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The Legend of Zelda: Skyward Sword


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#561 nohero

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Posted 10 February 2012 - 03:24 AM

Agreed. The City in the Sky was pretty great.

Also, it culminated in what is still my favorite boss fight in the series. Argorok, Twilit Dragon.

I mean, you climb the walls FOUR STORIES or so, and then grab onto some flying nuts. After that, you grab onto the dragon after dodging its fire breath and attack the spot on its back a few times. And then you ride him down those four stories or so and when he lands, what does Link do? A hella stylish backflip off of Argorok.

TP Link gives exactly zero fucks about dragons.


Again, TP's bosses were much more enjoyable than SS's, overall. They felt so damn epic! Much more epic than a Cthulhu impressionist who looked like he got rejected from a Jamaican knockoff of Monsters Inc.

Let's not forget about Ashe busting in with a ROCKET LAUNCHER.


Ashei is too quickly forgotten. She needs a spinoff with Groose. Their babies would be badass.

#562 RealFolkBlues

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Posted 18 February 2012 - 07:43 PM

So, beat Skyward last night. Fantastic. Maybe not as much emotional kick as some of the other games of recent years, but damn. HUGE. And so much cool. For the size and fun factor, I'm thinking this has to be my new favorite.

Also, yeah, Groose is the shit. Just wait you guys who aren't there yet. The ole' Groosenator will win you over soon enough.
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#563 Mirby

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Posted 18 February 2012 - 08:08 PM

So, beat Skyward last night. Fantastic. Maybe not as much emotional kick as some of the other games of recent years, but damn. HUGE. And so much cool. For the size and fun factor, I'm thinking this has to be my new favorite.

Also, yeah, Groose is the shit. Just wait you guys who aren't there yet. The ole' Groosenator will win you over soon enough.


I haven't even played SS yet and I like Groose.

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#564 GSO

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Posted 18 February 2012 - 08:39 PM

zelda looks absolutely gorgeous in this game...kinda makes me wish I was her. Link's lucky.;-)

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#565 RealFolkBlues

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Posted 19 February 2012 - 12:05 AM

zelda looks absolutely gorgeous in this game...kinda makes me wish I was her. Link's lucky.;-)


Yeah she is adorable in a Taylor Swift way like the whole game. Very charming. Still only like my fourth favorite incarnation of Zelda, though (my first three are in order WW, Oot, and TP.)
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#566 LuIzA

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Posted 19 February 2012 - 11:54 PM

I beat it last night! I gotta say I was a little disappointed with the ending, especially how Ghirahim turned out. I thought he was the best Zelda villain I know, so it was kind of a waste. He's still awesome though.

I have to admit I cheated on the last Silent Realm, I downloaded a save right after it. I really couldn't be bothered to try it again and again. And they're the sole reason why I won't be playing this game again so soon, if ever.
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#567 Red Shadow

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Posted 20 February 2012 - 12:32 AM

interesting, i quite liked the silent realms. they were like a callback to my favorite portion of phantom hourglass
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#568 RealFolkBlues

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Posted 20 February 2012 - 12:53 AM

I enjoyed the Silent Realms as well, but I could see how they could be frustrating. I had to restart Din's Trial after getting all but one or two of the tears and that was pretty annoying. Still, I thought they were well done, beautiful, and a great way to put some variety in the game play. Speaking of which, another thing I felt was great about the game was that the pacing was pretty fantastic. The break points are a really nice touch as well.
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#569 LuIzA

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Posted 20 February 2012 - 02:48 PM

I had to restart Din's Trial after getting all but one or two of the tears and that was pretty annoying.


Exactly that. Plus the fact that it takes one... ONE hit... and it's all over. You can't fight back, you can barely dodge. And then you have to go through all the hard work all over again, you can't pick up where you left off. The scene it shows every time the guardians awoke was annoying and my nerves couldn't take all the anxiety when they were awake, or when you were doing so good, but suddenly fell into a trap, be it the water or the poe things with the lamps. We had not one of these, not two, but FOUR increasingly big trials. I guess one can tell by now how deep my hatred for these trials go haha.
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#570 liquid wind

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Posted 20 February 2012 - 03:03 PM

I didn't experience extreme difficulty with it but that scene that it shows every time annoyed me to no end. The game has a really incoherent theme where they do some things to streamline the gameplay like dashing, leaping, no pause item screen, and then they do all these things to break the flow, it's like giving a massive team 5 years to make this game was too much for Nintendo to keep them all on the same page


#571 LuIzA

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Posted 20 February 2012 - 06:15 PM

That and every time you started playing the game on another day, you'd get the description for each treasure you collected again, even if it wasn't new.
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#572 liquid wind

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Posted 20 February 2012 - 06:39 PM

That's even worse from a design standpoint because everyone already complained about rupees doing that in TP, there's no reason for them to have thought that would be a good idea that everyone wouldn't hate

This game makes me angry with things like that because I WANT to love it, on the story and presentation side I think it's the best Zelda in a long time, the art style might be my favorite in the whole series, but it has -so- much bad game design...


#573 LuIzA

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Posted 20 February 2012 - 06:58 PM

To be honest, I don't think this had any better of a story than any other Zelda game.
And despite everybody's love for the art style, it really just seemed like an excuse for the wii's limitations to me. The tree in Faron Woods come to mind, and how they have "billboards" for branches/leaves. And yes, I did love WW's art as well as TP.
I also didn't particularly like the whole sky thing and how you can't go from Faron to Eldin (for example) without going back to the sky first. I'll take exploring with Epona over flying to holes in the clouds with a giant bird any day.
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#574 EC2151

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Posted 20 February 2012 - 07:12 PM

Let's not forget about Ashe busting in with a ROCKET LAUNCHER.


too bad the resistance in that game was like, the biggest useless pile of fucks in any Zelda game ever.

I mean, no one in any Zelda game ever does anything except for Link, Zelda, and Ganon, but these guys did nothing yet the game treated them like they were huge heroes and a big help to Link.

I actually kind of hoped that when the castle just up and exploded, the resistance was caught up in that explosion.

#575 Bahamut

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Posted 20 February 2012 - 07:15 PM

To be honest, I don't think this had any better of a story than any other Zelda game.
And despite everybody's love for the art style, it really just seemed like an excuse for the wii's limitations to me. The tree in Faron Woods come to mind, and how they have "billboards" for branches/leaves. And yes, I did love WW's art as well as TP.
I also didn't particularly like the whole sky thing and how you can't go from Faron to Eldin (for example) without going back to the sky first. I'll take exploring with Epona over flying to holes in the clouds with a giant bird any day.


I felt like that was a cop-out by Nintendo to decrease how massive the world could become.
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#576 LuIzA

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Posted 20 February 2012 - 07:24 PM

Yeah, I heard something about that. But IMHO, I liked it massive, like in TP.
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#577 liquid wind

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Posted 20 February 2012 - 07:35 PM

The sky was definitely a disappointment, both in segregating the surface regions and because the sky itself was very underdeveloped. Really not much to do other than track down goddess cube chests and a few things at the lumpy pumpkin, I think there was much more potential there

I think I like the story more than WW and TP but it isn't saying too much, MM and LA are the best games in the series in that regard IMO

The art style could be seen as covering the Wii's limitations but I'm not sure that even makes sense, the textures in a lot of places actually look worse than what you might see in TP. I like the concept behind it but it does have obvious technical issues


#578 LuIzA

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Posted 21 February 2012 - 03:16 PM

Yeah, the only village, so to speak, in the game was Skyloft. Really makes the sky uninteresting. I thought the sea in WW much more... immersing?
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#579 Red Shadow

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Posted 23 February 2012 - 05:38 AM

But IMHO, I liked it massive, like in TP.


y'all make my job waaaaay too easy sometimes
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#580 Xarnax42

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Posted 10 March 2012 - 08:15 AM

Finally got a chance to finish this and did so this morning. Hadn't even looked in this thread yet because I wanted to avoid any and all spoilers.

Absolutely loved this. I was mildly bothered by the same things that everyone else has brought up (too much unnecessary text - be it at the bazaar or finding items I'm already familiar with or obvious observations by Fi, forced clues that I didn't need/want, and just a touch too much flying, and the same boss battle three times,) but the things they did right more than made up for it.

I could post plenty about what I enjoyed, but it would mostly just be reiterating what's already been said. A couple points, though:

What really made this stand out from other entries in the series was the story -- not necessarily the plot itself, which was fairly solid if formulaic, but the WAY it was told. The characters had far more nuance and personality than I remember ever seeing before. There were so many little touches that made the narrative engrossing. For example, I knew I was going to love immersing myself in this world with the little note after I got the sailcloth: "(It smells nice, too!)" I was also blown away by the localization, and I'm surprised no one's mentioned it.

Regardless of any compensatory reasons for the art style they chose, the art direction was gorgeous. There were several times, especially in some of the cut scenes that I just really appreciated the visual feast.

As for the music, very few standout memorable tracks, but most of it did a great job to support the environment. The cut scenes again were notable, as they made the most use of the orchestra.
I wasn't humming this track the next day, , but I thought it added a ton to the scene.

I think everything else has been covered above. Anyway, fantastic game. A little jealous of you if you're still looking forward to it.
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