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Showing content with the highest reputation on 07/25/2018 in all areas

  1. Someone posted this shit on my facebook and I decided to wander here to see what was going on lol. I am too busy to do this i'm afraid, but its probably a good thing, I'd crush you all anyway >:D Maybe next time!
    3 points
  2. I would like to repoint out our track listing progress which is current and up to date as of this evening: https://docs.google.com/document/d/19MJ6_QsHxvDJJlDN_bHbLXddLij8AmwKLn_7TANeN1g/edit?usp=sharing Our masterer is hard at work at bold greening up all the tracks and making sure we make our 15th anniversary release date on time. When is that, you ask? Well if you count the Legends Gamecube release in Japan of December 26, 2002, then we have until December 25, 2018 to be within our release window of 15th anniversary! We are working real hard to make that date! Wish us luck! As you can see, we got only a few more tracks left to finish by our talented remixers! Let's wish them luck and wrap this amazing album up once and for all! I hope you fans are starving for some Arcadia music!
    3 points
  3. For old times' sake @WillRock (it took me a loooooong time to dig up and find this image)
    2 points
  4. I'm still super new to remixing, and might not even have this done on time, but I'll enter anyway. Sounds like a good learning experience! 1. Solar Man (MM10) 2. Charge Man (MM5) 3. Skull Man (MM5)
    2 points
  5. Hello! I'd like to join if we get expanded to 16 With: 1. Cut man(MM1) 2. Fire man(MM1) 3. Elec man(MM1) Thank you!
    2 points
  6. I'd like to join! 1. Air Man 2. Tornado Man 3. Snake Man
    2 points
  7. Count me in, my order of preference is: 1. Crash Man 2. Flash Man 3. Heat Man
    2 points
  8. About Rise again, Robot Masters! The year is 2018, and the battle for musical supremacy returns! Bring your phattest beats, your wailingest guitars, and other superlatively described musical elements! Current News Round 7 is over. The matchups were as follows: Remixer and Source VS Remixer and Source Arceace - Air Man vs Garpocalypse - Tengu Man Voting is live and will last until November 14, 2018. Past Rounds Music downloads for past rounds are available in voting threads. A tournament archive will be provided at the conclusion of the competition. Round 1 - Mega Man Bracket Round 2 - Proto Man Bracket Round 3 - Mega Man Bracket Round 4 & 5 Round 6 - Proto Man Bracket Round 7 - Grand Final Eliminated Competitors Eliminated competitors are welcome to challenge other eliminated competitors to friendly matches during any mixing stage. I will encode, tag, and host any friendly matches and provide voting along with tournament entries. Remixer and Source AxLR - Metal Man Ronald Poe - Cut Man pixelchips - Tornado Man Supercoolmike - Shade Man Realme - Wind Man Gario - Cloud Man Trism - Top Man Starphoenix - Grenade Man SuperiorX - Ground Man Ridiculously Garret - Crash Man Chalis - Flash Man PlanarianHugger - Freeze Man Mak Eightman - Fire Man Jamphibious - Charge Man Submission Instructions Submission All entries must be sent to me (DarkeSword) via PM on the forums. Please include the round number in the subject line of your PM. I encode all MP3s myself, so please send me your submissions in 16bit, 44.1KHz WAV format. Don’t send MP3s. Please do not use MediaFire, RapidShare, or any other ad-ridden public sharing site as a host for your entry. There are many better options you can and should be using to host your music. I recommend Dropbox or SoundCloud. Make sure your files are downloadable. File Names Filenames must be in the following format: Your Artist Name - Your Remix Title (Your Robot Master vs. Opponent's Robot Master).wav For example: DarkeSword - Be Cool, Man (Ice Man vs. Blizzard Man).wav Notes Make sure you’re using proper capitalization for Robot Master names. Put spaces on both sides of the hyphen the Artist and the Title. If your remix’s title has special punctuation that you can’t include in the file name (e.g. \ / : \* ? " < > |), please let me know in your submission PM so I can include the correct title in the tags. Robot Master names have a space between the element and Man; e.g. it’s Ice Man, not Iceman. There should be a period (.) after vs. Please follow the file name format exactly; I use the file names to make sure that all the metadata is correct when I tag the MP3s. It’s a massive pain sitting there renaming, re-spacing, and reformatting so that everything works properly with mp3tag’s file-name-to-tag tools, and ultimately it means that when you all do it right, I can get the music up for voting way faster. Voting Rules and Guidelines Voting is conducted publicly in the Public Voting forum. Every week, a thread will be created for the most recently completed round of remixing. Things to keep in mind when voting: The most important thing to consider when voting is how well the remix incorporates and arranges both themes. Production and enjoyability should also be considered, but this is primarily an arrangement competition. Everyone is allowed (and encouraged) to vote, including competitors. Everyone must adhere to the Competitions Code of Conduct. How Does it Work? Theme Selection Choose three Robot Master themes from any of the following classic Mega Man games: Mega Man 1-6 (NES) Mega Man 7 (SNES) Mega Man 8 (PSX/Saturn) Mega Man 9-10 (PSN/XBL) Mega Man V (GB) (This game has Stardroids instead of Robot Masters, but that’s okay) Mega Man & Bass (SNES/GBA) Post your list of three in order of preference. A draft will be run to determine your Robot Master theme assignment. This is the theme you’ll be remixing as you progress through the tournament. The Tournament The GRMRB is a single-elimination style tournament, with scrambled match-ups every round. The tournament will have 3-4 rounds (depending on participation). Each round is divided into two stages: the Mixing Stage and the Voting Stage. At the start of the Mixing Stage, you’re matched with an opponent. You and your opponent have one week to write, produce, and submit your own respective remixes that arrange both of your Robot Master themes. Once the week is up, all remixes are submitted to the Competition Organizer (i.e. me). This is the end of the Mixing Stage. At the start of the Voting Stage, the remixes are uploaded and made available for voters to download. Voters will listen to the music, and decide which remix in each pair “wins the battle.” As the GRMRB is an arrangement competition, the primary criteria voters should look at is how well the remixes incorporate both themes. Production quality and enjoyability should also be considered. After a week of voting, votes are tabulated and the winners of each remix battle are declared. These winners are scrambled and new match-ups are posted for the next Mixing Stage. Defeated competitors are welcome to challenge other defeated competitors to “friendly” matches while the tournament progresses. These matches won’t affect the outcome of the tournament and won’t be tracked in any kind of bracket, but I will collect, upload, and provide voting polls for friendlies. The tournament will continue until one remixer remains. That remixer will be crowned the Grand Robot Master Remixer.
    1 point
  9. Been working on a track for a while now and I'm pretty happy with how it turned out so far. Definitely open to feedback, so feel free to let me know if you have any thoughts/suggestions! Original: Remix:
    1 point
  10. Everyone has a different take; for me, I think you just HAVE to come to the creative process with a goal of making something that makes YOU happy. There can be flaws, there can be things you'd do differently next time, you can digest & consider constructive criticism, but if there's an idea SOMEWHERE in there that, regardless of anything else, you think deserves to exist in the world, which you're proud of, you can draw strength from that. Applied to something like poetry: If I write a poem, and there's a single line, or even a phrase within a line, that I love, that I am proud of, that I want to exist within a context that facilitates it... I'm good. With music, arrangement in particular, if there's a single melodic or harmonic idea that's not obvious, that works, that feels like something personal that only I might have done "that way"... I'm good. Obviously, it's better if there are multiple ideas, and it's better if the context in which they exist is polished, strong, etc. overall, but even if it's the most professional-sounding piece of music in the world, if there ISN'T an idea/moment like that in there, I won't love it. So, to paraphrase: "Draw creative strength from your moments of light, no matter how dark their surroundings may sometimes seem"? Something like that!
    1 point
  11. The most important thing that prolific artists and composers will tell you is that this stuff becomes incredibly easy if you just do it all the time and consistently. Anxiety about being creative is self-fulfilling, since the issues you talk about (not having ideas, not knowing what to do) come from being unpracticed. Do you ask someone to run a 5-minute mile if they've been a couch potato for the last 3 years? Being a creative is like being an athlete. If you don't keep those muscles in shape, they'll never, ever work when you ask them to. Just make stuff, and stop worrying about if it's bad. Bad art can improve, non-existent art can not. And remember:
    1 point
  12. I cycle between creative phases. Sometimes I can write with ease. Sometimes I can't. So then I do something else. It might not be music, I have other interests as well. Music-related things I do when I can't write new stuff: Mix old stuff (something will eventually be finished, for sure) Create cool new sounds Making old cool sounds into presets and sorting those Find new cool sounds in synth preset patches and such Study, eg on youtube, new techniques and concepts Experiment with new techniques and concepts Discover new music to listen to and get inspired Play along (poorly) with the music, be it my own or someone else's It can last quite a while, that non-writing phase, but it'll come back. It always has. It always does. Your shortage of ideas is similar. Do something else. Prepare for when you have ideas again. Develop your skillset and your tools while you wait.
    1 point
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