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FRUITY LOOPS 101 - PLEASE direct -ALL- FL questions here


starla
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Two things

How do i get the songs to record or keep playing while in other channals

and

Where would i find a "GOOD" tutorial for this online?

Uhh, hit the 'song' button right up there next to the play button is probably the answer.

Also, LOTS of tutorials. There's a GREAT one that comes with the program, but if you want a little extended help:

http://lister.e-officedirect.com/lister.exe?forumname=Fruityloops&Filename=335.html

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sorry if this is being asked again, but the explanation i got earlier didnt make any sense and i didnt bother following up in it because it wasnt a problem again, but now it is.

i have a song, and it's *long*. if i try to modify a little 10 second section of panning that i didnt like, it erases the panning for the entire damned channel instead of just slipping the new panning in. it also does this when i skip ahead in the song to where the next instance of the track is so i can resume panning without having to wait three minutes through the song for it to get there, and it erases all panning. is there a way to make fruity loops just *insert* the new panning instead of completely destroying the entire automation and replacing it with my ten seconds of new automation?

thanks for any help.

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http://bands411.com/resdntevilfreak/music/Berceuse.mp3

in this song i made, i REALLY like the panning effect on that harpsichord-like thing that plays the main melody, but to have this affect it's applied to EVERYTHING, is there a way to just apply this affect to that ONE instrument.... so it doens't do it through out the whole song, or can i turn this affect off or something!?!

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Give the effect it's own channel, and maybe make a copied channel so you can use the same thing without the effects.

Thanks, I don't quite get what you're saying, but I'm gonna mess around with it a bit, it's just that i read the help contents, and that confused me a bit.... but i'll see what i can do, and if it doesn't work i'll just let you all no and then you can help me again :)

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Hopefully one of you will be able to help me. I've got two problems which basicly ruin the entire FL experience (besides not being able to get whats in my head down onto a piano roll)

The first problem involves an EXTREMELY unpleasant and rather loud squelch which wont go away until i hit stop. The other is a *click* which stops all sound, but the song keeps playing (with no sound...how entertaining)

The second problem is when I'm exporting a song thats too complex for me to listen to in FL, into an MP3. FL will have some kinda fatal error, and systematically close around 30-50% of the way complete.

Any ideas would be greatly appreciated.

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Problem 1: I don't have a frickin' CLUE what the loud squelch could be, but the "click" noise followed by silence sounds like a case of extreme clipping. Try EQing and compressing EVERYTHING until it stops doing that.

Problem 2: Before I could even fathom a guess, I'd need your system information (ie: processor speed, memory, OS, soundcard, etc.).

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I have some question that should have quick answers.

1:When more than one piano rolls are in a pattern, their lengths all conform to the longest roll. An interesting time when 1=5

2:Can the roll be told to re-cycle through the notes after tthe last note is played, rather than at the end of the measure the last note is on?

3:Starting Automation, but I cannot even find the event editor.

Guy with ninja Avatar: I'd obliqly say you have a codecs problem. I had severe compressed noise front all aounds play off the HD, but not from acd. It fixed itself on reboot, but is a good chance your comp has forgotten how to even understand what sound is anymore with certein codecs. But thats not my real opinion.

forgetting is not having till the words are right

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I have some question that should have quick answers.

1:When more than one piano rolls are in a pattern, their lengths all conform to the longest roll. An interesting time when 1=5

2:Can the roll be told to re-cycle through the notes after tthe last note is played, rather than at the end of the measure the last note is on?

3:Starting Automation, but I cannot even find the event editor.

1.) Not sure I understand what you're asking...

2.) Not yet, but you will be able to in 4.0 (beginning if next month). I'm not really sure why you'd want to anyway...

3.) Right-click on any knob and click "Edit automation"

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I don't recall seeing the reqs. for FL. So, chances are, my piece isn't adequate. Anywho, heres the specs

Runnin Win-dohs 98

(it says 88mb ram...but thats sounds funny to me. I'd say 64, with some foreign chip in there somewhere, which I don't recall what size it was, nothing bigger than 30 though)

633mhz (just browsing OCR it says i have 73% resources free...but when FL really starts grindin' them wheels, i'm sure it gets into the negative hundreds [i've gotten some nastee "blue screens of death" before])

Not to mention I dont have a video or sound card. Just the CRAP thats in the Compaq (aka TOOL OF THE DEVIL) motherboard.

[Another colorful addition to this computer is the two v90 and one 56k modems.....NONE of which will give me at least a 44kbps connection. I think the absolute fastest I can get is around 33.3kbs. :cry: ]

I wish AOL was something I could tie to a tree in the backyard, beat with a shovel until it falls over and starts twitching, then beat it s'more until I have a good amount of brain matter all over my shirt, and then BURN IT! :evil:

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OW!

*pulls the knife out of his chest*

Well, there you have it. Your computer is highly inadequete for running FL. I'm running a 1GHz AMD Athlon with 512 megs of RAM and an SBLive! Value and I still kill FL a lot, but that's because I've got TEH M4D L33T FR00TL00P SK1llZZZZ... or maybe just because I throw a whole bunch of stuff into my songs.

With each update, FL's system requirements take a slight step up. Of course, they don't have to, but if you want to use some of the new features in combination with each other as well as the older features, you're going to be building up a nice CPU usage...

Your soundcard definitely has to go, you don't have enough memory, and your processor isn't quite good enough for even a relatively basic song. :?

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StarBLaSt, I know you weren't serious, but that's a pretty stupid question to ask. Why DO people use Reason? Maybe they like it. But I've tried the demo version, and although it's pretty cool-looking, I have no idea how to work it. With a little time and guidance I would definitely be able to get it going, but even once I know how to use it I doubt I'll favor it over FruityLoops, just from what I've seen. They layout in FL is far easier to work with, as you've got a little convenient window for whatever it is you need to do, and it is surely no less powerful than Reason. Perhaps in Reason it's easier to do certain things that are hard to do in FruityLoops, but the same goes vice versa. I like how in FL, the instruments and piano roll are so accessible, and how you don't have to deal with things that you don't need. I can't really compare, but I think that some could help you better than I can.

At least from what I've seen, Reason is good for complicated, subtle things, and FL is good for songs with a solid beat and more in-your-face stuff (although they both can do both). I may in time see a reason to use Reason, but right now, FL is working out fine for me.

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OW!

*pulls the knife out of his chest*

Well, there you have it. Your computer is highly inadequete for running FL. I'm running a 1GHz AMD Athlon with 512 megs of RAM and an SBLive! Value and I still kill FL a lot, but that's because I've got TEH M4D L33T FR00TL00P SK1llZZZZ... or maybe just because I throw a whole bunch of stuff into my songs.

With each update, FL's system requirements take a slight step up. Of course, they don't have to, but if you want to use some of the new features in combination with each other as well as the older features, you're going to be building up a nice CPU usage...

Your soundcard definitely has to go, you don't have enough memory, and your processor isn't quite good enough for even a relatively basic song. :?

Well, they say that if you don't use those memory-hogging VSTi and DXi (which are actually the good ones :) ) then you must have over a pentium 200 mhz processor. I recommend over 500 mhz, and at least 256 MB of ram.

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How would one get a sound to stop playing when another sound on a different channel starts playing? For instance, I have a sample of a high hat being hit while it's open, and another while it's closed. I want them to cancel out each other when they starts playing something (or at least the open hat to stop when the closed hat plays). How would I accomplish this?

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I'm pretty sure that what you're trying to do is only possible using the Step Sequencer (in other words, no piano roll). It's not very difficult to do this:

The Cut and Cut By numbers allow you to have one channel get cut off upon the triggering of another channel a la TR-909 hi-hats. For both channels, hit "Cut Itself" to assign a cut number to the channel, and then change the Cut By number of the channel you want to cut off to the number of the other channel by which it will be cut.

For example, you have one sample that currently reads:

CUT: 6 CUT BY: 6

and another that reads:

CUT: 7 CUT BY: 7

In order to get the first one to cut off when the second one triggers, you would change either one to read:

CUT: 6 CUT BY: 7

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