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FRUITY LOOPS 101 - PLEASE direct -ALL- FL questions here

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In the top menu-----go to CHANNELS----ADD ONE---and choose Fruity Soundfont player from the list.

The default Soundfont loaded is "Nineteen" for me...so, when you see that, its where the name of the soundfont will show up. Directly to the left is a folder, click that to import...

Also, below is PATCH BANK NAME....you'll see that, trust me. if the word NONE is under name, then you need to click the word none. WHen you do, a window will open up and you can select the instrument. Sometimes a soundfont will contain multiple instruments. You can load them here.

If you don't do the above, you will end up hearing nothing sometimes when you play a soundfont. At first I thought the fonts were broken when I did it, but I figured this out eventually.

The default channel is a SAMPLE...which would be Wavs and stuff.

I had the same problem when I first started using FL, had to figure it out on my own though...

You have to use the plug in though to add soundfonts, so hopefully you have obtained the full version of FL, AND the full version of the SOUNDFONT player for FL...if not a p2p program is nice. Maybe if you typed in Fruity Soundfont you'd find it...but of course, that's all theoretical right? :wink:

So you're saying that if I want to save my work with the new soundfonts, I have to get the Soundfont Player as well?

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Ok. (First off, know that I am a remixing noob) I've got a keyboard that has midi in's and out's, and I have an adapter/cord thet lets me plug it into my PC though the controler port. The problem is, I can't get FL to recognize that I have it connected. What do I do?

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Ah, GrandMLee, you have the same question as I do! Although, I didn't even know FL could handle Midi keyboards, so my problem was connecting it with Cakewalk... but whatever.

Glad to see I'm not the only one having problems with midi...

Also, this is probably a stupid question, but how do you use a VSTi in FruityLoops? I think it might have more than one step from what I've been able to read, so this is just from downloading (what folder does it go in?) up to actually putting it in the song. Thanks, if anyone knows this. I think I'm relying too much on Soundfonts, which don't have a variable enough sound for my taste, but right now all I've got is those, the FL samples, and 3xOsc. I downloaded a few of these VSTi's, but have no idea what to do with them. If you could tell me where they go and what I do with them, I would appreciate it very much.

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rellik, to use VSTi in Fruity, simply put the dll into the vsti plugin folder, then tell it to do a fast scan. it will then see the dll file, and ask you if you would like to add it to the list of plugins to select to create new channels.

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Garian isn't quite specifying enough, so follow these steps:

After making sure your VST/VSTi is in the VST directory (\FruityLoops\Plugins\VST\), do the following:

In FL:

1.) Go up to CHANNELS at the top of the screen.

2.) In the drop-down ADD ONE menu, click on "More..."

3.) Down at the bottom, tell it to scan for new plugins (do the "recommended" fast scan).

4.) New plugins will appear in the list in red text. Click on the little "F" next to each one of the read plugins that you believe is the VST plugin(s) you're trying to add.

5.) Go back up to CHANNELS --> ADD ONE

6.) Find your new plugin and click on it to add it into the step sequencer.

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Thanks Garian and Beatdrop! Actually, I managed to figure out what Garian was saying because I had gotten little inklings of the "Channels, Add One, More..." bit from where I could over the internet and the help file, although I couldn't find the whole answer. But thanks anyway, Beatdrop, that's exactly what I did, and it works perfectly. And I'm sure it'll help somebody else when they come browsing through this thread looking for answers.

Now I can finally make the kind of sounds I'd like to! VSTi's are way better than soundfonts, although they are sometimes harder to find. If you want some links/downloads of free VSTi's, go to www.mda-vst.com!

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sorry bout that dain, but i'm not technical about things like you are... i figure, if i generalise enough, people will actually understand me. FL is a rather non-difficult program to figure out if one would experiment with it anyway, but you're right, there are people so dense that they need a step by step walkthrough =P

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^_^

I like to be specific, that's all. Your explanation was entirely correct, but some of the people who, like you said, are more dense than others would require the step-by-step.

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Alright, sometimes when I load up a MIDI file, it'll play it back in FL, and sometimes it won't play it back. How do I fix this?

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Ok...I'm new to Fruity Loops, and I've managed to solve my own problems up till now...

Here's my dilemma. I am rendering what I've got so far and I keep having some sound quality problems. It sounds perfect when played in FruityLoops, but once I render it, ouch. I use the highest bitrate, and the highest possible quality on all settings. Still, I can't fix it.

I tested multiple settings on and off, checked my channels...everything that I can think of.

The sound problems seem to center around only a few instruments,(though I could be wrong), because some instruments come through crystal clear and perfect, but others start to crack and squeel a bit too. What's got me, is that the instruments that do it, are the ones that are around medium volume. My highest volume ones are perfect...

One wierd thing, at least to me, is that the piano I put in, only plays a few notes. It seems to be random on the notes it chooses, though it's never two notes together, always spread out. This seems to be only a piano problem. I checked the polyphony, though I did disable the maximum anyway before render. Besides, its only one note on the piano at a time anyway...

Am I missing something here? Maybe you guys could shed some light on what it could be, based on the above. Thanks in advance.

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I know your problem, I think. When you render to .mp3 format, there is a section that says "Quality" look for that and select 6 point hermite instead of Sinc Depth.

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Didn't work... :roll: No difference at all.

Thanks though! I appreciate the quick response.

Seriously? Ok, well, the best thing I can think of is:

Export as .wav. Then just get an encoder like RazorLAME (my favorite) and encode to .mp3. LAME can make VBR files, as well.

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Ok...I'm new to Fruity Loops, and I've managed to solve my own problems up till now...

Here's my dilemma. I am rendering what I've got so far and I keep having some sound quality problems. It sounds perfect when played in FruityLoops, but once I render it, ouch. I use the highest bitrate, and the highest possible quality on all settings. Still, I can't fix it.

I tested multiple settings on and off, checked my channels...everything that I can think of.

The sound problems seem to center around only a few instruments,(though I could be wrong), because some instruments come through crystal clear and perfect, but others start to crack and squeel a bit too. What's got me, is that the instruments that do it, are the ones that are around medium volume. My highest volume ones are perfect...

One wierd thing, at least to me, is that the piano I put in, only plays a few notes. It seems to be random on the notes it chooses, though it's never two notes together, always spread out. This seems to be only a piano problem. I checked the polyphony, though I did disable the maximum anyway before render. Besides, its only one note on the piano at a time anyway...

Am I missing something here? Maybe you guys could shed some light on what it could be, based on the above. Thanks in advance.

If you send me your .flp file maybe I can check around the settings and see what may be bugging you.

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Unfortunately, I doubt having him send you the FLP file would do any good.

You see, he said that he doesn't have any sound quality problems during playback, yet they're there when he renders. This most likely means that it's either a problem with his soundcard, or a problem with his settings in FL. You can analyze neither of these through an FLP.

I personally believe it's your soundcard, but I couldn't tell you anything more than that.

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Ok, tried the WAV...sounds even worse. Pretty much just more static throughout the whole thing.

Beat Drop, I have a good feeling you right about the settings. There are hundreds of things I could have changed so far, and I'm currently going through and checking everything.

I'm usuing soundfonts, could that have anything to do with it? Like, could it be the individual soundfont?

UPDATE:

Ive tried rendering about 50 times, and no luck. The Piano playing only a few of it's notes has me baffled, and I just recently noticed that some of my percussion is missing as well... :roll: Only me...

Also, I'd like to thank jbnewberry for his help as well, I don't know how to send private messages, so I can't reply... I am in the midst of trying what you suggested though.

Thanks for the help so far everyone.

UPDATE: Well thanks everyone for your help! It ended up being a mixture of things I guess... I eventually flipped off alot of options.( for instance I found that every channel had the CUT GROUP enabled and set at different numbers. I also switched off High Quality Rendering in all my soundfonts.)

I had also tried the advice of changing the quality to 6 point Hermite intead of the higher syncs. Well that hadn't done anything at first, but after messing with all those options, it finally worked. The entire mix suddenly flowed perfectly... I don't understand why this happened, but I'll always keep a copy of this mix to compare settings to in the future. :wink:

Thanks again for your help everyone. And I even got a fun new plugin outta the deal..

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If you export your mp3 with "tiny slices" checked, uncheck it and you may get some of your notes back (i never used tiny slices then recently i did and ended up with missing notes) Also, it could be the soundfont you are using. Some soundfonts only register notes "up to" and "down to" certain points. Like most drumkits will not have anything underneath the 3rd octave (the 3 on the left side of the piano roll) this also goes for most fonts of any kind. ALso a lot will not go above 8.

Also, for the bad sounds, if you have anything in the piano roll that is at full volume (not the channel, the individual notes) you should probably lower its volume because from what ive noticed putting things at their max velocity even at normal volumes on the channel can have weird effects. Also, make sure the notes that do play well (if any) make sure you dont go too high in volume past that.

You said its nly a few instruments that sound bad after the export so i figured its not your soundcard or fruity or anything like that.

When i first started mixing, i remember this happening to me (even happened recently and made me feel horrible the whole day because it sounded just so bad... i was like "How could i do that?") and when i was mixing it would sound fine, but then the mo3 sucks. My winamp always has the bass up a little and the treble up a little so it boosts those frequncies and if they are already too loud it will make it worse. So your eq settings could be making things "worse" but theres obviously a problem prior to export.

You should not need your bitrate higher than 160, rarely for high quality stuff that needs it, 190, but i never have exported anything over 160 and seem to do fine.

I hope i helped some and please those who know how to explain this shit better, dont get mad if i said something wrong, im just trying to help where i can.

*EDIT*

I did not see that last post... but new people to fruity could use this info.

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Actually, I don't think I've ever rendered a project with "Tiny Slices" unchecked. What this affects is how well your computer interpolates between note data and event data. It sucks up more CPU and renders slower when you have this activated, but I do not know of any drawbacks. I suppose it's possible for it to be missing notes because of this, but that doesn't make much sense... This also goes for the Sinc Depth options. You should ALWAYS ALWAYS ALWAYS render your final project at Sinc Depth 256. Believe me when I say this. This should not cause ANY audio anomalies. If it does, there's something screwed up with your copy of FL.

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Hmmm, I rendered in point 6 hermite, and it sounds wonderful. Not a bit of quality loss at all. I mean, the Mp3 is fine, and I've never heard of Mp3s sounding any different from one computer to the next. So, what I hear now should be what everyone else will hear, correct?

From what I've played around with, boosting it to Sync 256 seems to screw up some instruments, like speed them up to the point where they sound like beeps and fuzz. Some instruments aren't affected by this though.

Well, I dunno, but either way, I can render flawlessly now, so I'm happy.

Still odd though..

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Actually, I don't think I've ever rendered a project with "Tiny Slices" unchecked. What this affects is how well your computer interpolates between note data and event data. It sucks up more CPU and renders slower when you have this activated, but I do not know of any drawbacks. I suppose it's possible for it to be missing notes because of this, but that doesn't make much sense... This also goes for the Sinc Depth options. You should ALWAYS ALWAYS ALWAYS render your final project at Sinc Depth 256. Believe me when I say this. This should not cause ANY audio anomalies. If it does, there's something screwed up with your copy of FL.

I actually exported the song that lost notes from the tiny slices both checked and unchecked. The unchecked one was fine.

Dont know why it would do this... and to be honest i like the one with the missing notes better, lol. Made it have a sort of edge.

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