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djpretzel

OCR01553 - Tetris Attack "Final Panic"

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A nice listen - I've never played Tetris Attack so I can't say there's a familiarity for me there.

However, it really reminds me of Danse Macabre by Camille Saint-Saens. Seems like a very subtle ReMix in the original there. Good stuff.

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This is bitchin' Tweek. Lots of atmosphere to this. I love the drum work as usual. Pretty different from your other stuff as there are pretty much no synths, which I wasn't expecting, but I was pleasantly surprised for sure :D. More!

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About fucking time OCR gets a Tetris Attack mix. Grabbed this first from R:TS, and I'm glad to see it made it here too. Perc's good stuff, as a few of the Js hit on. Such a delightfully over-the-top take on the final stage theme. <3

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Nice stuff Tweek. The best thing about this song is all the variation and give and take between each instrument. It makes an otherwise repetative melody not so repetative. Awesome drums and atmosphere. The drums even rip through the soundscape at low volumes.

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The song is a mixture of percussion inspired from Tan Dun and orchestration from Klaus Badelt.

Man, is that true! I can hear both, plain as day - and what a pleasant blend of seemingly amalgomous ingredients. Even though I am unfamiliar with the source piece, the end result is knock-you-on-your-back dramatic and blessedly lacking of the abused atonal high strings in most pieces of similar genre and mood. The melody is there, and the harmony is supportive. This piece has all the good stuff - a quality submission.

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This mix surprised me. I didn't expect to like it when I downloaded it, but I love it. It has sort of an Arabic sound to it, which makes me think of Aladdin instead of Tetris. I'm not complaining, though.

8.5/10

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Wow. I didn't know what to expect when listening to this, but when it got started I was amazed. Probably the first clever over-dramatic symphonic super film style arrangement I've heard of a video game tune. In fact, this piece is very well done. There's a lot of originality in this.

I'm not too keen on the ending, though. It's too abrupt, but that's probably just my desire to hear more speaking.

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very interesting, in the begining of the song it has a scary, mysterious theme(which it keeps throughout the song)and its quality is very premium(it sounds similar to a movie soundtrack theme). essentially, i can see why the judges passed it. very good job! -The Lone Ranger

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I remember despising the music to Tetris Attack, mostly because I had a roommate that played it for a few days almost non-stop. This pretty much killed my hatred for the game and I broke out the SNES to play it. I also really like the panic ending.

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Ahh, this bring back old memories. But this time, the music has grown up. You've turned it into something truly serious and suspenseful and you never let up as you continue to build your idea up to 3:15 where things really pick up. This sounds like something straight out of a good RPG dungeon where you explore and finally get to the boss battle.

Great work and don't stop mixing!

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But do I hear an incredibly overdriven FL keys organ at around 3:00-ish?

Considering this track was made in Reason, I doubt it. To be honest, I'm not even sure what you're referring to :).

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Nice work. It really does have a movie-score-ish atmosphere to it, and I can definitely see why you would associate the music of the far east with it.

However, the first point I mentioned is also the song's weak point. Movie scores (usually) tend to stay in the background, improving the atmosphere. For a stand alone song, however, this doesn't really work.

What I want to say is that I really miss some kind of climax in this one. Which is really sad, considering that the drums had a lot of potential for some mad crescendo...

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This was fantastic!

I'm a huge Tetris Attack/Panel de Pon fan (barely edged out the beloved darling in a best-of-9 brudge match yesterday) and when I saw that this was a remix of the final boss stage, I couldn't imagine how anyone could get anything out of the original music, which is very mediocre compared to the rest of the tunes in this game. But wow -- this really does have that ancient-China vibe going. Love it.

Now how about remixing the Phoenix (Magikoopa? First boss) and Selene (can't remember the TA name; lunar background) music? Those are great!

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The production on this is really nice, with several levels of texture , and plenty of space for them all to peek through. The sound is nicely balanced, and the space is well defined through panning. Some of the woodwinds and piano seemed to be a bit mechanical in regards to the velocity and could have been smoothed out, most noticeably the flute during it's 8th note run at 1:54, but that things sounded nicely organic. The layered percussion was excellent.

Interpretation was very strong and personalized, with some really good additions to the source. Theme and variations can oftentimes get drawn out, but everything here is kept exciting throughout the instruments, and the varied intensity is a big reason.

Ending was great, it was a very satisfying and exciting finish.

Recommended. :-)

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Woah, very out-of-left-field approach to this one. Always a good thing.

I liked the Eastern instrumentation a lot more than the grander, symphonic stuff just because the Eastern stuff sounded a little more authentic, or at least more distinct from similar, better samples out there today. Horns and strings didn't really sell me on the mix, whereas the woodwinds and percussion really did.

So it's definitely not a consistently impressive mix, and yet its perfectly competent and easy to listen to. I appreciate what's been done with tempo and arrangement, but this is ultimately a debut mix that fails to break through the ceiling of 'not-badness'.

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This is what I call a serious debut. The blend of eastern-inspired percussion and symphonic elements is genial. It just sounds like a piece from the OST of a film about war or other conflict. The section at 1:51 was very unexpected, but welcome. Love the flute. Very strong stuff.

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