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DarkeSword

Metroid Prime 3: Corruption

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I'm not saying it's the only genre it's a part of. But it definitely is one of it - denying it is silly.

I'm not denying it in the least. I'm just trying to point out that this isn't the element that best defines the Metroid experience. That's all. As shooting is not the main characteristic of Metroid, calling the shooting factor to center stage by labeling Metroid a Shooter is inaccurate and misleading. The label Action Adventure or First Person Adventure are more general terms, conjuring to mind a more even spread of gaming elements. Shooters, Brawlers, Hack'n Slashers, they're "specialists" in game play. Sure, they can and do incorporate many different play elements, but these exist as supplemental to the primary focus. Adventure titles have more than one focus that are more evenly distributed in game play. The most prominent focus being Navigation. Now, I've already typed an extensive post on this so I'm not going to tread old ground here.

Ultimately, I feel that labeling Metroid as a shooter, thus focusing attention on the shooting element, does Metroid no favors. This does not in any way, shape, or form mean I'm disparaging the shooting element at all. I love the combat. But I love it because it plays a supporting role in the game, injecting variety, like a sudden shot of adrenaline, into the general calm mystique of exploration.

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Well, they denied making a 2D Metroid. [/hoping for another Metroid of any kind]

Also, goodness people, stop the pointless arguing already.

EDIT: Oops, beaten to it already.

actually now that i read it, yeah, retro isnt doing another metroid. someone else is probably. ill leave you all to guess what retro is doing next.

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actually now that i read it, yeah, retro isnt doing another metroid. someone else is probably. ill leave you all to guess what retro is doing next.

Their first FPS title?

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To those getting hot under the collar about this debate, please relax. It isn't a fight, or a flame war, or even an argument. It's a debate. A discussion of two or more views and I happen to be enjoying it. Most of the relevant posts make good reads, eloquently stating their points for their favored position.

Debate is a healthy mental exercise, wouldn't want to have your brain turn to mush doing nothing but listening to people who always agree with you, would you? Sure, the subject matter here isn't important to the continuation of existence, but so what? I'm enjoying the discussion (so long as nobody involved makes the mistake of investing too much emotion into his/her argument. I'm passionate about the Metroid games, but I'm not going degrade an intelligent conversation by throwing a fit because somebody doesn't agree with me).

Granted, it is a tangent not exactly in line with the thread's specific subject matter and that's a valid complaint. If it's bothering too many people who feel they can't discuss around us, we should probably move this into the Wii thread. I shy away from suggesting a new thread for it though as I don't think this debate is likely to last much longer. Most of the strongest points have already been posted.

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But a 2D Metroid is the best kind of Metroid. I don't want another 3D one.

Maybe it can be a 3d one, but with a different style from Prime. Basically something 3rd person that plays similar to Mario 64 and Legend of Zelda OoT. No one said it had to be like Prime. Besides, nowhere did it say that they where working on a Metroid game period. I don't think we will see another metroid for a long time and maybe even ever agian (though I hope to God thats not the case).

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Relating to the Metroid Dread, maybe this means that another party is making it?

I mean, it says "Nintendo is not making the 2D Metroid at this point in time."

Not making the 2D Metroid? They say "the" as in it already is in the works, but they're not making it.

I'm probably just looking too much into it though :P

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But a 2D Metroid is the best kind of Metroid. I don't want another 3D one.

I wouldn't say I don't want another 3D one, but I definitely want a 2D one more.

In reply to someone else who was talking about using the grapple beam to drain/overload enemies:

I love hooking onto wasps and sucking the life out of them. Almost as entertaining as the Nova Beam battle.

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I wouldn't say I don't want another 3D one, but I definitely want a 2D one more.

In reply to someone else who was talking about using the grapple beam to drain/overload enemies:

I love hooking onto wasps and sucking the life out of them. Almost as entertaining as the Nova Beam battle.

I agree on both counts.

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I like fun games. Why are classifications important?

For descriptive purposes. You probably want to get some idea what sort of experience a game offers before you buy it, right? Classification is a short hand description that aids in making a decision on what to play and what to pass. Since classification is usually limited to a short sentence or even a single word, then the words chosen should be as accurate and enlightening as possible to avoid misleading people into misguided expectations.

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For descriptive purposes. You probably want to get some idea what sort of experience a game offers before you buy it, right? Classification is a short hand description that aids in making a decision on what to play and what to pass. Since classification is usually limited to a short sentence or even a single word, then the words chosen should be as accurate and enlightening as possible to avoid misleading people into misguided expectations.

Then people labeling it as an FPS are in the wrong.

If someone who has never played a Metroid game before asked someone what kind of game MP3 was, followed by being told it's an FPS, then going home to play it will probably be disappointed. "Scanning things? Solving puzzles? Backtracking? What is this crap! This is boring."

Since they were told it is an FPS, they were probably expecting a fast pace, go into this room, blow up these enemies, move to next area kind of game like Doom.

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Seriously guys. FPS's are different. Just because you are in first person and you shoot things doesn't mean its the point of the genre. Metroid Prime is as FPS as Super Metroid is a side scrolling shooter like Contra. In Metroid you spend time finding upgrades and exploring places. I can't really say I had to backtrack in Halo and find upgrades to progress further into the game.

Lets look at the difference between Metroid which is not an FPS and Halo which is....

Metroid: You start with minimal abilities, your gun sucks and you have to explore a world in able to continue.

Halo: You go around and kill stuff until you reach the end of the particular map with the gun you start out with, or any gun you pick up from someone you killed which is something you can't do in Metroid.

Metroid: Puzzles and morphball puzzles, stuff I never really did in an FPS.

Halo: uhh warthogs, and other vehicles which help you kill things in the level.

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Okay, I'm not just here to debate genres, so here's something else.

Here's part one of my Metroid Prime 3: Corruption Second Play through.

I only really completed the introduction segment and landed on Bryyo. Still, there were lots of little things I really appreciated during this short sequence of events. But first, here's my little critique of the opening cut scenes. I thought they were done well enough. The voice acting was top-notch, the writing was fitting. The facial models for the humans were okay. The only complaint I really have concerns the animation. The broad body motion was fine but the gesture animations were too soft. They weren't quite floaty, but I'd say they were definitely spongy. Also, the facial animation of Dane was, at best, serviceable (though I think the dear general forgot to put his dentures in). The (non Samus) human characters went through their motions but lacked any kind of personality, but then they really don't have any to begin with. The other Hunters fared quite a bit better when you got to see them moving around.

That's one of the little touches I really liked, catching glimpses of the other Hunters doing their thing as you make your way through the ship during the attack and down on Norion while restoring the generators. I have to say I became rather attached to Rundus and Ghor, what little I saw and learned about them (Ghor is especially a sympathetic character. I'd missed the terminal that had his profile on it my first play through. Now I'm even more sad he ends up dying). Gandrayda, however, I hated from the moment she first giggled. Then calling Samus Sammy? Oh she did not just...that's an automatic bitch slap right there. :P I enjoyed helping out the GF grunts too, like the poor fellow who was almost sucked into space. I wish there had been more instances like that.

And of course, one can't talk about the initial sequence of Corruption without at least mentioning Ridley. What a great initial battle. I wonder though, if you just dodge his attacks and let yourself fall all the way down the shaft, what would happen.

Tune in next time as I share my thoughts on my continuing adventure through MP3: Corruption.

Also

Lessons Metroid Taught Me:

Metroid has taught me that the most common survival mechanism of alien flora and fauna is self-detonation. Mushroom? It explodes. Fruit? It explodes. Bug? It explodes. But the real mystery is how the suicidal Shriekbat species haven't driven themselves to extinction yet.

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the thing is, mp3 is more like an fps than any other metroid aside from hunters. mp3 is a bad metroid, but a good halo.

I disagree. Combat may be more intense in MP3, but no more frequent than past Metroids.

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figboot i agree about single player but who bought it to play single player?

also figboot convince me to get this game now instead of later because i want to so bad and i have the money for it but im also waiting for fft for the psp

CONVINCE ME

Okay, I didn't buy the game, but I did get it for the single player. I'm sorry, but multiplayer just seemed absolutely foreign considering the nature of metroid games. I always look for the campaign mode in games, not the multiplayer.

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Guys, Nintendo just says that -they- aren't making Metroid Dread. That doesn't say anything at all about their recent methods of farming out their first-party IPs to second or third party developers.

That means that there's still a chance that a 3rd party developer is taking over to put their own spin on it. It's the only way they can really keep a game fresh. When Retro started on Metroid Prime, it wasn't as an internal team. They were farmed out for the project, and it did incredibly well.

And it's probably what Nintendo is going to do with other IPs in the future, as well. That way, they can keep producing high quality, yet still pump them out rapidly. Even a company the size of Nintendo can't keep churning out a dozen mario-based games per generation, and hit up all their other franchises, AND produce new stuff, without outside help.

Hell.. Look at the Oracle and Minish Cap games, and even ALttP for GBA. Zelda, a flagship IP, was farmed out to Capcom. And they did pretty damn well with it. It's entirely possible that some other major 3rd party is working on the title, in secret.

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Guys, Nintendo just says that -they- aren't making Metroid Dread. That doesn't say anything at all about their recent methods of farming out their first-party IPs to second or third party developers.

That means that there's still a chance that a 3rd party developer is taking over to put their own spin on it. It's the only way they can really keep a game fresh. When Retro started on Metroid Prime, it wasn't as an internal team. They were farmed out for the project, and it did incredibly well.

And it's probably what Nintendo is going to do with other IPs in the future, as well. That way, they can keep producing high quality, yet still pump them out rapidly. Even a company the size of Nintendo can't keep churning out a dozen mario-based games per generation, and hit up all their other franchises, AND produce new stuff, without outside help.

Hell.. Look at the Oracle and Minish Cap games, and even ALttP for GBA. Zelda, a flagship IP, was farmed out to Capcom. And they did pretty damn well with it. It's entirely possible that some other major 3rd party is working on the title, in secret.

What is ironic about your last comment is that the team responsible for the Oracle Minish Cao and LttP GBA is named Flagship, A division of Capcom.

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What is ironic about your last comment is that the team responsible for the Oracle Minish Cao and LttP GBA is named Flagship, A division of Capcom.

Were. Flagship was dissolved back in May. But close enough.

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'Kay, I'm at 97% items and I can't find my last 3 items. I'm sure I missed an item in Bryyo Ice (the other items I have no idea since I have everything from the areas with maps, and had to gamefaqs to confirm I got all items from Valhalla [which I already had]), but I've been backtracking, trying to find it but to no avail. Are you only able to go to Bryyo Ice once? Btw who all beat it with 100%?

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