebon Keep Castle :) . Which would you like to claim, Town or Castle?

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Hi Clement, we’re delighted you want to return! However, there’s a small hitch. The entire tracklist of the game is 72 tracks (including atmospherics, fanfares et al). We struggled to get it down to the number we have and still need to add 6 atmospheric tracks.

We’re a bit reticent to start reworking the list, especially so early on. Would you consider choosing one from the sources we’ve provided? If not, I guess we’ll just have to go ahead and include the menu screen. We can’t in our right minds turn down a claim from the ridiculously talented Clement Panchout!

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Aw you're being way too nice with me.

I should have read the rules better.

I love this one as well Collossia Chamber 1

Cool?

Thank you and have a great day everyone :)

Edited by Clement Panchout

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Ooh, loved volume one a lot, so looking forward to this release! Especially the would love to hear the take one the introduction track, it is such a nice piece of music :)

Good luck! 

Edited by Black_Doom

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We'd like to welcome back @Chimpazilla! OCR Judge and frequent contributor to the site, Chimpazilla was our resident sound tech on PLT1, mixing and mastering almost every track on the album. We're delighted that she'll be reprising the role.

I ask remixers please let us approach her on your behalf about your tracks when they're ready, it's a mammoth task she's taking on. Thanks!

Welcome back to the fold, chimpz :)

 

Edited by Odai

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FYI folks, I've changed my username to "Drawn by Dai" from "Odai" to be in line with my web presence elsewhere. Thought it was probably a good idea to let y'all know. Business as usual otherwise!

Edited by Drawn by Dai

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WEEK 1 UPDATE

The first week of the project has already passed and I've got to say; I'm pretty impressed with the uptake so far. It's no secret that the forums aren't quite as busy as they used to be, so having 6 claimed tracks (with a few more interested parties currently communicating via IM) is a huge confidence boost for us here at PLT HQ (that being @Drawn by Dai and myself). 

We’ll be upping recruitment by actively reaching out to remixers on OCR and Discord, to try and fill out those gaps in the tracks; so if you’re reading this and are interested but shy about contributing, just drop us an IM. We’ll start chatting, it’s really that straightforward. Also, if you know somebody who might like to take part, please go ahead and point them here!

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Yet more fresh blood joining the album, @about:blank has claimed Fire Eyes. This whole things is really starting to come together!

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On 5/6/2020 at 4:52 PM, Trism said:

Secret of Evermore was notable for its atmospherics and natural sound. We need ONE person to create approximately 6 audio tracks that are based entirely around environmental and ambient sound. These tracks will be fed and woven throughout the album [...] and used both sympathetically and subtly, to convey a greater sense of atmosphere to the album overall.

This is a really fascinating idea that could potentially be a blessing or a curse, depending on implementation. Mind elaborating on your vision and/or requirements for those tracks?

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