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What are you listening to?
Rapidkirby3k replied to PassivePretentiousness's topic in General Discussion
Remembering Mark Snow. 👽🛸🎶 -
MachineMouth joined the community
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thoosk joined the community
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Well, good news regarding my track: I already managed to assemble an awesome team of performers to join! 2 guitarists (for rhythms and leads separately), bassist, drummer, clarinetist, keyboardist... that'll be like a real great band. I got some progress with the video already, which, sure, not a requirement for the album at all haha but I'm doing it more of my own, as a kind of concept thing to better show the ideas. Basically inspired by classic horror movies in general and Nightmare on Elm Street in particular. All is going really well so far and everyone involved has plenty of time, so unless shit happens last minute, I have some good expectations with it. Excited to see what everyone else is cooking as well :)
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Not exactly the genre you are looking for, but I did an arrangement of the same source a few months ago. It's more of a pop punk with smooth intro and lo-fi interlude, tho haha. More Illusion of Gaia covers (or of other Quintet games) are always welcome, in all kids of styles, moods and whatever. These games deserves ALL the love! Hopefully someone else will make something closer to what you are asking for :)
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colorado weeks reacted to a post in a topic: An Illusion of Gaia request
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untilJuly is Megaten Month at Dwelling of Duels! Check out the entries LIVE over at the Dwelling of Duels Twitch on Monday, July 28, 2025 8:00 PM. And don't forget to vote at the Dwelling of Duels website.
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untilJuly is Megaten Month!!! Any Megami Tensei game that is on THIS list is fair game! https://en.wikipedia.org/wiki/List_of_Megami_Tensei_video_games The submission deadline for Megaten Month is Sunday, July 27, 2025 8:00 PM Big thanks to this month's banner artist, DoD's very own Carrie Wood (https://bsky.app/profile/supitscarrie.bsky.social )!!! If you have any questions regarding if a game fits this theme, message us on the DoD Discord server! Upload your submission for the month using our Submission form! Dwelling of Duels entry rules: Main Entries Alternate Entries Listening Party Check out the entries LIVE over at the Dwelling of Duels Twitch on Friday, July 27th, 8:00 PM EDT!
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DaimoHope started following An Illusion of Gaia request
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I was wondering if someone could do a remix of the track Beneath the Earthen Womb (Song). Maybe done in a style evocative of a mother's lullaby to her child. Not necessarily with Lyrics, but something soft and warm
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DaimoHope joined the community
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The Old Fogies From UnMod Thread
Red Shadow replied to Bagel Fuzzynuts's topic in General Discussion
can confirm that it works! -
M4000 joined the community
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Still great! Best remix.
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Thirdkoopa started following Ridley Me This
- Yesterday
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Master Mi reacted to a post in a topic: Uploaded attachments got infinite ammo bandana?
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I have been summoned! The guitars sound properly treated to my ear in this mix. The bass living @ 80hz seems to be a mixing decision to give the sub-bass frequencies to the kick drum (which is a stylistic choice for metal that I often make as well) and so it's a feature, not a bug. The drums, though, throughout the mix lack any room tone and sound dry as a bone; the opening choruses (@ 1:27, 2:41) and the second verse (@ 2:04) really demonstrate how dry the drums are. We can expect to feel a lot of dry kick and maybe a little snare, but if there's any room/reverb on the drums, I cannot hear it. Compare this to EK's vocal, which is swimming in reverb by comparison - would love to hear this balanced better! Another thing about the drum writing here that falls flat for me is the lack of time-keeping shells or cymbals - they aren't non-existent, but for this style especially, the song loses a lot of energy by their absence. @ :49 - 1:26 is an excellent example of how much impact from the part-writing is lost from there only being a single cymbal hit (the hats) on every other bar on beat 1. What frequencies proph perceives as noisy in the guitars would be swallowed up by the cymbals in this sort of section. If there was still too much fizzy/scratchy/amp noise (basically stuff above 11khz) audible after that, a nice shelf on the rhythm guitar bus tames that up. This mix has a lot of heart and passion in the writing! The part-writing and performance from the guitars, synths, and vocals are excellent, and my main problems with this piece are the drums and the production in general. I don't think the things it needs to find a home here on OCR are quick fixes, but they are worth pursuing for the song - specifically, to pass this track, I would need to hear: drum programming adjusted to feel more natural and dynamic adjust velocities, add room or reverb to the kit as a whole, and bring some element of time-keeping back to the sections missing it (choruses, verses) vocal production adjusted to balance out the mix EK's reverb crowds out the rest of the band and her own dry vocal, making it hard to decipher what she's singing NO (resubmit)
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DarkeSword started following Uploaded attachments got infinite ammo bandana?
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Uploaded attachments got infinite ammo bandana?
DarkeSword replied to Master Mi's topic in Site Issues & Feedback
No. It’s still there. I’ll look into why it’s not showing up. -
Hey! Your nickname sounds familiar. I especially remember you from your stuff in Vampire Variations. Nice to see you back :) Also this track sounds nice. MIDI Metal FTW! Simple and raw, just what sometimes we need. I can see that fitting pretty well in an early 90s shooter game like Doom or Duke Nukem.
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What did you think? Post your opinion of this ReMix.
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ArikXu_Hugo reacted to an event: [THE VERY FIRST] An (Unofficial) OverClocked Halloween!! (AOCH)
- Last week
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Sonic & Knuckles "Million Dollar Death Trap"
Seth Skoda replied to Seth Skoda's topic in Post Your Game ReMixes!
DAW is Mixcraft 10 Pro Studio. Synth-wise, half of this is RYM2612 (a paid SEGA Genesis VST), the other half is prepackaged stuff like Messiah, ME-80 and MinivogueVA. Percussion samples from Trisamples Trapstep and Datadrive 80s Futuristic Retro. -
For media files uploaded to OCRemix, such as images and audio files, I have always checked from time to time how much I have already exhausted my upload limit for attachments in posts or to decide how much I want to compress this media data. When I checked my last uploads of attachments, I could no longer see any such upload limit. Does this mean that this upload limit restriction has now been lifted?
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*NO* Pokémon Red Version "We've Got Rats"
paradiddlesjosh replied to Liontamer's topic in Judges Decisions
Howdy, Worlder! I didn't have a chance to get to this one the first time 'round, so let's have a few listens. Oof, proph and Emu weren't kidding about the extra low-frequency content -- specifically in the side channels (content happening in the left or right channel that is different from the content in the opposite channel). While most producers aren't pressing their works to vinyl records these days, keeping the low-end stuff (bass, kick drum) as mono as possible can help maintain mix headroom and give those elements a strong presence -- especially on systems with subwoofers. Now, I could be wrong about this: it sounds to me like the low-freq side channel content is mostly reverb and the bottom end of the chippy arp from the intro (maybe some of the rhythm guitars too, but it's a much lesser extent). If it's reverb, a high-pass filter will clean this right up (and don't be afraid to take the filter up to 400-500 Hz; reverb is great for giving a sense of space in a track but it muddies a mix up really fast), and the same can work with your rhythm guitars to a lesser extent (80-120Hz). If there's some other instrument generating low-end content (like that chippy arp synth in the intro), that should get high-passed to just below the fundamental frequency of the lowest notes it plays; this'll give your kick and bass the space they need. Separately, I'm with proph that the drums in particular are lacking punch. Some of this is the "internal mix" of the drumkit -- hi-hats and crash cymbals are louder than the kick and snare (e.g. the bomb blast pattern from 0:58-1:12ish, the half-time breakdowns at 1:15-1:27) due to either velocity or volume balance, maybe both -- some of it is sample selection, and some of it is a lack of compression and saturation. The extra club kick layer at 3:10 helps that segment compared to the first half-time breakdown at 1:15, but the snare is still anemic. It's unfortunate that we're being so hard on the production elements of your track, because the arrangement is well above the bar. The writing has good energy management and interesting twists on the source material -- the build at 0:58-1:14 and the evolution of that bassline from 2:38-4:00 are some highlights for me. And although I agree with proph that the guitar intonation issues detract from the experience at 1:58-2:35, the part itself provides a refreshing break from the frenetic passages that come before and afterward. This one's still not quite there yet, Worlder; please keep cooking on this one! You're closer than you think. NO (resubmit) -
derezr started following A Midsummer Night's Dream
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This is my fun, and somewhat silly, attempt at summarizing the plot to William Shakespeare's "A Midsummer Night's Dream" with 8 remix titles. 💘🧚♀️🐴🎭 Even though I mainly picked these remixes by their titles, I feel like the music is also somehow appropriate to the rom-com story and characters, and they are all remixes I like, so hopefully it's a fun listen for others as well.
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Sonic & Knuckles "Million Dollar Death Trap"
Audiomancer replied to Seth Skoda's topic in Post Your Game ReMixes!
What DAW are you using?:) Edit: Also, what synths are you using? -
Sonic & Knuckles "Million Dollar Death Trap"
Seth Skoda replied to Seth Skoda's topic in Post Your Game ReMixes!
UPDATE: Death Trap 2025 DEMO 4.mp3 -
*NO* EarthBound "Trekking Through the Depths of the Cavernous Jungle"
jnWake replied to Liontamer's topic in Judges Decisions
Begins with a drum loop and a synth bass riff. I can see what you mean by "80s" feel in the description but I'm not sure I'm getting those vibes necessarily, especially as 80s music tends to be big on room and space while this sounds quite dry. At 0:10 an organ plays the organ break from the source and is then followed by a synth string-ish sample playing the A melody. The melody gets harmonized at 0:34 and, as proph pointed out, some of the notes in the harmonized sound a tad off, although if I'm being honest they don't bother me much. There's a percussion break around 0:50 and the extra samples have a ton more reverb, making my earlier point on dryness more evident. At 0:58 a new section begins and eventually the organ melody returns and we have something of an organ solo for a little bit until it's joined my a synth melody. I liked how you had the snare return at 1:35 for a burst energy and a smart transition. Around 1:37 a new bass riff begins, joined once again by the organ melody. There's some notes and variations that sound odd in here, like 1:52 (and its repetitions). B melody plays here on synth and then, over more or less backing, C melody plays on organ until the track ends. On arrangement, this has some fun ideas, changing the track into something more rhytmically upbeat is cool. That said, there's a fair amount of repetition in percussion/bass writing, with basically 3 riffs (0:00-0:50 is one, 0:58-1:37 is the second and 1:38 'till the end for the last one) for the entire track, each getting repeated a lot (second one at least changes with the chord progression though). Some of the harmonies play notes out of the key and the 3rd riff plays some odd notes here and there, but I'm honestly not as bothered as proph was by this. Generally, I enjoyed the arrangement. Production is for me the main sticking point as the sounds are for the most part very basic. As an example, the organ has very little modulation, which is a staple of the instrument. Leads are similarly very vanilla with no modulation. Bass sample(s) is also very basic, I love synth basses but there's more you can out of the sound on the production side to make it shine. Drums are also a little basic, the snare sound is a little cheap but I think it's usable if you at least add more 80s appropiate reverb, the kick however is too bright, it needs more oomph on the lower frequencies. Overall, while this is a fun arrangement it could use extra polish on the production side. I don't think you need to outright replace all your samples, but work on adding more life to the writing through articulations on organs/leads and see how you can make bass/drums shine on production. NO -
I'm calling it on this one. 12 years later and Cryamore is still not released, and there's no release on the horizon. With apologies to Garoad: we can't post this one. Aivi may have written a killer soundtrack but if that game doesn't exist, it's a no-go for OCR. NO Override