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DarkeSword

Metroid Prime 3: Corruption

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'Kay, I'm at 97% items and I can't find my last 3 items. stuff Btw who all beat it with 100%?

Nah, just go back there. It's a place with an arrow on the map. You'll be able to go back, and it'll show you where items are once you're there.

And I beat it with 100%. It's a good game. Make sure you're looking in all regions of Bryyo and the pirate, otherwise you might miss a lot of stuffs.

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Nah, just go back there. It's a place with an arrow on the map. You'll be able to go back, and it'll show you where items are once you're there.

And I beat it with 100%. It's a good game. Make sure you're looking in all regions of Bryyo and the pirate, otherwise you might miss a lot of stuffs.

Hmm, that's what I was thinking, but looking at the Bryyo map I wasn't able to find the arrow. There's a good chance I'm just being stupid and overlooking it somehow (it should look just like the ones in, say, Pirate Homeworld right?), but does anyone happen to know what room the transport access to Bryyo Ice is or perhaps what room comes before that? Anyway, back to Pirate Homeworld in the meantime...

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Hmm, that's what I was thinking, but looking at the Bryyo map I wasn't able to find the arrow. There's a good chance I'm just being stupid and overlooking it somehow (it should look just like the ones in, say, Pirate Homeworld right?), but does anyone happen to know what room the transport access to Bryyo Ice is or perhaps what room comes before that? Anyway, back to Pirate Homeworld in the meantime...

Look in Bryyo Fire.

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but does anyone happen to know what room the transport access to Bryyo Ice is or perhaps what room comes before that?

White'd just in case anyone mean gets mad at me. If you go through Bryyo Fire as if it was your first time through (taking the original route), you'll come across a morph ball area where you have to use the little creatures to get you up to a ledge (I think). You'll come out into a room with an open-mouthed statuey thing that used to be covered in ice. You go that way.

Personally, I found it kind of annoying how you can't look at the Bryyo Ice map unless you travel there. Not that it really matters unless you have the satellite data.

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Look in Bryyo Fire.

lol, oh man, I dunno how I managed to miss even going to Bryyo Fire just now! I was missing an item there too. Whew, that feels so much better to have 100% of items now. Thanks a lot, Silverstar and Hylian Lemon! Now onward to beating the game!

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Maybe you can't seem to grasp the completely different experience that the Prime series offers. Is that so hard to imagine. Is it that impossible to believe that maybe you might not be grasping the full design of Prime. Its ok for us not to fully grasp FPSs but its just damn impossible for you not to do the same with Prime. Also, why do you assume that your the only one that completely enjoy FPSs.

You're just assuming a lot here. I never said Metroid Prime games aren't different because they clearly are. They basically mix the mechanics of a FPS game with the traditional Metroid gameplay. Without the either, it wouldn't be Metroid Prime, period. And I never said anything about anyone not completely enjoying FPS games. I was talking about APPRECIATION of the single player experience of FPS games. And to me, it seems that even the most avid FPS gamer don't necessarily get into the depth and nuances of the single player adventure experience since most of the FPS connotation comes from the controversy in mass media, to the multiplayer aspect. I mean, not many will play Halo 3 singleplayer after they've gone through the Legendary mode three or four times. The multiplayer traditionally has been the talk of the town for FPS games and when it comes down to discussions like these, people always assume something derogatory or simplistic descriptor for FPS games which is getting so insanely biased and undescriptive, it's just nonsensical to make. Yes, Metroid Prime games stand on their own as of now, but that doesn't separate them entirely from other FPS games that has been more adventure-driven, more single-player driven and etc.

hats not true. They may have different settings, feel, environment, and design but they still offer a very familiar experience, especially in the multiplayer sense. You go around fragging people, and thats mostly it. You might need to accomplish something else along the way like capturing a base or something similar but you still frag people.

Um. It IS true. Just so you need to be told this directly, I was specifically talking about the singleplayer experience. Did I ever get into Metroid Hunters or MP2's multiplayer? "hurrrrrr. you still frag people." Same thing if we're talking multiplayer. A Call of Duty game is specifically a war-emulator on top of its generic FPS descriptor. Compare that to Bioshock which is basically a bit of a suspense/sci-fi game. Compare that to FarCry which is almost entirely based on survival at times. Singleplayer wise, the experience can vary vastly. You're just going on and on about how they're all the same, and again, if I do the same to platformers, how would it pan out?: Compare Sonic the Hedgehog games to Ratchet and Clank and see how similar they are. Because they simply aren't.

Then stop arguing already. So what if you think Prime is an FPS, we can all see that already. By continuing arguing this point time after time, you make it seem like you want to change peoples minds on the subject.

I'm not even talking about the FPS convention anymore, but how people blatantly dismiss FPS as a genre and as something to be 'slapped on' something and think that's a real argument, no less a balanced or insightful one.

Guys, Nintendo just says that -they- aren't making Metroid Dread. That doesn't say anything at all about their recent methods of farming out their first-party IPs to second or third party developers.

Considering their wishywashiness in some development news, it's not surprising. Remember how much they said Twilight Princess won't make it to the Wii? They were pretty vehement about it too.

And it's probably what Nintendo is going to do with other IPs in the future, as well. That way, they can keep producing high quality, yet still pump them out rapidly. Even a company the size of Nintendo can't keep churning out a dozen mario-based games per generation, and hit up all their other franchises, AND produce new stuff, without outside help.

Hell.. Look at the Oracle and Minish Cap games, and even ALttP for GBA. Zelda, a flagship IP, was farmed out to Capcom. And they did pretty damn well with it. It's entirely possible that some other major 3rd party is working on the title, in secret.

I really wish they utilize Intelligent Systems again. There really is no need to tinker with success, as far as the consistency of Intelligent Systems goes.

Also, they need Sega onboard more because they seem to do a bit better developing for Nintendo games than even their own Sega games at times.

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Defends FPS'

I don't think it's really necessary to be so defensive of FPS games. They're really not my cup of tea (though there are a few 3rd person shooters I like) but I'm familiar enough with them to know they are hardly lacking their own depth. I've played a few, watched a few more, and read about others. They have a specialist focus on shooting, and there's nothing wrong with that. I think most people here are just trying to point out the different degree of importance that Metroid gives shooting combat VS true shooters. Of course it is true some shooters are true blue while others make greater use of elements from other genres. It's the balance of these different game play focal points that tell where a game falls categorically. Some shooters probably veer closer into adventure territory than others. It's when you cross that fuzzy genre line that you enter into Metroid territory, and need to label it accordingly.

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I don't think it's really necessary to be so defensive of FPS games. They're really not my cup of tea (though there are a few 3rd person shooters I like) but I'm familiar enough with them to know they are hardly lacking their own depth. I've played a few, watched a few more, and read about others. They have a specialist focus on shooting, and there's nothing wrong with that. I think most people here are just trying to point out the different degree of importance that Metroid gives shooting combat VS true shooters. Of course it is true some shooters are true blue while others make greater use of elements from other genres. It's the balance of these different game play focal points that tell where a game falls categorically. Some shooters probably veer closer into adventure territory than others. It's when you cross that fuzzy genre line that you enter into Metroid territory, and need to label it accordingly.

This attitude is what unduly gives FPS as a genre bad connotations - it's the viewpoint that FPSs can't be innovative, can't do something drastically different, or in general can't be different than run 'n gun. This is a false dichotomy of genre definition here, all to distinguish games - that's what genres are for, to classify games of similar characteristics. Being unhappy with a game fitting into the description of a genre does not make it not in the genre. That would be like someone calling Iron Maiden 'rock' instead of metal just because they refuse to not like any metal.

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The kind of argument that 'true shooters' are against the types of Prime is that there aren't too many 'true shooters' nowadays. Most game developers are basing them off of some specific theme and atmosphere instead of basing it entirely on running and gunning. Even with the earliest games like Doom and Quake, it was more about the suspense of fighting frightening monsters in dark corridors and maze-like levels and not entirely based on running and gunning. And like many have said, if you're talking about fast paced multiplayer modes, that may make sense but not with the singleplayer campaigns of the games. I mean, I think I can only piece that kind of argument if we're talking about Serious Sam and Metroid Prime. That and maybe Time Shifters, which didn't even try with any sort of a coherent story.

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This attitude is what unduly gives FPS as a genre - it's the viewpoint that FPSs can't be innovative, can't do something drastically different, or in general can't be different than run 'n gun. This is a false dichotomy of genre definition here, all to distinguish games - that's what genres are for, to classify games of similar characteristics. Being unhappy with a game fitting into the description of a genre does not make it not in the genre. That would be like someone calling Iron Maiden 'rock' instead of metal just because they refuse to not like any metal.

I'm not sure how you got that impression from what I said at all. I thought I explicitly stated that there's a wide variety among shooters. In fact, I've tried to make mention of said variety every time I've mentioned them. FPS is a varied genre. They share a common basis for their primary gaming mechanic but that hardly means they're clones of each other and I don't think anyone suggested that they were.

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I think it's called TimeSplitters, actually.

You're right. >emoticon<

And really AarowSwift, I think it all has to do with considering FPS as a genre and as a convention. Because they are not exactly exclusive to one another. Metroid is the perfect example why it's not. It's at both an FPS but not an FPS in the assumption people have of it as a genre in terms of what most people regard to it in a 'conventional' sense of having a robust multiplayer mode to go along with it. In that sense, it's not the same. And yet the singleplayer, it has more in common than people may think.

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You're right. >emoticon<

And really AarowSwift, I think it all has to do with considering FPS as a genre and as a convention. Because they are not exactly exclusive to one another. Metroid is the perfect example why it's not. It's at both an FPS but not an FPS in the assumption people have of it as a genre in terms of what most people regard to it in a 'conventional' sense of having a robust multiplayer mode to go along with it. In that sense, it's not the same. And yet the singleplayer, it has more in common than people may think.

First, I just want to clarify that at no point have I felt or said all shooters are run'n guns. Nor am I even, or at any point, talking about multi-player. I only have single player campaign in mind and that's all I've ever been talking about. What I mean by shooter is a game that has shooting as its principle element. Can we even agree on that? If you took the guns out of these games, they would change in a fundamental way. Is that true or not?

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in favor of this thread -> MP3, here are some more of my thoughts.

Revisiting the whole "Myst" similarities....SkyTown reminded me a lot of some of the worlds in the Myst series. The whole other-worldy city in the sky thing...either way, it's freaking cool.

I noticed that the countdown in SkyTown when crashing the spire pod seem rather ample. Does it get shorter in the harder modes?

On another note, I wish there were more chances to use screw attack. It's freaking awesome in the Prime games.

Also, I bought the bumper stickers. How do I get them on my ship? I thought they were supposed to go on automatically but that didn't seem to happen...

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On another note, I wish there were more chances to use screw attack. It's freaking awesome in the Prime games.

Are you kidding? It's awful. It barely even damages enemies in this game.

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