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Showing content with the highest reputation on 07/20/2016 in all areas

  1. $50 + $149 = $199 Except I misread, the player-version would actually cost $99. Forget I said anything. Edit: Join the ninja'd conga line.
    2 points
  2. You can't make a dev pay $100/minute for music anymore than Samsung can make you buy a $15,000 HDTV. There's no magic trick to landing paying jobs in music - you have to be at the right place at the right time, the right man for the job working for the right people who just happen to have thousands of bucks to spend on a new guy. Why would they not want to spend thousands of bucks on a new guy for music? Because from a musician's point of view, the music is the most important part of the game, but from a developer's POV, it's one of the least essential components to making a game that might be quality or successful. The fact that most games allow you to turn down or even OFF the music without objectively hampering the gameplay pretty much tells you everything you need to know there. As far as I know, a game has never failed or succeeded from the soundtrack alone. If it does happen, it's very rare. They have to think about more important things like programming, gameplay and, yes, graphics are more important. I recommend you not think about getting $100/minute without even starting to make money doing music yet and focus more on the art. Don't be "confident" in your ability, keep going and improving, because THAT is the only thing that will help guarantee you make any money at this all (notice I said HELP guarantee). You have to earn that position. You have to start at the bottom doing it for free and peanuts just like the rest of us and earn your equity as an artist. Being hardline about money and payment just for noodling around like all the composers tell you to do is going to stall or even counter your progress.
    1 point
  3. - took out the lone string, made it into an atmospheric(the atmosphere stuff represents the wind) solo piano Piece. *had a mental picture like this when I was tinkering with it(Link riding Epona of course):
    1 point
  4. For what it's worth, it is strongly hinted that Richter's demonic possession by Shaft is what motivates him to give up the Vampire Killer. He doesn't need it anymore after Alucard has done the job for him, and is ashamed ingame that they came to blows. I would be interested to hear how Julius Belmont reclaims the whip from Jonathan Morris, though that's likely part of a 1999 story (Morris would be 73 years old then).
    1 point
  5. Was not ever expecting a Rollerball remix to appear on this site. I love the lead at 1:02. Just sounds really playful, and fits in perfectly with the other instruments. Great use of the piano and Rhodes too.
    1 point
  6. Excellent Work, that phat funky bass is awesome! The piano part at 1:33 was nice too
    1 point
  7. Yeah it was corrupted for me. You can get it from VGmusic.com here
    1 point
  8. Yeah the upgrade would absolutely be flat $50, so you wouldn't lose anything by getting the Player version and upgrading later.
    1 point
  9. When you go to the remix's page, and try to join the thread by clicking on the link at the bottom of the page, you get this message: With the error code " Error code: 2F173/H". Of course, by the time someone reads this, it will have fixed itself because that's how things work for me. I point it out, it starts waorking fine whenever somone else looks at it, and then I look like I'm making things up. Thanks, internet.
    1 point
  10. Update v1.1 is coming out tomorrow with a LOT of new stuff! Also, we want to hear from people who are interested in SAC but have not purchased it: Would you buy a 'Player' version for $99 that has all the same content, but does not allow editing of the sounds or making custom sounds? For example you could load up a 4-layer sequence patch and edit basic stuff like volume, pan, and pitch, but not edit filters, envelopes, FX, mod matrix, etc. Basically a ROMpler vs. the full synth version for $50 less.
    1 point
  11. Holy crap, I wasn't expecting to EVER hear from this game again, LOL. I'd forgotten how jazzy the OST was for this game. Great cover. I love the swingin' sound of the sax/piano/snare but the bass is too understated and the drums could be more interesting, IMO. Still, great sound. Can't wait to hear it finished!
    1 point
  12. Several obsceneties of surprise come to mind when I listen to this - and I mean that in a good way. Without reading the introduction/summary of it, I was quite surprised when I heard the vocals within the song, and how it still flowed despite them. Absolutely incredible, even if it does have a religious overtone to it. (Sorry, hardly Christian here.)
    1 point
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