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  3. I'm necroing this thread because I'm necroing this project. Recently did more work on the Sandopolis one: I'd love to see more people jump on this.
  4. Another classic MkVaff that continues to live on my playlist. Not a fan of how one prominent effect has aged, but overall it fades away into the loveliness of the rest of the remix. Speaking of fading, I also agree that the ending could have been drawn out a bit more.
  5. As with all of the VQ tracks I have evaluated, I can hear and feel how much care and attention to detail went into this. As with the other submissions, there is a story behind the arrangement, the instrumentation has been carefully selected to convey a specific mood and tell an evolving story. There are so many textures, sfx and ear candy, and the arrangement never loses interest. This one is actually mixed rather well I think, compared to previous submissions. (Although as with the previous submission I voted on, something has gone wrong with the mastering because it is hitting peak 2.4db, and it needs to be limited at 0db maximum). ----------------------------------------------------------------------------------------------------------------------- Before I write what I have to say next, which I wrote six days ago, I need to say that the Shinobi source song is problematic for me, in that it contains unpleasant dissonance, clutter, and lack of melodic contour in its lead writing. Weird-ass source, imo. I'm having a harder time busting this remix for doing similar things as the source is doing, but here goes. ----------------------------------------------------------------------------------------------------------------------- The problem I am having, as with previous submissions, is that there is so much going on at once, and quite a bit of the writing sounds extremely random and often out of key too, which ends up sounding awkward. The track starts out fine up until 0:25, at which point the flute is already conflicting with the main arp, vocal patterns, and kettle drums. It's several different patterns at once, and none of it makes sense together. This problem persists throughout the piece. The worst section for me is from 2:30-2:52; the patterns are so varied harmonically as well as rhythmically that the entire section is just confusing. I don't even mind the fuzzy timbre at 3:27, I kind of like it! But the arp patterns conflicting at that section is what ruins it for me. For musical writing to make sense to a listener, lead motifs should have some sort of motivic or harmonic contour, meaning the notes don't just bounce all over the place. Also, countermelodies, arps, basslines and supporting patterns need to interplay with each other in a way that makes a cohesive soundscape, and that is not happening here. In a previous submission, Larry described the problem as a "lack of melodiousness.." I hate to say it, but that's the problem here as well. I hate to come down hard on this. There's a lot to like about the track. It has a great ethnic flavor and energetic vibe. The combining of the sources is well accomplished and the arrangement has great dynamics. The attention to detail is off the charts. The mixing as I said is even working well enough (although please use a final limiter, set to 0db maximum). But the mismatched harmonic, melodic, and rhythmic patterns are sinking it for me. Ok I am listening to some Glitch Mob tracks to try to understand what's being emulated here. Wow, their stuff is really unique, full of varied patterns and sounds. The difference is that even though they are really pushing the envelope, the patterns ultimately make sense rhythmically and harmonically even when many of them are layered together. This would be a tough style to emulate, it's a very ambitious undertaking for sure. In all honesty, and please take this in the spirit of helpfulness, I suggest you select a much simpler source song, and approach a remix in a much simpler way, so that you can learn about melodic contour, harmonies, countermelodies, rhythms, and keeping the soundscape more simple, with elements placed purposely and never randomly and never too many at a time. Don't be afraid to cut out ideas that aren't working, even if you spent time on them! Eventually you do get used to doing that! Your arrangements are already VERY good, they just need refining at this point. NO
  6. Oooooh, for this Shinobi 3 source, I get why it's breaking Chimpazilla's ears in our #judges chat; that line brought in at 1:29 of the source. I 100% hear the dissonance; there's something about it though where's it not THAT bad for me; my mind's playing it to me like the way you'd THINK it would sound if that line were melodious, which might make 0 sense to say; I'm unsure of if there's a musical term for this dynamic. :-) The beats at :25 are mixed in an odd way; a nice, booming presence, but sounding on the lossy/no-high-end side, so it's not benefiting the texture. Then some light claps or layered finger snaps, whatever they were, came in and also sounded very lossy and also very flimsy and dry. I liked the transition sound at :57, but then the mixing of the next section also felt off. The light clacking percussion part added at :59 was too flimsy, then some beats added in at 1:10 sounded beefier, but again very lossy-sounding. The buzzing synth line brought in at :59 is practically buried once other elements are added at 1:13. The string line at 1:13 initially sounds decent, but gets way more exposed from 1:33-1:55. The overall sound & flow of the track is serviceable, but even by 1:33, it's pretty repetitive; 1:10-1:55 could be cut in half. MindWanderer's correct that the melody, as presented now, drags out over the course of the track; there may be other ways to present it to better maintain the interest. 2:07 changes up the textures more, but, from 2:11-2:52, lines begin to step over one another and competing to be heard, it's too messy, cluttered, and indistinct, due to that part added at 2:11. From 2:29-2:40, there's some clashing writing from whatever line was handling the lead before the part shifted back to the source melody at 2:41. Lots of quiet indistinctness from the bass writing as well from 2:30-2:50, where it's filling in the space some, but you're not making out any individual notes. Back to the source melody at 3:03. Key change at 3:25 that sounded really clunky. I dunno any theory, so while I can't articulate it, the transposition of the part-writing taken from the source isn't clicking. I've said this to HoboKa and think it's the same for you; when you play it straight with your source tune transcriptions, it's fine, but often when you try to deviate in big ways, it opens up the potential for non-melodious writing. Dunno what that instrumentation is with kind of a light phasing effect on it, but it's just creating clutter, and when it briefly drops out during transition phrases like from 3:46-3:48, it makes it more apparent how awkwardly it sits in the texture just adding noise. Much better texture at 4:11; less was more there, both in terms of having a direction and the textures sounding clear enough, so it was an effective finish. I didn't catch any of the Rise of the Robots writing; I'll check it later, but it didn't affect anything from a source usage standpoint. To me, when the textures are fuller, you're inadvertently adding a ton of clutter and making it difficult to follow along, even though the core melody is repeating so much (and could use other variations), and the off-key sections (2:29, 3:25) dragged this down as well. Hemo made a good point that everything right now seems to pull emphasis away from the live parts, which come off extremely subdued. Like MW, I agree there's good potential here, but it'll need a mixing reboot, undoing the off-key writing, and maybe some further melodic variations (not necessarily changing the notes, it could be the instrumentation), in that order. The first two are necessarily, the third may not be but is worth exploring. Unpolished is an apt word for it that MW used; we don't need perfect polish, but it'll need more than this. Lots of good potential here. :-) NO (resubmit)
  7. Not the craziest mix, or the most technically impressive, and it does feel too short, but damn it's so easy to listen to. The beat plays on, even after all these years. 👌
  8. I'm going to put this one out of its misery quickly, since I know the twins are already looking to revisit this. The mixdown and especially the mastering feels incomplete and doesn't do justice to your fantastic arrangement, I know you guys can nail it better than this. See you on the other side! NO (resubmit)
  9. I agree that it still holds up. Great energy, great work on improving upon the source. Classic MkVaff
  10. Have you, or someone you know, ever tried to mix guitar or bass tracks (or even virtual versions of them!) and felt way in over your head? Like nothing you do is working and it sounds like garbage? Well fret less, because The Sages have you covered! Join @pixelseph for a live workshop on guitar/bass tone shaping - what it entails AND how to use it in a remix! This 3-4 hour event will consist of general terminology (how stringed instruments like guitar and bass produce sound, what an amplifier is and does, what gain is in the context of amplified instruments) basic differences in instruments (pickups, strings, amp types, speaker types) a practical demonstration of the terminology in action dialing in a similar tone across 3 amp simulators dialing in a clean tone, a crunchy rhythm tone, and a lead tone (guitar) dialing in a clean tone and a kanky tone (bass) working stems into a mix Everything will be demonstrated with free tools (where possible) and some of the more prominent tools in the community. These tools - DI stems, virtual instruments, amp simulators, and impulse responses - will be made available to EVERYONE at the end of the webinar; please see the VOD description for links!
  11. I'll be listening to this on loop for a little while, what a nice track! I find myself wanting more, but isn't that how you know it's just that darn good?
  12. Y'know what? I think I'm going to make something like this for my channel as well. Nice work!
  13. I'm may not be overly familiar with the source, but it's awesome to hear mixes from you again Deej. Nice work with the orchestration in the first half mixed with the rhythms, and great work with that lead melody in the second half as well dude!
  14. Last week
  15. I arrived at the site lost in a sea of emotions from recent and current ill fated life events. The remixes of games of my youth upbeat and energetic tugged my malleable mood in positive spine tingling directions. Then I took a chance and typed "Opera" in the search box. Not knowing what to expect, but knowing I would be rewarded for my efforts I hit the search icon. I clicked the first link I saw and pressed play. I would not return to conscious awareness for what seemed like 20 minutes. As the thunderous power of the music came to a close and started to repeat I came to my senses. My shirt soaked in tears and my teeth sore from clenching my jaw I knew I had made a good choice. I had been holding back so many emotions and pretending to be ok while going through so many recent life changes. I needed a release from my own emotional prison and this track afforded me that opportunity. Thank you.
  16. This is from, uh, 4 years ago. I just threw a couple more hours into it (mixing before was freaking awful, lol), but it's nowhere near finished. Sand Trap (Revival).mp3
  17. Still a regular on my playlist. Another early remix that sticks heavily to the source, and some of the instruments may sound dated, AND it's too short, but there's more than enough going on to still take me back to that factory of evil. Maybe I should use this as my alarm...👺
  18. Still enjoying this remix! At first the change midpoint threw me off, but after a repeat listen I got over that quick. This tune actually makes me think of the Serpent Trench in FF6, itself also a great source. Regardless, good stuff, great energy 😎
  19. Great remix that still rocks (blasts?). Tracks that focus on electric guitars aren't usually a draw for me, but this tune won me over long ago. As mentioned, too short! Regardless, good stuff 🤘
  20. While this could be a really cool idea to start out with this and expand into something more interpretative and transformative, this is not what OCR is looking for. This is too similar to the original with very little interpretation or transformation. You want to go in and see what more of your own flavors you can add to or change from the original source. Present the source in a new way. It could be anything from melodic embellishment, changing the chord progression, or changing the time signature even. There are many ways you can change it up and put your own spin on things. Or you can add completely new material to sit against the original source. Those are just a few examples of how you can do it, and there are many more ways that you can do it that I didn't mention. I'd encourage you to post in the workshop on the forums or join to the discord server to get feedback. NO
  21. The chill is still going strong on my playlist. Classic game, classic remix 😎
  22. Hi Devsman! So happy to see some Megaman Legends love!! Is the intention to keep this piece as just the 3 instruments? I’m not a pianist, however I’m not hearing anything in your piece that sounds impossible for a single player to accomplish. That said, the sequencing for both the piano and the flute needs more volume and velocity automation - the velocities sound the same throughout (particularly the piano), which make it hard to retain interest with the short melodic figure. Having the same reverb for your instruments is always a good idea, as it makes them sound like they are in the same space. Did you create a reverb send/bus or is it two instances of the same reverb plugin on the instrument channels? The concert bass drum rolls are a good way to signal the transitions, however they don’t sound like they are in the same space as the flute and piano. The other issue is that they are currently only being utilized for the transitions, which makes them feel a bit awkward in the space. Would you be against having them in one of the sections, like say the climax of the piece, to help drive everything toward the conclusion? The section at 2:51 would benefit a lot from the bass drums accenting those first two stabs on the piano each bar! Keep working on this one! Glad to read this is your return to music - definitely looking forward to what you’ve got cooking up next
  23. Been listening to this track for a long time. May stick close to the original, but the source is great and I've always enjoyed the additional depth this remix adds. 👍👾👍
  24. So there's a story with this one. Feel free to skip it. See the bolded line below. The year was 2004 and Business Tech Essentials was boring me to tears, when I discovered I could listen to remixed video game music for free instead of actually doing my work. Purely by coincidence, I had recently discovered Mega Man and become absolutely obsessed with it, which I remain to this day. So at a time when I was constantly searching for any video game tune that would be cool with some kind of twist, I stumbled upon Mega Man Legends. There's no shortage of cool tunes on that MML soundtrack, but this one particularly caught my ear. I think part of it was the context: while it makes sense for the ruin to get darker as you descend, this one actually gets brighter. Mysterious af. Anyway, I wrote up a pair of drafts of what I would want it to sound like: one as a grandiose pipe organ piece that (frankly) kinda sucked, and another as a more ambient tune that had more promise. I still really like the sound of that one, but I kinda ran out of ideas when it was like a minute and a half long, and I hated anything I tried to do to go forward from there, so I decided to take a break. I came back after a week, nothing. A month, nothing. The months turned to years. I met a girl, I finished high school, I decided to go into engineering instead of music (it was a tough decision, but ultimately a good one). Every now and then, I'd load up that midi (I told myself once I liked the arrangement and got to an ending, I'd update my techniques then) and listen to it, and see if I could figure out where to go next. Predictably, it never went anywhere. At this point, it was on a thumb drive since I had moved on from my dad's PC to my own laptop. Well, I graduated college, married that girl, lost that thumb drive somewhere along the way, and got into indie gamedev. Video games need music, and I wanted to do this thing right, so I upgraded my software, techniques and even tried to learn some composition from youtube videos and internet articles. I had kids with that girl, an OCR remix literally changed my life (https://ocremix.org/remix/OCR03719), and while all this was swirling through my head in the year 2023, I decided to give a listen to a classic album that was a favorite of mine: Elton John's Goodbye Yellow Brick Road. I've always thought it was kind of hilarious how the opener was two different songs just mashed together because why not, and I made a passing joke of it in my head: They should make an exception to copyright law... If you ever get writer's block, you should be allowed to just add Love Lies Bleeding to the end of your tune. Wait a minute... Writer's block? Didn't I have that once? OH YEAH. So now starting from scratch because that old midi of mine was long gone, I actually decided on a kind of low-intensity hard rock remix of yet again the same tune from Mega Man Legends, and figured, once I get stuck, I'll do that. I'll literally just glue on Love Lies Bleeding to the end of it. You know, just as a joke. And I did, and it was frankly kind of hilarious. I obviously couldn't submit that to OCRemix, but it did get the wheels turning in my head. And besides, what better way to hone my skills for composing an actual video game soundtrack than by practicing with a familiar tune and connecting with a community to get feedback? So I decided, once and for all, I was going to finish a remix of the Main Gate tune even if I hate it, and I was going to do it before the end of the year 2024, since that would be 20 years since my first attempt, and frankly I can't remember what day or month it was when I started. So you could say this thing is (kind of) 20 years in the making. ... Kinda sad, when you put it that way, actually. STORY OVER. IF YOU WERE SKIPPING IT, HERE IS WHERE YOU START NOW. While it's incomplete and needs a ton of help, here is my most recent swing at a Mega Man Legends Main Gate remix. Here's the original: In mine, I kinda wanted to lower the intensity as well as the tempo and focus on a couple of less common ideas that I have always found cool in spite of (or perhaps because of) their rarity: 1. Modulations to a lower key instead of a higher one. 2. Swapping the role of soloist (or in this case, soloists) and accompaniment so that the melody pretty much serves as context for interesting harmony. You can pick out the modulations easily because they're preceded by a change in the chord progression and accompanied by a bass drum roll. It transitions from B minor to Bb minor to A minor and finally A major right at the end. I love the way it feels when it resolves to the new key; there's a kind of contrast between losing energy by virtue of the modulation but raising tension in the composition. But I think those transitions are kinda awkward and/or abrupt. Especially the second one at 2:50. I also feel like things get a bit repetitive in a number of places. I mean, it's a pretty short chord progression (and tune in general) in the original, and layering the melody in/out only helps so much... I'm afraid I have no idea what to do with the piano in final major part, lol. Nor how to transition into it. Which is sad because the piano was the point, haha. I tried a couple of things and I hate all of it. I'd kind of like to do something other than arpeggios since I've been doing that for like 3 minutes at that point but it sounds awkward without some kind of movement. I do like the chords I chose for that part though, including the sus4-minor resolution and the Mario victory progression at the very end, so I'd like to keep it instead of just ending in A minor. Besides, the tension leading up to it HAS to go somewhere. There are also the obvious problems that this sounds super robotic and I don't actually have any clue how many hands you would need to play it (sorry, I'm not a pianist), which other than recruiting real musicians, I'm not sure how to solve, haha. And then there's the bass drum. I kinda like what it adds to the transitions, but I can't decide if it's awkward that those are the only times it does anything. I feel like it needs to either do more or get cut entirely. I tried adding in some more to the A minor section but it felt like it was intruding on what was supposed to be a pretty simple instrumentation. One last thing: do the piano and flute feel like they have roughly comparable amounts of reverb? I can't decide if that's what it is, but something feels off about the two voices together. So! Any comments, tips or pointers are very much welcome! Thanks! Gate.wav
  25. Interesting that this conversation came up today. I literally just finished this entire album and dropped the release a few hours ago, and that mother brain track was something interesting. Hopefully, I can share it with you all in the future. But yes the arpeggios that seem chaotic and are very hard to iron down what they are actually doing with any traditional approach beyond 20th century harmony and heptatonic scales. First, it seemed quartal in nature; but then I would see a minor 3rd & #4th pop up here and there at the end of a phrase and then m6ths & M6ths with m7ths. So tons of chromatic notes. Clearly the idea was meant to sound chaotic unsettling and almost alive sounding, and he nailed it. Not sure I could stand behind any chord analysis; but if you wanted a rough idea where to start, maybe think about Fm11 with additional chromatic passing tones of #4s and both M6ths & m6ths played very staccato in 32nd notes. Not sure how much that helps but hope it does some. GL with the Metroiding/Jamming. Best, Aaron (MnG)
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